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[1500$] SC2 Edmonton Open Nov 26-27th - Page 7

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
ander
Profile Blog Joined September 2010
Canada403 Posts
November 09 2011 08:35 GMT
#121
>____________>
Cirno
Profile Joined December 2008
Canada168 Posts
November 09 2011 08:36 GMT
#122
it's not anyone's fault I just think we're all kinda caught up in the moment.
NrG.Cirno
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 09 2011 08:37 GMT
#123
On November 09 2011 17:32 Cirno wrote:
this is probably the worst thread on TL atm lol



Agreed. And I will step away to try and let the thread cool off. I think this tournament will be awesome and despite the new maps I think there will probably still be many high quality games, I know I will watch.

Just give the maps a chance guys, they aren't as bad as you are making them out to be.

GL HF !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Cirno
Profile Joined December 2008
Canada168 Posts
November 09 2011 08:39 GMT
#124
On November 09 2011 17:37 Diamond wrote:
Show nested quote +
On November 09 2011 17:32 Cirno wrote:
this is probably the worst thread on TL atm lol



Agreed. And I will step away to try and let the thread cool off. I think this tournament will be awesome and despite the new maps I think there will probably still be many high quality games, I know I will watch.

Just give the maps a chance guys, they aren't as bad as you are making them out to be.

GL HF !


I love you diamond <3
NrG.Cirno
dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
Last Edited: 2011-11-09 08:55:34
November 09 2011 08:41 GMT
#125
Stoped reading after the first few pages due to the tone of the thread but this is what i think:

If it was all in one day I know me and a few other Calgarians who would make the trip even if i got eliminated in the first round. But I really cannot take 2 days off work and spend 100ish$ for gas for 2 trips or a Hotel room, the same goes for them.

Project X was able to do their huge 64 man tourney last year in one day (started around 11 am, finished around midnight).

Wouldnt making it a one day event also reduce the costs of renting the Lan centre and increase the prizepool? I see a win-win situation in that to be honest :D, not my tournament so I cannot say anything however.
Eat.Sleep.Starcraft 2
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 09 2011 09:06 GMT
#126
On November 09 2011 17:04 Diamond wrote:
Show nested quote +
On November 09 2011 16:45 chadissilent wrote:
This is also incorrect. I was watching a ZvT on one of the maps (can't remember which one atm, it had a free in-base expansion and then one a little further out of your base. The Zerg player kept having his units glitch out at the bottom of the ramps in any engagement and was taking substantially more losses than he should have.


lol ok 1 game, you got me. 1 out of 1000 I can live with. I actually would love to see this VOD so we can get it fixed. Can you perhaps link it or give me some more info on the game other then TvZ?

When you post the replay pack, I'll root through it to see if I can find it. I seem to remember ST_Monster being the Z player? The T opened up CC first into 4-6 rax into another expansion, it was a really long game that the Z ended up winning but it was extremely back and forth. I wish I could provide more info but this was probably a week ago and a lot has happened since then.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 09 2011 09:13 GMT
#127
On November 09 2011 16:59 prodiG wrote:
Ithaca fix posted here

If you find anymore issues like this, post them in that thread and they'll get fixed ASAP. The more documentation you can provide, the better. If you're just going to scream "ur map is bad fuck u" instead of help me try to make it as best as it can be well... you're the ones playing it in the tournament. I'll fix whatever bugs you find but

My main issue with Ithaca is that it's a huge map without any huge space. There's no room to scoot around mains so drop/muta play is extremely limited, the 3 bases can be covered extremely quickly by blink stalkers/colossi, basically giving the P a quick 3 base to turtle on. There are so many doodads on the map that there are no good areas to engage to get a proper concave/flank, as forcefields can quickly block off these alternate tiny paths. It's basically the exact opposite of dual sight in that regards.

You can take that as constructive criticism or you can take it as "ur map is bad fuck u" -- I'm not the one designing the maps, just the one playing in the tournament.
burster
Profile Joined December 2010
Canada66 Posts
November 09 2011 09:28 GMT
#128
give me steppes or give me death

"Rock is overpowered, but Paper is fine." - Scissors
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 09 2011 09:39 GMT
#129
Seriously quit the whining you guys. Cya there.
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
November 09 2011 10:01 GMT
#130
Okay so, I am pretty sure my previous posts have really set off a powder keg here which was not totally my intention. The posts I have made have been in a bit of cold blood, and I do apologize to Mitch, the ESV team, the thread and for some reason Kevin Bacon. I truthfully didn't see it escalating to the point of personal attacks.. I am forum chobo. Sorry, that one is on me. ProdiG can have one free stab at the event.

I have had my nap, Ithaca has been fixed, so I will try to make this more sensible. I am going for constructive, here. If I miss it entirely, blame... Andro.

