• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:24
CET 19:24
KST 03:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation6Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1657 users

[GSL] 2012 Jan Code S RO32 D3 - Page 239

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 237 238 239 240 241 252 Next
Let's have a nice clean LR thread folks! Beware that moderation will probably be stricter than usual, balance whine, player bashing and trolling will not be tolerated!
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
January 11 2012 13:23 GMT
#4761
On January 11 2012 22:15 cyclone25 wrote:
Show nested quote +
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


You don't have time to transfuse. The broodlords dies in 0.5 seconds or less. You basically need guess which broodlord will get focused next and already have the mouse over him ready to transfuse. The queens also need to be in perfect position to reach it in time.

You obviously don't play the game.

Obviously not 100%, but you can just use the minimap to transfuse. It wont be that effective if there are thors firing on clumped BLs, but your BLs will stay alive longer vs especially ghosts.
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 11 2012 13:24 GMT
#4762
results as expected, though im pretty happy to see Nestea get first!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
R!!
Profile Joined November 2011
Brazil938 Posts
January 11 2012 13:24 GMT
#4763
On January 11 2012 22:18 snafoo wrote:
Show nested quote +
On January 11 2012 22:15 R!! wrote:
On January 11 2012 22:13 Leetley wrote:
On January 11 2012 22:09 R!! wrote:
Before everyone jumps on the "ghosts imba" bandwagon, we've only seen MVP use ghosts this well, I've seen terrans that are supposed to be very good (e.g beastyqt) lose with mass ghosts just as much as they win with them.

I'm not even sure if the zerg has to attack into that, as the harass power of terran greatly diminishes with the lessening marine numbers and I'm pretty sure that spores everywhere prevent them from walking unscathed to nuke multiple bases at once.Also, it takes a HUGE amount of snipes to kill an ultra, I doubt that even MVP can use 165 accurate snipes(15 ultras?) in less than 5 seconds.

If the zerg makes ultras, the terran will also make marauders. Ghosts paired with marauders + tanks demolish any army with high amount of ultras.

Tech switch?The ultras are supposed to instantly kill the terran that made too many ghosts and has less of everything else.


He had no larva to "tech switch".. I don't know why so many people in this thread seem to think ultra vs ghost/PF/tank(and potentially BC) is good AT ALL for ultra..... lol

I'm talking about the ghost situation in general '.....lol', he could've easily chosen his tech much later on(when mvp already had many ghosts) instead of compromising with blords.
I like the part where sense is considered a common, settled thing.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
January 11 2012 13:24 GMT
#4764
Can't believe this discussion is still ongoing. You guys sound like Leenock/DRG lost against a Code B terran :/
PureBalls
Profile Joined January 2012
Austria383 Posts
January 11 2012 13:24 GMT
#4765
On January 11 2012 22:08 Lunareste wrote:
Show nested quote +
On January 11 2012 22:02 bittman wrote:
On January 11 2012 21:57 BrassMonkey27 wrote:
On January 11 2012 21:56 bittman wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Banelings. Ghosts don't outrun blings.

Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...



But then tanks are a problem. I'm fairly sure tanks counter banelings, correct?


As a transition from a big battle with BL's, usually even if the BL's have died they've at least lessened tank numbers (or done 0 damage) and terran will now have a lot of vikings.

Of course pure bling isn't what I'm saying, someone suggested ultra bling which sounds good. Ultra takes tank shots, blings get ghosts. Roach infestor bling might work as well.

But to backtrack a little bit, I do agree that ghosts might be too advantageous currently in TvZ lategame. I just think that given it's still a rare occurrence we probably haven't seen properly fleshed out counters develop from top Zerg players. Instead they all continue to look lost. More famously so Nestea at Blizzcon and July in GSL September/October. But as MVP is almost the only TvZ player we see this from, and even then 1 game in a series, it's hard to see proper counters being developed and put into action yet.


So, if I may ask, what do you propose that a Terran does in late game scenarios like the game prior where Corrupters provided perfect air dominance and a meching Terran was not able to get to the brood lords to stop the final zerg army?

Infestors/Corrupter/Brood Lord seems like it would have no counter in that scenario, because Fungal counters both Marines and Vikings.

What do you think a Terran can do to win in that situation?

