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United States97274 Posts
On November 15 2011 21:52 OlorinTheWise wrote:Show nested quote +On November 15 2011 21:45 MagmaRam wrote:On November 15 2011 21:42 Hassybaby wrote:On November 15 2011 21:41 Asha` wrote:On November 15 2011 21:40 Logros wrote: Happy's TvP is pretty bad. No Terran has won TvP on this map yet. This map is sooooo Protoss designed Not in the GSL, but there was one progame where Terran won on this map if you check the Korean TLPD entry. That was because Genius went Carriers versus mass Marines and suicided them into a half dozen bunkers a dozen missile turrets and enough Marines to choke a horse. That loses on any map. >.>; At least he redeemed himself by winning with carriers on this map last night :D
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First world issues: tasteless forgot to fill hot water during the break LOL
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Haha, sees 2 hot girls on screen, instinctively says "Alright, add me on twiter" xD
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Haha that just happened. What a day.
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United Kingdom10823 Posts
On November 15 2011 21:53 Nachor wrote: Noooooooooooooooooooooooooooooooooooooo!!!!
Why does it have to be Bel'Shir Beach for a PvP?
Bel'Shir and Tal'Darim should be banned for PvP!
It should always be Crossfire :D
Warp-in chases please!
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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 21:53 Seeker wrote: Code S Ro16 Group B Game 5
(P) Killer vs (P) Oz
on Bel'Shir Beach Winter
Killer at top left
Oz at bottom right
2:30
Oz starts off standard
Killer starts off standard
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Artosis giving a lecture on new PvP, except they're playing on Bel'Shir Beach = 4 gate.
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Poll: 4Gate?4Gate =/ (7) 50% 4Gate! (4) 29% not4gateplzohplzohplz (3) 21% 14 total votes Your vote: 4Gate? (Vote): 4Gate! (Vote): 4Gate =/ (Vote): not4gateplzohplzohplz
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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 21:54 Seeker wrote:Show nested quote +On November 15 2011 21:53 Seeker wrote: Code S Ro16 Group B Game 5
(P) Killer vs (P) Oz
on Bel'Shir Beach Winter
Killer at top left
Oz at bottom right 2:30Oz starts off standard Killer starts off standard
3:50
Both players at 2 gateways/2 gas
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On November 15 2011 21:50 tomatriedes wrote:Show nested quote +On November 15 2011 21:49 Pipeline wrote:On November 15 2011 21:48 Imbattable wrote:On November 15 2011 21:45 teamamerica wrote:On November 15 2011 21:42 Herper wrote:On November 15 2011 21:41 bittman wrote: Protoss is outexpanding Terran?
Did terrans forget how TvP worked in less than one season? This is a new map so yea, biggest one yet too. Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position. 8 Marauders is just as, if not more dangerous, though more gas intense for terran (which IS weird considering the usual dependency on gas by toss). Base sniping is one of terrans strength imo. 8 marines kill nexus just as fast... and oh nexus doesnt fight back (yet) And nexus can't be mass-repaired.
Except Terran can't instantly warp in practically anywhere they want on the map, (both offensively and defensively). It's always annoying when Protoss players are advocating Terran drop play late game. You try to a drop a protoss on 3+ bases enjoy getting cleaned up by mass warp in/feedback. Drop with 2+ medivacs and you end up with about 20 supply missing from your main army for at least a minute or longer which is huge in a direct confrontation.
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Call me the fashion police but Allyn has been wearing that dress 3 events in a row in three different countries.
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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 21:55 Seeker wrote:Show nested quote +On November 15 2011 21:54 Seeker wrote:On November 15 2011 21:53 Seeker wrote: Code S Ro16 Group B Game 5
(P) Killer vs (P) Oz
on Bel'Shir Beach Winter
Killer at top left
Oz at bottom right 2:30Oz starts off standard Killer starts off standard 3:50Both players at 2 gateways/2 gas
5:30
Both players going 4 gate
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On November 15 2011 21:51 s3rp wrote:Show nested quote +On November 15 2011 21:48 Imbattable wrote:On November 15 2011 21:45 teamamerica wrote:On November 15 2011 21:42 Herper wrote:On November 15 2011 21:41 bittman wrote: Protoss is outexpanding Terran?
Did terrans forget how TvP worked in less than one season? This is a new map so yea, biggest one yet too. Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position. 8 Marauders is just as, if not more dangerous, though more gas intense for terran (which IS weird considering the usual dependency on gas by toss). Base sniping is one of terrans strength imo. The Map is so big that flying / running to snipe/defend a base takes too much time. Warpin is basically instant reeinforcement. If you're out of position in this Map as Terran well too bad .
No, it doesn't. The time it takes to ship a unit to drop a base doesn't matter because of parity. Protoss has to send probes to make pylons and fly over warp prisms in order to warp-in units near terran bases. If the Terran is not catching proxy pylons and warp prisms, it's exactly the same as a protoss neglecting dropships. Both will be punished. There's really no excuse for not being able to defend expansions as any race. All a player needs to do in that scenario is split their army.
And to your last statement, any race caught out of position on any map is incredibly devastating. Terran may be the least prone to this though due to the tools that Terran has (sensor towers, scans). Getting caught off guard is just sloppy play that deserves to be punished.
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On November 15 2011 21:50 Velicia wrote:Show nested quote +On November 15 2011 21:45 teamamerica wrote:On November 15 2011 21:42 Herper wrote:On November 15 2011 21:41 bittman wrote: Protoss is outexpanding Terran?