I like our map makers. There is never a time I play one of the ICCup maps or ESV maps or anything made by the community (Read: Labyrinth of Wonders) and the first thing I say is "This map is stupid". People are doing cool things with maps. Archaic wants artists, and we have plenty, and so does Korea. The GSL map makers are doing really cool stuff too, and the fact of the matter is those maps are more exposed. Have I ever played on Calm Before the Storm? Nope. Do I know what it is, enough to justify using it in a tourney? Sure. While I do want to encourage map makers (I really REALLY want a Battle Royale style map) do we really need 3 of 7 to be their maps?

Just throwing out ideas: Keep the 3, but add two new GSL maps. Cool, now in a best of 3 you can show all kinds of different play styles! Innovation! "But practicing 5 maps is harder than 3!" You don't have to! Both players give the maps they don't want to play, then, using the remaining pool, veto one map at a time until there is one left, and there is your starting map. Mmmmm, Smells like cinnamon. "But what if loser picks a map that I have never played?!" Earlier in this thread I think ProdiG said something along the lines of "...Bigger tournament > Come to compete..." We all know where to find information on these maps.. Put in the time. Shiny.

Next: To the organizers; I love ya dearly, I understand the points you wanna make, but I think we jumped into the deep end of the pool, and we can't swim. And we are Ferrets (Can ferrets swim?). So few maps that we know, while good in the long run (And I really believe that), is just new and scary. Like my room mates new girlfriend with a face tattoo. It got a lot of us really fired up, we post in the forums, and get told to Deal with it. It doesn't help that we come back later with more animosity and everyone feels cheated. That can't help any one who might not know everyone or their TL ID's, reads through the thread, and is put off because it is an angry and sexually tense soap opera. You don't have to change your ideas, but it is kinda clear that you need to work with us too, to make this better.

The only complaint I have had is about the map pool. Everything else is, truthfully, fantastic. Pay out through top 16? That will give me sweeter dreams than a five-year-old diabetic. Let's not get all Christian Bale up in this.
Sunshine.
LagLovah
Profile Joined April 2010
Canada552 Posts
November 09 2011 13:20 GMT
#131
On November 09 2011 17:41 dapierow wrote:
Stoped reading after the first few pages due to the tone of the thread but this is what i think:

If it was all in one day I know me and a few other Calgarians who would make the trip even if i got eliminated in the first round. But I really cannot take 2 days off work and spend 100ish$ for gas for 2 trips or a Hotel room, the same goes for them.

Project X was able to do their huge 64 man tourney last year in one day (started around 11 am, finished around midnight).

Wouldnt making it a one day event also reduce the costs of renting the Lan centre and increase the prizepool? I see a win-win situation in that to be honest :D, not my tournament so I cannot say anything however.



Edmonton tourneys are notorious for taking a long time to finish. If they are expecting a larger turnout than usual you would have to split it up. The LAN centre is big enough to run a large tourney in a short timeframe, but its about whether they will use it to capacity or not
rSLagLovah on NA xSixLagLovah on Kr
mrsailboats
Profile Joined September 2010
Canada17 Posts
November 09 2011 13:56 GMT
#132
On November 09 2011 17:32 Cirno wrote:
this is probably the worst thread on TL atm lol


This is a great thread. If people wanted a community they got it. There has been a lot of constructive criticism and discussion. People want improvement and are voicing their opinions which is exactly how it should be. At least Edmonton has enough people to do this, for that we should be happy. If only there was this much of a community for wc3 back in the day
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 09 2011 17:47 GMT
#133
[image loading]
relevant
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2011-11-09 18:18:24
November 09 2011 17:58 GMT
#134
After reading Sunshine's post, I totally agree. My issue with the map pool is the amount of community maps. Nearly 50% of the maps are community maps and that does pose a problem. If you want to have 3 iCCup maps, then add in a few more GSL/MLG/IPL maps to give the players a few more options. Otherwise, you can trim out some of the iCCup maps but I have a feeling there's no way that is going to happen.

That said, I do like Sanshorn out of the maps. I have experience with it in the CSL and other than the fact that one watchtower covers 2 expansions, I like the map.

Edit: not sure how that image macro is relevant. 2 years is nothing compared to the time that SC/BW/SC2 have been out.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-11-09 18:45:48
November 09 2011 18:36 GMT
#135
On November 10 2011 02:58 chadissilent wrote:
After reading Sunshine's post, I totally agree. My issue with the map pool is the amount of community maps. Nearly 50% of the maps are community maps and that does pose a problem. If you want to have 3 iCCup maps, then add in a few more GSL/MLG/IPL maps to give the players a few more options. Otherwise, you can trim out some of the iCCup maps but I have a feeling there's no way that is going to happen.

That said, I do like Sanshorn out of the maps. I have experience with it in the CSL and other than the fact that one watchtower covers 2 expansions, I like the map.

Edit: not sure how that image macro is relevant. 2 years is nothing compared to the time that SC/BW/SC2 have been out.

