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[GSL] 2012 Season 1 Code S Ro16 Group B - Page 96

Forum Index > StarCraft 2 Tournaments
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Prev 1 94 95 96 97 98 159 Next
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 02 2012 11:29 GMT
#1901
On February 02 2012 20:27 Scila wrote:
Show nested quote +
On February 02 2012 20:25 kyllinghest wrote:
On February 02 2012 20:24 Roe wrote:
On February 02 2012 20:23 kyllinghest wrote:
On February 02 2012 20:21 MorroW wrote:
this is pretty stupid, that wasnt even close on crossfire

serious hat on here, what is terran supposed to do? how many bunkers u need rofl

Perhaps a more tank-marine based army in the early game? Highground tanks take care of stalkers and sentries, while marines stomp immortals. Just a thought.

colossi stomp marines, immorts stomp tanks

But tanks stomp colossi, and marines stomp immortals;). Besides, there isn't going to be many colossi that early.


Brood War tanks maybe most Toss players walk their Colossus into tanks and kill them no problem.


hmm then you need a few turrets i would say.
~~! youtube.com/xmungam1 !~~
IMPrime
Profile Joined September 2011
United States715 Posts
Last Edited: 2012-02-02 11:29:24
February 02 2012 11:29 GMT
#1902
On February 02 2012 20:26 Bashion wrote:
Show nested quote +
On February 02 2012 20:23 IMPrime wrote:
On February 02 2012 20:20 jjmmtt wrote:
On February 02 2012 20:18 rebuffering wrote:
On February 02 2012 20:17 jjmmtt wrote:
You basically need to be producing 3 vikings at a time just to keep up with 1 colossus production :S


lol i build 4 vikes at a time, then die when the colossus arent there anymore cause ive got like 10 vikings worth of supply in dead weight.


Sounds fair. 450 mins, 225 gas just to match 300/200 mins/gas.


8 supply vs 6

Plus once the colossi are dead, vikings do nothing.

If vikings are dead, colossi lol @ everything the terran has on the ground


Yeah, because only these two units are made in PVT....



You don't understand the point.

Vikings only counter colossi (ignoring the stuff like vrays and carriers that tosses don't make in this mu).
Colossi counter everything on the ground. ESPECIALLY if the toss has anything on the ground to tank shots from the infantry.

It's not a fair counter system. It's a lot better than corrupters vs colossi, but the toss still has the much better deal.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 02 2012 11:29 GMT
#1903
On February 02 2012 20:28 dragonborn wrote:
Show nested quote +
On February 02 2012 20:26 Roe wrote:
On February 02 2012 20:25 kyllinghest wrote:
On February 02 2012 20:24 Roe wrote:
On February 02 2012 20:23 kyllinghest wrote:
On February 02 2012 20:21 MorroW wrote:
this is pretty stupid, that wasnt even close on crossfire

serious hat on here, what is terran supposed to do? how many bunkers u need rofl

Perhaps a more tank-marine based army in the early game? Highground tanks take care of stalkers and sentries, while marines stomp immortals. Just a thought.

colossi stomp marines, immorts stomp tanks

But tanks stomp colossi, and marines stomp immortals;). Besides, there isn't going to be many colossi that early.

but....colossi stomp the marines, and the immortals stomp the tanks! and plus immorts have hardened shields so they last longer than tanks.

except you have perfect position with tanks and marines .

and protoss army melted before killing 1 tank by Marines aha?

no, the colossi kill the marines with the great range and immorts tank dmg with hardened shields so tanks dont even do that much dmg against em
bbQ4Aiur
Profile Joined March 2011
Hong Kong2752 Posts
February 02 2012 11:29 GMT
#1904
OMG , dont, artosis, please dont curse Oz (((((
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 02 2012 11:29 GMT
#1905
On February 02 2012 20:27 kyllinghest wrote:
Show nested quote +
On February 02 2012 20:24 MorroW wrote:
On February 02 2012 20:23 kyllinghest wrote:
On February 02 2012 20:21 MorroW wrote:
this is pretty stupid, that wasnt even close on crossfire

serious hat on here, what is terran supposed to do? how many bunkers u need rofl

Perhaps a more tank-marine based army in the early game? Highground tanks take care of stalkers and sentries, while marines stomp immortals. Just a thought.

yeye its for sure tank shut this down, but does that mean terran must go tank every game vs toss or what?

Its still a coin-flip in the early game, just trying to think of a solution to this push. Works for me, but Im a noob!

ya ok just making sure. cause i found out these problems 1 year ago back when i was terran fulltime and couldnt stand tvp anymore because there was too much coinflipping. but then everyone told me iwas wrong etc for such a long time but only now its starting to come forth what i was talking about back then xd
Progamerpls no copy pasterino
SpicyCheese
Profile Joined February 2012
United States39 Posts
February 02 2012 11:29 GMT
#1906
On February 02 2012 20:26 iamthedave wrote:
Show nested quote +
On February 02 2012 20:21 0ne wrote:
On February 02 2012 20:18 frucisky wrote:
On February 02 2012 20:18 Nekovivie wrote:
On February 02 2012 20:17 redviper wrote:
Yes! Watching MMA lose makes me so happy. Hope he drops out from here and goes to Code B next season.


