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[AOL] - Team Ace Invitational RO20 Group C - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 05 2011 08:00 GMT
#61
dat production tab O________O
Twitter: @zhurai | Site: http://zhurai.com
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-11-05 08:01:13
November 05 2011 08:00 GMT
#62
On November 05 2011 16:59 Oboeman wrote:
this was a 5 minute lair, which I've seen him do occasionally, but I think usually he does closer to 7 min lair, which is a lot more standard.

notice that he couldn't afford the macro hatch, baneling nest, and evolution chambers that he usually gets along with his lair.


Yeah personally not a fan of that fast muta's xD

Kind of reminds me of the concept of 2 hatch muta in bw
When I think of something else, something will go here
unit
Profile Blog Joined March 2009
United States2621 Posts
November 05 2011 08:02 GMT
#63
On November 05 2011 17:00 blade55555 wrote:
Show nested quote +
On November 05 2011 16:59 Oboeman wrote:
this was a 5 minute lair, which I've seen him do occasionally, but I think usually he does closer to 7 min lair, which is a lot more standard.

notice that he couldn't afford the macro hatch, baneling nest, and evolution chambers that he usually gets along with his lair.


Yeah personally not a fan of that fast muta's xD

Kind of reminds me of the concept of 2 hatch muta in bw

is there even a timing like the range timing that 2hatch was meant to abuse?
etrensce
Profile Joined April 2011
Australia337 Posts
November 05 2011 08:02 GMT
#64
y does he not get 1 thor, i know it cuts into tank numbers but when ur opponent invests heavy air and u dont plan to push anytime soon u dont even need the tanks.
If life gives you lemons, burn lifes house down
Neurosis
Profile Joined October 2010
United States893 Posts
November 05 2011 08:02 GMT
#65
On November 05 2011 17:02 etrensce wrote:
y does he not get 1 thor, i know it cuts into tank numbers but when ur opponent invests heavy air and u dont plan to push anytime soon u dont even need the tanks.


He has a thor.
One Night Stanz
Profile Joined January 2011
United States35 Posts
November 05 2011 08:03 GMT
#66
Ouch not a great trade against that siege position for DRG
MMA:Hero:Idra <3
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 05 2011 08:04 GMT
#67
ultralisks...um... I'm not a fan of that o.<
Twitter: @zhurai | Site: http://zhurai.com
Fubi
Profile Joined March 2011
2228 Posts
November 05 2011 08:04 GMT
#68
wtf, Jiaki doesn't know how to micro his marines from baneling or something
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 05 2011 08:04 GMT
#69
On November 05 2011 17:02 unit wrote:
Show nested quote +
On November 05 2011 17:00 blade55555 wrote:
On November 05 2011 16:59 Oboeman wrote:
this was a 5 minute lair, which I've seen him do occasionally, but I think usually he does closer to 7 min lair, which is a lot more standard.

notice that he couldn't afford the macro hatch, baneling nest, and evolution chambers that he usually gets along with his lair.


Yeah personally not a fan of that fast muta's xD

Kind of reminds me of the concept of 2 hatch muta in bw

is there even a timing like the range timing that 2hatch was meant to abuse?


Yeah I believe 2 hatch muta came before marine range (I'm almost 100% positive but can't remember for sure). I was never a fan of it but I only ever got to low C+ before the sc2 beta and my micro wasn't that amazing with them so I never did it but I believe that is it could be wrong >>
When I think of something else, something will go here
JJH777
Profile Joined January 2011
United States4415 Posts
November 05 2011 08:05 GMT
#70
oh gosh Ultralisks in a pretty even game... Not sure I've ever seen ultras win in a scenario like this
Looms
Profile Joined May 2010
United States4624 Posts
November 05 2011 08:05 GMT
#71
great game so far. both players showing a lot of skill
ZenithM
Profile Joined February 2011
France15952 Posts
November 05 2011 08:05 GMT
#72
Wow, DRG is so good at ZvT...
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 05 2011 08:05 GMT
#73
That game is so close.
After each engagement, they both lose 70+ supply, and are still both at 170 supply :D
unit
Profile Blog Joined March 2009
United States2621 Posts
November 05 2011 08:07 GMT
#74
On November 05 2011 17:04 blade55555 wrote:
Show nested quote +
On November 05 2011 17:02 unit wrote:
On November 05 2011 17:00 blade55555 wrote:
On November 05 2011 16:59 Oboeman wrote:
this was a 5 minute lair, which I've seen him do occasionally, but I think usually he does closer to 7 min lair, which is a lot more standard.

notice that he couldn't afford the macro hatch, baneling nest, and evolution chambers that he usually gets along with his lair.


Yeah personally not a fan of that fast muta's xD

Kind of reminds me of the concept of 2 hatch muta in bw

is there even a timing like the range timing that 2hatch was meant to abuse?


Yeah I believe 2 hatch muta came before marine range (I'm almost 100% positive but can't remember for sure). I was never a fan of it but I only ever got to low C+ before the sc2 beta and my micro wasn't that amazing with them so I never did it but I believe that is it could be wrong >>

that isnt what i meant, the timing did exist in bw (ty JD for abusing the shit out of it to entertain me :D)

what i meant was is there even a similar timing in sc2? like pre stim (lol doubt it) or something like that?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 05 2011 08:07 GMT
#75
why did he go ultra's xD
When I think of something else, something will go here
babysimba
Profile Joined November 2010
10466 Posts
November 05 2011 08:07 GMT
#76
DRG is the only player that can make fast mutas work with his multitasking. It's a really gimmicky build, He have trouble keeping up with terran economy even though he caught terran off guard with the early mutas.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 05 2011 08:07 GMT
#77
On November 05 2011 17:07 unit wrote:
Show nested quote +
On November 05 2011 17:04 blade55555 wrote:
On November 05 2011 17:02 unit wrote:
On November 05 2011 17:00 blade55555 wrote:
On November 05 2011 16:59 Oboeman wrote:
this was a 5 minute lair, which I've seen him do occasionally, but I think usually he does closer to 7 min lair, which is a lot more standard.

notice that he couldn't afford the macro hatch, baneling nest, and evolution chambers that he usually gets along with his lair.


Yeah personally not a fan of that fast muta's xD

Kind of reminds me of the concept of 2 hatch muta in bw

is there even a timing like the range timing that 2hatch was meant to abuse?


Yeah I believe 2 hatch muta came before marine range (I'm almost 100% positive but can't remember for sure). I was never a fan of it but I only ever got to low C+ before the sc2 beta and my micro wasn't that amazing with them so I never did it but I believe that is it could be wrong >>

that isnt what i meant, the timing did exist in bw (ty JD for abusing the shit out of it to entertain me :D)

what i meant was is there even a similar timing in sc2? like pre stim (lol doubt it) or something like that?


Oh my bad and Idk probably hurts the marine count having to get turrets sooner and comes before stim I imagine? Not sure
When I think of something else, something will go here
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
November 05 2011 08:08 GMT
#78
DRG should get rid of his mutas now once he gets more bank
Yang Wenli
Profile Joined November 2010
United States2283 Posts
November 05 2011 08:08 GMT
#79
Holy Shit, DRG barely holding. At least he didn't send the Ultralisk in a single file line, spread them just nicely to soak up damage.
Frazzlehoon
Profile Joined July 2008
United States3455 Posts
November 05 2011 08:08 GMT
#80
These supplies are so close. ;_____________;
But DRG finishing 3/3!
Prev 1 2 3 4 5 6 7 8 9 Next All
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