• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:05
CET 23:05
KST 07:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 286HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Gypsy to Korea StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Opel 1.7 DTI Y17DT Engine Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1576 users

[NASTL] Quantic vs FXO - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 10 11 12 13 14 Next All
iRaYP
Profile Joined March 2011
Scotland66 Posts
February 10 2012 03:29 GMT
#221
On February 10 2012 12:25 SC2NeCro wrote:
Show nested quote +
On February 10 2012 12:24 lichter wrote:
On February 10 2012 12:15 SC2NeCro wrote:
On February 10 2012 12:14 MisterFred wrote:
Flo gets her shot. Hell, if she just makes the game close it's a major PR win.


Yeah who cares about competitive matches.

It's all 'bout the PR!


Quantic have mentioned many times before that they want a team that is entertaining and has personality, competitiveness is just one of the requirements.


Thanks for the heads up. I'll stop wasting my time with watching any Quantic player from now. Except NaNiWa because he's clearly not about that.


Is SaSe, the first ever non-korean in the final of the ESV korean weekly not competitive either no??....
Herp Derp
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
February 10 2012 03:29 GMT
#222
On February 10 2012 12:26 openbox1 wrote:
Show nested quote +
On February 10 2012 12:24 kubiks wrote:
Usually the sign of a player outclassing an other one is to kill someone with pressure. (but well anyway there are not that many foreign player that Oz doesn't outclas :D)
But still not as funny as MC winning in a DT rush in PvP without making a single DT :D


what match was that?

MC vs Naniwa at an MLG ? I think.

The 3gate pressure MC win was first round TSL, MC vs Ciara. That was sadder than this match, because Ciara literally had no units and didn't gg out.
I play Random - HuK, DRG + Liquid fan
nokz88
Profile Joined October 2010
Brazil1253 Posts
February 10 2012 03:30 GMT
#223
On February 10 2012 12:24 kubiks wrote:
Usually the sign of a player outclassing an other one is to kill someone with pressure. (but well anyway there are not that many foreign player that Oz doesn't outclas :D)
But still not as funny as MC winning in a DT rush in PvP without making a single DT :D

wait, what? lol did that really happen?

I remember MC doing a normal 3 gate expand and attacking with it like a 4 gater would, killing the poor zerg and making him ragequit. It reminded me of a person trying to pick up an insect but accidentally killing it.

But DT rush into no DTs is whole another level of amazing o.O
in a state of trance
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
Last Edited: 2012-02-10 03:31:28
February 10 2012 03:30 GMT
#224
On February 10 2012 12:23 bkrow wrote:
Show nested quote +
On February 10 2012 12:16 Shebuha wrote:
On February 10 2012 12:14 bkrow wrote:
On February 10 2012 12:11 Shellshock1122 wrote:
Nice we get to see Flo. Solid win Destiny

Rofl? Mass mutas and spines = solid win.

Interesting.

Yeah, you have to play certain play styles to get a solid win. Some strategies just don't earn solid wins and are undeserving of recognition.
...
Rolf?

You are misunderstanding i think; it was a win. Win is a win - obviously. But i took issue with the word "solid", because there is nothing solid about massing a single unit.

Yeah, nothing solid about his mechanics or decision making.
...
He played a good game and played well. Saying he "just made one unit" is a poor way to break down a game of SC2.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
February 10 2012 03:30 GMT
#225
On February 10 2012 12:24 lichter wrote:
Show nested quote +
On February 10 2012 12:15 SC2NeCro wrote:
On February 10 2012 12:14 MisterFred wrote:
Flo gets her shot. Hell, if she just makes the game close it's a major PR win.


Yeah who cares about competitive matches.

It's all 'bout the PR!


Quantic have mentioned many times before that they want a team that is entertaining and has personality, competitiveness is just one of the requirements.


No that's not true at all... Competition takes precedence over everything -_-.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Sub40APM
Profile Joined August 2010
6336 Posts
February 10 2012 03:31 GMT
#226
On February 10 2012 12:28 MrDudeMan wrote:
Show nested quote +
On February 10 2012 12:23 bkrow wrote:
On February 10 2012 12:16 Shebuha wrote:
On February 10 2012 12:14 bkrow wrote:
On February 10 2012 12:11 Shellshock1122 wrote:
Nice we get to see Flo. Solid win Destiny

Rofl? Mass mutas and spines = solid win.

