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[GSL] 2012 Jan Code S RO32 D8 - Page 82

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 80 81 82 83 84 89 Next
HeroUlyssess
Profile Joined August 2011
New Zealand46 Posts
January 19 2012 12:49 GMT
#1621
On January 19 2012 21:47 MegaFonzie wrote:
Puzzle's play wasn't inspired sure, but it was solid. He played to win games, that's just how it is. I've seen enough of him in the past to know he isn't all about all in's and can play some pretty sweet protoss. He's one of the most dangerous player molds out there - he's capable and willing to hit you with cheese, but equally prepared to play a longer game. People will be worried about matching up against puzzle later in the tournament. That's exactly how every progamer should want it


Puzzle's play was far from 'solid' going 7 gate twice and void ray rushing are hardly consistent builds. Puzzle player riskily and got lucky...
forsooth
Profile Joined February 2011
United States3648 Posts
January 19 2012 12:49 GMT
#1622
On January 19 2012 21:44 Corrosive wrote:
How to subtly balance whine without getting in trouble:
Say watching protoss is boring because of how the race is designed!

If a protoss does anything besides long 40 minute games it's an "all in" or its "cheese"

T-T

The only thing worse than watching Protoss do a 7 gate is watching Protoss play a 40 minute game. Protoss is boring, badly designed, and never fun to watch. Balance is a different concern.
R!!
Profile Joined November 2011
Brazil938 Posts
January 19 2012 12:49 GMT
#1623
On January 19 2012 21:42 HeroUlyssess wrote:
Show nested quote +
On January 19 2012 21:41 xinxy wrote:
On January 19 2012 21:40 avilo wrote:
On January 19 2012 21:39 double620 wrote:
8 terrans in the ro16, but all the terrans are crying that they are too weak.


There were more Terrans than the other races at the start of the format to begin with...you realize that right?


Which reinforces the point that Terran are still too strong? I mean if the tournament had nothing but T some of them would still be eliminated, you realize that right?


More like the old Code S format made it very hard to drop out and hard to get into, and it just as easily could have been 15 Zergs in Code S or 15 protosses

This man speaks the truth .
I like the part where sense is considered a common, settled thing.
double620
Profile Joined July 2011
China804 Posts
January 19 2012 12:49 GMT
#1624
On January 19 2012 21:41 xinxy wrote:
Show nested quote +
On January 19 2012 21:40 avilo wrote:
On January 19 2012 21:39 double620 wrote:
8 terrans in the ro16, but all the terrans are crying that they are too weak.


There were more Terrans than the other races at the start of the format to begin with...you realize that right?


Which reinforces the point that Terran are still too strong? I mean if the tournament had nothing but T some of them would still be eliminated, you realize that right?



That fact is terran is the strongest race and that is why we have more terrans in codeS. And for toss, I really think we should only have 4 tosses and 4 zergs in ro16 if gom did not give 2 seeds to two foreign zergs.
labbe
Profile Joined October 2010
Sweden1456 Posts
January 19 2012 12:50 GMT
#1625
On January 19 2012 21:46 QNdie wrote:
Show nested quote +
On January 19 2012 21:44 BrassMonkey27 wrote:
On January 19 2012 21:42 labbe wrote:
Blizzard better fix the protoss race in Heart of the Swarm. They are just sooo boring to watch no matter what race they face, but PvT is the worst. Sucks to watch starcraft when you know beforehand that every match including a protoss will be boring to watch.



Starts and ends with the Marauder man. Most boring unit in a starcraft game. Takes very little skill to use, is extremely powerful, and if they die the Terran is fucked. The unit needs a complete redesign or be replaced with something else. Not to mention they are ugly to look at!


Fixed that for ya.

Not a fan of the Marauder either, remove them both IMO:
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
January 19 2012 12:50 GMT
#1626
On January 19 2012 21:49 forsooth wrote:
Show nested quote +
On January 19 2012 21:44 Corrosive wrote:
How to subtly balance whine without getting in trouble:
Say watching protoss is boring because of how the race is designed!

If a protoss does anything besides long 40 minute games it's an "all in" or its "cheese"

T-T

The only thing worse than watching Protoss do a 7 gate is watching Protoss play a 40 minute game. Protoss is boring, badly designed, and never fun to watch. Balance is a different concern.


Translation: I play T, P smash! rarrrrr
aebriol
Profile Joined April 2010
Norway2066 Posts
January 19 2012 12:50 GMT
#1627
On January 19 2012 21:47 R!! wrote:
Show nested quote +
On January 19 2012 21:39 xinxy wrote:
The Terran tears in this thread are pretty delicious I gotta say. I mean there's as many T left in r16 as P and Z combined but that won't stop cries of imbalance apparently. It must be absolute Terran majority for the game to be "balanced".

Except the percentage of protoss players going through is bigger whilst their skill definetely isn't ( 7gate 7gate vray allin, macro game = 20 min without starting +1 armor).