Make 5-6 Ravens, throw down PDDs (which take care of both the corruptor and BL attacks) and spread his vikings to minimize the fungal damage. But you wont see that, because for some reason terrans are ignoring their awesome flying wizard. And it's really a shame, since ravens are soooo cool. Easily the coolest terran unit. :-/
LeoLeo
Profile Blog Joined September 2010
Sweden456 Posts
January 11 2012 13:25 GMT
#4766
On January 11 2012 22:24 PureBalls wrote:
Show nested quote +
On January 11 2012 22:08 Lunareste wrote:
On January 11 2012 22:02 bittman wrote:
On January 11 2012 21:57 BrassMonkey27 wrote:
On January 11 2012 21:56 bittman wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Banelings. Ghosts don't outrun blings.

Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...



But then tanks are a problem. I'm fairly sure tanks counter banelings, correct?


As a transition from a big battle with BL's, usually even if the BL's have died they've at least lessened tank numbers (or done 0 damage) and terran will now have a lot of vikings.

Of course pure bling isn't what I'm saying, someone suggested ultra bling which sounds good. Ultra takes tank shots, blings get ghosts. Roach infestor bling might work as well.

But to backtrack a little bit, I do agree that ghosts might be too advantageous currently in TvZ lategame. I just think that given it's still a rare occurrence we probably haven't seen properly fleshed out counters develop from top Zerg players. Instead they all continue to look lost. More famously so Nestea at Blizzcon and July in GSL September/October. But as MVP is almost the only TvZ player we see this from, and even then 1 game in a series, it's hard to see proper counters being developed and put into action yet.


So, if I may ask, what do you propose that a Terran does in late game scenarios like the game prior where Corrupters provided perfect air dominance and a meching Terran was not able to get to the brood lords to stop the final zerg army?

Infestors/Corrupter/Brood Lord seems like it would have no counter in that scenario, because Fungal counters both Marines and Vikings.

What do you think a Terran can do to win in that situation?

Make 5-6 Ravens, throw down PDDs (which take care of both the corruptor and BL attacks) and spread his vikings to minimize the fungal damage. But you wont see that, because for some reason terrans are ignoring their awesome flying wizard. And it's really a shame, since ravens are soooo cool. Easily the coolest terran unit. :-/


PDD doesnt work on broodlords attack, they fixed that long ago.
Bacon, Orangina and chilling
ChaosTerran
Profile Joined August 2011
Austria844 Posts
January 11 2012 13:25 GMT
#4767
On January 11 2012 22:24 PureBalls wrote:
Show nested quote +
On January 11 2012 22:08 Lunareste wrote:
On January 11 2012 22:02 bittman wrote:
On January 11 2012 21:57 BrassMonkey27 wrote:
On January 11 2012 21:56 bittman wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Banelings. Ghosts don't outrun blings.

Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...



But then tanks are a problem. I'm fairly sure tanks counter banelings, correct?


As a transition from a big battle with BL's, usually even if the BL's have died they've at least lessened tank numbers (or done 0 damage) and terran will now have a lot of vikings.

Of course pure bling isn't what I'm saying, someone suggested ultra bling which sounds good. Ultra takes tank shots, blings get ghosts. Roach infestor bling might work as well.

But to backtrack a little bit, I do agree that ghosts might be too advantageous currently in TvZ lategame. I just think that given it's still a rare occurrence we probably haven't seen properly fleshed out counters develop from top Zerg players. Instead they all continue to look lost. More famously so Nestea at Blizzcon and July in GSL September/October. But as MVP is almost the only TvZ player we see this from, and even then 1 game in a series, it's hard to see proper counters being developed and put into action yet.


So, if I may ask, what do you propose that a Terran does in late game scenarios like the game prior where Corrupters provided perfect air dominance and a meching Terran was not able to get to the brood lords to stop the final zerg army?

Infestors/Corrupter/Brood Lord seems like it would have no counter in that scenario, because Fungal counters both Marines and Vikings.

What do you think a Terran can do to win in that situation?

Make 5-6 Ravens, throw down PDDs (which take care of both the corruptor and BL attacks) and spread his vikings to minimize the fungal damage. But you wont see that, because for some reason terrans are ignoring their awesome flying wizard. And it's really a shame, since ravens are soooo cool. Easily the coolest terran unit. :-/


Dude, get your facts straight, PDD doesnt affect broodlord attacks. And PDD doesn't help vs fungal either. Your suggestion is not well thought-out at all.
Bash
Profile Joined August 2007
Finland1533 Posts
January 11 2012 13:26 GMT
#4768
On January 11 2012 22:22 ChaosTerran wrote:
For christ's sake, I'll say it again... what beats mass ghosts is mass roach/baneling, try it and stop crying about imbalance when the best player on the fucking planet owns some mediocre zerg, MVP was always supposed to win this game, he's the best player in the world and he was ahead all game.