Interesting.

Yeah, you have to play certain play styles to get a solid win. Some strategies just don't earn solid wins and are undeserving of recognition.
...
Rolf?

You are misunderstanding i think; it was a win. Win is a win - obviously. But i took issue with the word "solid", because there is nothing solid about massing a single unit.


Why? His build seemed pretty solid to me. It's really not as easy as it seems. One slip up can cost you like 1300 gas worth of mutas. Besides even players like MC and MKP mass one unit and win all the time. In fact I would say its even easier to mass stalkers and mass marines than it is to mass mutas.

Ya, Choya badly misplayed the defense of that. Despite being on 4 bases.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2012-02-10 03:34:30
February 10 2012 03:33 GMT
#227
On February 10 2012 12:29 Jell wrote:
Show nested quote +
On February 10 2012 12:23 bkrow wrote:
On February 10 2012 12:16 Shebuha wrote:
On February 10 2012 12:14 bkrow wrote:
On February 10 2012 12:11 Shellshock1122 wrote:
Nice we get to see Flo. Solid win Destiny

Rofl? Mass mutas and spines = solid win.

Interesting.

Yeah, you have to play certain play styles to get a solid win. Some strategies just don't earn solid wins and are undeserving of recognition.
...
Rolf?

You are misunderstanding i think; it was a win. Win is a win - obviously. But i took issue with the word "solid", because there is nothing solid about massing a single unit.


Yes, of course! So it isn't a solid win because he built a lot of mutas! I guess I should take that into account, every player who wins doing muta/spine crawler, shouldn't really be considered a good player because it's just abusing a unit! Genius! Destiny is such a dirty player.

I don't often call people retarded, but you are coming awfully close.

Nowhere in my post did i reference Destiny's ability; i did not even mention his name. I didn't call him dirty, nor did i imply anything of the sort. I understand hearing negative words when you are a fanboy can spin you into a frenzy, but please do not exaggerate too much <--- passive aggressive smiley.

I actually enjoy watching Destiny for his ingenuity and innovation - i just didn't like this particular strategy; massing spines and mutas is definitely not solid; it relies on almost perfect control which Destiny managed this game. He played it fantastically, that doesn't mean the strategy isn't sub-optimal.

edit: eugh that came out more aggressive than intended; sorry but i hope you still get what i was trying to say
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
February 10 2012 03:36 GMT
#228
On February 10 2012 12:33 bkrow wrote:
I actually enjoy watching Destiny for his ingenuity and innovation - i just didn't like this particular strategy; massing spines and mutas is definitely not solid; it relies on almost perfect control which Destiny managed this game. He played it fantastically, that doesn't mean the strategy isn't sub-optimal.


Welcome to the 2012 metagame...

There are probably more muta spine ling players on korean ladder than fast third roach expands nowadays. It is completely solid and more than tried/tested.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 10 2012 03:38 GMT
#229
On February 10 2012 12:25 SC2NeCro wrote:
Show nested quote +
On February 10 2012 12:24 lichter wrote:
On February 10 2012 12:15 SC2NeCro wrote:
On February 10 2012 12:14 MisterFred wrote:
Flo gets her shot. Hell, if she just makes the game close it's a major PR win.


Yeah who cares about competitive matches.

It's all 'bout the PR!


Quantic have mentioned many times before that they want a team that is entertaining and has personality, competitiveness is just one of the requirements.


Thanks for the heads up. I'll stop wasting my time with watching any Quantic player from now. Except NaNiWa because he's clearly not about that.


Why is that a bad thing though? Personality makes the game more fun to watch. It doesn't mean Quantic don't care about being competitive, it only means that they additionally want their players to be interesting or fan favorites.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 10 2012 03:40 GMT
#230
On February 10 2012 12:30 YoiChiBow wrote:
Show nested quote +
On February 10 2012 12:24 lichter wrote:
On February 10 2012 12:15 SC2NeCro wrote:
On February 10 2012 12:14 MisterFred wrote:
Flo gets her shot. Hell, if she just makes the game close it's a major PR win.


