SHOUTcraft Invitational 4 - "Colin Smith" - Page 150
Forum Index > StarCraft 2 Tournaments |
Results can be found at http://wiki.teamliquid.net/starcraft2/The_SHOUTcraft_Invitational/4 | ||
darkevilxe
Canada346 Posts
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ArnaudF
France993 Posts
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ZenithM
France15952 Posts
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The_Unseen
France1923 Posts
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Al Bundy
7257 Posts
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Roe
Canada6002 Posts
On January 16 2012 05:17 wangstra wrote: yeah duh. it would have allowed zerg to engage. not prolong a stalemate. i still dont get it, how does fungal growth prolong a stalemate while swarm doesnt? | ||
Seraphone
United Kingdom1219 Posts
On January 16 2012 05:17 Flonomenalz wrote: The fact of the matter is if Terran wants to camp in SC2, they will. There is next to nothing you can do to force engagements against a dedicated camper like Thorzain, especially on maps that allow splitting like that. Ultra drop? Yeah killed some tech then they all died to 20 cloaked ghosts. What would have been REAL strategy would be stephano dropping a few infestors with the ultras, and sending 1-2 overseers, to lure the ghosts, then fungaling and killing them all. But SC2 simply has not reached that level. One day mate, Jaedong is coming! | ||
HappyChris
1534 Posts
On January 16 2012 05:15 Seraphone wrote: I wouldn't expect the blindest Stephano fanboy on TL to understand why any Stephano game was a bad game. I woulnt expect the biggest korean elitist that thinks Koreans dont make mistakes to enjoy a game where none korean are playing But im sure you thought Rain vs Boxer was epic right? | ||
Seraphone
United Kingdom1219 Posts
On January 16 2012 05:19 HappyChris wrote: I woulnt expect the biggest korean elitist that thinks Koreans dont make mistakes to enjoy a game where none korean are playing But im sure you thought Rain vs Boxer was epic right? No, it was terrible as well. | ||
Noocta
France12578 Posts
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clusen
Germany8702 Posts
On January 16 2012 05:20 Seraphone wrote: No, it was terrible as well. The 10 second fight was epic! The 1h rest was boring | ||
Swiv
Germany3674 Posts
On January 16 2012 05:18 The_Unseen wrote: OMG we don't sound SO bad when we speak english guys c'mon ![]() did you listen to stephano's interviews at ipl3, it was pretty much 1:1 the same. but he has improved a lot since then | ||
Jono7272
United Kingdom6330 Posts
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Noocta
France12578 Posts
On January 16 2012 05:21 Swiv wrote: did you listen to stephano's interviews at ipl3, it was pretty much 1:1 the same. but he has improved a lot since then Depend of which french players. Look at ToD's English for example :< | ||
windsupernova
Mexico5280 Posts
Its not about abilities like Fungal either this is mostly because metal and shakuras are too defensive maps. You can defend everything without giving it too much though. And yeah as much as people may disagree there is a point where defenders advantage can be too much... | ||
Flonomenalz
Nigeria3519 Posts
On January 16 2012 05:18 Roe wrote: i still dont get it, how does fungal growth prolong a stalemate while swarm doesnt? Because you can move out of Dark Swarm...? Dark Swarm would force Terran to unsiege, move units back, re-position himself, and engage at different angles. Fungal makes Terran stay still, take DPS, and die. Therefore, Terran is afraid to move forward. See the difference? | ||
Seraphone
United Kingdom1219 Posts
On January 16 2012 05:23 windsupernova wrote: I´ll have to be honest, I am not liking how Thorzain plays TvZ lately he just turtles too damn much. Maps like metal don´t help and now we get Shakuras..... Its not about abilities like Fungal either this is mostly because metal and shakuras are too defensive maps. You can defend everything without giving it too much though. And yeah as much as people may disagree there is a point where defenders advantage can be too much... He should be going MMA mode on Stephano and punishing him for the lack of infestors. Instead he sends one medivac every 3/4 minutes and doesn't push alongside it. | ||
Roe
Canada6002 Posts
On January 16 2012 05:23 Flonomenalz wrote: Because you can move out of Dark Swarm...? Dark Swarm would force Terran to unsiege, move units back, re-position himself, and engage at different angles. Fungal makes Terran stay still, take DPS, and die. Therefore, Terran is afraid to move forward. See the difference? yeah, fungal makes it so units die, giving the advantage to zerg, while swarm can make a position almost immune to a terran moving out. | ||
Mowr
Sweden791 Posts
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Pandain
United States12989 Posts
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