SHOUTcraft Invitational 4 - "Colin Smith" - Page 88
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Results can be found at http://wiki.teamliquid.net/starcraft2/The_SHOUTcraft_Invitational/4 | ||
IsraeL
United Kingdom172 Posts
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Kevan
Sweden2303 Posts
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-_-
United States7081 Posts
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stonetalon
Netherlands482 Posts
mid game: mutas. late game: infestor broodlord. ...lol PvZ ![]() | ||
Seraphone
United Kingdom1219 Posts
On January 16 2012 00:08 poorcloud wrote: Well the differences are a lot more subtle to the eye but they do matter Brown understands the timings pretty well and he always attacks at right timings to ensure that zerg does not have too many bases up on him. Basically, he dosen't let the zerg get up to 22 broodlords. He harasses more with warp prism and constantly repositions his army to pick off units. Basically, these koreans know how to play a war of attrition, while what i saw from grubby was a complete stand-off game until zerg got out of control. Thats what i feel about brown. Of course, he may get owned in code S but i'm sure if he plays to his standard he won't lose. This guy has the right idea, fuck balance whiners. | ||
Pipeline
Sweden1673 Posts
On January 16 2012 00:08 Whalecore wrote: Speedlings. Every zerg that doesn't get gas early on huge maps like TDA is just really silly. Deny scouting and you will have a huge advantage over a Protoss player that have no clue what tech you have, how many bases you have or whether the roach/ling allin is coming or not. I'm talking about the early stage of the game btw, long before observers or halu can be done. When going early stargate play as toss there is ABSOLUTELY NO REASON to not scout with phoenixes. | ||
Domari
Norway5 Posts
On January 16 2012 00:07 Demonaz wrote: ^Whining about protoss imba when the zerg won? haha More like he was whining about protoss having to rely on allins to win against this zerg style, which I dont agree with ![]() | ||
MCDayC
United Kingdom14464 Posts
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skrotcyk
Sweden432 Posts
On January 16 2012 00:07 magnaflow wrote: Stephano is really making this look imba. Mutas are quite strong, and zerg late game is near unbeatable for all races. lol terran deathball crushes zerg deathball so badly | ||
Whalecore
Norway1110 Posts
On January 16 2012 00:10 Pipeline wrote: When going early stargate play as toss there is ABSOLUTELY NO REASON to not scout with phoenixes. Read what I say maybe? Phoenix come in the game wayy too late to be able to punish that base. I'm talking about the EARLY game here. First 6 minutes,,,,, | ||
Facultyadjutant
Sweden1876 Posts
Its going to be the future, or protoss can stick with losing games ):3 | ||
JohnMatrix
France1357 Posts
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The Void
Germany428 Posts
imba zvp whining occurs? really? | ||
Bromazepam
820 Posts
On January 16 2012 00:10 Pipeline wrote: When going early stargate play as toss there is ABSOLUTELY NO REASON to not scout with phoenixes. I agree with this. It was a big oversight on Grubby's part to not scout every base with one Phoenix. I guess he's a bit stressed since it seems he still can't beat his nemesis. | ||
WombaT
Northern Ireland25474 Posts
On January 16 2012 00:08 poorcloud wrote: Yeah it's a very viable style, but not one that works on every map. I don't think the terrain on Metalopolis particularly suits Protoss vs Zerg, at least in a long macro game. There's only 2 real paths of approach, you can blink around a bit but it's tough to split up.Well the differences are a lot more subtle to the eye but they do matter Brown understands the timings pretty well and he always attacks at right timings to ensure that zerg does not have too many bases up on him. Basically, he dosen't let the zerg get up to 22 broodlords. He harasses more with warp prism and constantly repositions his army to pick off units. Basically, these koreans know how to play a war of attrition, while what i saw from grubby was a complete stand-off game until zerg got out of control. Thats what i feel about brown. Of course, he may get owned in code S but i'm sure if he plays to his standard he won't lose. | ||
Bashion
Cook Islands2612 Posts
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Doublemint
Austria8541 Posts
On January 16 2012 00:12 Facultyadjutant wrote: Hongun meets players better then stephano and just wrecks with skytoss lategame. Its going to be the future, or protoss can stick with losing games ):3 sure he does. ever looked at his KR account win percentage. now look at Stephano´s KR account. kkthxbye. | ||
vOkk
Belgium576 Posts
On January 16 2012 00:13 Bashion wrote: Too bad we wont be able to replicate ghosts versus zerg >.> infested ghost in HotS calling it | ||
Shackadeemus
Ireland247 Posts
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Seraphone
United Kingdom1219 Posts
On January 16 2012 00:12 Wombat_NI wrote: Yeah it's a very viable style, but not one that works on every map. I don't think the terrain on Metalopolis particularly suits Protoss vs Zerg, at least in a long macro game. There's only 2 real paths of approach, you can blink around a bit but it's tough to split up. So why play a style that won't work on a certain map? | ||
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