Did you not see all the posts bashing Ithaca for being able to drop in the water? That's a pathing issue (only related to SC2 since pathing in BW was COMPLETELY different)

+ Show Spoiler +
joke explained = not funny anymore. qq


Keep the 3, but add two new GSL maps. Cool, now in a best of 3 you can show all kinds of different play styles! Innovation! "But practicing 5 maps is harder than 3!" You don't have to! Both players give the maps they don't want to play, then, using the remaining pool, veto one map at a time until there is one left, and there is your starting map. Mmmmm, Smells like cinnamon. "But what if loser picks a map that I have never played?!" Earlier in this thread I think ProdiG said something along the lines of "...Bigger tournament > Come to compete..." We all know where to find information on these maps.. Put in the time. Shiny.

I thought about doing something like this when I suggested the map pool but if you look at this thread it's very obvious that the more new maps you introduce -> the more angry some players will get. That and when I suggested this map pool maps like City in the Sky and Calm Before the Storm didn't exist, nor did all of the sick ass new ESV maps like Cloud Kingdom and Daggoth Crater. A BIG part of the reason why I suggested this map pool is because it's tried and true in the Korean Weekly, which is the event that I personally have the most experience and exposure to and therefore understand the reasons why all of these maps work well together in a map pool.

In slightly unrelated news, eat it up haters~ ESV maps one step closer to a ladder map pool near you

+ Show Spoiler +
kekekekeke trollface.jpg
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-09 18:42:16
November 09 2011 18:42 GMT
#136
I'll still be releasing those replays for you guys, might take a bit longer for our poor replay admin then I thought (day or two) as he's been sent on a mission to hunt thru over 1k replays for the right maps. Sorry for the delay!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sceptre
Profile Joined April 2010
Canada130 Posts
November 09 2011 18:57 GMT
#137
I'm still a bit shocked that so many of you are alright with the way the entry fee is stacked on top of the undisclosed "computer use" fee. Will we have to purchase computer time individually for both days? 60$ for a tournament is pretty darn steep, but if it's 80$ for the whole weekend that's borderline ridiculous. An MLG Providence pass costs 70$ and that is for (arguably) the biggest tournament in the world for 3 days!
Ah, go Puck yourself.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2011-11-09 19:23:22
November 09 2011 19:13 GMT
#138
On November 10 2011 03:57 Sceptre wrote:
I'm still a bit shocked that so many of you are alright with the way the entry fee is stacked on top of the undisclosed "computer use" fee. Will we have to purchase computer time individually for both days? 60$ for a tournament is pretty darn steep, but if it's 80$ for the whole weekend that's borderline ridiculous. An MLG Providence pass costs 70$ and that is for (arguably) the biggest tournament in the world for 3 days!

I would assume the computer use fee is included, like it has been for every single tournament we've had to date. If you crack top 16 (I'd assume a turnout of 45-50 players), you only have to be in the top third to get your money back.


On November 10 2011 03:36 prodiG wrote:
Show nested quote +
On November 10 2011 02:58 chadissilent wrote:
After reading Sunshine's post, I totally agree. My issue with the map pool is the amount of community maps. Nearly 50% of the maps are community maps and that does pose a problem. If you want to have 3 iCCup maps, then add in a few more GSL/MLG/IPL maps to give the players a few more options. Otherwise, you can trim out some of the iCCup maps but I have a feeling there's no way that is going to happen.

That said, I do like Sanshorn out of the maps. I have experience with it in the CSL and other than the fact that one watchtower covers 2 expansions, I like the map.

Edit: not sure how that image macro is relevant. 2 years is nothing compared to the time that SC/BW/SC2 have been out.

Did you not see all the posts bashing Ithaca for being able to drop in the water? That's a pathing issue (only related to SC2 since pathing in BW was COMPLETELY different)

That makes sense, I wasn't aware that droppable terrain was considered a pathing issue.
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
November 09 2011 19:19 GMT
#139
On November 10 2011 03:36 prodiG wrote:

I thought about doing something like this when I suggested the map pool but if you look at this thread it's very obvious that the more new maps you introduce -> the more angry some players will get.


Do they have to be new maps then? Let the players have a choice where their series don't have to go through maps they don't know. The worst I can see that going is that no one chooses the community maps and just plays the four or whatever MLG/GSL/Ladder maps, but even I find that unlikely.

Just a thought.
Sunshine.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 09 2011 19:24 GMT
#140
On November 10 2011 04:19 s[O]rry wrote:
Show nested quote +
On November 10 2011 03:36 prodiG wrote:

I thought about doing something like this when I suggested the map pool but if you look at this thread it's very obvious that the more new maps you introduce -> the more angry some players will get.


Do they have to be new maps then? Let the players have a choice where their series don't have to go through maps they don't know. The worst I can see that going is that no one chooses the community maps and just plays the four or whatever MLG/GSL/Ladder maps, but even I find that unlikely.

Just a thought.

Add a veto feature? Each player gets to veto 1 map. If you despise a map, that will be your veto every time and you won't have to play it.
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