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Yes! Skip the stupid tanks. GO STRELOK!!!
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On October 03 2011 13:21 PowerDes wrote: Elfi's forcefields were questionable in the first fight, no reason to lose that many sentries. His sentry control's definitely really iffy. Second game he had 2 or 3 sentries fighting a group of marauders on their own. =/
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Nice game by Strelok. Knocking out all those Sentries at the start of the game really hurt Elfi.
On October 03 2011 13:17 dmnum wrote:Show nested quote +On October 03 2011 13:14 Gary Oak wrote:On October 03 2011 13:09 Pirat6662001 wrote:On October 03 2011 13:06 Gatored wrote:On October 03 2011 13:04 Scila wrote:On October 03 2011 13:04 dmnum wrote:On October 03 2011 13:02 TYJ.Aoy wrote: I kinda expected him to botch that attack, too much stuff to do at the same time equals doing nothing at all(sieging, moving the bio back, EMPing and microing the vikings). What you said makes sense, except you don't really micro vikings, you just shift focus all the colossi. Yeah have fun doing that when all your vikings die in 2 storms Have fun not being able to storm in the first place because your HT got EMP'd. We can play this game all day long... There is not agrument- terran is really strong, and in small/ medium groups is better. But in true max army Toss has a huge micro advantage Terran Micro: dogging storms Sieging tanks Emps/snipes Vikings targeting Stimming Kitting with bio Toss micro- place couple good storms FF make sure zealots and archons ar einfront Dodge EMP Wayyyy less to do. Thus- equal skill- max army- toss win Don't forget that EMP/Snipe have 1 more range than Storm, making them significantly easier to land. Overall, Terran does have more to do, but Toss is less forgiving. This. Toss need some nice army positioning before engaging(Having sentries and templars split, zealots in front of stalkers, etc. Terran needs more active micro during battle(Dodging storm, emping and kiting). Toss always strikes me as the more precision race. It requires less APM and has less tasks to do. Soon we'll have to add Templar/Warp Prism micro (more advanced Reaver/Shuttle micro) to list of Toss army management. The best way for a Templar to avoid getting EMP'd is to stay in a Warp Prism, provided it doesn't get focused down by Vikings.
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Elfi at about 850/500 after a warp in round when he's almost broken Strelok while having about five chronos available is rather. . .eh.
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Russian Federation949 Posts
On October 03 2011 13:19 Necro)Phagist( wrote:Show nested quote +On October 03 2011 13:12 Pirat6662001 wrote:On October 03 2011 13:11 Malstriks wrote:On October 03 2011 13:09 Pirat6662001 wrote:On October 03 2011 13:06 Gatored wrote:On October 03 2011 13:04 Scila wrote:On October 03 2011 13:04 dmnum wrote:On October 03 2011 13:02 TYJ.Aoy wrote: I kinda expected him to botch that attack, too much stuff to do at the same time equals doing nothing at all(sieging, moving the bio back, EMPing and microing the vikings). What you said makes sense, except you don't really micro vikings, you just shift focus all the colossi. Yeah have fun doing that when all your vikings die in 2 storms Have fun not being able to storm in the first place because your HT got EMP'd. We can play this game all day long... There is not agrument- terran is really strong, and in small/ medium groups is better. But in true max army Toss has a huge micro advantage Terran Micro: dogging storms Sieging tanks Emps/snipes Vikings targeting Stimming Kitting with bio Toss micro- place couple good storms FF make sure zealots and archons ar einfront Dodge EMP Wayyyy less to do. Thus- equal skill- max army- toss win post your evidence for this, that's just theorycrafting. last game.... in this tourney also- can u come up with other nessasary micro for toss? cause all of terran micro needs to happen to win cause collosus and templar together do more damage than should be allowed No you really don't need all that to win as Terran, you hit those emps and HT and archons are useless gas dumps.... Vikings targeting collosi isn't exactly a micro tasking skill. emp can literally do 1000's of points in shield damage at a time and you complain about the dmg output of Collosi HT(Two of the highest tech units toss can get)? Seriously? u forgot carries/ mothership the missing component of toss army
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Hmm, i feel like the rest of the games might go the same as that last one. Hopefully Strelok can pull out a win in this series.
