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[GSL] Nov Code A RO24 D1 - Page 72

Forum Index > StarCraft 2 Tournaments
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msjakofsky
Profile Joined June 2011
1169 Posts
Last Edited: 2011-12-05 14:02:17
December 05 2011 13:55 GMT
#1421
On December 05 2011 22:38 Alric wrote:
Show nested quote +
On December 05 2011 22:11 msjakofsky wrote:
On December 05 2011 21:49 Alric wrote:
On December 05 2011 21:33 ypslala wrote:
On December 05 2011 21:15 Alric wrote:
Everyone's probably left by now, but a few more details on voids vs. corruptors. I assume upgrades are 0/0 for both players for simplicity. Once voids are charged (which will happen very quickly in a corrupter/void ray battle), they will do 23.3 dps to a corrupter, whilst the corruptors do 7.4 dps, which we bump up to 8.9 dps assuming the voids are corrupted. So already you see there is a huge difference. Now consider that voids have more health than corrupters, so one corrupter takes about 28.1 seconds to kill a void, whilst a charged void takes about 8.6 seconds to kill a corruptor. That is, void rays take our corruptors about 3.3 times faster than corruptors take our void rays, so you'll need AT LEAST 4 times the number of voids in corruptors to make it even. (You need a lot more since quickly the voids will start killing off corruptors and the DPS of the corruptor army will go down, whilst the first void rays will take longer to fall. Testing in map editor would really be needed to work out the exact numbers.) Now think that in terms of supply, a void ray is only 1.5 the worth of a corruptor. So if the opponent has any decent number of voids they will completely rape the corruptor army unless you have an absurd (and useless) amount of corrupters.

Point is corruptors are terrible. It's a pity that the only other zerg anti-air option (hydras) are even more terrible.

what are you trying to say, i don't understand. your math looks impressive, but

- the voidray is a counterunit for corruptor
- the counterunit for voidray is the mutalisk or hydra


so you see 10 voidrays, make Mutas or hydras, but dont make 33 corruptors to kill them.

if a toss sees 30 corruptors, its not a bad idea, to make voidrays, though, its hard to pump them out fast enough.


The reason people think mutas or hydras are good against void rays is that you usually have the void rays very much outnumbered (thanks to how larvae work). In a maxed army situation with multiple stargates the zerg does not have that advantage.

So let's against assume 0/0 upgrades, neglect zerg health regeneration (these are only estimates) and for added bonus assume the voids are NOT charged. Then:

Hydras do 14.5 dps, so 1 hydra kills a void in 17.2 seconds. 1 void does 10 dps to hydas, and so kills a hydra in 8 seconds. So you need a fair bit greater than 2 times the amount of voids in hydras (for reasons listed above), so hydras are in fact NOT supply effective against voids.

Mutalisks have the glaive wurm. Once you take that into account mutalisks to 8.5 dps, and so kill a void in 29 seconds, whilst a void kills a mutalisk in 12 seconds. Again, mutalisks are NOT supply effective against voids. Note that in an upgraded scenario this looks even worse, since the armour/shield upgrades for the void ray affects each glaive bounce.

Reminder: in these scenarios the voids are NOT charged. Point is zerg anti-air sucks. (Infestors are not dedicated anti-air units; hydras and corruptors are. It speaks volumes about zerg anti-air that the spellcaster is the better at taking out voids than them.)


so i tested it just for you:

double amount of corruptors always beat void rays. 4 corruptors take out 2 void rays with 3 corruptors left over if the p doesn't focus fire, 10 corruptor takes out 5 rays with 6 corruptors left even upgrades of course

also same amount of corruptors demolish rays with infestor support- 6 corruptors kill 6 rays with chain fungals with 3 corruptors left (i wasn't even using corruption)

you're trying to make it sound worse than it really is, corruptors have 2 armor and 200 health, if you'd need 3 corruptors for each void, you'd basically have an 600 hp unit with 2 armor vs a 250 hp unit that has no armor, both dealing same damage which is not even obviously. corruptors are much much beefier per cost than voids, also u can pop 10 corruptors at once while it takes a long time to get out 10 voids.