Balance:
- Terran have the strongest and most versatile 1 base all ins (we can argue this, but it's the truth).
- Protoss have the strongest and most versatile 2 base all ins (we can argue this, but it's the truth).
- Zerg have the strongest and most versatile macro, by producing workers and or workers from the same source and not needing multiple production buildings.

Learning how to hold and defend against protoss 2 base all ins are basically pretty much what higher end ZvP is about.

That Terran needs to learn to do the same is just as it should be.
Fjodorov
Profile Joined December 2011
5007 Posts
January 19 2012 12:50 GMT
#1628
On January 19 2012 21:48 Blitzer wrote:
Pretty solid night of sc2 I thought. You wouldn't say anyone really demolished their opposition but the games were all at a decent level. Parting definitely has some nice moves and Puzzle alternates between brilliance and mediocre play, so just needs to find some consistency.

As for race balance I wouldn't be too worried for the zerg race yet for this GSL. As long as their big guns Leenock, DRG and Nestea are around, its quite possible for them to go a long, long way possibly even win outright. I'm hoping to see a lot more pvz's in the future though as its my favourite matchup by far to watch.


Leenock didnt advance to r16. I believe its curious nestea and drg.
Pajegetc
Profile Joined February 2011
United States3158 Posts
January 19 2012 12:50 GMT
#1629
On January 19 2012 21:42 StarscreamG1 wrote:
Why no games next week? -.-


Code A plus GSTL
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
January 19 2012 12:50 GMT
#1630
On January 19 2012 21:47 R!! wrote:
Show nested quote +
On January 19 2012 21:39 xinxy wrote:
The Terran tears in this thread are pretty delicious I gotta say. I mean there's as many T left in r16 as P and Z combined but that won't stop cries of imbalance apparently. It must be absolute Terran majority for the game to be "balanced".

Except the percentage of protoss players going through is bigger whilst their skill definetely isn't ( 7gate 7gate vray allin, macro game = 20 min without starting +1 armor).


Yeah, go ahead and stick to talking about unquantifiable things like skill while we talk pure, objective numbers. Your statement about lacking +1 armor by 20 minutes in is also kind of funny. You must really be reaching if you had to use that as one of your criticisms.
Cereb
Profile Joined November 2011
Denmark3388 Posts
January 19 2012 12:50 GMT
#1631
On January 19 2012 21:46 labbe wrote:
Show nested quote +
On January 19 2012 21:44 BrassMonkey27 wrote:
On January 19 2012 21:42 labbe wrote:
Blizzard better fix the protoss race in Heart of the Swarm. They are just sooo boring to watch no matter what race they face, but PvT is the worst. Sucks to watch starcraft when you know beforehand that every match including a protoss will be boring to watch.



Starts and ends with the Collossi man. Most boring unit in a starcraft game. Takes very little skill to use, is extremely powerful, and if they die the Toss is fucked. The unit needs a complete redesign or be replaced with something else. Not to mention they are ugly to look at!

This is pretty much it, I just don't think that Blizzard realizes this.



This is all so true. The warp gate mechanics encourage all in gateway play but even if you decide to tech up we have the king of all A move units waiting - The Colossous - This mofo doesn't even care for units, cliffs or forcefields in its way :/
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2012-01-19 12:52:08
January 19 2012 12:51 GMT
#1632
On January 19 2012 21:50 Pajegetc wrote:
Show nested quote +
On January 19 2012 21:42 StarscreamG1 wrote:
Why no games next week? -.-


Code A plus GSTL


No, no games at all for Lunar new year I believe.
tpmraven
Profile Blog Joined May 2011
United States833 Posts
January 19 2012 12:51 GMT
#1633
sigh... i must be the only one who thinks tvt is boring as hell. I like PvX good ff and storms give a nice "Wow" factor.
(⌐■_■) Like a boss
Severian
Profile Joined September 2010
Australia2052 Posts
January 19 2012 12:52 GMT
#1634
We might see some more of Keen in an hour with the KSL match between MVP and ZeNex, if he's not too tired.
R!!
Profile Joined November 2011
Brazil938 Posts
January 19 2012 12:52 GMT
#1635
On January 19 2012 21:46 HolyArrow wrote:
Show nested quote +
On January 19 2012 21:42 HeroUlyssess wrote:
On January 19 2012 21:41 xinxy wrote:
On January 19 2012 21:40 avilo wrote:
On January 19 2012 21:39 double620 wrote:
8 terrans in the ro16, but all the terrans are crying that they are too weak.


There were more Terrans than the other races at the start of the format to begin with...you realize that right?


Which reinforces the point that Terran are still too strong? I mean if the tournament had nothing but T some of them would still be eliminated, you realize that right?


