On October 16 2011 08:11 Fiel wrote: Glad to see that MKP has a lot of builds in his arsenal.
BTW, MKP's build is not cheese. Haypro made a terrible decision to acquire baneling tech when MKP killed an evo chamber with 10+ hellions. Roaches would have held this off no problemo.
it's a cheese, if he had mutas after a good wall off mkp would be dead. dont be a fucking idiot.
MKP's pressure forced larva to be used on zerglings, thats why he never got a decent number of mutas. and when the lings died the drones were next.
It was a cheese, jesus, can you not see it? Haypro builds roaches? MKP dies. Haypro walls-off and goes for mutas? MKP dies. If scouted, the strategy wouldn't work and MKP would've lost; Therefore the definition of cheese. No one is saying he cheated, he just used a cheese.
On October 16 2011 08:15 Badfatpanda wrote: oooooooooooo bomber KiWi, should be good match albeit 1 sided
KiWi can probably give Bomber a good match imo, he really shines in late game situations after playing very defensively to get there, and Bomber is often prone to being a bit passive once his macro gets rolling which can get him in trouble if he misses something (often see him miss Hive tech or a big robo switch for instance).
by the looks of things they'll reseed everyone in that round. obv they can place vibe as he'd be the highest seed but everyone else's position is unknown at this time
On October 16 2011 08:08 Scufo wrote: So uh I heard roaches are cool.
that many hellions actually kill roaches.
What? Hope you are trolling.
are you trolling? It depends on how many roaches he'd be able to make. but that many hellions does kill roaches.
Uh, you need a ratio of like 5 hellions to 1 roach. There's absolutely no balance issue with that.
Actually he is right though. If roaches are funneled into a small area they really die to mass helions. I had that a once on xel naga inside the back entrance to the natural. Due to roaches having 4 range they dont scale very well in narrow areas, while mass helion scales well against stacked units because of their splash damage in a line. I had like 8 roaches melt in 3 shots against 25 helions or something, while my roaches only managed to pick off some of the helions in the front. I never used roaches in that hallway again against mass helions, but if that narrow entrance is actually the only entrance to your natural (like in haypros case) i really have no clue how roaches would fare xD
On October 16 2011 08:08 Scufo wrote: So uh I heard roaches are cool.
that many hellions actually kill roaches.
What? Hope you are trolling.
are you trolling? It depends on how many roaches he'd be able to make. but that many hellions does kill roaches.
He make 8-10 speed roaches and you are telling me 20 hellions can take that on creep? Please troll more kthx.
As long as the roach and hellion numbers get big enough, the hellions will win in terms of resource cost. Bringing this to an extreme example, about 80 hellions will kill an equal cost amount of roaches and still have 60~ left over. 20 hellions can take on 8~10 roaches if mkp gets some good lines in.
LOL, no they won't. Unless the Zerg player puts all of his roaches in a line in the smallest choke imaginable, there is NO way hellions will beat roaches at equal cost.
theyre cost effective against stalkers in critical mass, idk what would change against roaches
ummm cuz stalkers are also bad against roaches cost for cost? (without blink)
On October 16 2011 08:08 Scufo wrote: So uh I heard roaches are cool.
that many hellions actually kill roaches.
What? Hope you are trolling.
are you trolling? It depends on how many roaches he'd be able to make. but that many hellions does kill roaches.
He make 8-10 speed roaches and you are telling me 20 hellions can take that on creep? Please troll more kthx.
As long as the roach and hellion numbers get big enough, the hellions will win in terms of resource cost. Bringing this to an extreme example, about 80 hellions will kill an equal cost amount of roaches and still have 60~ left over. 20 hellions can take on 8~10 roaches if mkp gets some good lines in.
LOL, no they won't. Unless the Zerg player puts all of his roaches in a line in the smallest choke imaginable, there is NO way hellions will beat roaches at equal cost.
theyre cost effective against stalkers in critical mass, idk what would change against roaches
Wtf? are we literally talking the most favorable circumstances here where these units literally line up and then only 2 stalkers are hitting helions?
On October 16 2011 08:14 mikkeld wrote: What is the tie break method for MLG? if the win/loss is tied is it map wins or head-to-head that first determines who goes on?
On October 16 2011 08:08 Scufo wrote: So uh I heard roaches are cool.
that many hellions actually kill roaches.
What? Hope you are trolling.
are you trolling? It depends on how many roaches he'd be able to make. but that many hellions does kill roaches.
He make 8-10 speed roaches and you are telling me 20 hellions can take that on creep? Please troll more kthx.
As long as the roach and hellion numbers get big enough, the hellions will win in terms of resource cost. Bringing this to an extreme example, about 80 hellions will kill an equal cost amount of roaches and still have 60~ left over. 20 hellions can take on 8~10 roaches if mkp gets some good lines in.
LOL, no they won't. Unless the Zerg player puts all of his roaches in a line in the smallest choke imaginable, there is NO way hellions will beat roaches at equal cost.
theyre cost effective against stalkers in critical mass, idk what would change against roaches
Wtf? are we literally talking the most favorable circumstances here where these units literally line up and then only 2 stalkers are hitting helions?
no we're not, try it sometime on ladder, I go 3 reac hellion tvp on tal darim and win plenty ><