Yeah who cares about competitive matches.

It's all 'bout the PR!


Quantic have mentioned many times before that they want a team that is entertaining and has personality, competitiveness is just one of the requirements.


No that's not true at all... Competition takes precedence over everything -_-.


Well I didn't say competitiveness is below the other two, just that to make a good team (from a business standpoint as well, take note) competitiveness alone won't suffice.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Jell
Profile Joined September 2011
Portugal86 Posts
February 10 2012 03:42 GMT
#231
On February 10 2012 12:33 bkrow wrote:
Show nested quote +
On February 10 2012 12:29 Jell wrote:
On February 10 2012 12:23 bkrow wrote:
On February 10 2012 12:16 Shebuha wrote:
On February 10 2012 12:14 bkrow wrote:
On February 10 2012 12:11 Shellshock1122 wrote:
Nice we get to see Flo. Solid win Destiny

Rofl? Mass mutas and spines = solid win.

Interesting.

Yeah, you have to play certain play styles to get a solid win. Some strategies just don't earn solid wins and are undeserving of recognition.
...
Rolf?

You are misunderstanding i think; it was a win. Win is a win - obviously. But i took issue with the word "solid", because there is nothing solid about massing a single unit.


Yes, of course! So it isn't a solid win because he built a lot of mutas! I guess I should take that into account, every player who wins doing muta/spine crawler, shouldn't really be considered a good player because it's just abusing a unit! Genius! Destiny is such a dirty player.

I don't often call people retarded, but you are coming awfully close.

Nowhere in my post did i reference Destiny's ability; i did not even mention his name. I didn't call him dirty, nor did i imply anything of the sort. I understand hearing negative words when you are a fanboy can spin you into a frenzy, but please do not exaggerate too much <--- passive aggressive smiley.

I actually enjoy watching Destiny for his ingenuity and innovation - i just didn't like this particular strategy; massing spines and mutas is definitely not solid; it relies on almost perfect control which Destiny managed this game. He played it fantastically, that doesn't mean the strategy isn't sub-optimal.

edit: eugh that came out more aggressive than intended; sorry but i hope you still get what i was trying to say


I just don't understand this, how can you say a 30 minute game victory isn't solid. You even say the strategy employed requires perfect control, this just sounds like what any other top tier player would do, have confidence on their control, and use the strategy they deem would most probably give them the win. If this isn't a solid win, I don't know what you would call one. Maybe the 1-1-1?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 10 2012 03:43 GMT
#232
sick win for destiny, nice job dude <3
The Final Boss
Profile Joined February 2011
United States1839 Posts
February 10 2012 03:53 GMT
#233
People are continuously arguing "Mutalisks take no skillz!!!" or "Mutalisks are sooo Gosu!!" I'll be honest, I play Terran. I have very little insight into the PvZ/ZvP metagame, but I know a lot of Protoss players complain about Mutalisks being "OP." After watching the game Destiny played and the game Destiny played vs MaNa (basically the same strat, for those of you who didn't see).

Now I want to ask a question, if anybody has a deep knowledge of the PvZ metagame I'd be really interested in hearing your response, but just out of curiosity:

What is Protoss supposed to do against that?

I know that Muta play can die to aggressive Protoss players, but I don't see anyway that that Muta ball can die unless Destiny makes a major miss-micro and flies them through a Storm or Blink Stalkers. And, if the Protoss cannot kill those Mutalisks, then suddenly they can't ever move out of their base without that attack becoming an all-in.

I'm sure that there are a plethora of timings, cheeses, and all-ins that counter Mutalisk play, but is there any way for a Protoss to win a game against a Zerg who goes Mutalisk without that Zerg making a major mistake? Destiny is a good player, but I know for a fact that he is not at the mechanical level of MaNa or Choya, so how is it that he can win such convincing games against them?

Again, these are merely my observations from having watched some PvZs. Generally, whenever Protoss players cry imba I just laugh because deep down we all know that PvT is a broken match-up but I actually fail to see the proper response to that.