More like the old Code S format made it very hard to drop out and hard to get into, and it just as easily could have been 15 Zergs in Code S or 15 protosses


We can spend all day talking about hypotheticals but the fact is that overall, Terran statistically has had an edge in Korea for a significant portion of last year, and it shows in the racial distribution of Code S towards the end of last year. Also, even if you want to make the argument that it's very hard to drop out and very hard to get into, then you also have to acknowledge the fact that despite how hard you say it was to get into Code S with the old format, a disproportionate of Terrans managed to do so to make it so that there were roughly 20 Terrans for a couple seasons.

They managed to do that ages ago, and stayed there because the format made it so, which created a false sense of terran dominance.
I like the part where sense is considered a common, settled thing.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
January 19 2012 12:53 GMT
#1636
On January 19 2012 21:52 Severian wrote:
We might see some more of Keen in an hour with the KSL match between MVP and ZeNex, if he's not too tired.


Not sure if Keen is in the right mentality to go out :/ But it's ZeNex, so it should be a stomp with or without Keen anyway.
forsooth
Profile Joined February 2011
United States3648 Posts
January 19 2012 12:53 GMT
#1637
On January 19 2012 21:50 Cabinet Sanchez wrote:
Show nested quote +
On January 19 2012 21:49 forsooth wrote:
On January 19 2012 21:44 Corrosive wrote:
How to subtly balance whine without getting in trouble:
Say watching protoss is boring because of how the race is designed!

If a protoss does anything besides long 40 minute games it's an "all in" or its "cheese"

T-T

The only thing worse than watching Protoss do a 7 gate is watching Protoss play a 40 minute game. Protoss is boring, badly designed, and never fun to watch. Balance is a different concern.


Translation: I play T, P smash! rarrrrr

Except I thoroughly enjoy watching Zerg play as well, and even ZvZ. And I used to play Protoss in BW. Still do sometimes. This isn't some expression of rage about losing TvP on ladder too much. I actually do fine vs Protoss. That doesn't make Protoss well designed or interesting to play or watch, however.
HeroUlyssess
Profile Joined August 2011
New Zealand46 Posts
January 19 2012 12:53 GMT
#1638
On January 19 2012 21:52 R!! wrote:
Show nested quote +
On January 19 2012 21:46 HolyArrow wrote:
On January 19 2012 21:42 HeroUlyssess wrote:
On January 19 2012 21:41 xinxy wrote:
On January 19 2012 21:40 avilo wrote:
On January 19 2012 21:39 double620 wrote:
8 terrans in the ro16, but all the terrans are crying that they are too weak.


There were more Terrans than the other races at the start of the format to begin with...you realize that right?


Which reinforces the point that Terran are still too strong? I mean if the tournament had nothing but T some of them would still be eliminated, you realize that right?


More like the old Code S format made it very hard to drop out and hard to get into, and it just as easily could have been 15 Zergs in Code S or 15 protosses


We can spend all day talking about hypotheticals but the fact is that overall, Terran statistically has had an edge in Korea for a significant portion of last year, and it shows in the racial distribution of Code S towards the end of last year. Also, even if you want to make the argument that it's very hard to drop out and very hard to get into, then you also have to acknowledge the fact that despite how hard you say it was to get into Code S with the old format, a disproportionate of Terrans managed to do so to make it so that there were roughly 20 Terrans for a couple seasons.

They managed to do that ages ago, and stayed there because the format made it so, which created a false sense of terran dominance.


My point exactly, thank you.
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
January 19 2012 12:54 GMT
#1639
On January 19 2012 21:49 HeroUlyssess wrote:
Show nested quote +
On January 19 2012 21:47 MegaFonzie wrote:
Puzzle's play wasn't inspired sure, but it was solid. He played to win games, that's just how it is. I've seen enough of him in the past to know he isn't all about all in's and can play some pretty sweet protoss. He's one of the most dangerous player molds out there - he's capable and willing to hit you with cheese, but equally prepared to play a longer game. People will be worried about matching up against puzzle later in the tournament. That's exactly how every progamer should want it


Puzzle's play was far from 'solid' going 7 gate twice and void ray rushing are hardly consistent builds. Puzzle player riskily and got lucky...


I'll accept there were some risks involved, that's generally the way with all ins. His 7gate worked in two vastly different circumstances and the void ray build is a super smart choice for a map like Dual Sight. His builds were practiced, refined, a bit risky, but overall, intelligent.
@x5_MegaFonzie
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 19 2012 12:54 GMT
#1640
Balance:
- Terran have the strongest and most versatile 1 base all ins (we can argue this, but it's the truth).
- Protoss have the strongest and most versatile 2 base all ins (we can argue this, but it's the truth).
- Zerg have the strongest and most versatile macro, by producing workers and or workers from the same source and not needing multiple production buildings.

Learning how to hold and defend against protoss 2 base all ins are basically pretty much what higher end ZvP is about.

That Terran needs to learn to do the same is just as it should be.


Agreed. But Protoss also have a stronger late game army vs T. This is true for T v Z as well, T has a better late game with ghost vs zergs.
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