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[GSL] 2012 Jan Code S RO32 D3 - Page 238

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Let's have a nice clean LR thread folks! Beware that moderation will probably be stricter than usual, balance whine, player bashing and trolling will not be tolerated!
R!!
Profile Joined November 2011
Brazil938 Posts
Last Edited: 2012-01-11 13:15:41
January 11 2012 13:15 GMT
#4741
On January 11 2012 22:13 Leetley wrote:
Show nested quote +
On January 11 2012 22:09 R!! wrote:
Before everyone jumps on the "ghosts imba" bandwagon, we've only seen MVP use ghosts this well, I've seen terrans that are supposed to be very good (e.g beastyqt) lose with mass ghosts just as much as they win with them.

I'm not even sure if the zerg has to attack into that, as the harass power of terran greatly diminishes with the lessening marine numbers and I'm pretty sure that spores everywhere prevent them from walking unscathed to nuke multiple bases at once.Also, it takes a HUGE amount of snipes to kill an ultra, I doubt that even MVP can use 165 accurate snipes(15 ultras?) in less than 5 seconds.

If the zerg makes ultras, the terran will also make marauders. Ghosts paired with marauders + tanks demolish any army with high amount of ultras.

Tech switch?The ultras are supposed to instantly kill the terran that made too many ghosts and has less of everything else.
I like the part where sense is considered a common, settled thing.
zul
Profile Blog Joined February 2010
Germany5427 Posts
January 11 2012 13:15 GMT
#4742
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal

queens get EMPed and then they can`t heal.
keep it deep! @zulison
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-01-11 13:17:09
January 11 2012 13:15 GMT
#4743
On January 11 2012 22:14 snafoo wrote:
Show nested quote +
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


..... Snipe is instant cast..... Terran queues it up and the broods instantly die, you dont get a chance to HEAL..... when someone has 30+ ghosts, it's not hard to blanket EMP them....


you'e over exaggerating it, they don't instantly die, and snipe also have a load time. please watch any snipe vs brood battle again, certainly there is enough time for pros to react

If terran can afford 30 ghosts, who says you can't match him with 30 queens? Not including how hard it is to emp a queen 17 yards away anyway
l3ird
Profile Blog Joined May 2011
United States368 Posts
January 11 2012 13:16 GMT
#4744
so who here likes that in code a.. round of 32 if idra/huk wins their match.. that they'll match up to survive to get into up and down matches.
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
January 11 2012 13:16 GMT
#4745
On January 11 2012 22:12 iky43210 wrote:
Show nested quote +
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter than infestors and much harder to do since they can transfuse far behind broodlord line. In best scenario, 17 yards away from your ghosts. GL trying to get over there


DPS is easier than healing.

I'd like to repeat, individually healing your units is really hard!!
If you could reason with haters, there would be no haters. YGTMYFT
ElBlanco
Profile Joined July 2011
Australia140 Posts
January 11 2012 13:16 GMT
#4746
On January 11 2012 22:12 PureBalls wrote:
Show nested quote +
On January 11 2012 21:59 Fabsi wrote:
On January 11 2012 21:54 Inflicted_ wrote:
On January 11 2012 21:53 Fabsi wrote:
hm, don't quite know what to say about that game. obviously well played by MVP but ghosts and turtleing terran always leaves such a foul taste in my mouth. gg anyway i guess!


Turtling terrans can get crushed easily (see: Leenock vs ForGG). What MVP does, isn't just pure turtling but getting the ultimate composition with ghosts while doing mass-drops to kill off the 4th/5th/6th bases to starve off the Zerg and reduce their re-max capabilities.


yea, i agree. terran is just so well equiped for these scenarios, if a player of MVPs caliber is in command and has the apm/understanding to pull it off. 3/3 marine drops really are a mayor part of the strategy.

ot: kind of funny imagining a 8 ling drop (or lets say 16 lings = same supply) destroying 3 bunkers and a oc/pf.

Well, its late game. So whats stopping a zerg from dropping like 4 infestors full with energy, spaming infested teranns, and crushing tech buildings? Infested terrans have SICK DPS, so they take building down in no time. I think it all comes down to zergs not being used to harassing their enemies.


