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Can't go to lunch without coming back to 20+ reports. This makes me upset. Stop the bullshit or get ready to hammered. Thanks --Pholon |
On December 13 2011 20:21 Corrik wrote:Thank you. I thought it was premium only for some reason like AoL.
I thought the same yesterday  the gom player has been acting wierd for me the past days, so when I found the twitch stream I was more than happy.
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On December 13 2011 20:21 Kinky wrote: Naniwa lost the last 2 games with poor decision-making despite having a massive lead. *points at interview Which interview?
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On December 13 2011 20:21 unSpeake wrote: Naniwa was supply blocked for like 30 seconds as polt moved across the map, and left 4 zealots not fighting in the first engagement. Two MASSIVE mistakes. not imbalanced. not stupid strategy. a huge choke by naniwa as usual yeah polt probably wondered how he could win that game lol
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On December 13 2011 20:18 Qikz wrote:Show nested quote +On December 13 2011 20:17 Baum wrote:On December 13 2011 20:16 SafeAsCheese wrote: Naniwa played that so well and still losses ='(
Kidding me? Naniwa keeps attacking against an one base all in waisting tons of units against Bio with medivacs. Really awful play. He was trading really really efficiently. It slowed down the push so much yet Naniwa didn't have enough units back at home. Throwing the zealots away cost him I think.
Nah if we checked the replay we'd see the naniwa traded inefficiently. By far. He was killing 2-4 marines and losing 2 zealots over and over and over as well as random sentries and stalkers. It was stupid and all it did was delay his extra gateways and the robo.
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On December 13 2011 20:19 MaestrO_ wrote: That wasnt a 1-1-1 people..
Okay guy
User was warned for this post
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On December 13 2011 20:17 AndAgain wrote: This game made no sense.
Medivacs + 1-1-1 is really good.
The basic reason Naniwa lost, though, is that he failed to tech up and instead tried to break Polt off of two bases. Normally, this would work, since a Terran producing off of one base and who doesn't have bunkers can't really hold off a Protoss 6 gate. But medivacs really make gateway armies obsolete, and once the first medivac was out Naniwa was screwed.
Medivacs > no splash damage. You have to have a tech response by the time they have a sizable number of them.
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Not looking good for Naniwa now. MMA or Leenock has to lose their two remaining games and he has to kill MMA and Nestea.
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On December 13 2011 20:21 Shikyo wrote:Show nested quote +On December 13 2011 20:18 Qikz wrote:On December 13 2011 20:17 Baum wrote:On December 13 2011 20:16 SafeAsCheese wrote: Naniwa played that so well and still losses ='(
Kidding me? Naniwa keeps attacking against an one base all in waisting tons of units against Bio with medivacs. Really awful play. He was trading really really efficiently. It slowed down the push so much yet Naniwa didn't have enough units back at home. Throwing the zealots away cost him I think. That wasn't efficient, he got like 2 marines for 3 stalkers, also he cut like 20 probes total during that attack. If he just fell back and chronod probes and then warped like 3-4 full rounds while having like 4 immortals he'd have won easily
Also he lost at least 1 sentry and used up the energy on the others.
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NesTea wins the build coinflip so far
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As usual, people are missing the point.
Firstly, NaNiwa was not being greedy. What are you calling greedy? The early expand? You can't hold any non-bio all-in on one base, you just die. Try beating a 1-1-1 on one base, not only will you die but even if you don't a terran can transition out of it significantly easier than you. His build was a 1gate expand which can defend absolutely anything terran can do with good scouting. It's not "greedy", it's standard.
He knew his opponent was in one base, he wasn't making probes, he wasn't teching hard, he wasn't getting upgrades etc. His downfall in that game was nothing related to his economy. His problem was that his robo was incredibly late and he had a crucial supply block as that attack was coming. I make the same mistake in my games, when you are pressuring the front you need to acknowledge the point at which you need that robo because if you go too long without it you instantly lose. He shouldn't have warped in so many units, kept poking around to force SCVs off the line and thrown down that robo immediately. The point at which the game was over was when Polt was able to siege up uncontested, you can't break that. If NaNi had enough of an army with a few immortals and attacked while Polt was sieging up he would have won without too much issue.
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10 pool speedling for leenock
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On December 13 2011 20:17 Nosferatos wrote: how is this possible, 2 base vs 1 after 10 mins should be easy win what the heck is wrong with sc2. Nani threw away too many units at Polt's choke, got supply blocked when he was about to retreat and waited too long to add additional unit producing structures. Individually those mistakes aren't drastic, but together he just didn't have the units to stop Polt's momentum after moving out.
I'm okay with not cutting probes, but he was just sooo inefficient with his trading at the choke. I have a bad resolution, how much gas did Nani have when before building his Robo?
Edit: Oh and it was certainly no 1-1-1, it started as a 2rax
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On December 13 2011 20:17 Zannadar wrote: Wow. Greedy? He was not greedy. Why charge into tanks with so much economy?
Pull your probes to your main base and gather a huge army. You have the probe advantage.
Such horrible mistakes.
And attack through the choke later? Im sorry but you dont know what you're talking about. He didnt need 40 probes aganst 20 scvs 1 base tho, couldve stopped at ~~30 and stomped the allin tbh.
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Naniwa is making me so sad right now. Both of those games were in his grasp and he pissed them away. Especially against leenock when he had FREE REIGN in leenock's base, I mean I'm in bronze league and I even know to kill tech structures instead of run all over the map and lose all my units.
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On December 13 2011 20:18 doko100 wrote:Show nested quote +On December 13 2011 20:17 Nosferatos wrote: how is this possible, 2 base vs 1 after 10 mins should be easy win what the heck is wrong with sc2. oh god, when you are on 2 base vs. 1 base and constantly attack and throw away units its no wonder you are going to lose, wtf is wrong with people.
Thats such a wrong statement. Polt has obviously better production because he has already planned the all in, naniwa doesnt have the production yet because he is building probes still. His trades were perfect, if he hadnt done anything polt wouldve just arrived with massive amounts of units and rolled naniwas few stalkers and zealots over.
Naniwa´s pressure slowed the attack down and made it a lot weaker than it wouldve been if he hadnt done anything, the only problem is he didnt have enough sentries at home to cut those marines in half.
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On December 13 2011 20:21 ondik wrote:Show nested quote +On December 13 2011 20:20 labbe wrote: Can't believe how bad naniwa played that game. He was in such a good position. oh really? so what was "so bad"? Over-producing probes, not building gates/robo soon enough, donating units/unit health for nothing in return, leaving 6 zealots in his mineral line and not bringing them in to the battle until he'd already lost units.
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The only way left for Nestea to advance is if NaNiWa and Leenock don't, I think. Or they all go 2-2 and have a rematch.
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United States97274 Posts
On December 13 2011 20:22 Miraju wrote:Show nested quote +On December 13 2011 20:20 MaestrO_ wrote: Proceed with the terran balance whine theres no need to whine about balance. everyone just saw that this is fucking broken lol. or that naniwa played poorly
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Leenock could win easily here
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On December 13 2011 20:22 tymt wrote:Okay guy
Fantastic argument, i now see why i was incorrect.
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