Standard LR thread rules apply. No caster bashing, no insulting the interviewers, no player bashing, no balance whining. Bans will be doled out to violators so don't shit up this thread with immature garbage.
On October 09 2011 03:14 Telcontar wrote: I really don't like the fact that ghosts are so beefy compared to the other casters. Storms do very little to a clump of ghosts.
compared to hts and infestors they are more durable, cost less gas, have longer range on spells, and have an auto attack
what their disadvantage now that i think about it..?
They can't fly.
infestor and HT neither
Yea but infestors and HTs have other disadvantages.
same do ghosts?
I'll bite and ask,like what?
EMP needs a larger range and radius, also, ghosts should be immune to detection.
agreed on emp part as long as their hp is reduced by half
On October 09 2011 03:22 minhbq299 wrote: I hate painuser so much, he is so biased to terran in every of his comment )
What player in the entire world isn't biased towards their race???
Casters playing random helps :3 Like dapollo and JP.
That, and there are plenty casters that aren't biased towards their race... Painuser is painfully terran biased. It's not like every caster that doesn't play randomly is heavily biased towards one race.
On October 09 2011 03:17 Liquid`Jinro wrote: .....
Had to logout of skype, too many protoss users whining.
Yes, hero should have won that game if he didnt accidently leave every HT behind in the big fight -_- Fucking annoying cuz he was playing so awesome before that t.t
On October 09 2011 03:16 DoubleB wrote:
On October 09 2011 03:15 ninjamyst wrote: how could HerO win that game? i didn't see any mistake in his game. terran just have to mass up bioball with ghost + medivac. what's a good counter to that?
Not to run with your whole army into a trap while you kill a PF ?
If he keeps his zealots and templars together instead of running in with zealots, losing all of them, and then attacking with his templars, again doing nothing because there's no units to fight together with the storm......
It would have been a steamroll.
Do you think he was purposefully hiding the templars? Toss players normally hide a few to build up energy and hope ghosts over emp.
But, I'm not sure about which engagement you're talking about.
Thanks for the post!
I dont know, the only thing I know is that the HTs arrived after everything was dead and thats not good =[
Its hard to tell because the stream is a bit laggy =.=
Zeals have 2.75 speed, ht has 1.88... It's so hard to keep them together
stop complaining man. speed roaches are faster than infestors, zergs have to keep them together. hellions are faster than thors, terrans have to keep them together. =.='
infesters are 2.25 speed off creep, +30% on creep, faster. I wasnt meaning to whine, just clarify why the templar were halfway across the map
On October 09 2011 03:23 AdreN- wrote: Anyone know what the deal is with the IGN prime bracket contest? I filled one out late last night, but the bracket is now different on Liquipedia and it says "technical difficulties" when I try to check the brackets.
They had some sort of problem and the contest won't go.
But apparently everyone that entered will receive an IPL t-shirt.
Yep check your email, everyone who entered will get an IPL t-shirt.
On October 09 2011 03:14 Telcontar wrote: I really don't like the fact that ghosts are so beefy compared to the other casters. Storms do very little to a clump of ghosts.
compared to hts and infestors they are more durable, cost less gas, have longer range on spells, and have an auto attack
what their disadvantage now that i think about it..?
They can't fly.
infestor and HT neither
Yea but infestors and HTs have other disadvantages.
same do ghosts?
I'll bite and ask,like what?
EMP needs a larger range and radius, also, ghosts should be immune to detection.
agreed on emp part as long as their hp is reduced by half
yea protoss players would complain about that way to much, and even vs zerg that would come out as a little buff.