Yeah you'll sure have a ton of larva for the 10 remaxes of lings you'll need to take down the first 2 PF's in the 3 separate fronts of them leapfrogging towards your base after having every hatch nuked repeatedly.

What you clearly don't realise is that the terran is also allowed to adapt to zerg tech choices, and doesn't necessarily have to mass produce vikings and can instead do other things with his money.
I can't sing and I can't dance, but still I know how to clap my hands.
ElBlanco
Profile Joined July 2011
Australia140 Posts
January 11 2012 13:26 GMT
#4769
On January 11 2012 22:22 ChaosTerran wrote:
For christ's sake, I'll say it again... what beats mass ghosts is mass roach/baneling, try it and stop crying about imbalance when the best player on the fucking planet owns some mediocre zerg, MVP was always supposed to win this game, he's the best player in the world and he was ahead all game.


Have you ever tried going roach baneling in a late game situation like that? I don't that is going to be all that effective considering how many tanks and planataries there were around. If a zerg goes roach baneling as their late game composition they will almost certainly be crushed.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2012 13:26 GMT
#4770
On January 11 2012 22:24 PureBalls wrote:
Show nested quote +
On January 11 2012 22:08 Lunareste wrote:
On January 11 2012 22:02 bittman wrote:
On January 11 2012 21:57 BrassMonkey27 wrote:
On January 11 2012 21:56 bittman wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Banelings. Ghosts don't outrun blings.

Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...



But then tanks are a problem. I'm fairly sure tanks counter banelings, correct?


As a transition from a big battle with BL's, usually even if the BL's have died they've at least lessened tank numbers (or done 0 damage) and terran will now have a lot of vikings.

Of course pure bling isn't what I'm saying, someone suggested ultra bling which sounds good. Ultra takes tank shots, blings get ghosts. Roach infestor bling might work as well.

But to backtrack a little bit, I do agree that ghosts might be too advantageous currently in TvZ lategame. I just think that given it's still a rare occurrence we probably haven't seen properly fleshed out counters develop from top Zerg players. Instead they all continue to look lost. More famously so Nestea at Blizzcon and July in GSL September/October. But as MVP is almost the only TvZ player we see this from, and even then 1 game in a series, it's hard to see proper counters being developed and put into action yet.


So, if I may ask, what do you propose that a Terran does in late game scenarios like the game prior where Corrupters provided perfect air dominance and a meching Terran was not able to get to the brood lords to stop the final zerg army?

Infestors/Corrupter/Brood Lord seems like it would have no counter in that scenario, because Fungal counters both Marines and Vikings.

What do you think a Terran can do to win in that situation?

Make 5-6 Ravens, throw down PDDs (which take care of both the corruptor and BL attacks) and spread his vikings to minimize the fungal damage. But you wont see that, because for some reason terrans are ignoring their awesome flying wizard. And it's really a shame, since ravens are soooo cool. Easily the coolest terran unit. :-/

No. And Ravens are maybe “cool,” but they still cost 200 gas.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
January 11 2012 13:27 GMT
#4771
On January 11 2012 22:24 PureBalls wrote:
Show nested quote +
On January 11 2012 22:08 Lunareste wrote:
On January 11 2012 22:02 bittman wrote:
On January 11 2012 21:57 BrassMonkey27 wrote:
On January 11 2012 21:56 bittman wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Banelings. Ghosts don't outrun blings.

Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...



But then tanks are a problem. I'm fairly sure tanks counter banelings, correct?


As a transition from a big battle with BL's, usually even if the BL's have died they've at least lessened tank numbers (or done 0 damage) and terran will now have a lot of vikings.

Of course pure bling isn't what I'm saying, someone suggested ultra bling which sounds good. Ultra takes tank shots, blings get ghosts. Roach infestor bling might work as well.

But to backtrack a little bit, I do agree that ghosts might be too advantageous currently in TvZ lategame. I just think that given it's still a rare occurrence we probably haven't seen properly fleshed out counters develop from top Zerg players. Instead they all continue to look lost. More famously so Nestea at Blizzcon and July in GSL September/October. But as MVP is almost the only TvZ player we see this from, and even then 1 game in a series, it's hard to see proper counters being developed and put into action yet.


So, if I may ask, what do you propose that a Terran does in late game scenarios like the game prior where Corrupters provided perfect air dominance and a meching Terran was not able to get to the brood lords to stop the final zerg army?

Infestors/Corrupter/Brood Lord seems like it would have no counter in that scenario, because Fungal counters both Marines and Vikings.