Whats he done to deserve that?

MMA's fine, I just hate his fanboys of which he has a lot

Yep, too many "he is proving to be the best player in the world" comments after every single game he wins


He's a GSL champion (twice if you count blizzard cup), he humiliated MVP the last time they met, he walked through his first Code S group as if he was asleep.

For someone who performs as well as he does he's incredibly underhyped. Tastosis started out saying they expected MMA to lose and drop out of this group.

His T v Z is untouchable and his T v T is amazing. He just happens to have a T v P weakness.


Exactly I think it is perfectly fine for people to express beliefs on who the current best player in sc2 is at the moment. No one hesitated to call MVP the best after he won his first championship, why should MMA be different other than the fact that Artosis hates him for the most part.
Sup
R!!
Profile Joined November 2011
Brazil938 Posts
February 02 2012 11:29 GMT
#1907
On February 02 2012 20:20 alphafuzard wrote:
Show nested quote +
On February 02 2012 20:18 Horseballs wrote:
Man I hate immortal busts. The way it works in my games is I have like 8 bunkers and the toss just brings up immortals and one-shots them... now I know what I am going to be getting a lot of.

I believe ghost timing hard counters this push.
The only problem is ghosts are pretty bad against 2 base colossi timings.

Ghost reduce your overall army by a huge lot if you get them soon enough to have emp for when the push comes, it's been tried out, I don't know what to say about those games, maybe MMA should've made 15 bunkers just to make a point.
I like the part where sense is considered a common, settled thing.
Scila
Profile Joined October 2010
Canada1849 Posts
February 02 2012 11:29 GMT
#1908
On February 02 2012 20:27 Spiner wrote:
Show nested quote +
On February 02 2012 20:20 Teoita wrote:
On February 02 2012 20:20 alphafuzard wrote:
On February 02 2012 20:18 Horseballs wrote:
Man I hate immortal busts. The way it works in my games is I have like 8 bunkers and the toss just brings up immortals and one-shots them... now I know what I am going to be getting a lot of.

I believe ghost timing hard counters this push.
The only problem is ghosts are pretty bad against 2 base colossi timings.


Yep, it's annoying how coinflippy pvt feel sometimes, from both sides.


That's why the 1-1-1 all in is the only build worth doing against protoss. 1 rax FE can be easily countered by some unforseen cheese. 2 rax rarely works and usually just puts you behind.


can't wait for HOTS, maybe Terran will get their own easy-to-micro super efficient army :p
All we have to decide is what to do with the time that is given to us.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
February 02 2012 11:30 GMT
#1909
On February 02 2012 20:26 MorroW wrote:
Show nested quote +
On February 02 2012 20:25 double620 wrote:
On February 02 2012 20:21 bennyaus wrote:
Are ghosts out in time if you're doing the 2base marine/ghost push? Maybe that is the only viable counter, aside from 1 base allins and Protoss messing up their FFs ..



It depends on the map 2.

i saw this even on daybreak where terran went the ghost marine push, but the immortal push like this strikes before the ghosts get 75 energy. it strikes just when they pop afaik



Ok. Terran goes 4 rax after 1rax FE and goes mass marines and 6 bunkers. Maybe can hold this build now. However, observer gets to T base and P adds a Robo Bay and pushes with 2 Collosi, it just seems like Protoss can viably take this build to scare Terran into 1 basing (so that they are aggressive before it's timing) or into mass marines (which are just as easily countered once the obs arrives). Hmmm, what am I missing here? It's not viable on all maps?
I play Random - HuK, DRG + Liquid fan
dragonborn
Profile Joined January 2012
4781 Posts
Last Edited: 2012-02-02 11:30:59
February 02 2012 11:30 GMT
#1910
On February 02 2012 20:29 Roe wrote:
Show nested quote +
On February 02 2012 20:28 dragonborn wrote:
On February 02 2012 20:26 Roe wrote:
On February 02 2012 20:25 kyllinghest wrote:
On February 02 2012 20:24 Roe wrote:
On February 02 2012 20:23 kyllinghest wrote:
On February 02 2012 20:21 MorroW wrote:
this is pretty stupid, that wasnt even close on crossfire

serious hat on here, what is terran supposed to do? how many bunkers u need rofl

Perhaps a more tank-marine based army in the early game? Highground tanks take care of stalkers and sentries, while marines stomp immortals. Just a thought.