I know that I personally am sometimes found in a situation in TvZ where if I attack, I have to win, because I'm losing my entire base. So I'd be really interested to hear from any Zergs or Protoss players who know how to beat this Muta ball without doing some cheesy one or two base build and without the Zerg having a major micro error. Thanks!
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 10 2012 03:58 GMT
#234
On February 10 2012 12:53 The Final Boss wrote:
People are continuously arguing "Mutalisks take no skillz!!!" or "Mutalisks are sooo Gosu!!" I'll be honest, I play Terran. I have very little insight into the PvZ/ZvP metagame, but I know a lot of Protoss players complain about Mutalisks being "OP." After watching the game Destiny played and the game Destiny played vs MaNa (basically the same strat, for those of you who didn't see).

Now I want to ask a question, if anybody has a deep knowledge of the PvZ metagame I'd be really interested in hearing your response, but just out of curiosity:

What is Protoss supposed to do against that?

I know that Muta play can die to aggressive Protoss players, but I don't see anyway that that Muta ball can die unless Destiny makes a major miss-micro and flies them through a Storm or Blink Stalkers. And, if the Protoss cannot kill those Mutalisks, then suddenly they can't ever move out of their base without that attack becoming an all-in.

I'm sure that there are a plethora of timings, cheeses, and all-ins that counter Mutalisk play, but is there any way for a Protoss to win a game against a Zerg who goes Mutalisk without that Zerg making a major mistake? Destiny is a good player, but I know for a fact that he is not at the mechanical level of MaNa or Choya, so how is it that he can win such convincing games against them?

Again, these are merely my observations from having watched some PvZs. Generally, whenever Protoss players cry imba I just laugh because deep down we all know that PvT is a broken match-up but I actually fail to see the proper response to that.

I know that I personally am sometimes found in a situation in TvZ where if I attack, I have to win, because I'm losing my entire base. So I'd be really interested to hear from any Zergs or Protoss players who know how to beat this Muta ball without doing some cheesy one or two base build and without the Zerg having a major micro error. Thanks!


Storms. Like... a Parting amount of them. No zerg will split his muta ball up, so you just storm them wherever you can. Also note that you can't go mutas like that on every map, you need lots of dead space to be able to flee from blink stalkers.
Hey! How you doin'?
SC2NeCro
Profile Joined November 2011
Canada507 Posts
February 10 2012 03:59 GMT
#235
I take back my statements on Quantic. Sorry guys. I know the real deal now.
Fav Terran: forGG, aLive, Jinro ||| Fav Zerg: Moon, TLO, DRG ||| Fav Protoss: Genius, Grubby, ToD
nokz88
Profile Joined October 2010
Brazil1253 Posts
February 10 2012 03:59 GMT
#236
Winning is the best form of exposure there is. Win, and publicity will come to you as a bonus, good or bad, wanted or unwanted. That's just how it is.
in a state of trance
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 10 2012 04:01 GMT
#237
On February 10 2012 12:53 The Final Boss wrote:
People are continuously arguing "Mutalisks take no skillz!!!" or "Mutalisks are sooo Gosu!!" I'll be honest, I play Terran. I have very little insight into the PvZ/ZvP metagame, but I know a lot of Protoss players complain about Mutalisks being "OP." After watching the game Destiny played and the game Destiny played vs MaNa (basically the same strat, for those of you who didn't see).

Now I want to ask a question, if anybody has a deep knowledge of the PvZ metagame I'd be really interested in hearing your response, but just out of curiosity:

What is Protoss supposed to do against that?

I know that Muta play can die to aggressive Protoss players, but I don't see anyway that that Muta ball can die unless Destiny makes a major miss-micro and flies them through a Storm or Blink Stalkers. And, if the Protoss cannot kill those Mutalisks, then suddenly they can't ever move out of their base without that attack becoming an all-in.

I'm sure that there are a plethora of timings, cheeses, and all-ins that counter Mutalisk play, but is there any way for a Protoss to win a game against a Zerg who goes Mutalisk without that Zerg making a major mistake? Destiny is a good player, but I know for a fact that he is not at the mechanical level of MaNa or Choya, so how is it that he can win such convincing games against them?