i don't even remember a game where toss beat zerg with mass air play. maybe a 2 stargate rush but that's not mass air that a cheesy build that's dependent on z not scouting it or it fails instantly. ok stargate play with some voids and phoenixes is standard but zergs can deal with it more than fine. late game fungal+any kind of z anti air is more cost effective and damaging than any protoss air unit.

conclusion: use fungal

Ok fair enough. I did not neglect armour or hp, but I did neglect charge up time for the void ray. (I neglected it for simplicity not to make the corruptor sound worse.) In a 2 corruptor vs 1 void ray, assuming 0/0 and taking into account charge-up, time of death of first corruptor and assuming no corruption, then 1 corruptor will survive with ~70 hp. (Disclaimer: worked this out on paper not map editor.) So the charge-up makes a bigger difference than I thought and than my earlier post suggested. The point remains that corruptors are supply-ineffective against void rays, since you need to outnumber them 2:1 whilst voids/corruptor supply ratio is 1.5:1. (With corruption it would be even closer, but the point remains.) Good cop though; 2:1 is much better than 4:1, and that's my mistake.

As for the point about fungals - I ignored fungals because I was considering voids vs. corruptors in isolation, since people were claiming corruptors hard counter voids or something. If you allow that zergs can have infestors, then you have to allow that the Protoss can have blink stalkers and high templars. At which point micro becomes much more of a factor, so you can't just theory craft, but certainly you can't just chain fungal your way to victory.

And yeah your point about P never winning against Zerg with pure air is sort-of fair (though not quite true: Genius won a game recently with such a strategy in a major tournament, but I forget which one or against whom he was playing. It involved carriers too and not just voids). Again I wasn't imagining a mass corruptor/mass void ray army in reality; in reality there would be stalker, collosi, high templar, infestors, broodlords, roaches, etc. My point was that corruptors do not render voids useless in a late game composition since voids are supply effective against corruptors, and they are of course excellent against broods. If the zerg has corruptors to deal with colossus/mothership then voids are actually good to get since not only will they be good against the corruptors and broods but they will also shield the colossus and mothership from damage.

In fact void rays should be mixed into the late game composition in general, since although they cost a lot they are really supply effective (which is of course more important when you're maxed and have lots of money banked). They really add to the DPS of the Protoss death ball, and don't just automatically lose to air play like colossus.

Edit: ok I seem to have screwed up the hydra calculation as well. Mea culpa; I should learn to map editor than just theory crafting while drunk. I concede defeat.


yeah well don't take it too hard since if your point was to prove that corruptors don't render voids useless that is of course true. but they do work as a not-so-supply, but decent cost-effective counter, even better if greater spire/colossus are on the field cuz then they don't become useless after killing the voids.

i love voids but i think the cruncher style void ray colossus deathball is not really working anymore, unless you can make a massive switch with 3-4 stargates, cuz late game zerg will always have a lot of fungal which does 3x the damage as it did in tsl3, you can recreate gateway units infinity times faster, also the popular mass muta style counters it too, plus every zerg learned to deal with that after figting it 1000 times. imo voids only work as early harass or part of a rush or something, not really in late game amassed.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
December 05 2011 13:55 GMT
#1422
Go Slayers Brown! Congrats on Code S!
Team Slayers, Axiom-Acer and Vile forever
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 05 2011 14:07 GMT
#1423
Wow, fairly surprising results.

