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GOMTV's AOL Team Ace Invitational - Page 24

Forum Index > StarCraft 2 Tournaments
545 CommentsPost a Reply
Prev 1 22 23 24 25 26 28 Next All
Zalithian
Profile Joined June 2011
520 Posts
Last Edited: 2011-11-05 07:30:56
November 05 2011 07:17 GMT
#461
On November 05 2011 16:07 Techno wrote:
Show nested quote +
On November 05 2011 16:06 Zalithian wrote:
On November 05 2011 15:54 MrCon wrote:
On November 05 2011 15:52 Zalithian wrote:
Seems like none of the players take AOL very seriously.

I really would like to know the rationale of this.
You think Leenock said to himself : "I don't take this tourney seriously lol, so I'll lose to 3 hellions when even in ladder I defend that in my sleep". He just fucked up, explain which part of "taking seriously" would change anything to what happened (unless he played drunk or stoned, in that case yeah, you can say that)


Have you been watching much AOL? Almost all the games are uncharacteristically sloppy. So many dumb mistakes by a lot of players. I doubt there is much room to argue that people take AOL as seriously as Code S. Seems like AOL is more for fun in the players view than Code S. I certainly don't have inside information on how they prepare for AOL vs Code S, but based on the gameplay I don't think it is an unreasonable assumption.

Whatever helps you sleep at night, dude.
Frankly, I think everyone knows that every professional player wants to win every single game (s)he plays.


You really think every pro puts in maximum effort and focus into every game/tourney they play? There is much less on the line in this invitational than there is for Code S. The Code S prize pool dwarfs the AOL prize pool. People in AOL also do not need to worry about dropping into Code A or even worse, out of GSL. First prize for this invitational is $9,000. While a fair amount of money, it does not even compare to the amount you get for winning Code S or other significant tournaments.

Remember, professionals play to make money, but to think that they prepare the same under vastly different circumstances seems a bit naive.
Probasaur
Profile Joined August 2011
United States461 Posts
November 05 2011 07:19 GMT
#462
On November 05 2011 16:15 blade55555 wrote:
Show nested quote +
On November 05 2011 16:13 Probasaur wrote:
I really thought Killer could have taken that match, he was in a great position and his +2 timing was strong. Then DRG gets his 1 unit out that wins him the game..... Zerg is the only race I ever see win that way. Toss or Terran will be ahead or even and about to crush the zerg then they get out either infestors or Broodlords... and thats it, GG.

One thing specifically tho, Doesn't it still seem so unnecessary that Blink doesn't work while Fungal'd? And not even about balance it just seems strange a blink upgrade doesn't cancel out movement effects. Stopping massive units is also another way the game seems like it doesn't follow it's own rules.


What lol. When you do an all in you have a timing before infestors and he missed it due to DRG's fantastic decision making and counter attacks. Its just like if a zerg does a 2 base roach/hydra attack hoping to win before colossi, but once that colossi pops you are guaranteed to lose same thing as when infestors were out lol.

This post just made my brain hurt -_-.


You throw ALL IN around so much, but honestly a timing attack after your 2 bases is fully saturated is far from it.

If you get 1 collosus it helps yeah, but it far from halts a serious roach hydra push. The reason why zerg has these 1 unit wins is because its not just 1 of the 1 unit. Zerg just masses them up in a few seconds, and thats it, no chance for anything in their way.
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
Neurosis
Profile Joined October 2010
United States893 Posts
November 05 2011 07:19 GMT
#463
Protoss need to move on from these 2 base mass gateway all ins. No, I'm not claiming I'm smarter or better than Killer. Yes I think his strategy is too old and stale to work vs top level zerg players like DRG.
Probasaur
Profile Joined August 2011
United States461 Posts
November 05 2011 07:20 GMT
#464
How is it an all in? Because he doesn't tech? I don't understand.... its a more army focused and less economy or tech focused. But he had +2 how is that an all in?
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
Sliver
Profile Joined April 2010
United States402 Posts
November 05 2011 07:20 GMT
#465
Leenock is so disappointing. FFS Leenock get it together, you've played in like 4 GSLs already and have shown moments of brilliance in all.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-11-05 07:22:06
November 05 2011 07:21 GMT
#466
On November 05 2011 16:19 Probasaur wrote:
Show nested quote +
On November 05 2011 16:15 blade55555 wrote:
On November 05 2011 16:13 Probasaur wrote:
I really thought Killer could have taken that match, he was in a great position and his +2 timing was strong. Then DRG gets his 1 unit out that wins him the game..... Zerg is the only race I ever see win that way. Toss or Terran will be ahead or even and about to crush the zerg then they get out either infestors or Broodlords... and thats it, GG.