Again, these are merely my observations from having watched some PvZs. Generally, whenever Protoss players cry imba I just laugh because deep down we all know that PvT is a broken match-up but I actually fail to see the proper response to that.

I know that I personally am sometimes found in a situation in TvZ where if I attack, I have to win, because I'm losing my entire base. So I'd be really interested to hear from any Zergs or Protoss players who know how to beat this Muta ball without doing some cheesy one or two base build and without the Zerg having a major micro error. Thanks!


Did you watch Nestea vs Genius yesterday? It made me cry Ultra-sized Zerg tears ;_;
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
The Final Boss
Profile Joined February 2011
United States1839 Posts
February 10 2012 04:04 GMT
#238
On February 10 2012 12:58 Zdrastochye wrote:
Show nested quote +
On February 10 2012 12:53 The Final Boss wrote:
People are continuously arguing "Mutalisks take no skillz!!!" or "Mutalisks are sooo Gosu!!" I'll be honest, I play Terran. I have very little insight into the PvZ/ZvP metagame, but I know a lot of Protoss players complain about Mutalisks being "OP." After watching the game Destiny played and the game Destiny played vs MaNa (basically the same strat, for those of you who didn't see).

Now I want to ask a question, if anybody has a deep knowledge of the PvZ metagame I'd be really interested in hearing your response, but just out of curiosity:

What is Protoss supposed to do against that?

I know that Muta play can die to aggressive Protoss players, but I don't see anyway that that Muta ball can die unless Destiny makes a major miss-micro and flies them through a Storm or Blink Stalkers. And, if the Protoss cannot kill those Mutalisks, then suddenly they can't ever move out of their base without that attack becoming an all-in.

I'm sure that there are a plethora of timings, cheeses, and all-ins that counter Mutalisk play, but is there any way for a Protoss to win a game against a Zerg who goes Mutalisk without that Zerg making a major mistake? Destiny is a good player, but I know for a fact that he is not at the mechanical level of MaNa or Choya, so how is it that he can win such convincing games against them?

Again, these are merely my observations from having watched some PvZs. Generally, whenever Protoss players cry imba I just laugh because deep down we all know that PvT is a broken match-up but I actually fail to see the proper response to that.

I know that I personally am sometimes found in a situation in TvZ where if I attack, I have to win, because I'm losing my entire base. So I'd be really interested to hear from any Zergs or Protoss players who know how to beat this Muta ball without doing some cheesy one or two base build and without the Zerg having a major micro error. Thanks!


Storms. Like... a Parting amount of them. No zerg will split his muta ball up, so you just storm them wherever you can. Also note that you can't go mutas like that on every map, you need lots of dead space to be able to flee from blink stalkers.

I feel like to get to the point where you have a enough storms for that to be true, you need to have the economy, and Mutalisks shut down expansions.

That's another thing I've realized about that sort of strategy, it seemed even more effective on Tal'Darim Altar. I think it's great to tailor certain strategies for specific maps, but if a strategy is so good on a map where it becomes almost impossible to beat, then I think there may be a problem. It seemed that the short distance form main to third on Tal'Darim Altar made it almost impossible (I know that's a different game then the Destiny v Choya game, but the game I'm thinking about was Destiny vs MaNa in IPL TAC 2 and it pertains to the discussion).
Vash_SC2
Profile Joined January 2012
United States122 Posts
February 10 2012 04:06 GMT
#239
On February 10 2012 12:14 bkrow wrote:
Show nested quote +
On February 10 2012 12:11 Shellshock1122 wrote:
Nice we get to see Flo. Solid win Destiny

Rofl? Mass mutas and spines = solid win.

Interesting.

awwww someone hates destiny T.T
"Own-ed" - CatZ
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
Last Edited: 2012-02-10 04:08:54
February 10 2012 04:07 GMT
#240
On February 10 2012 13:04 The Final Boss wrote:
Show nested quote +
On February 10 2012 12:58 Zdrastochye wrote:
On February 10 2012 12:53 The Final Boss wrote:
People are continuously arguing "Mutalisks take no skillz!!!" or "Mutalisks are sooo Gosu!!" I'll be honest, I play Terran. I have very little insight into the PvZ/ZvP metagame, but I know a lot of Protoss players complain about Mutalisks being "OP." After watching the game Destiny played and the game Destiny played vs MaNa (basically the same strat, for those of you who didn't see).