You don't think that might have something to do with the fact that 4 infestors cost 600 gas and 8 marines cost 0? There is a huge difference between losing a marine drop and losing an infestor drop.
zerious
Profile Joined August 2010
Canada3803 Posts
January 11 2012 13:17 GMT
#4747
MVP's late game management is probably the best in SC2. So fucking good ^_^
darkest44
Profile Joined December 2010
United States1009 Posts
Last Edited: 2012-01-11 13:19:00
January 11 2012 13:17 GMT
#4748
On January 11 2012 22:12 PureBalls wrote:
Show nested quote +
On January 11 2012 21:59 Fabsi wrote:
On January 11 2012 21:54 Inflicted_ wrote:
On January 11 2012 21:53 Fabsi wrote:
hm, don't quite know what to say about that game. obviously well played by MVP but ghosts and turtleing terran always leaves such a foul taste in my mouth. gg anyway i guess!


Turtling terrans can get crushed easily (see: Leenock vs ForGG). What MVP does, isn't just pure turtling but getting the ultimate composition with ghosts while doing mass-drops to kill off the 4th/5th/6th bases to starve off the Zerg and reduce their re-max capabilities.


yea, i agree. terran is just so well equiped for these scenarios, if a player of MVPs caliber is in command and has the apm/understanding to pull it off. 3/3 marine drops really are a mayor part of the strategy.

ot: kind of funny imagining a 8 ling drop (or lets say 16 lings = same supply) destroying 3 bunkers and a oc/pf.

Well, its late game. So whats stopping a zerg from dropping like 4 infestors full with energy, spaming infested teranns, and crushing tech buildings? Infested terrans have SICK DPS, so they take building down in no time. I think it all comes down to zergs not being used to harassing their enemies.


Problem is you can lift whatever building and run away (plus repair if you need to) from infested terrans before they can kill anything unless you use a ridiculous amount. Not to mention planetaries or tanks easily stop this. Better off fungaling SCVs, but by that point he doesn't really have many SCVs just mass mules >,<

Also Terran usually has vikings at this point and can easily snipe dropping overlords, infestors cost a lot of gas and are too risky to lose, while marines are nearly free..
snafoo
Profile Joined August 2010
New Zealand1615 Posts
January 11 2012 13:18 GMT
#4749
On January 11 2012 22:15 R!! wrote:
Show nested quote +
On January 11 2012 22:13 Leetley wrote:
On January 11 2012 22:09 R!! wrote:
Before everyone jumps on the "ghosts imba" bandwagon, we've only seen MVP use ghosts this well, I've seen terrans that are supposed to be very good (e.g beastyqt) lose with mass ghosts just as much as they win with them.

I'm not even sure if the zerg has to attack into that, as the harass power of terran greatly diminishes with the lessening marine numbers and I'm pretty sure that spores everywhere prevent them from walking unscathed to nuke multiple bases at once.Also, it takes a HUGE amount of snipes to kill an ultra, I doubt that even MVP can use 165 accurate snipes(15 ultras?) in less than 5 seconds.

If the zerg makes ultras, the terran will also make marauders. Ghosts paired with marauders + tanks demolish any army with high amount of ultras.

Tech switch?The ultras are supposed to instantly kill the terran that made too many ghosts and has less of everything else.


He had no larva to "tech switch".. I don't know why so many people in this thread seem to think ultra vs ghost/PF/tank(and potentially BC) is good AT ALL for ultra..... lol
R!!
Profile Joined November 2011
Brazil938 Posts
Last Edited: 2012-01-11 13:18:52
January 11 2012 13:18 GMT
#4750
On January 11 2012 22:12 snafoo wrote:
Show nested quote +
On January 11 2012 22:09 R!! wrote:
Before everyone jumps on the "ghosts imba" bandwagon, we've only seen MVP use ghosts this well, I've seen terrans that are supposed to be very good (e.g beastyqt) lose with mass ghosts just as much as they win with them.

I'm not even sure if the zerg has to attack into that, as the harass power of terran greatly diminishes with the lessening marine numbers and I'm pretty sure that spores everywhere prevent them from walking unscathed to nuke multiple bases at once.Also, it takes a HUGE amount of snipes to kill an ultra, I doubt that even MVP can use 165 accurate snipes(15 ultras?) in less than 5 seconds.


Juily vs MVP
Xigua vs MVP
and probably some more are some examples of snipe vs Ultralisk, also realise that it wont only be snipes killing the ultras:
+3 attack tanks
and PF's (MVP had three in this game where his army was.