One thing specifically tho, Doesn't it still seem so unnecessary that Blink doesn't work while Fungal'd? And not even about balance it just seems strange a blink upgrade doesn't cancel out movement effects. Stopping massive units is also another way the game seems like it doesn't follow it's own rules.


What lol. When you do an all in you have a timing before infestors and he missed it due to DRG's fantastic decision making and counter attacks. Its just like if a zerg does a 2 base roach/hydra attack hoping to win before colossi, but once that colossi pops you are guaranteed to lose same thing as when infestors were out lol.

This post just made my brain hurt -_-.


You throw ALL IN around so much, but honestly a timing attack after your 2 bases is fully saturated is far from it.

If you get 1 collosus it helps yeah, but it far from halts a serious roach hydra push. The reason why zerg has these 1 unit wins is because its not just 1 of the 1 unit. Zerg just masses them up in a few seconds, and thats it, no chance for anything in their way.


It was all in... Did you see him attempt to take a third? no thats an all in. Once his army is killed he loses the game unless zerg has a brain tumor or goes afk or dies or something... Thats the definition of an all in. How is that not all in? He had NO intentions of taking a third that game. If thats not all in then I guess 1 base baneling bust vs terran isn't an all in either.

Just your posts make my brain hurt with... just nvm lol i'm done with this thread.
When I think of something else, something will go here
Newbistic
Profile Blog Joined August 2006
China2912 Posts
November 05 2011 07:21 GMT
#467
Christ Leenock lost so many mutas.
Logic is Overrated
Techno
Profile Joined June 2010
1900 Posts
November 05 2011 07:22 GMT
#468
Leenock chilling with 1.1k gas. Cool.
Hell, its awesome to LOSE to nukes!
Neurosis
Profile Joined October 2010
United States893 Posts
November 05 2011 07:25 GMT
#469
On November 05 2011 16:20 Probasaur wrote:
How is it an all in? Because he doesn't tech? I don't understand.... its a more army focused and less economy or tech focused. But he had +2 how is that an all in?


It's designed to kill at a specific timing and if it doesn't, you're behind on tech and economically (considering most zergs will have a 3rd when your attack comes). Honestly it's just a slightly delayed and bigger 4 gate.
Taryssa
Profile Joined October 2010
United States1628 Posts
Last Edited: 2011-11-05 07:25:58
November 05 2011 07:25 GMT
#470
Jjakji has like 15 medivacs...

lol and gg, because nothing ever died
Beakerbite
Profile Joined May 2010
United States127 Posts
November 05 2011 07:25 GMT
#471
Zergs are trying to get broodlords too fast. Leenock doesn't have the economy to make the big numbers of corruptors and broods to effectively protect them.
For the Overmind.
Kiyo.
Profile Joined November 2010
United States2284 Posts
November 05 2011 07:25 GMT
#472
Please use the LR thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282720

Try and keep spoilers/LR'ing out of this, just in case.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
November 05 2011 07:26 GMT
#473
Gold Bases or not this map still favours Terran heavily imo.
"We don't take kindly to folks who don't take kindly around here..."
mrtomjones
Profile Joined April 2011
Canada4020 Posts
November 05 2011 07:26 GMT
#474
I realize leenock didnt lose that due to the ghosts... but man do I ever LOATHE ghosts as a P/Z player...
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 05 2011 07:27 GMT
#475
ultra banes would have been a better tech against ghosts.
But I have a feeling a lot of zergs will head to the balance discussion topic right around now...
moo...for DRG
Ben...
Profile Joined January 2011
Canada3485 Posts
November 05 2011 07:29 GMT
#476
On November 05 2011 16:19 Neurosis wrote:
Protoss need to move on from these 2 base mass gateway all ins. No, I'm not claiming I'm smarter or better than Killer. Yes I think his strategy is too old and stale to work vs top level zerg players like DRG.
It's the map that he lost too, not DRG. Protoss has a win percentage on Dual Sight way below 50% because there is no safe way to take a third without overextending your army, which leaves 2 base play, and the Zerg can basically prepare for a timing blindly because there is no other option as Protoss.