What do you think a Terran can do to win in that situation?

Make 5-6 Ravens, throw down PDDs (which take care of both the corruptor and BL attacks) and spread his vikings to minimize the fungal damage. But you wont see that, because for some reason terrans are ignoring their awesome flying wizard. And it's really a shame, since ravens are soooo cool. Easily the coolest terran unit. :-/

They nerfed the PDD, so it no longer eats the broodlings which are the real attack of the BLs. I don't even think it eats the base attack itself, but even if it did, it wouldn't really matter. If it still did, Raven would be used, since when terrans realized it did eat it, there was a lot of terrans that were starting to use it.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
January 11 2012 13:27 GMT
#4772
On January 11 2012 22:23 Zarahtra wrote:
Show nested quote +
On January 11 2012 22:15 cyclone25 wrote:
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


You don't have time to transfuse. The broodlords dies in 0.5 seconds or less. You basically need guess which broodlord will get focused next and already have the mouse over him ready to transfuse. The queens also need to be in perfect position to reach it in time.

You obviously don't play the game.

Obviously not 100%, but you can just use the minimap to transfuse. It wont be that effective if there are thors firing on clumped BLs, but your BLs will stay alive longer vs especially ghosts.


Thanks for the good laugh. Use the minimap to transfuse the broodlords? Ok, I'm getting trolled here.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2012-01-11 13:29:40
January 11 2012 13:28 GMT
#4773
On January 11 2012 22:26 ElBlanco wrote:
Show nested quote +
On January 11 2012 22:22 ChaosTerran wrote:
For christ's sake, I'll say it again... what beats mass ghosts is mass roach/baneling, try it and stop crying about imbalance when the best player on the fucking planet owns some mediocre zerg, MVP was always supposed to win this game, he's the best player in the world and he was ahead all game.


Have you ever tried going roach baneling in a late game situation like that? I don't that is going to be all that effective considering how many tanks and planataries there were around. If a zerg goes roach baneling as their late game composition they will almost certainly be crushed.


No they won't be crushed. In the first fight you have to kill all the tanks with the broodlords or as many as you can and then remax with 3/3 roaches and banelings and trust me 3/3 roaches kill planetaries in less than a second and ghosts are awful against roaches and banelings alike.

In fact, why don't you just go and try it out yourself? Do you actually want to know how to beat it or are you just hear to complain about imbalance??
R!!
Profile Joined November 2011
Brazil938 Posts
January 11 2012 13:30 GMT
#4774
Anyways, if more terrans other than the best player in the world start commonly using ghosts this cost-efficientl I might actually believe that they are OP, till then, keep them tears coming.
I like the part where sense is considered a common, settled thing.
ElBlanco
Profile Joined July 2011
Australia140 Posts
January 11 2012 13:31 GMT
#4775
On January 11 2012 22:28 ChaosTerran wrote:
Show nested quote +
On January 11 2012 22:26 ElBlanco wrote:
On January 11 2012 22:22 ChaosTerran wrote:
For christ's sake, I'll say it again... what beats mass ghosts is mass roach/baneling, try it and stop crying about imbalance when the best player on the fucking planet owns some mediocre zerg, MVP was always supposed to win this game, he's the best player in the world and he was ahead all game.


Have you ever tried going roach baneling in a late game situation like that? I don't that is going to be all that effective considering how many tanks and planataries there were around. If a zerg goes roach baneling as their late game composition they will almost certainly be crushed.


No they won't be crushed. In the first fight you have to kill all the tanks with the broodlords or as many as you can and then remax with 3/3 roaches and banelings and trust me 3/3 roaches kill planetaries in less than a second and ghosts are awful against roaches and banelings alike.


Why would i trust you? There is a reason why you don't see any roaches late game in ZvT. They are incredibly cost innefficient and they will never break through the wall of units and PF's that MVP had.

On top of that you aren't actually proposing a solution at all. You say just use the broods to kill the tanks off first but the problem is the broodlord army dies before it can get in a position to do that.

I can see what you're saying and it has some merit but i personally don't think it is the ideal solution in late game TvZ.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
January 11 2012 13:32 GMT
#4776
On January 11 2012 22:27 cyclone25 wrote:
Show nested quote +
On January 11 2012 22:23 Zarahtra wrote:
On January 11 2012 22:15 cyclone25 wrote:
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


You don't have time to transfuse. The broodlords dies in 0.5 seconds or less. You basically need guess which broodlord will get focused next and already have the mouse over him ready to transfuse. The queens also need to be in perfect position to reach it in time.