MVP is much much better than both of these guys and its pretty hard to make ultras work on metal by attacking the gold base area, they die before they get there( I remember those games).
I like the part where sense is considered a common, settled thing.
snafoo
Profile Joined August 2010
New Zealand1615 Posts
January 11 2012 13:18 GMT
#4751
On January 11 2012 22:15 iky43210 wrote:
Show nested quote +
On January 11 2012 22:14 snafoo wrote:
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


..... Snipe is instant cast..... Terran queues it up and the broods instantly die, you dont get a chance to HEAL..... when someone has 30+ ghosts, it's not hard to blanket EMP them....


you'e over exaggerating it, they don't instantly die, and snipe also have a load time. please watch any snipe vs brood battle again, certainly there is enough time for pros to react

If terran can afford 30 ghosts, who says you can't match him with 30 queens? Not including how hard it is to emp a queen 17 yards away anyway


What.... I've watch plenty of Snipe battles.... I think you need to watch more -_-
Leetley
Profile Joined October 2010
1796 Posts
January 11 2012 13:19 GMT
#4752
On January 11 2012 22:17 zerious wrote:
MVP's late game management is probably the best in SC2. So fucking good ^_^

No kidding, he has everything he needs in a right time. He is so accurate with his timings, though he had alot of spare time in that last game.
snafoo
Profile Joined August 2010
New Zealand1615 Posts
January 11 2012 13:19 GMT
#4753
On January 11 2012 22:18 R!! wrote:
Show nested quote +
On January 11 2012 22:12 snafoo wrote:
On January 11 2012 22:09 R!! wrote:
Before everyone jumps on the "ghosts imba" bandwagon, we've only seen MVP use ghosts this well, I've seen terrans that are supposed to be very good (e.g beastyqt) lose with mass ghosts just as much as they win with them.

I'm not even sure if the zerg has to attack into that, as the harass power of terran greatly diminishes with the lessening marine numbers and I'm pretty sure that spores everywhere prevent them from walking unscathed to nuke multiple bases at once.Also, it takes a HUGE amount of snipes to kill an ultra, I doubt that even MVP can use 165 accurate snipes(15 ultras?) in less than 5 seconds.


Juily vs MVP
Xigua vs MVP
and probably some more are some examples of snipe vs Ultralisk, also realise that it wont only be snipes killing the ultras:
+3 attack tanks
and PF's (MVP had three in this game where his army was.

MVP is much much better than both of these guys and its pretty hard to make ultras work on metal by attacking the gold base area, they die before they get there( I remember those games).


It would be the exact same as this map, three planetaries in the middle like he had mean ultras are going to get rolled...
ElBlanco
Profile Joined July 2011
Australia140 Posts
January 11 2012 13:20 GMT
#4754
On January 11 2012 22:18 snafoo wrote:
Show nested quote +
On January 11 2012 22:15 R!! wrote:
On January 11 2012 22:13 Leetley wrote:
On January 11 2012 22:09 R!! wrote:
Before everyone jumps on the "ghosts imba" bandwagon, we've only seen MVP use ghosts this well, I've seen terrans that are supposed to be very good (e.g beastyqt) lose with mass ghosts just as much as they win with them.

I'm not even sure if the zerg has to attack into that, as the harass power of terran greatly diminishes with the lessening marine numbers and I'm pretty sure that spores everywhere prevent them from walking unscathed to nuke multiple bases at once.Also, it takes a HUGE amount of snipes to kill an ultra, I doubt that even MVP can use 165 accurate snipes(15 ultras?) in less than 5 seconds.

If the zerg makes ultras, the terran will also make marauders. Ghosts paired with marauders + tanks demolish any army with high amount of ultras.

Tech switch?The ultras are supposed to instantly kill the terran that made too many ghosts and has less of everything else.


He had no larva to "tech switch".. I don't know why so many people in this thread seem to think ultra vs ghost/PF/tank(and potentially BC) is good AT ALL for ultra..... lol


TBH late game i'm not sure that ultras are good against much at all. I understand the theory behind forcing vikings and then going ultras but honestly i just think terran has so many ways of dealing with them. That late in the game i think if the zerg is building ultras the terran is probably pretty happy.
eccokk
Profile Joined September 2011
Germany38 Posts
January 11 2012 13:20 GMT
#4755
terran lategame ist just so superior we have seen it time and time again, once the map is splitt with pfs mast ghost reings supreme and is impossible to stop.
obviously good play from mvp but how people can not see how ridiculous the game gets once it enters these stages is beyound me. terran bases are 100% untouchable while nuking and cleaning up with free 3/3 marines will cripple the zerg no matter what.
the fact that no unit compositon can beat ghost tank viking is not even the main problem lol.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 11 2012 13:20 GMT
#4756
On January 11 2012 22:18 snafoo wrote:
Show nested quote +
On January 11 2012 22:15 iky43210 wrote:
On January 11 2012 22:14 snafoo wrote:
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


