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On December 15 2011 18:38 blade55555 wrote:Show nested quote +On December 15 2011 18:37 Mithridates wrote: If Z gets 24+ mutas and you dotn have storm with multiple HT the game is over Yeah I agree you NEED storm vs muta play. If you don't have storm I don't see protoss winning once muta get that high and when they leave templar at their bases it helps a lot to not be forced all in when muta go in to kill your shit.
Also Mutas showed up before blink was done. This is also a game ender
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On December 15 2011 18:37 Scila wrote:Show nested quote +On December 15 2011 18:36 BobMcJohnson wrote: rofl banelings in sufficent numbers just rape anything on the ground aha :D yep, I've lost equal supply of Thors because I bunched them to banelings. They really are decent versus everything on the ground.
It is not often you will find a terran or protoss army without splash damage. For that reason I love terrans who mass thor against me or protoss who just go blink stalkers. Archons on the other hand just dont die to banes
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On December 15 2011 18:37 CuHz wrote:Show nested quote +On December 15 2011 18:37 Spectorials wrote: I love MC but... DRG just made MC look like a newb T_T there was nothing he could of done better
Storm.
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On December 15 2011 18:37 Fishgle wrote:Show nested quote +On December 15 2011 18:35 Asha` wrote: Dr. G completely savaged MC in that game :O Dr. G O_O why have i not thought of this before. Dr. G... it's brilliant. He will henceforth be known as "The Doctor". I think that's a pretty cool nickname.
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On December 15 2011 18:37 Mithridates wrote: If Z gets 24+ mutas and you dotn have storm with multiple HT the game is over
Cannons and a HT with storm at each base? Thats a lot of resources. Is there a more viable counter?
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On December 15 2011 18:38 blade55555 wrote:Show nested quote +On December 15 2011 18:37 Welmu wrote:On December 15 2011 18:36 blade55555 wrote:On December 15 2011 18:35 deathzz wrote:On December 15 2011 18:34 Sareth wrote: Is this why so many Toss go for a strong 2-Base-Push? Because if it comes to the lategame huge mutacounts are a pain in the ass? pretty much but naniwa did manage to defend leenock mutas with storms quite well 2 days back partly due to bad micro from leenock. Tosses are realizing that leaving a templar or two at their bases is very strong so muta counter attacks don't just force them all in. Was only a matter of time  That only works if z is stupid enough to sacrifice mutas to cannons + templars waiting... Shouldnt work against top tier players. Ah well I see it working at high level play naniwa vs leenock being one. I would say its still smart for top tier players to do. I just hate how you are already shooting it down how it shouldn't work lol... Its such a great defense with 2 templar with 2 storms a piece zerg isn't going to attack that with muta. yeah of course if situation goes to that late, but usually Protoss is a lot behind if it gets to that point where Mutas are controlling map. Of course you need to be very careful that you have good composition and not do stupid engages as Z in that situation
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On December 15 2011 18:35 blade55555 wrote: Sick play from DRG. MC really needs to get templar sooner, especially since tosses now of days are starting to leave 1-2 templar with storm for muta's while they move out so it doesn't force them all in.
Damn DRG such good play though <3.
Well the problem was more DRG's success at holding the mutas secret and when they popped out, MC had JUST spent too much gas replacing his sentries and needed a higher stalker count along with blink to deal with mutas immediately. Teching to templar earlier would lead to MC dying...
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On December 15 2011 18:37 Lysanias wrote:Show nested quote +On December 15 2011 18:37 FuzzyJAM wrote: I still say StarGate play sucks if your opponent plays properly. Agree you need to do damage with it, or it's just a waste.
So what do propose for Protosses to do then instead to pressure Zergs?
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Man tasteless really nailed my zerg fear right there.
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I dont like MC style, Imo Stargate play in pvz rarely do enough damage that justify spending so much gas on stargate voidray and pheonix so early on.
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It's tech choice hurt mc most, also the positon and map favours muta. Late blink and templar archive, mc really gives drg the total control after he goes colossus against possible hydra.
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Norway25712 Posts
Only missed one game, didn't oversleep too much.
DRG and MMA fighting!
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Tasteless summing up my previous PvZ's....
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On December 15 2011 18:38 Chaosvuistje wrote:Show nested quote +On December 15 2011 18:37 AndAgain wrote:On December 15 2011 18:36 Azzur wrote: Tbh, a fairly one-sided game - if the stargate play does no damage, protoss is going to lose easily The purpose of the stargate play is to be able to tech quickly into something else because the zerg can't attack. I think all it's supposed to do is contain the zerg. Good thing one stargate play only forces the Zerg to go for a macro hatchery and mass ling, to not be contained at all and still able to pressure your third easily. It doesn't keep the army back in the least and you can tech pretty freely. One stargate play is inefficient and outdated.
The lings didn't do anything (until MC mistakenly let them run into the main and the natural, which shouldn't have happened.) MC was actually in a good position at that point.
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5 min 3 base beats stargate pretty hard...only problem is what other opening are you gonna do? All you can do basically is a 7 gate all-in.
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On December 15 2011 18:40 SilverforceX wrote:Show nested quote +On December 15 2011 18:37 Mithridates wrote: If Z gets 24+ mutas and you dotn have storm with multiple HT the game is over Cannons and a HT with storm at each base? Thats a lot of resources. Is there a more viable counter?
No. I your not 100 percent prepared for 20+ mutas the game ends. Ask any protoss. Dont make too many cannons they usually fire 1 or twice before they get one shot
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