
[AOL] - Team Ace Invitational RO20 Group C - Page 6
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firehand101
Australia3152 Posts
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One Night Stanz
United States35 Posts
On November 05 2011 17:13 sigma_x wrote: out of curiosity, who are the two commentators? Moletrap and Khaldor | ||
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MrCon
France29748 Posts
On November 05 2011 17:10 iky43210 wrote: drg has the right idea. you don't want pure ultras cause ghost will snipe you to death, you want banelings to force terran not able to spam snipe This ! Just 3-5 ultras to tank, and ling blings mutas infestors :D A little of everything :D You prevent the terran for just going "ok, now he's t3 only, spam ghost mode", and you force him to have to be careful about his unit composition. | ||
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Beakerbite
United States127 Posts
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Vindicare605
United States16100 Posts
Notice how 3-3 Marines do not shred 1-3 armor Mutalisks even remotely as quickly as they do when Zerg players refuse to upgrade their armor. Is it expensive? yes? Is it effective? Absolutely. | ||
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rigelq
United States230 Posts
Also- im not quite sure but did it seem like the terran built too many medivacs? | ||
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delayed reflex
Canada358 Posts
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Oboeman
Canada3980 Posts
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Tachion
Canada8573 Posts
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ZenithM
France15952 Posts
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forsooth
United States3648 Posts
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Sambobly
Australia241 Posts
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blade55555
United States17423 Posts
On November 05 2011 17:15 ZenithM wrote: And now, more Dual Sight ZvP free winnage. Please Killer at least entertain us. He has a 45% chance to win! 55% chance for zerg ![]() | ||
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Techno
1900 Posts
On November 05 2011 17:13 Vindicare605 wrote: Take notes kids. Notice how 3-3 Marines do not shred 1-3 armor Mutalisks even remotely as quickly as they do when Zerg players refuse to upgrade their armor. Is it expensive? yes? Is it effective? Absolutely. Its less than the cost of 10 mutas. Idra regularly makes 10 mutas too many, so really its not like its even a problem to get. | ||
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ssdg
United States2 Posts
On November 05 2011 17:07 unit wrote: that isnt what i meant, the timing did exist in bw (ty JD for abusing the shit out of it to entertain me :D) what i meant was is there even a similar timing in sc2? like pre stim (lol doubt it) or something like that? Dont hold me on any of this. Stim should finish a good 30 seconds before spire, and its gona take another 30 seconds for the mutas to come out. Zerg have to save gas and larva, so no banlingz, not many lingz. | ||
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firehand101
Australia3152 Posts
Love it | ||
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Oboeman
Canada3980 Posts
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SolidZeal
United States393 Posts
On November 05 2011 17:14 rigelq wrote: This game really highlights of what i think zerg's have been doing wrong late game- losing all their mutas. Just having that pack of 16 mutas shuts down all the drops which are what really kills zerg late game, although it is very true that not all zergs can have as good of unit control.... Also- im not quite sure but did it seem like the terran built too many medivacs? I agree strongly mutas add a lot of utility, it's frustrating to watch a zerg get picked apart by drops even when they have a spire because "i've made the transition into ultras, no going back now =P" | ||
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Vindicare605
United States16100 Posts
On November 05 2011 17:16 Techno wrote: Its less than the cost of 10 mutas. Idra regularly makes 10 mutas too many, so really its not like its even a problem to get. My thoughts exactly. For what you invest in upgrading that armor ugprade, you save in Mutas not being absolutely shredded by Upgraded Marines. You need less mutas than you normally would to accomplish what Mutas do best, drop denial, map control, and tank sniping because each one is much more durable than they would be without armor upgrades. | ||
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Itsmedudeman
United States19229 Posts
On November 05 2011 17:16 blade55555 wrote: He has a 45% chance to win! 55% chance for zerg ![]() Not in korea. | ||
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