You obviously don't play the game.

Obviously not 100%, but you can just use the minimap to transfuse. It wont be that effective if there are thors firing on clumped BLs, but your BLs will stay alive longer vs especially ghosts.


Thanks for the good laugh. Use the minimap to transfuse the broodlords? Ok, I'm getting trolled here.

Trolled? You are complaining a terran can focus fire with ghosts your BLs to fast, right? Well transfusing via the minimap is really easy, doesn't heal units that are on full hp(which BLs *usually* are before the big fight and during it, until they get focused, unless a thor is firing on a clump) and is just as fast as sniping, so your BLs will live longer. I mean like I said, there are scenarios which this isn't effective, but don't dismiss it off the bat for the others.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 11 2012 13:33 GMT
#4777
Isn't Seeker Missile when spammed pretty good against Corrupter/BL? I'm not sure, just saw Jinro use it a couple of times in a Mech composition to very good effect against that composition.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Vardant
Profile Joined November 2010
Czech Republic620 Posts
January 11 2012 13:34 GMT
#4778
On January 11 2012 22:30 R!! wrote:
Anyways, if more terrans other than the best player in the world start commonly using ghosts this cost-efficientl I might actually believe that they are OP, till then, keep them tears coming.

OP, probably not. Too cheap? Oh yeah.
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
January 11 2012 13:34 GMT
#4779
People need to read the heading and stop balance whining.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
ChaosTerran
Profile Joined August 2011
Austria844 Posts
January 11 2012 13:34 GMT
#4780
On January 11 2012 22:31 ElBlanco wrote:
Show nested quote +
On January 11 2012 22:28 ChaosTerran wrote:
On January 11 2012 22:26 ElBlanco wrote:
On January 11 2012 22:22 ChaosTerran wrote:
For christ's sake, I'll say it again... what beats mass ghosts is mass roach/baneling, try it and stop crying about imbalance when the best player on the fucking planet owns some mediocre zerg, MVP was always supposed to win this game, he's the best player in the world and he was ahead all game.


Have you ever tried going roach baneling in a late game situation like that? I don't that is going to be all that effective considering how many tanks and planataries there were around. If a zerg goes roach baneling as their late game composition they will almost certainly be crushed.


No they won't be crushed. In the first fight you have to kill all the tanks with the broodlords or as many as you can and then remax with 3/3 roaches and banelings and trust me 3/3 roaches kill planetaries in less than a second and ghosts are awful against roaches and banelings alike.


Why would i trust you? There is a reason why you don't see any roaches late game in ZvT. They are incredibly cost innefficient and they will never break through the wall of units and PF's that MVP had.

On top of that you aren't actually proposing a solution at all. You say just use the broods to kill the tanks off first but the problem is the broodlord army dies before it can get in a position to do that.

I can see what you're saying and it has some merit but i personally don't think it is the ideal solution in late game TvZ.


The reason you usually don't see mass roach in TvZ is because they are bad against mass tanks and mass marines with medivacs. But lategame when the terran is massing ghosts and vikings he has neither of those units in high numbers. Ghosts are bad against roaches, so build roaches. I played against a friend of mine and told him to go mass roach baneling vs mass ghost (split map) and I lost the game in pretty convincing fashion, ghosts just don't do much vs mass roaches at all and planetaries just die instantly.
Prev 1 237 238 239 240 241 252 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 239
White-Ra 77
StarCraft: Brood War
Calm 2280
Rain 1716
Horang2 767
Shuttle 435
Backho 64
Rock 49
Barracks 32
hero 29
Aegong 21
zelot 20
[ Show more ]
Killer 15
ivOry 9
Dota 2
Gorgc4233
qojqva2727
Dendi1192
LuMiX1
League of Legends
rGuardiaN43
Counter-Strike
pashabiceps838
Super Smash Bros
Mew2King86
Other Games
ceh9591
DeMusliM480
Beastyqt323
Sick231
Fuzer 231
Hui .157
QueenE69
Trikslyr40
C9.Mang032
BRAT_OK 24
MindelVK14
fpsfer 1
Organizations
Other Games
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• 3DClanTV 57
• HeavenSC 37
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3716
• TFBlade1172
• imaqtpie724
Other Games
• WagamamaTV372
• Shiphtur256
Upcoming Events
Tenacious Turtle Tussle
4h 36m
The PondCast
15h 36m
RSL Revival
15h 36m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
17h 36m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
17h 36m
PiGosaur Monday
1d 6h
RSL Revival
1d 15h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 17h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.