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ESV TV/Twitch TV Korean Weekly Finals #3 - Page 2

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 27 28 29 Next All
Baffels
Profile Joined November 2010
United States1486 Posts
October 18 2011 03:28 GMT
#21
Interesting groups. Annyung came out to snipe Zerg in GSTL wonder if he will continue his performance and maybe Coca can get some ZvZ practice.

Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 18 2011 03:30 GMT
#22
On October 18 2011 12:28 Neoattitude wrote:
i'm actually surprised by the number of Terran qualifiers. Only 3?


Yep. And Gumiho was a replacement, originally only 2 qualified*.

* = Taeja actually qualified 3 times but you can't be in more then one group
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Lokgar
Profile Blog Joined June 2010
United States147 Posts
October 18 2011 03:32 GMT
#23
On October 18 2011 12:30 Diamond wrote:
Show nested quote +
On October 18 2011 12:28 Neoattitude wrote:
i'm actually surprised by the number of Terran qualifiers. Only 3?


Yep. And Gumiho was a replacement, originally only 2 qualified*.

* = Taeja actually qualified 3 times but you can't be in more then one group


I feel like ForGG and Taeja count as like... 8 terrans :p.
ESV replay guy. I guess. Maybe.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
October 18 2011 03:37 GMT
#24
Does Code A go to top-ranked non Code A player or do you need to finish top 1 (or say top 3) to get the spot?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 18 2011 03:37 GMT
#25
On October 18 2011 12:37 Eternalmisfit wrote:
Does Code A go to top-ranked non Code A player or do you need to finish top 1 (or say top 3) to get the spot?


Top non-ranked player.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NuclearJudas
Profile Blog Joined July 2011
6546 Posts
October 18 2011 04:10 GMT
#26
Awesome. Really looking forward to this. Thanks Diamond, Orb and the rest of you guys for getting us this tourney! :D
Life is like Tetris. Your errors pile up but your accomplishments disappear. - Robert Ohlén | http://railroaddiary.wordpress.com/ - My words about stuff.
Waxangel
Profile Blog Joined September 2002
United States33681 Posts
October 18 2011 04:24 GMT
#27
Code, fucking, A!
is on the line.

ForGG Fighting :o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
gizzzy
Profile Joined August 2011
United States27 Posts
October 18 2011 04:25 GMT
#28
Looking forward to this.
Caesarion
Profile Joined April 2011
Australia8332 Posts
Last Edited: 2011-10-18 04:49:28
October 18 2011 04:41 GMT
#29
Group D actually turned out pretty hilariously. ZvZ madness.

It'll be very interesting to see Group A tomorrow. TaeJa should be able to take 1st place with two Protoss to snack on. I don't think we've seen ForGG's TvP, he's played mostly TvT so far. Hopefully he'll be able to make it out.

Edit: Yeah, I don't agree with Dual Sight either. Rest of the maps look great though!
dooraven
Profile Joined December 2010
Australia2820 Posts
October 18 2011 04:41 GMT
#30
Why do you guys still use dual sight >_>? Hopefully it's removed for the next finals.
Go go Alliance.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 18 2011 04:46 GMT
#31
guiness record for tournament with the least number of terrans ?
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 18 2011 04:53 GMT
#32
Wow, so many Zergs!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-10-18 05:01:59
October 18 2011 04:58 GMT
#33
On October 18 2011 13:41 dooraven wrote:
Why do you guys still use dual sight >_>? Hopefully it's removed for the next finals.


It's a decently balanced map that also has some other redeeming qualities. Mainly it has a lower average game length then most of the other map, so it allows more macro maps. Remember these tournaments take some time to run, and if we had all insane macro maps it would take forever to run. Also when put into a BOX (bo3, bo5, bo7) series it opens up the option of a lot of cool rushes and cheeses depending on the series, it's an interesting mental thing as well as allows for more variety.

Also Bel'Shir Beach causes Orb's SC2 to crash all the time, so that is out for a 2p "rush map".

The stats aren't horrible either, ZvP is a bit high but not out of control:
TvZ: 86-70 (55.1%) | ZvP: 51-37 (58%) | PvT: 61-67 (47.7%)
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Waxangel
Profile Blog Joined September 2002
United States33681 Posts
October 18 2011 05:08 GMT
#34
Dual sight makes for some fucking epic games, it's one of those competition vs entertainment decisions I can support :O
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
dooraven
Profile Joined December 2010
Australia2820 Posts
Last Edited: 2011-10-18 05:37:48
October 18 2011 05:37 GMT
#35
On October 18 2011 13:58 Diamond wrote:
Show nested quote +
On October 18 2011 13:41 dooraven wrote:
Why do you guys still use dual sight >_>? Hopefully it's removed for the next finals.


It's a decently balanced map that also has some other redeeming qualities. Mainly it has a lower average game length then most of the other map, so it allows more macro maps. Remember these tournaments take some time to run, and if we had all insane macro maps it would take forever to run. Also when put into a BOX (bo3, bo5, bo7) series it opens up the option of a lot of cool rushes and cheeses depending on the series, it's an interesting mental thing as well as allows for more variety.

Also Bel'Shir Beach causes Orb's SC2 to crash all the time, so that is out for a 2p "rush map".