Didn't expect LosirA to lose, or MC to 2-0

I also put faith in SangHo even though it's PvP
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
December 05 2011 14:21 GMT
#1424
I just realized that there's gonna be a kinda random Protosses in code S next season.... They did well here but I'm not sure how they'll fare in the big pond. Time to see how well GSL's new format works!
"Friendship ain't a business deal"
Moralez
Profile Joined May 2011
Portugal1857 Posts
Last Edited: 2011-12-05 14:44:50
December 05 2011 14:44 GMT
#1425
noo losira why!!

Hes going to the up and downs now right?
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 05 2011 14:50 GMT
#1426
On December 05 2011 22:55 Bagration wrote:
Go Slayers Brown! Congrats on Code S!


This! SlayerS :D:D:D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
RastaMonsta
Profile Joined October 2011
304 Posts
December 05 2011 15:04 GMT
#1427
wow MC!!!!! so proud and happy
-y0shi-
Profile Joined July 2011
Germany994 Posts
December 05 2011 15:20 GMT
#1428
Btw are koreans kinda weird with their ids? I thought names like "curious" were weird but "brown" and "asd" really take the cake xD
bubl100500
Profile Joined March 2011
Ukraine538 Posts
December 05 2011 15:24 GMT
#1429
Were Bomber vs MC games good? Very happy for MC btw!!!
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
Last Edited: 2011-12-05 15:34:02
December 05 2011 15:28 GMT
#1430
Very nice by Brown.

I take he got some mighty help from the SlayerS team? They seem to be very creative with build orders.
Flying, sOs, free, Light, Soulkey & ZerO
wideye
Profile Joined June 2010
United States209 Posts
December 05 2011 15:30 GMT
#1431
mc boss toss
slim pickens
ma70
Profile Joined October 2010
253 Posts
December 05 2011 15:48 GMT
#1432
Wow. Awesome. More Protosses! Great job for MC though. I think he's finally out of that slump.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
December 05 2011 16:03 GMT
#1433
On December 06 2011 00:28 eYeball wrote:
Very nice by Brown.

I take he got some mighty help from the SlayerS team? They seem to be very creative with build orders.

Brown has played really well for like 3 gsls.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
skrzmark
Profile Joined November 2010
United States1528 Posts
December 05 2011 16:05 GMT
#1434
On December 05 2011 21:01 Grettin wrote:
Grats to Brown. Going far in his first debut.


Not his first Code A, in July I think he lost to Banbans.
We got them GOM TvT's and them mlGG's
hotwings
Profile Joined July 2011
42 Posts
December 05 2011 16:14 GMT
#1435
who is parting? and why is he smashing everyone?
Noocta
Profile Joined June 2010
France12578 Posts
December 05 2011 16:15 GMT
#1436
Bomber slumping so hard.
I love the guy, i hope he go back at the top level soon.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
December 05 2011 16:16 GMT
#1437
Are LosirA and Bomber Code B now?
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-12-05 16:25:04
December 05 2011 16:23 GMT
#1438
On December 06 2011 01:16 darkness wrote:
Are LosirA and Bomber Code B now?


No, all the losers from this round go to the up and down matches (same with the losers from last round).

The winners this round go to Code S.

Then there are three 6 player up and down groups (which I presume get seeded based on whether you made it to r24 or r32 of Code A) and the top 2 in each get Code S while the remainder are Code A for next season.

The players going to Code B are those who lost in the first round of Code A.
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
Last Edited: 2011-12-05 16:25:06
December 05 2011 16:24 GMT
#1439
On December 06 2011 00:20 -y0shi- wrote:
Btw are koreans kinda weird with their ids? I thought names like "curious" were weird but "brown" and "asd" really take the cake xD

asd was meant a joke when he was on fou, because it then read asdfou.

On December 06 2011 01:16 darkness wrote:
Are LosirA and Bomber Code B now?

No, they are going to Up and Down
"hopefully swing the favor in your advantage." - Day[9]
babylon
Profile Blog Joined April 2011
8765 Posts
December 05 2011 16:29 GMT
#1440
Brown and Parting coming out of nowhere and smashing faces in. Huh.
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