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GOMTV's AOL Team Ace Invitational - Page 23

Forum Index > StarCraft 2 Tournaments
545 CommentsPost a Reply
Prev 1 21 22 23 24 25 28 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 05 2011 07:05 GMT
#441
I want to see a zvp on a non dual sight -_-. Really want to see how they play it on a macro type map :D.

But glad to see DRG rolling through this group like bread.
When I think of something else, something will go here
EminentRising
Profile Joined April 2011
United States205 Posts
November 05 2011 07:05 GMT
#442
this makes me sad
Momento mori
Zalithian
Profile Joined June 2011
520 Posts
November 05 2011 07:06 GMT
#443
On November 05 2011 15:54 MrCon wrote:
Show nested quote +
On November 05 2011 15:52 Zalithian wrote:
Seems like none of the players take AOL very seriously.

I really would like to know the rationale of this.
You think Leenock said to himself : "I don't take this tourney seriously lol, so I'll lose to 3 hellions when even in ladder I defend that in my sleep". He just fucked up, explain which part of "taking seriously" would change anything to what happened (unless he played drunk or stoned, in that case yeah, you can say that)


Have you been watching much AOL? Almost all the games are uncharacteristically sloppy. So many dumb mistakes by a lot of players. I doubt there is much room to argue that people take AOL as seriously as Code S. Seems like AOL is more for fun in the players view than Code S. I certainly don't have inside information on how they prepare for AOL vs Code S, but based on the gameplay I don't think it is an unreasonable assumption.
Techno
Profile Joined June 2010
1900 Posts
November 05 2011 07:06 GMT
#444
On November 05 2011 16:05 Ben... wrote:
Why is this map still in tournament play?

Theres many, many maps where you can counter attack.
Hell, its awesome to LOSE to nukes!
Taryssa
Profile Joined October 2010
United States1628 Posts
November 05 2011 07:06 GMT
#445
TvZ on Antiga next nice, I have been having absolutely zero luck on this map since it was added to the pool...
Techno
Profile Joined June 2010
1900 Posts
November 05 2011 07:07 GMT
#446
On November 05 2011 16:06 Zalithian wrote:
Show nested quote +
On November 05 2011 15:54 MrCon wrote:
On November 05 2011 15:52 Zalithian wrote:
Seems like none of the players take AOL very seriously.

I really would like to know the rationale of this.
You think Leenock said to himself : "I don't take this tourney seriously lol, so I'll lose to 3 hellions when even in ladder I defend that in my sleep". He just fucked up, explain which part of "taking seriously" would change anything to what happened (unless he played drunk or stoned, in that case yeah, you can say that)


Have you been watching much AOL? Almost all the games are uncharacteristically sloppy. So many dumb mistakes by a lot of players. I doubt there is much room to argue that people take AOL as seriously as Code S. Seems like AOL is more for fun in the players view than Code S. I certainly don't have inside information on how they prepare for AOL vs Code S, but based on the gameplay I don't think it is an unreasonable assumption.

Whatever helps you sleep at night, dude.
Frankly, I think everyone knows that every professional player wants to win every single game (s)he plays.
Hell, its awesome to LOSE to nukes!
ChaosTerran
Profile Joined August 2011
Austria844 Posts
November 05 2011 07:07 GMT
#447
On November 05 2011 16:05 Ben... wrote:
Why is this map still in tournament play? I haven't seen a PvZ win on it in months. It isn't really possible for Protoss to take a third without getting oveerextended.


And there are also no chokes on the map that you could really forcefield, even your natural is really exposed.

It's just a super dumb map for PvZ.
roymarthyup
Profile Joined April 2010
1442 Posts
November 05 2011 07:09 GMT
#448
i seriously think alot of the protoss UPness in gsl is mostly because of these terrible maps

i mean it wouldnt be hard to create maps with a huge rush distance, small choked expansions easy to FFE on, and easy to take thirds. if every game was played on maps like that protoss might have 90%+ winrates in code S and be seen as "the overpowered race"

of course you dont want all the maps that imbalanced. but man it sure is crappy seeing almost every GSL game being played on maps that are so anti-protoss it hurts
Dominico
Profile Joined April 2011
Canada678 Posts
November 05 2011 07:09 GMT
#449
what? leenock has a 2-0 record vs jjakji.
Taryssa
Profile Joined October 2010
United States1628 Posts
November 05 2011 07:09 GMT
#450
On November 05 2011 16:07 Techno wrote:
Show nested quote +
On November 05 2011 16:06 Zalithian wrote:
On November 05 2011 15:54 MrCon wrote:
On November 05 2011 15:52 Zalithian wrote:
Seems like none of the players take AOL very seriously.

