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Active: 11070 users

SHOUTcraft Invitational 4 - "Colin Smith" - Page 148

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 146 147 148 149 150 171 Next
Results can be found at http://wiki.teamliquid.net/starcraft2/The_SHOUTcraft_Invitational/4
Zebb
Profile Joined March 2011
United States834 Posts
January 15 2012 20:09 GMT
#2941
On January 16 2012 05:07 windsupernova wrote:
Damn Stephano.

And wow people hope this becomes the future of SC2? This was a turtlefest- In BW people actually attacked. I don´t know why people have such a hard on for ultra defensive ¨macro¨ games.

It doesn´t have to be rush vs super passive game.....


I think the pros just haven't had enough experience in that gamestate in SC2 to know what to do. Stephano finally forced the issue with the ling run-by.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
January 15 2012 20:09 GMT
#2942
Let's hope for a more action-packed game two. :p

+ Show Spoiler +
The added k after every "-ng"-sound. Can't unhear.
Mark Munoz looks like Gretorp
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 15 2012 20:10 GMT
#2943
On January 16 2012 05:07 Pandain wrote:
Show nested quote +
On January 16 2012 05:05 Ysellian wrote:
wow that game was horrible, at least stephano won.


How can you say that's a horrible game......

12 ultra drop?
Stephano losing his lair, and then barely surviving again and again, AND the amazing fact he saved his fourth?

a 50 minute game?
Sky terran?


Just because a game goes into a standstill doesn't mean its horrible... if anything that's really cool.

Of course it's cool... just, the time between the awesome moments are soooo long :/
windsupernova
Profile Joined October 2010
Mexico5280 Posts
January 15 2012 20:10 GMT
#2944
Man, Metal used to be a good map but now its kinda terrible. It just encourages too many Stalemates like this.

"Its easy, just trust your CPU".-Boxer on being good at games
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2012-01-15 20:11:31
January 15 2012 20:10 GMT
#2945
On January 16 2012 05:07 Pandain wrote:
Show nested quote +
On January 16 2012 05:05 Ysellian wrote:
wow that game was horrible, at least stephano won.


How can you say that's a horrible game......

12 ultra drop?
Stephano losing his lair, and then barely surviving again and again, AND the amazing fact he saved his fourth?

a 50 minute game?
Sky terran?


Just because a game goes into a standstill doesn't mean its horrible... if anything that's really cool.


all the cool stuff happened in the first 15~20 minutes after that we get 30 minutes of nothing. A single nuke and a couple of runby's here and there. I don't blame either player for it, the map just encourages this.
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
January 15 2012 20:10 GMT
#2946
Amazing game. Why didn't "sky terran" go around the spore walls to the the far left or right?
Or both...

With Nukes dropping in the middle.

damn, last time I saw such a long game with so many units it was... not that good, tbh, and in a very low league. But Stephano and Thorzain take the Late LATE game into stylish pro match.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
January 15 2012 20:10 GMT
#2947
On January 16 2012 05:08 iky43210 wrote:
Show nested quote +
On January 16 2012 05:06 wangstra wrote:
On January 16 2012 04:59 Pure-SC2 wrote:
This is where SC2 is heading I think, as players get so much better at defending it becomes a long macro game, and it seems everyone is still learning what that even means.

At the highest levels, thats what we saw with Leenoc vs ForGG...




It's not even a macro game. It's a crappy stalemate because of not well thought abilities like fungal. This is the kind of crap you wouldnt see in a hundred years on BW


no, the true reason it won't happen in BW because BW don't use fucking horrible maps like metal.

No, it's not about metal. It's about Thorzain. He could have won that game at any point after taking out Stephano's Lair. But he didn't, he decided to camp and split map and not micro and lose. That's just bad gameplay supplemented by bad unit design.

That was so, so boring.
I love crazymoving
Demonaz
Profile Joined January 2011
United Kingdom1219 Posts
January 15 2012 20:10 GMT
#2948
How did that happen?! I'm scratching my head here. Crazy game!

11/11 incoming from Thorzain :D
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
January 15 2012 20:10 GMT
#2949
love the casters ^^
Chodes
Profile Joined December 2010
Canada212 Posts
Last Edited: 2012-01-15 20:11:31
January 15 2012 20:11 GMT
#2950
On January 16 2012 05:07 Pandain wrote:
Show nested quote +
On January 16 2012 05:05 Ysellian wrote:
wow that game was horrible, at least stephano won.


How can you say that's a horrible game......

12 ultra drop?
Stephano losing his lair, and then barely surviving again and again, AND the amazing fact he saved his fourth?

a 50 minute game?
Sky terran?


Just because a game goes into a standstill doesn't mean its horrible... if anything that's really cool.

