[GSL] Oct Code S RO4 - Page 28
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hysterial
United States2044 Posts
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Itsmedudeman
United States19229 Posts
On October 14 2011 18:46 jmbthirteen wrote: Didn't MVP use banshee's with his mech vs Bomber too? Tbh banshees are the only solid tech/mech openings nowadays. Blue flame helions just aren't good enough to hold timings and harass like they used to. | ||
jmbthirteen
United States10734 Posts
On October 14 2011 18:48 zyzq wrote: MVP had like 50+ kills with his banshees vs bomber lol Thats what I thought. He seems to be really liking banshee play with his mech. I haven't seen anyone else really doing this yet. | ||
dmnum
Brazil6910 Posts
On October 14 2011 18:48 Pajegetc wrote: I don't think this is an instance of haters just hating for the sake of hating.. Then show me something constructive in the guy's post because I fail to see anything. | ||
PeggyHill
1494 Posts
On October 14 2011 18:44 Percutio wrote: Personally: Cheese: Relies on the opponent not scouting it in time in order to succeed. I would consider 2 port banshee vs Zerg a cheese. Timing attack: Utilizes a timing where you have an advantage or at least a window to do damage based off a point where your units are very strong or your opponent is very weak. Should do a lot of damage, but you also shouldn't lose if it doesn't cripple them or kill them. I would consider 6 gate vs 2 base muta a timing for Protoss. All in: If it doesn't cripple or kill your opponent you should lose. It doesn't necessarily have to go unscouted to work. Many 111 variations vs toss are true in this way and I would consider many of the two base blink stalker pushes vs zerg to also be all in. BO loss: Your build puts you at a disadvantage that puts you at a big disadvantage. Mirror matchups tend to be good examples of this. As a Protoss player I would say 4gate is a build order loss against 3gate robo now. Additionally I have a theory that a lot of all ins become cheese as people learn the most efficient way to stop them (Or at least ways with high chances for success). The problem I have with all in is that it doesn't make sense to be all in, and then suddendly not all in again if your attack does damage. If you go all in, you shouldn't be able to come out of it, it just doesn't make sense in the true meaning of the word all in. | ||
T3tra
United States406 Posts
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Percutio
United States1672 Posts
On October 14 2011 18:48 tuestresfat wrote: because zerg players tend to be ballers ^^ Well the shiny gold minerals blend in with shiny toss units so toss doesn't want to take the gold and risk getting confused. (: | ||
mGMUSE
Singapore112 Posts
On October 14 2011 18:47 ladyumbra wrote: Why is zerg the only race I ever see go for that gold quickly on Antiga? i think fighting at the watchtower is the best for zerg because you can flank in from 4 directions. however as terran(not so much toss, chargelots flank done properly is sitll good) it's hard to fight your opponent who has control of the watchtower | ||
jjhchsc2
Korea (South)2393 Posts
On October 14 2011 18:48 IM_Megan wrote: Can we please not bash about the commentators? If you think he is so bad why don't you apply at GOMTV for casting yourself, or try to get your name out there. i agree... if you hate them just dont say it on the LR. it ruins the excitement and the general LR'ness with too much hate. | ||
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Shellshock
United States97276 Posts
On October 14 2011 18:46 jmbthirteen wrote: Didn't MVP use banshee's with his mech vs Bomber too? Yea and they got like 20+ kills | ||
Raiznhell
Canada786 Posts
On October 14 2011 18:49 hysterial wrote: MVP seems to use banshees every TvT nowadays. You need to either kep up the viking count, or transition into a couple thors, otherwise mvp's banshees rape. Well going banshee is by far the safest way to open in TvT period. Pressure Scouting Full tech Can't really be straight up killed. | ||
jjhchsc2
Korea (South)2393 Posts
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IM_Megan
Netherlands744 Posts
![]() Third set map: Terminus RE ![]() ![]() + Show Spoiler [Apologize] + My english is far from perfect, I am sorry if it has or will bother you. | ||
Percutio
United States1672 Posts
On October 14 2011 18:49 PeggyHill wrote: The problem I have with all in is that it doesn't make sense to be all in, and then suddendly not all in again if your attack does damage. If you go all in, you shouldn't be able to come out of it, it just doesn't make sense in the true meaning of the word all in. I somewhat agree, but in a lot of SC history all ins don't always kill the enemy outright. You could of course only consider builds that have to kill the opponent all ins and the others could be timings. That's also pretty reasonable. | ||
Zhiroo
Kosovo2724 Posts
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Sareth
Germany1008 Posts
On October 14 2011 18:45 IM_Megan wrote: hows the LR today? You're savin my day - again :D | ||
Onox
United States1072 Posts
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jjhchsc2
Korea (South)2393 Posts
On October 14 2011 18:51 Raiznhell wrote: Well going banshee is by far the safest way to open in TvT period. Pressure Scouting Full tech Can't really be straight up killed. cant you be behind in economy? but i guess you get the tech/good map control instead. | ||
Teradur
97 Posts
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Holgerius
Sweden16951 Posts
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