I really would like to know the rationale of this.
You think Leenock said to himself : "I don't take this tourney seriously lol, so I'll lose to 3 hellions when even in ladder I defend that in my sleep". He just fucked up, explain which part of "taking seriously" would change anything to what happened (unless he played drunk or stoned, in that case yeah, you can say that)


Have you been watching much AOL? Almost all the games are uncharacteristically sloppy. So many dumb mistakes by a lot of players. I doubt there is much room to argue that people take AOL as seriously as Code S. Seems like AOL is more for fun in the players view than Code S. I certainly don't have inside information on how they prepare for AOL vs Code S, but based on the gameplay I don't think it is an unreasonable assumption.

Whatever helps you sleep at night, dude.
Frankly, I think everyone knows that every professional player wants to win every single game (s)he plays.


I agree with you, but I do think that they save their best builds for the Code S games exclusively, since it's a league they can get knocked right out of immediately, and getting back in is not easy.
Doko
Profile Joined May 2010
Argentina1737 Posts
November 05 2011 07:09 GMT
#451
Killer is gonna have to play in dual sight again vs leenock

poor guy
Taryssa
Profile Joined October 2010
United States1628 Posts
November 05 2011 07:11 GMT
#452
ok leenock, don't have a repeat..
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 05 2011 07:13 GMT
#453
did I miss opposite day or something? moletrap is exactly wrong about everything he says.
Probasaur
Profile Joined August 2011
United States461 Posts
Last Edited: 2011-11-05 07:15:58
November 05 2011 07:13 GMT
#454
I really thought Killer could have taken that match, he was in a great position and his +2 timing was strong. Then DRG gets his 1 unit out that wins him the game..... Zerg is the only race I ever see win that way. Toss or Terran will be ahead or even and about to crush the zerg then they get out either infestors or Broodlords... and thats it, GG.

One thing specifically tho, Doesn't it still seem so unnecessary that Blink doesn't work while Fungal'd? And not even about balance it just seems strange a blink upgrade doesn't cancel out movement effects. Stopping massive units is also another way the game seems like it doesn't follow it's own rules.


And Moletrap's attempt at humor is like watching a sad car wreck in slow motion.
"that collosus pops out at the wrong time.... he's like what am I doing here?!?" Oh is that what he was like? Thanks for that epic journey into the mind of a collosus, moletrap.
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
Beakerbite
Profile Joined May 2010
United States127 Posts
November 05 2011 07:14 GMT
#455
Almost every game on this map the terran goes for a hellion contain before the zerg can get a third.
For the Overmind.
Kiyo.
Profile Joined November 2010
United States2284 Posts
November 05 2011 07:14 GMT
#456
Use the LR thread now: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282720
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 05 2011 07:15 GMT
#457
Leenock, wtf with this simcity :o Well, he's not the only one to like him so I guess he's right, and he has a spine so if a push comes he can position himself, but if a push takes him y surprise his simcity will act against him and funnel the ling blings so tanks will obliterate them :o (it's good against hellions tho)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 05 2011 07:15 GMT
#458
On November 05 2011 16:13 Probasaur wrote:
I really thought Killer could have taken that match, he was in a great position and his +2 timing was strong. Then DRG gets his 1 unit out that wins him the game..... Zerg is the only race I ever see win that way. Toss or Terran will be ahead or even and about to crush the zerg then they get out either infestors or Broodlords... and thats it, GG.

One thing specifically tho, Doesn't it still seem so unnecessary that Blink doesn't work while Fungal'd? And not even about balance it just seems strange a blink upgrade doesn't cancel out movement effects. Stopping massive units is also another way the game seems like it doesn't follow it's own rules.


What lol. When you do an all in you have a timing before infestors and he missed it due to DRG's fantastic decision making and counter attacks. Its just like if a zerg does a 2 base roach/hydra attack hoping to win before colossi, but once that colossi pops you are guaranteed to lose same thing as when infestors were out lol.

This post just made my brain hurt -_-.
When I think of something else, something will go here
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 05 2011 07:16 GMT
#459
After the fail of Leenock, jjakji just snipe his own tanks -.-

Koreans best players ?!
Beakerbite
Profile Joined May 2010
United States127 Posts
November 05 2011 07:16 GMT
#460
I really like the idea of a few ling/bling to attack with the muta to try and keep the terran low and defending, but Leenock isn't microing the banes efficiently.
For the Overmind.
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