Just because the game is entertaining, doesn't mean it wasn't sloppily and poorly played.
Logic is fun;
¯\_(ツ)_/¯ | "Sup Son"- SeleCT"~~MMA Fighting!!
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
January 15 2012 20:11 GMT
#2951
Hmm, felt like Thorzain should have won that.

lol

Shakuras inc. Repeat of game 1 inc !
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Penke
Profile Joined October 2010
Sweden346 Posts
January 15 2012 20:11 GMT
#2952
On January 16 2012 05:06 wangstra wrote:
Show nested quote +
On January 16 2012 04:59 Pure-SC2 wrote:
This is where SC2 is heading I think, as players get so much better at defending it becomes a long macro game, and it seems everyone is still learning what that even means.

At the highest levels, thats what we saw with Leenoc vs ForGG...




It's not even a macro game. It's a crappy stalemate because of not well thought abilities like fungal. This is the kind of crap you wouldnt see in a hundred years on BW


Firstly, I agree that some abilities like fungal are not the best from a game design standpoint, but I don't think that's the reason for these drawn out games in the first place. And secondly I think that my opinion is shared with most of the community when I say that these long epic games are really entertaining.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
January 15 2012 20:11 GMT
#2953
On January 16 2012 05:09 Zebb wrote:
Show nested quote +
On January 16 2012 05:07 windsupernova wrote:
Damn Stephano.

And wow people hope this becomes the future of SC2? This was a turtlefest- In BW people actually attacked. I don´t know why people have such a hard on for ultra defensive ¨macro¨ games.

It doesn´t have to be rush vs super passive game.....


I think the pros just haven't had enough experience in that gamestate in SC2 to know what to do. Stephano finally forced the issue with the ling run-by.


Well yeah I agree. But this game was a turtlefest nonetheless.
"Its easy, just trust your CPU".-Boxer on being good at games
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
January 15 2012 20:11 GMT
#2954
Oh God, Shakuras is even worse than Metal.

More split map garbage inc.
I love crazymoving
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 15 2012 20:11 GMT
#2955
On January 16 2012 05:10 Flonomenalz wrote:
Show nested quote +
On January 16 2012 05:08 iky43210 wrote:
On January 16 2012 05:06 wangstra wrote:
On January 16 2012 04:59 Pure-SC2 wrote:
This is where SC2 is heading I think, as players get so much better at defending it becomes a long macro game, and it seems everyone is still learning what that even means.

At the highest levels, thats what we saw with Leenoc vs ForGG...




It's not even a macro game. It's a crappy stalemate because of not well thought abilities like fungal. This is the kind of crap you wouldnt see in a hundred years on BW


no, the true reason it won't happen in BW because BW don't use fucking horrible maps like metal.

No, it's not about metal. It's about Thorzain. He could have won that game at any point after taking out Stephano's Lair. But he didn't, he decided to camp and split map and not micro and lose. That's just bad gameplay supplemented by bad unit design.

That was so, so boring.


Am I the only one who doesn't constantly have 50 minute sky zerg vs sky terran games on ladder?
Olsson
Profile Joined April 2011
Sweden931 Posts
January 15 2012 20:11 GMT
#2956
The ling run-by didn't do shit TBH. The way to win was just to kill the enemies army = GG. Remaxing was never an option there.
Naniwa <3
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-03-30 19:22:14
January 15 2012 20:11 GMT
#2957
delete
Mawi
Profile Joined August 2010
Sweden4365 Posts
January 15 2012 20:11 GMT
#2958
1. see a game that lasted 58min
2. See people argue about x player could of won because he should of done this and that
3. See people argue against eachother

Seriously people :3 just let it go
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
iky43210
Profile Blog Joined May 2011
United States2099 Posts
January 15 2012 20:12 GMT
#2959
On January 16 2012 05:10 Flonomenalz wrote:
Show nested quote +
On January 16 2012 05:08 iky43210 wrote:
On January 16 2012 05:06 wangstra wrote:
On January 16 2012 04:59 Pure-SC2 wrote:
This is where SC2 is heading I think, as players get so much better at defending it becomes a long macro game, and it seems everyone is still learning what that even means.

At the highest levels, thats what we saw with Leenoc vs ForGG...




It's not even a macro game. It's a crappy stalemate because of not well thought abilities like fungal. This is the kind of crap you wouldnt see in a hundred years on BW


no, the true reason it won't happen in BW because BW don't use fucking horrible maps like metal.

No, it's not about metal. It's about Thorzain. He could have won that game at any point after taking out Stephano's Lair. But he didn't, he decided to camp and split map and not micro and lose. That's just bad gameplay supplemented by bad unit design.

That was so, so boring.


it doesn't matter what thorzain decided to do, it was still a terrible map that often draws out stalement like that.

Because it is a complete one way street. You have siege tanks and vikings at one end, and infestors and broodlord at the other. Its one of the worst map there is late game cause it almost always lead to stalement.

figq
Profile Blog Joined May 2010
12519 Posts
January 15 2012 20:12 GMT
#2960
On January 16 2012 05:09 Jono7272 wrote:
Stephano mind gamed him with the tie offer.. Thorzain lost his patience!
What I think too. Mindeffing the mindeffer himself (Darkforce can testify that Thorzain's good in that). Effing pro.
If you stand next to my head, you can hear the ocean. - Day[9]
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