Standard LR thread rules apply. No caster bashing, no insulting the interviewers, no player bashing, no balance whining. Bans will be doled out to violators so don't shit up this thread with immature garbage.
Every single time a player has lagged today is because of a single person inviting these players to multiple chat channels at once that contain many people, causing sc2 to load all the players' details and causing the game to temporarily freeze. With the right settings, you can prevent chat invites from non-friends but they aren't on by default, and they especially aren't set to on on these accounts that koreans only use when they are in America.
This is the first time the camera has captured the reaction of a person being lagged like this, that being HerO in this game. He looked so upset, frustrated, etc. The winner of this tournament gets like $30,000; this is a 100% mental game and shit like this ABSOLUTELY can alter the outcome of the matches.
On October 09 2011 03:22 minhbq299 wrote: I hate painuser so much, he is so biased to terran in every of his comment )
What player in the entire world isn't biased towards their race???
Casters playing random helps :3 Like dapollo and JP.
That, and there are plenty casters that aren't biased towards their race... Painuser is painfully terran biased. It's not like every caster that doesn't play randomly is heavily biased towards one race.
There's minor bias that's not so annoying, like Mr.Bitter
And then there's PainUser who is just painful as fuck to listen to
On October 09 2011 03:17 Liquid`Jinro wrote: .....
Had to logout of skype, too many protoss users whining.
Yes, hero should have won that game if he didnt accidently leave every HT behind in the big fight -_- Fucking annoying cuz he was playing so awesome before that t.t
On October 09 2011 03:16 DoubleB wrote:
On October 09 2011 03:15 ninjamyst wrote: how could HerO win that game? i didn't see any mistake in his game. terran just have to mass up bioball with ghost + medivac. what's a good counter to that?
Not to run with your whole army into a trap while you kill a PF ?
If he keeps his zealots and templars together instead of running in with zealots, losing all of them, and then attacking with his templars, again doing nothing because there's no units to fight together with the storm......
It would have been a steamroll.
Do you think he was purposefully hiding the templars? Toss players normally hide a few to build up energy and hope ghosts over emp.
But, I'm not sure about which engagement you're talking about.
Thanks for the post!
I dont know, the only thing I know is that the HTs arrived after everything was dead and thats not good =[
Its hard to tell because the stream is a bit laggy =.=
Zeals have 2.75 speed, ht has 1.88... It's so hard to keep them together
stop complaining man. speed roaches are faster than infestors, zergs have to keep them together. hellions are faster than thors, terrans have to keep them together. =.='
infesters are 2.25 speed off creep, +30% on creep, faster. I wasnt meaning to whine, just clarify why the templar were halfway across the map
On October 09 2011 03:14 Telcontar wrote: I really don't like the fact that ghosts are so beefy compared to the other casters. Storms do very little to a clump of ghosts.
compared to hts and infestors they are more durable, cost less gas, have longer range on spells, and have an auto attack
what their disadvantage now that i think about it..?
They can't fly.
infestor and HT neither
Yea but infestors and HTs have other disadvantages.
same do ghosts?
I'll bite and ask,like what?
EMP needs a larger range and radius, also, ghosts should be immune to detection.
i think he will say the good old emp do not kill things, but the thing is i think ht are not viable in late game tvp so i think you have to just switch to colo because most of the time you will lose the ht ghost battle
On October 09 2011 03:18 hysterial wrote: It seems you really can't make a single mistake against terran, you really really get punished. So unfortunate for hero .
A single mistake?
I don't know what game did you watch, but in my stream, Hero lost all his army when he got trapped himself at 11 chasing a medevac worth of units after killing the PF.
After that he sent about 10 zealots alone to fight against a bio ball that could kite them forever.
And in the last big battle half of his army didn't fight.
Early game was great, but after that he was kinda sloppy.