[IPL] Day 3 Live Report Thread - Page 335
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Standard LR thread rules apply. No caster bashing, no insulting the interviewers, no player bashing, no balance whining. Bans will be doled out to violators so don't shit up this thread with immature garbage. | ||
Dumboprime
985 Posts
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sealpuncher
United States130 Posts
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gideel
1503 Posts
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Noktix
United States492 Posts
Yes it was. the extra range makes immortals harder to target with MC's stalkers because it's behind all the other units. If its closer it is easier to kill. This ain't rocket sciene people. If that first immortal gets caught out of position the entire game could've changed | ||
Grettin
42381 Posts
On October 09 2011 05:22 sixfour wrote: gate on 11 for iron, kind of early Inori or MC? ![]() | ||
mrtomjones
Canada4020 Posts
On October 09 2011 05:21 ZAiNs wrote: It didn't make that much of a difference, by the time the second Immortal was out MC had already lost. he was dead before then ![]() | ||
Jezdog
308 Posts
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pred470r
Bulgaria3265 Posts
On October 09 2011 05:23 sealpuncher wrote: is sound coming out of only one ear for anyone else or are my expensive headphones broken? Sound is fine for me. | ||
OMGKEI
Australia590 Posts
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JohnnyBanana
Canada493 Posts
On October 09 2011 05:22 ZAiNs wrote: In this game it wasn't. Of course it was. The 1st immortal was behind stalkers and lived a lot longer than it would have pre-1.4...add the fact that vision up ramp was reduced, and it's super clear to anyone above bronze that patch 1.4 mattered a lot. | ||
andis35
Latvia346 Posts
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sixfour
England11061 Posts
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iamke55
United States2806 Posts
On October 09 2011 05:23 noBode wrote: if your opponent mass muta and you mass phoenixes in response all the time, you'll die to zerglings and ground attacks because phoenixes can't attack ground while mutas can. Not to mention no Zerg above platinum will mine the same amount of gas as Protoss. | ||
HaXXspetten
Sweden15718 Posts
ow wait, 4 gate robo ![]() 4gate warp prism?? | ||
Logros
Netherlands9913 Posts
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minhbq299
United Kingdom566 Posts
On October 09 2011 05:20 Demonace34 wrote: Just wanted to make sure I actually did follow up with my results. All with a-moving both forces in a unit tester. Small scale battles 10 phoenix vs 15 mutalisk 6 phoenix left. 10 phoenix vs 20 mutalisk 11-12 mutalisk left. Average Scale Battles 20 phoenix vs 20 mutalisk 15-16 phoenix left. 20 phoenix vs 25 mutalisk 13 phoenix left. 20 phoenix vs 30 mutalisk 5 phoenix left. Large Scale Battles 50 phoenix vs 60 mutalisk 23 phoenix left. 50 phoenix vs 75 mutalisk 18 mutas left. 50 phoenix vs 70 mutalisk 9 out of 10 times phoenix win with 7-12 phoenix left. One time Mutalisk came out on top with 6 left. From what I've gathered from around 50 unit tests that if the gas used is equal the phoenix will always win. The closer that mutalisk get to the same mineral consumption the better chance they have to win engagements. With good to above average micro or a good spread of phoenix the more likely they will beat out bigger amounts of mutalisk. Phoenix cant hit ground unit (energy can runout and they are cute in big battle only) and their biggest weakness is not being able to attack building. Why mutalisks harass is more annoying, and you cant produce phoenix fast enough as mutas. | ||
RinconH
United States512 Posts
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freewareplayer
Germany403 Posts
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dangerjoe
Denmark1866 Posts
On October 09 2011 05:25 RinconH wrote: Calling it now: immortal + zealot from MC into warp prism harass Good call sir | ||
Provocateur
Sweden1665 Posts
On October 09 2011 05:20 Demonace34 wrote: Just wanted to make sure I actually did follow up with my results. All with a-moving both forces in a unit tester. Small scale battles 10 phoenix vs 15 mutalisk 6 phoenix left. 10 phoenix vs 20 mutalisk 11-12 mutalisk left. Average Scale Battles 20 phoenix vs 20 mutalisk 15-16 phoenix left. 20 phoenix vs 25 mutalisk 13 phoenix left. 20 phoenix vs 30 mutalisk 5 phoenix left. Large Scale Battles 50 phoenix vs 60 mutalisk 23 phoenix left. 50 phoenix vs 75 mutalisk 18 mutas left. 50 phoenix vs 70 mutalisk 9 out of 10 times phoenix win with 7-12 phoenix left. One time Mutalisk came out on top with 6 left. From what I've gathered from around 50 unit tests that if the gas used is equal the phoenix will always win. The closer that mutalisk get to the same mineral consumption the better chance they have to win engagements. With good to above average micro or a good spread of phoenix the more likely they will beat out bigger amounts of mutalisk. The big difference is the production rate I'd say. Commiting to more than one stargate is a big deal while zerg can choose to use all larvae on mutas or something else depending on the situation while only building a spire | ||
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