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On October 03 2011 13:21 Pirat6662001 wrote:Show nested quote +On October 03 2011 13:16 Jakkerr wrote:On October 03 2011 13:09 Pirat6662001 wrote:On October 03 2011 13:06 Gatored wrote:On October 03 2011 13:04 Scila wrote:On October 03 2011 13:04 dmnum wrote:On October 03 2011 13:02 TYJ.Aoy wrote: I kinda expected him to botch that attack, too much stuff to do at the same time equals doing nothing at all(sieging, moving the bio back, EMPing and microing the vikings). What you said makes sense, except you don't really micro vikings, you just shift focus all the colossi. Yeah have fun doing that when all your vikings die in 2 storms Have fun not being able to storm in the first place because your HT got EMP'd. We can play this game all day long... There is not agrument- terran is really strong, and in small/ medium groups is better. But in true max army Toss has a huge micro advantage Terran Micro: dogging storms Sieging tanks Emps/snipes Vikings targeting Stimming Kitting with bio Toss micro- place couple good storms FF make sure zealots and archons ar einfront Dodge EMP Wayyyy less to do. Thus- equal skill- max army- toss win If this is true then why doesn't the GSL have 20 protoss instead of 20 terrans in code S? Since most Bo3's get decided on 200/200 fights. Stop spreading lies -.- What GSL do u watch? terran dominates the timing pushes in 100-150 range and then goes into late game with great advantage. Like i said- early/ mid game is unquestionably terran but late game/ max upgrades is way better for toss
I agree this is true for the NA/EU scene because almost all EU/NA Terrans aren't that good. But I've seen so many korean terrans that are actually good roll over Protoss in a 200/200 fight.
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It just makes me so happy to see Strelok lifting those marauders to snipe the colossus at the end. I've always dreamed of terran doing that, and Strelok finally did it.
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On October 03 2011 12:59 teamamerica wrote:Show nested quote +On October 03 2011 12:57 GDbushido wrote: elfi's macro is atrocious...seriously how can someone be invited to this kind of tournament when they dont even know how to build two pylons at a time? Lol calm down bro Elfi destroyed his group yesterday, played really smart game one, and I bet he's going to destroy this game. 4 collusi and only 8 vikings His games were mostly deathball into 1a. Literally. (1 control group hotkey) Seriously if he wins this tournament it's gonna be a travesty.
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On October 03 2011 13:22 Pirat6662001 wrote:Show nested quote +On October 03 2011 13:19 Necro)Phagist( wrote:On October 03 2011 13:12 Pirat6662001 wrote:On October 03 2011 13:11 Malstriks wrote:On October 03 2011 13:09 Pirat6662001 wrote:On October 03 2011 13:06 Gatored wrote:On October 03 2011 13:04 Scila wrote:On October 03 2011 13:04 dmnum wrote:On October 03 2011 13:02 TYJ.Aoy wrote: I kinda expected him to botch that attack, too much stuff to do at the same time equals doing nothing at all(sieging, moving the bio back, EMPing and microing the vikings). What you said makes sense, except you don't really micro vikings, you just shift focus all the colossi. Yeah have fun doing that when all your vikings die in 2 storms Have fun not being able to storm in the first place because your HT got EMP'd. We can play this game all day long... There is not agrument- terran is really strong, and in small/ medium groups is better. But in true max army Toss has a huge micro advantage Terran Micro: dogging storms Sieging tanks Emps/snipes Vikings targeting Stimming Kitting with bio Toss micro- place couple good storms FF make sure zealots and archons ar einfront Dodge EMP Wayyyy less to do. Thus- equal skill- max army- toss win post your evidence for this, that's just theorycrafting. last game.... in this tourney also- can u come up with other nessasary micro for toss? cause all of terran micro needs to happen to win cause collosus and templar together do more damage than should be allowed No you really don't need all that to win as Terran, you hit those emps and HT and archons are useless gas dumps.... Vikings targeting collosi isn't exactly a micro tasking skill. emp can literally do 1000's of points in shield damage at a time and you complain about the dmg output of Collosi HT(Two of the highest tech units toss can get)? Seriously? u forgot carries/ mothership  the missing component of toss army And components that will never be used because they're hard countered by the same thing as colossi, and said counter is incredibly easy to mass.