Did terrans forget how TvP worked in less than one season? This is a new map so yea, biggest one yet too. Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position. This is just hilarious. Get your Medivac drops going son.
Lol...I mean after 3+ bases when toss is on 10+ gateways. Map is huge and warpin means almost all drops just die (esp with dt tech out). Vs sending units across the huge map for a terran, whose army can't be warped in anywhere to deal with small groups of units. I'm so confused as to wtf you're talking about.
EDIT:
On November 15 2011 21:56 casualman wrote:Show nested quote +On November 15 2011 21:51 s3rp wrote:On November 15 2011 21:48 Imbattable wrote:On November 15 2011 21:45 teamamerica wrote:On November 15 2011 21:42 Herper wrote:On November 15 2011 21:41 bittman wrote: Protoss is outexpanding Terran?
Did terrans forget how TvP worked in less than one season? This is a new map so yea, biggest one yet too. Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position. 8 Marauders is just as, if not more dangerous, though more gas intense for terran (which IS weird considering the usual dependency on gas by toss). Base sniping is one of terrans strength imo. The Map is so big that flying / running to snipe/defend a base takes too much time. Warpin is basically instant reeinforcement. If you're out of position in this Map as Terran well too bad . No, it doesn't. The time it takes to ship a unit to drop a base doesn't matter because of parity. Protoss has to send probes to make pylons and fly over warp prisms in order to warp-in units near terran bases. If the Terran is not catching proxy pylons and warp prisms, it's exactly the same as a protoss neglecting dropships. Both will be punished. There's really no excuse for not being able to defend expansions as any race. All a player needs to do in that scenario is split their army. And to your last statement, any race caught out of position on any map is incredibly devastating. Terran may be the least prone to this though due to the tools that Terran has (sensor towers, scans). Getting caught off guard is just sloppy play that deserves to be punished.
LOL first of all, sending probes across the map to make pylons isn't exactly a skill, nor is flying a warp prism. And with that when you see they're out of position, you instantly can send units (vs having supply tied up beforehand). And on a map like that you can straight up walk across the map, you don't need a warp prism. Sensors towers are great but when there are 10 zlots going to your corner expansion, do you send enough of your army back to easily deal with it, and be vunerable. If you send 10 marauders you'll need to kite it the whole time, which is fine except if the toss also moves in on the front. If you send a lot of bio so you can kill those chargelots without kiting then your front can just be pushed. When you're dropping with 2 medivacs late game a warp in cycle is enough almost every time. So how is it as devastating for a toss? Why are you trying to argue that it's harder for Terran to be caught with his army out of his base when Toss has warpin and zerg has faster units. I'm not saying it's imba because of this, it's just how it works.
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United Kingdom10823 Posts
On November 15 2011 21:56 Seeker wrote:Show nested quote +On November 15 2011 21:55 Seeker wrote:On November 15 2011 21:54 Seeker wrote:On November 15 2011 21:53 Seeker wrote: Code S Ro16 Group B Game 5
(P) Killer vs (P) Oz
on Bel'Shir Beach Winter
Killer at top left
Oz at bottom right 2:30Oz starts off standard Killer starts off standard 3:50Both players at 2 gateways/2 gas 5:30Both players going 4 gate
Rofl...how can you sounds defeated in a LR?
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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 21:56 Seeker wrote:Show nested quote +On November 15 2011 21:55 Seeker wrote:On November 15 2011 21:54 Seeker wrote:On November 15 2011 21:53 Seeker wrote: Code S Ro16 Group B Game 5
(P) Killer vs (P) Oz
on Bel'Shir Beach Winter
Killer at top left
Oz at bottom right 2:30Oz starts off standard Killer starts off standard 3:50Both players at 2 gateways/2 gas 5:30Both players going 4 gate
5:55
Killer attacks Oz first and forces him to back off
But Killer also backs off before Oz's reinforcements arrive
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On November 15 2011 21:51 Hassybaby wrote:Show nested quote +On November 15 2011 21:50 MooMooMugi wrote: NesTea and Happy both potentially in code A, what a night In your face Happy :D Seriously...I don't know why I hate him because he is the epitome of a korean terran: really good macro, but also cheesy and willing to abuse the shit out of you, oh and the most important part: no visible personality
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Seeker
Where dat snitch at?36904 Posts
On November 15 2011 21:57 Seeker wrote:Show nested quote +On November 15 2011 21:56 Seeker wrote:On November 15 2011 21:55 Seeker wrote:On November 15 2011 21:54 Seeker wrote:On November 15 2011 21:53 Seeker wrote: Code S Ro16 Group B Game 5
(P) Killer vs (P) Oz
on Bel'Shir Beach Winter
Killer at top left
Oz at bottom right 2:30Oz starts off standard Killer starts off standard 3:50Both players at 2 gateways/2 gas 5:30Both players going 4 gate 5:55Killer attacks Oz first and forces him to back off But Killer also backs off before Oz's reinforcements arrive
7:10
Oz foolishly moves in to Killer's base
Killer forces Oz out
Killer gets the first stalker kill of the game
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United Kingdom10823 Posts
On November 15 2011 21:57 ramon wrote:Show nested quote +On November 15 2011 21:51 Hassybaby wrote:On November 15 2011 21:50 MooMooMugi wrote: NesTea and Happy both potentially in code A, what a night In your face Happy :D Seriously...I don't know why I hate him because he is the epitome of a korean terran: really good macro, but also cheesy and willing to abuse the shit out of you, oh and the most important part: no visible personality
....get out of my brain ramon
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