The stats aren't horrible either, ZvP is a bit high but not out of control:
TvZ: 86-70 (55.1%) | ZvP: 51-37 (58%) | PvT: 61-67 (47.7%)


Vaild points but I don't see how that makes Dual Sight any better than iCCup Pawn Re or Xelnaga Caverns (which is quite problematic in ZvT but not as Dual Sights ZvP judging from TLPD Korea). The only real advantage over those two maps is the fact that Dual Sight is a GSL map.

The stats aren't horrible for international TLPD sure, but internaional TLPD contains too many Competo cups and mid tier cups that have a huge player skill divide. Korean TLPD on the other hand shows these stats:

TvZ: 33-27 (55%)
ZvP: 26-11 (70.3%)
PvT: 19-28 (40.4%)

http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sight

Go go Alliance.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-10-18 06:07:59
October 18 2011 06:02 GMT
#36
On October 18 2011 14:37 dooraven wrote:
Show nested quote +
On October 18 2011 13:58 Diamond wrote:
On October 18 2011 13:41 dooraven wrote:
Why do you guys still use dual sight >_>? Hopefully it's removed for the next finals.


It's a decently balanced map that also has some other redeeming qualities. Mainly it has a lower average game length then most of the other map, so it allows more macro maps. Remember these tournaments take some time to run, and if we had all insane macro maps it would take forever to run. Also when put into a BOX (bo3, bo5, bo7) series it opens up the option of a lot of cool rushes and cheeses depending on the series, it's an interesting mental thing as well as allows for more variety.

Also Bel'Shir Beach causes Orb's SC2 to crash all the time, so that is out for a 2p "rush map".

The stats aren't horrible either, ZvP is a bit high but not out of control:
TvZ: 86-70 (55.1%) | ZvP: 51-37 (58%) | PvT: 61-67 (47.7%)


Vaild points but I don't see how that makes Dual Sight any better than iCCup Pawn Re or Xelnaga Caverns (which is quite problematic in ZvT but not as Dual Sights ZvP judging from TLPD Korea). The only real advantage over those two maps is the fact that Dual Sight is a GSL map.

The stats aren't horrible for international TLPD sure, but internaional TLPD contains too many Competo cups and mid tier cups that have a huge player skill divide. Korean TLPD on the other hand shows these stats:

TvZ: 33-27 (55%)
ZvP: 26-11 (70.3%)
PvT: 19-28 (40.4%)

http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sight


Edit: Right now Dual Sight is the only choice. It was that or Tal'Darim Altar and we already had a ton of macro maps (Sanshorn, Antiga, Daybreak, Katrina, Ithaca), adding TDA would have made this run much much longer. Crossfire leads to silly games, and Bel'Shir crashes Orb's comp.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
dooraven
Profile Joined December 2010
Australia2820 Posts
October 18 2011 06:11 GMT
#37
On October 18 2011 15:02 Diamond wrote:
Show nested quote +
On October 18 2011 14:37 dooraven wrote:
On October 18 2011 13:58 Diamond wrote:
On October 18 2011 13:41 dooraven wrote:
Why do you guys still use dual sight >_>? Hopefully it's removed for the next finals.


It's a decently balanced map that also has some other redeeming qualities. Mainly it has a lower average game length then most of the other map, so it allows more macro maps. Remember these tournaments take some time to run, and if we had all insane macro maps it would take forever to run. Also when put into a BOX (bo3, bo5, bo7) series it opens up the option of a lot of cool rushes and cheeses depending on the series, it's an interesting mental thing as well as allows for more variety.

Also Bel'Shir Beach causes Orb's SC2 to crash all the time, so that is out for a 2p "rush map".

The stats aren't horrible either, ZvP is a bit high but not out of control:
TvZ: 86-70 (55.1%) | ZvP: 51-37 (58%) | PvT: 61-67 (47.7%)


Vaild points but I don't see how that makes Dual Sight any better than iCCup Pawn Re or Xelnaga Caverns (which is quite problematic in ZvT but not as Dual Sights ZvP judging from TLPD Korea). The only real advantage over those two maps is the fact that Dual Sight is a GSL map.

The stats aren't horrible for international TLPD sure, but internaional TLPD contains too many Competo cups and mid tier cups that have a huge player skill divide. Korean TLPD on the other hand shows these stats:

TvZ: 33-27 (55%)
ZvP: 26-11 (70.3%)
PvT: 19-28 (40.4%)

http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sight


Edit: Right now Dual Sight is the only choice. It was that or Tal'Darim Altar and we already had a ton of macro maps (Sanshorn, Antiga, Daybreak, Katrina, Ithaca), adding TDA would have made this run much much longer. Crossfire leads to silly games, and Bel'Shir crashes Orb's comp.


Yep, understood, but hopefully you guys find a suitable replacement for the next finals.
Go go Alliance.
woobsauce
Profile Joined August 2011
United States491 Posts
October 18 2011 07:50 GMT
#38
Rooting for SlayerS! Min and TaeJa fighting! :D It would be awesome to see Min in code A again :O
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 18 2011 07:55 GMT
#39
Coca or Taeja to win the whole thing, but I'm secretly hoping for Inca :3
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 18 2011 08:13 GMT
#40
On October 18 2011 14:08 Waxangel wrote:
Dual sight makes for some fucking epic games, it's one of those competition vs entertainment decisions I can support :O



Yeah totally agree. Everytime dual sight is being loaded up i get excited! The games on there are freeeeking EPIC, ive never seen a dull game on dual sight in GSL/IPL/NASL anywhere such fun games. You can cheese or macro your way through its great to watch.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
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