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[GSL] 2012 Season 1 Code S Ro16 Group B - Page 99

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 97 98 99 100 101 159 Next
Hypertension
Profile Joined April 2011
United States802 Posts
February 02 2012 11:34 GMT
#1961
So are we officially callling any starport all-in build a 1-1-1, because I see 2 barracks.
Buy boots first. Boots good item.
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
Last Edited: 2012-02-02 11:35:05
February 02 2012 11:34 GMT
#1962
NVM
Lies, damned lies and statistics: http://aligulac.com
Meself
Profile Joined February 2011
Estonia552 Posts
February 02 2012 11:34 GMT
#1963
Mule-dick-ulous?! Really?
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
February 02 2012 11:34 GMT
#1964
On February 02 2012 20:34 Roe wrote:
Muledickulous.
ROFL


^^ fucking hilarious. Tasteless is such a genius.
I play Random - HuK, DRG + Liquid fan
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-02-02 11:34:58
February 02 2012 11:34 GMT
#1965
On February 02 2012 20:33 Whatson wrote:
Show nested quote +
On February 02 2012 20:32 SpicyCheese wrote:
On February 02 2012 20:31 Logros wrote:
So nice to hear people complaining about a Protoss all-in that is hard to stop after over 6 months of 1-1-1's .

Protoss 2 base all ins have always been just as gay as 1-1-1

Which comes earlier, Terran 1/1/1 or Protoss 2-base?


ok what about 1 base

Immortal bust

3 gate VR

DTs

Blink stalker

Protoss is not some innocent victim here...
All we have to decide is what to do with the time that is given to us.
jjmmtt
Profile Joined January 2011
Australia995 Posts
February 02 2012 11:34 GMT
#1966
On February 02 2012 20:33 Logros wrote:
Show nested quote +
On February 02 2012 20:33 Whatson wrote:
On February 02 2012 20:32 SpicyCheese wrote:
On February 02 2012 20:31 Logros wrote:
So nice to hear people complaining about a Protoss all-in that is hard to stop after over 6 months of 1-1-1's .

Protoss 2 base all ins have always been just as gay as 1-1-1

Which comes earlier, Terran 1/1/1 or Protoss 2-base?

Not sure. 1/1/1 has so many variations, some hit early, some hit really late.


It was protoss 1 base into 2 base behind the first attack, it's not even all-in.
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 02 2012 11:34 GMT
#1967
Not enough immortals.
if happy ever afters did exist <3 @watamizu_
stipe145
Profile Joined December 2010
764 Posts
February 02 2012 11:34 GMT
#1968
That would be MuleIMBAlous.(joke)
Blueblister
Profile Joined August 2009
Sweden321 Posts
February 02 2012 11:35 GMT
#1969
On February 02 2012 20:15 Whatson wrote:
Since when have MKP and Fin been top Terrans?

Which ones are better?
Maitolasi
Profile Joined December 2010
Finland441 Posts
February 02 2012 11:35 GMT
#1970
Close air on this map seems ridiculously favored for Terran and this build.
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 02 2012 11:35 GMT
#1971
Tin man: heart - Oz wins with early game and pressure

lion: courage - Supernova , can do good but messes up on stage

scarecrow: brain - Puzzle , good but lacks common sense? idk he made it out of his group.

dorthy - MMA , trying to get back to home.

works
~~! youtube.com/xmungam1 !~~
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 02 2012 11:35 GMT
#1972
Wow Oz is handling this really well, even with all that economic damage.
R!!
Profile Joined November 2011
Brazil938 Posts
February 02 2012 11:35 GMT
#1973
On February 02 2012 20:22 Hall0wed wrote:
Show nested quote +
On February 02 2012 20:21 MorroW wrote:
this is pretty stupid, that wasnt even close on crossfire

serious hat on here, what is terran supposed to do? how many bunkers u need rofl


1/1/1 is just as powerful on that map, can't really complain. Map just needs to be removed.

Except I've seen people hold 1/1/1 in crossfire, and the terran actually has to go back and forth and try to micro with the banshees, they don't drop 3 forcefieds, attack and go do the monkey dance.
I like the part where sense is considered a common, settled thing.
Looms
Profile Joined May 2010
United States4624 Posts
February 02 2012 11:35 GMT
#1974
he lost 2 banshees..
stipe145
Profile Joined December 2010
764 Posts
February 02 2012 11:36 GMT
#1975
OZZZZZZZZ!!!!!!!!!!!!!!!!!!
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 02 2012 11:36 GMT
#1976
On February 02 2012 20:32 Mobius_1 wrote:
GSL Ro16 Group B
Match 4 Game 1
FXOz vs oGsSuperNoVa
Metropolis


0:00
Oz spawns P12
Supernova spawns T9

Supernova opens factory double gas
Oz opens 1 gate FE


5:00
Supernova goes for a 3 hellion drop, kills 12 probes in the main and gets out with 2 hellions
Now researching siege mode and building banshees

Supernova goes BIT BY BIT
Starleague Forever. RIP KT Violet~
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
February 02 2012 11:36 GMT
#1977
On February 02 2012 20:34 poorcloud wrote:
Show nested quote +
On February 02 2012 20:32 dmnum wrote:
On February 02 2012 20:29 aebriol wrote:
On February 02 2012 20:23 dmnum wrote:
On February 02 2012 20:22 teddyoojo wrote:
On February 02 2012 20:20 dmnum wrote:
On February 02 2012 20:19 RockStarCrft wrote:
On February 02 2012 20:17 Itsmedudeman wrote:
On February 02 2012 20:15 RockStarCrft wrote:
On February 02 2012 20:13 bennyaus wrote:
Lots of toss do these immortal pushes ^^ Need a marine heavier composition and like 3 layers of bunkers to be able to hold it.


3 layers? like 6 bunkers...

It seems like 4 bunkers is easily died to this push...

Umm, bunkers are VERY bad against this, you need DPS most of all. If the protoss pushes in correctly at the right angle getting some bunkers up really doesn't do much because they do in like 1 shot to immortals. It's better to make a bunker walloff and have all your units behind tbh.


Then, toss just forcefields to cut your army I really wonder how u could hold this push, because i lose to this push very much lately ...

Flanking might be worth trying.

then he forcefields away the flank and just kills the other half?

I didn't say it's the solution. And you can retreat if he forcefieds one half of your army. This push is not so good once the protoss has no more forcefields no?

The problem is he forcefields your ramp so you can't get all your reinforcements down, and he can kill everything at your natural (all scv's, whatever is of the army there).

Afterwards he can go into your main and forcefield your ramp behind him locking your army outside. Then he warps stuff in at home to defend while dealing as much damage as possible.

Simply put, when the ramp is in a position like that, you want to engage the terran away from your main and natural. You don't want to engage right in your base. Or you want to go all in before he can (ie: 1-1-1).

Ah but when the ramp is that close to the entrance of the natural it's a whole another story. I know it since I'm a zerg. I'm speaking from a zerg's perspective though, in ZvP flanks works wonders.


The main difference is when zerg flanks, they either use melee units or the roaches which don't get decimated by zealots.

Terran flanks, gets forcefielded out or in and gets destroyed by zealots.
Roaches get decimated by immortals lol
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
February 02 2012 11:36 GMT
#1978
Wow Oz, that was pretty awesomely held so far.
artrea
Profile Joined March 2011
Latvia3560 Posts
February 02 2012 11:36 GMT
#1979
why did he lose those 2 banshees for free, otherwise Supernove would be ahead.
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
February 02 2012 11:36 GMT
#1980
Holy shit oz
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