[GSL] Blizzard Cup RO4 - Page 97
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KiNGxXx
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...Right? | ||
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horsepire
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On December 15 2011 20:12 Everlong wrote: You mean 1a into opponents not defended bas? :D No, what was smart was that he split his army so MVP couldn't counterattack into his main without taking prohibitively heavy losses. The attack was obvious, but it was a great choice to split his army to prevent MVP from counterattacking into his main. | ||
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dmnum
Brazil6910 Posts
On December 15 2011 20:12 Hassybaby wrote: Then my point came across. I don't think any map right now is bad enough to be unplayable for one race. Kinda like how DRG took calm even though I see it as a good map for protoss because it's easy to get on 3 bases(despite the low number of games that happened there), and how mc took dual sight even though it's considered a good map for zerg because it's hard to get a 3rd base there.Nah, he lost because of the sentries forcing his hand to all in. Clever play be DRG, the correct response by MC, the even more correct response by DRG after the damage. I just get very annoyed when anyone mentions map balance. The fact is that we don't have the data to declare any map to be imbalanced, because there isn't sufficient data to say so. Only the maps that have been played a lot on, and haven't been changed too much (Shakuras, TDA, Metal/Shattered to a point) can we have even a small discussion about balance. | ||
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MCDayC
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Mycl
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On December 15 2011 20:15 horsepire wrote: No, what was smart was that he split his army so MVP couldn't counterattack into his main without taking prohibitively heavy losses. The attack was obvious, but it was a great choice to split his army to prevent MVP from counterattacking into his main. Weren't those marines and tanks back at home just the ones reinforcing? | ||
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