colossi stomp marines, immorts stomp tanks

But tanks stomp colossi, and marines stomp immortals;). Besides, there isn't going to be many colossi that early.

but....colossi stomp the marines, and the immortals stomp the tanks! and plus immorts have hardened shields so they last longer than tanks.

except you have perfect position with tanks and marines .

and protoss army melted before killing 1 tank by Marines aha?

no, the colossi kill the marines with the great range and immorts tank dmg with hardened shields so tanks dont even do that much dmg against em

tank range > colossus range

you have like 4 tanks before protoss gets 2.

tanks target to Colossus,marines target to immortal.

i dont think its that hard.
Pure-SC2
Profile Joined November 2011
United Kingdom1440 Posts
February 02 2012 11:30 GMT
#1911
The famous von-von-von build.
"Every time I visit community sites, I'm just embarrassed. There's so much witch hunting and name calling and arguing and gossip. Misogynist comments against women. It's just embarrassing." – Tasteless
kyllinghest
Profile Joined December 2011
Norway1607 Posts
February 02 2012 11:30 GMT
#1912
On February 02 2012 20:27 Scila wrote:
Show nested quote +
On February 02 2012 20:25 kyllinghest wrote:
On February 02 2012 20:24 Roe wrote:
On February 02 2012 20:23 kyllinghest wrote:
On February 02 2012 20:21 MorroW wrote:
this is pretty stupid, that wasnt even close on crossfire

serious hat on here, what is terran supposed to do? how many bunkers u need rofl

Perhaps a more tank-marine based army in the early game? Highground tanks take care of stalkers and sentries, while marines stomp immortals. Just a thought.

colossi stomp marines, immorts stomp tanks

But tanks stomp colossi, and marines stomp immortals;). Besides, there isn't going to be many colossi that early.


Brood War tanks maybe most Toss players walk their Colossus into tanks and kill them no problem.

Well, maybe you guys are right, but have you ever tried targetfireing colossi with tanks? They fall so fast! I always do this, and it works like a charm for me, then again Im far from a GSL player^^
"NO" -Has
DarkPlasmaBall
Profile Blog Joined March 2010
United States46310 Posts
February 02 2012 11:31 GMT
#1913
MMA still has a pretty decent chance of getting out of this group, no?

According to OP:
MMA 3-3
Oz 1-2
Supernova 0-2
MMA plays winner of Oz vs. Supernova in next set

So if Oz 2-0s Supernova (putting Oz at 3-2), then it may get interesting, or if Supernova 2-0s Oz (2-2), then it may too...

But I think MMA is still in pretty okay shape, no?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
whirlpool
Profile Joined June 2011
2788 Posts
February 02 2012 11:31 GMT
#1914
damn artosis on supernova..
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 02 2012 11:31 GMT
#1915
Is it possible to spawn in close positions on this map?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 02 2012 11:31 GMT
#1916
So nice to hear people complaining about a Protoss all-in that is hard to stop after over 6 months of 1-1-1's .
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-02-02 11:32:11
February 02 2012 11:32 GMT
#1917
On February 02 2012 20:31 Logros wrote:
So nice to hear people complaining about a Protoss all-in that is hard to stop after over 6 months of 1-1-1's .


lol
All we have to decide is what to do with the time that is given to us.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
February 02 2012 11:32 GMT
#1918
On February 02 2012 20:29 MorroW wrote:
Show nested quote +
On February 02 2012 20:27 kyllinghest wrote:
On February 02 2012 20:24 MorroW wrote:
On February 02 2012 20:23 kyllinghest wrote:
On February 02 2012 20:21 MorroW wrote:
this is pretty stupid, that wasnt even close on crossfire

serious hat on here, what is terran supposed to do? how many bunkers u need rofl

Perhaps a more tank-marine based army in the early game? Highground tanks take care of stalkers and sentries, while marines stomp immortals. Just a thought.

yeye its for sure tank shut this down, but does that mean terran must go tank every game vs toss or what?

Its still a coin-flip in the early game, just trying to think of a solution to this push. Works for me, but Im a noob!

ya ok just making sure. cause i found out these problems 1 year ago back when i was terran fulltime and couldnt stand tvp anymore because there was too much coinflipping. but then everyone told me iwas wrong etc for such a long time but only now its starting to come forth what i was talking about back then xd

Yeah its a dumb matchup, but Im hopefull the new mech units in HotS will make it more exciting!
"NO" -Has
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 02 2012 11:32 GMT
#1919
Hellions LOLing.
if happy ever afters did exist <3 @watamizu_
jjmmtt
Profile Joined January 2011
Australia995 Posts
February 02 2012 11:32 GMT
#1920
On February 02 2012 20:31 Logros wrote:
So nice to hear people complaining about a Protoss all-in that is hard to stop after over 6 months of 1-1-1's .


It's not even an all in and is still stupidly that strong, he had his second base and was building colossus.
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