SHOUTcraft Invitational 4 - "Colin Smith" - Page 146
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zylog
Canada943 Posts
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Flonomenalz
Nigeria3519 Posts
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Kevan
Sweden2303 Posts
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wikid
Sweden300 Posts
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Fandango
291 Posts
On January 16 2012 04:58 Swiv wrote: TB so right about the seeker.... Zerg and Protoss AOE spells are instant hitters... Terran painfully slow missiles... The fact that it can't be shot down is really powerful though and I suspect it'll become very important in these sort of situations as the game evolves because it can force clumps to move out of the way and allow terran to position better. There's a lot of stuff that terran can do late game that's not necessarily going to cause damage but put them into an advantageous position when in a stalemate, like TLO's nuke pushing. Also I mean ghost EMP is near instant (dodging them is dodging the command more than reacting to the missile itself). Terran late game if it were ever fully explored is really really scary and possibly something that is a flaw WoL that we might never see. | ||
Penke
Sweden346 Posts
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EatCrow
Estonia333 Posts
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Seraphone
United Kingdom1219 Posts
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Weird
United States832 Posts
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DifuntO
Greece2376 Posts
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garbodor
269 Posts
causes so many boring turtles :c | ||
Niklas W
Sweden15 Posts
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zul
Germany5427 Posts
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Jetaap
France4814 Posts
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wangstra
922 Posts
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Bagration
United States18282 Posts
On January 16 2012 05:03 cyclone25 wrote: Can't win late game vs ghost snipe and hsm ... terran is too cost effective. Not impossible, just difficult | ||
Nadrav
United States86 Posts
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HaXXspetten
Sweden15718 Posts
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Chrian
United States1472 Posts
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windsupernova
Mexico5280 Posts
And wow people hope this becomes the future of SC2? This was a turtlefest- In BW people actually attacked. I don´t know why people have such a hard on for ultra defensive ¨macro¨ games. It doesn´t have to be rush vs super passive game..... | ||
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