They would play Mr.Taxi.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ZenithM
Profile Joined February 2011
France15952 Posts
November 05 2011 07:30 GMT
#477
SNSD in Japanese? Oh yeah...
ChaosTerran
Profile Joined August 2011
Austria844 Posts
November 05 2011 07:30 GMT
#478
On November 05 2011 16:27 neoghaleon55 wrote:
ultra banes would have been a better tech against ghosts.
But I have a feeling a lot of zergs will head to the balance discussion topic right around now...


ghosts had nothing to do with leenock losing this game. he got outplayed. the best way to counter mass ghosts is mass muta/roach/banelings

you can harrass the terran with mutas everywhere, pick of tanks etc and then attack with roaches and blings because ghosts are awful against both of them. making broodlords against ghosts is just a mistake, especially when you are behind in economy.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
November 05 2011 07:30 GMT
#479
On November 05 2011 16:27 neoghaleon55 wrote:
ultra banes would have been a better tech against ghosts.
But I have a feeling a lot of zergs will head to the balance discussion topic right around now...

you realize ghosts counter ultras with snipe also and ghosts are not light units?
Probasaur
Profile Joined August 2011
United States461 Posts
Last Edited: 2011-11-05 07:33:30
November 05 2011 07:30 GMT
#480
On November 05 2011 16:21 blade55555 wrote:
Show nested quote +
On November 05 2011 16:19 Probasaur wrote:
On November 05 2011 16:15 blade55555 wrote:
On November 05 2011 16:13 Probasaur wrote:
I really thought Killer could have taken that match, he was in a great position and his +2 timing was strong. Then DRG gets his 1 unit out that wins him the game..... Zerg is the only race I ever see win that way. Toss or Terran will be ahead or even and about to crush the zerg then they get out either infestors or Broodlords... and thats it, GG.

One thing specifically tho, Doesn't it still seem so unnecessary that Blink doesn't work while Fungal'd? And not even about balance it just seems strange a blink upgrade doesn't cancel out movement effects. Stopping massive units is also another way the game seems like it doesn't follow it's own rules.


What lol. When you do an all in you have a timing before infestors and he missed it due to DRG's fantastic decision making and counter attacks. Its just like if a zerg does a 2 base roach/hydra attack hoping to win before colossi, but once that colossi pops you are guaranteed to lose same thing as when infestors were out lol.

This post just made my brain hurt -_-.


You throw ALL IN around so much, but honestly a timing attack after your 2 bases is fully saturated is far from it.

If you get 1 collosus it helps yeah, but it far from halts a serious roach hydra push. The reason why zerg has these 1 unit wins is because its not just 1 of the 1 unit. Zerg just masses them up in a few seconds, and thats it, no chance for anything in their way.


It was all in... Did you see him attempt to take a third? no thats an all in. Once his army is killed he loses the game unless zerg has a brain tumor or goes afk or dies or something... Thats the definition of an all in. How is that not all in? He had NO intentions of taking a third that game. If thats not all in then I guess 1 base baneling bust vs terran isn't an all in either.

Just your posts make my brain hurt with... just nvm lol i'm done with this thread.



Just your brain had just prolly been hurting long before I just came along.

How would you know if he intended to take a 3rd? He had to keep making units to stop from dying. Zerg had 3 bases and toss had 2.... I've heard a million times zerg is supposed to be usually be up 1 base. Disregarding that, what game do you remember where a zerg kills a toss army decisively and the game isn't over when it isn't late game? Hell even late game it is still nearly impossible.

Also why no answer to my response about how getting 1 collosus out is equivalent to zerg getting to infestor or broodlord tech??? Here it is again in case you missed it...

"If you get 1 collosus it helps yeah, but it far from halts a serious roach hydra push. The reason why zerg has these 1 unit wins is because its not just 1 of the 1 unit. Zerg just masses them up in a few seconds, and thats it, no chance for anything in their way"
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
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