..... Snipe is instant cast..... Terran queues it up and the broods instantly die, you dont get a chance to HEAL..... when someone has 30+ ghosts, it's not hard to blanket EMP them....


you'e over exaggerating it, they don't instantly die, and snipe also have a load time. please watch any snipe vs brood battle again, certainly there is enough time for pros to react

If terran can afford 30 ghosts, who says you can't match him with 30 queens? Not including how hard it is to emp a queen 17 yards away anyway


What.... I've watch plenty of Snipe battles.... I think you need to watch more -_-


Snipes don't kill instantly. It's fast but not 200 hp to 0 in 0.5 sec.
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 11 2012 13:20 GMT
#4757
Mass ling might work against only pure Ghost, but MVP didn't have pure ghost, he was turtling with planetaries, tanks, thors etc.

And yes while in theory Ultra's would tank snipes and banes would blow into ghosts, what's to prevent MVP from spreading his ghosts, out such that it takes 3-4 banes to kill a ghost, all the while ghosts taking 0 splash from ultras from being spread, and also getting healed by medivacs. A terran can just have his ghosts spread and just focus fire the banes first, and then snipe the ultras, ghosts can afford to tank some hits from ultras thanks to heal.

And again, ling, bling, ultra is still going to do terrible attacking into a position fortified by tanks, thors and multiple planetaries with building armor upgrade, on top of the ghosts.

Lastly, the reason many zergs probably don't know how to handle this style is because this kind of super late game only pops up once in a blue moon.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
January 11 2012 13:22 GMT
#4758
On January 11 2012 22:15 iky43210 wrote:
Show nested quote +
On January 11 2012 22:14 snafoo wrote:
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


..... Snipe is instant cast..... Terran queues it up and the broods instantly die, you dont get a chance to HEAL..... when someone has 30+ ghosts, it's not hard to blanket EMP them....


you'e over exaggerating it, they don't instantly die, and snipe also have a load time. please watch any snipe vs brood battle again, certainly there is enough time for pros to react

If terran can afford 30 ghosts, who says you can't match him with 30 queens? Not including how hard it is to emp a queen 17 yards away anyway


Please stop. Suggesting zerg to get 30 queens in late game. I hope you're trolling, you can't be that + Show Spoiler +
nvm, I'm avoiding the ban trap
ChaosTerran
Profile Joined August 2011
Austria844 Posts
January 11 2012 13:22 GMT
#4759
For christ's sake, I'll say it again... what beats mass ghosts is mass roach/baneling, try it and stop crying about imbalance when the best player on the fucking planet owns some mediocre zerg, MVP was always supposed to win this game, he's the best player in the world and he was ahead all game.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-01-11 13:24:08
January 11 2012 13:22 GMT
#4760
On January 11 2012 22:18 snafoo wrote:
Show nested quote +
On January 11 2012 22:15 iky43210 wrote:
On January 11 2012 22:14 snafoo wrote:
On January 11 2012 22:12 iky43210 wrote:
On January 11 2012 22:09 snafoo wrote:
On January 11 2012 22:07 iky43210 wrote:
why not brood/queens? If he can snipe, you can surely heal


huh? EMP? and snipe does dmg really fast too.


snipe is 25 energy for 45 dmg, heal is 50 energy for 125 hp. I don't see any problem?

As for emp, you probably have never tried emping a queen. They're fatter and much harder to do since they can transfuse far behind broodlord line. GL trying to get over there


..... Snipe is instant cast..... Terran queues it up and the broods instantly die, you dont get a chance to HEAL..... when someone has 30+ ghosts, it's not hard to blanket EMP them....


you'e over exaggerating it, they don't instantly die, and snipe also have a load time. please watch any snipe vs brood battle again, certainly there is enough time for pros to react

If terran can afford 30 ghosts, who says you can't match him with 30 queens? Not including how hard it is to emp a queen 17 yards away anyway


What.... I've watch plenty of Snipe battles.... I think you need to watch more -_-


you've fogged memory, here's a recent one I found.


From a master perspective, I know for sure I can react to the speed brood is dropping. That is also with a ton of viking volley that shoud've been taken care and soak by corruptors. If it was ghost alone, I don't see why pros can't counter act it.

I also play zerg, I know transfuse is really hard. Doesn't mean its not doable, thats why there are pros and then there's us.
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