Now I want to ask a question, if anybody has a deep knowledge of the PvZ metagame I'd be really interested in hearing your response, but just out of curiosity:

What is Protoss supposed to do against that?

I know that Muta play can die to aggressive Protoss players, but I don't see anyway that that Muta ball can die unless Destiny makes a major miss-micro and flies them through a Storm or Blink Stalkers. And, if the Protoss cannot kill those Mutalisks, then suddenly they can't ever move out of their base without that attack becoming an all-in.

I'm sure that there are a plethora of timings, cheeses, and all-ins that counter Mutalisk play, but is there any way for a Protoss to win a game against a Zerg who goes Mutalisk without that Zerg making a major mistake? Destiny is a good player, but I know for a fact that he is not at the mechanical level of MaNa or Choya, so how is it that he can win such convincing games against them?

Again, these are merely my observations from having watched some PvZs. Generally, whenever Protoss players cry imba I just laugh because deep down we all know that PvT is a broken match-up but I actually fail to see the proper response to that.

I know that I personally am sometimes found in a situation in TvZ where if I attack, I have to win, because I'm losing my entire base. So I'd be really interested to hear from any Zergs or Protoss players who know how to beat this Muta ball without doing some cheesy one or two base build and without the Zerg having a major micro error. Thanks!


Storms. Like... a Parting amount of them. No zerg will split his muta ball up, so you just storm them wherever you can. Also note that you can't go mutas like that on every map, you need lots of dead space to be able to flee from blink stalkers.

I feel like to get to the point where you have a enough storms for that to be true, you need to have the economy, and Mutalisks shut down expansions.

That's another thing I've realized about that sort of strategy, it seemed even more effective on Tal'Darim Altar. I think it's great to tailor certain strategies for specific maps, but if a strategy is so good on a map where it becomes almost impossible to beat, then I think there may be a problem. It seemed that the short distance form main to third on Tal'Darim Altar made it almost impossible (I know that's a different game then the Destiny v Choya game, but the game I'm thinking about was Destiny vs MaNa in IPL TAC 2 and it pertains to the discussion).


It's the same way that we see Protoss keeping hts in their bases to shut down mid game drop play in PvT with feedbacks, you can do the same thing vs Z without having to bounce an army between three bases. Sure you'll lose the ht if the Z is committed to doing damage with that poke, but if he keeps eating storms at the expense of taking out a couple ht and a pylon or so, he'll eventually have a bunch of red mutas.
Hey! How you doin'?
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:50
Best Games
Maru vs Solar
Reynor vs TriGGeR
herO vs Solar
Clem vs TriGGeR
Maru vs TBD
PiGStarcraft541
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft541
IndyStarCraft 110
Nathanias 79
ForJumy 52
EmSc Tv 27
StarCraft: Brood War
Shuttle 217
Hyuk 52
NaDa 17
IntoTheRainbow 12
ivOry 7
Dota 2
syndereN215
League of Legends
C9.Mang0128
Counter-Strike
fl0m3051
Super Smash Bros
Mew2King101
Other Games
tarik_tv9294
FrodaN5014
summit1g4804
Grubby4497
gofns2350
RotterdaM356
shahzam342
KnowMe264
ToD256
mouzStarbuck243
Liquid`Hasu209
Harstem125
ArmadaUGS97
Trikslyr61
JuggernautJason46
ZombieGrub18
Organizations
Other Games
gamesdonequick1484
BasetradeTV136
StarCraft 2
angryscii 43
EmSc Tv 27
EmSc2Tv 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 50
• davetesta46
• musti20045 40
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1703
• Scarra997
• Stunt476
Other Games
• imaqtpie2240
• Shiphtur296
Upcoming Events
Replay Cast
1h 55m
RongYI Cup
12h 55m
herO vs Maru
Replay Cast
1d 1h
uThermal 2v2 Circuit
1d 13h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.