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Both making many minor mistakes, but good moves in the end by strelok. I was pretty sure elfi would take it with the 4 colossi push, but you gotta bring those zealots..
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On October 03 2011 13:21 rdj107 wrote: So how come terrans don't get the medivac energy upgrade? Seems like it would be useful as the match goes on; do they need the reactored port that much? I was wondering the same thing. I had to check on liquipedia because I thought they must have taken the upgrade out because no one got it.
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Please stop arguing balance, I sense a hammer hovering in the background 
Yay Strelock wins a match, hopefully this goes to a 5th.
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On October 03 2011 13:21 rdj107 wrote: So how come terrans don't get the medivac energy upgrade? Seems like it would be useful as the match goes on; do they need the reactored port that much? I've honestly wondered this myself. If you're going MMMG, why not have a Tech Lab on a Starport for a little bit to get the upgrade before you swap it out for a Reactor? Yes, it slows down Medivac production, but you won't always have the economy to pump 2 at a time continuously right when your Starport is finished, depending on when you build it.
The only major drawback is it makes them better Feedback targets.
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oh shit i got fooled too, double gas xd
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On October 03 2011 13:22 Pirat6662001 wrote:Show nested quote +On October 03 2011 13:19 Necro)Phagist( wrote:On October 03 2011 13:12 Pirat6662001 wrote:On October 03 2011 13:11 Malstriks wrote:On October 03 2011 13:09 Pirat6662001 wrote:On October 03 2011 13:06 Gatored wrote:On October 03 2011 13:04 Scila wrote:On October 03 2011 13:04 dmnum wrote:On October 03 2011 13:02 TYJ.Aoy wrote: I kinda expected him to botch that attack, too much stuff to do at the same time equals doing nothing at all(sieging, moving the bio back, EMPing and microing the vikings). What you said makes sense, except you don't really micro vikings, you just shift focus all the colossi. Yeah have fun doing that when all your vikings die in 2 storms Have fun not being able to storm in the first place because your HT got EMP'd. We can play this game all day long... There is not agrument- terran is really strong, and in small/ medium groups is better. But in true max army Toss has a huge micro advantage Terran Micro: dogging storms Sieging tanks Emps/snipes Vikings targeting Stimming Kitting with bio Toss micro- place couple good storms FF make sure zealots and archons ar einfront Dodge EMP Wayyyy less to do. Thus- equal skill- max army- toss win post your evidence for this, that's just theorycrafting. last game.... in this tourney also- can u come up with other nessasary micro for toss? cause all of terran micro needs to happen to win cause collosus and templar together do more damage than should be allowed No you really don't need all that to win as Terran, you hit those emps and HT and archons are useless gas dumps.... Vikings targeting collosi isn't exactly a micro tasking skill. emp can literally do 1000's of points in shield damage at a time and you complain about the dmg output of Collosi HT(Two of the highest tech units toss can get)? Seriously? u forgot carries/ mothership  the missing component of toss army Maybe in bronze league. Blizzard themselves admit some units aren't intended for high level play(cough motherships and carriers).
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Elfi managed to keep a worker lead for the majority of that game, but he couldn't get up enough bases it seemed. You shouldn't have 11 more workers that your opponent, and 1 less base. Alot of that could have been due to the early sentry kills that strelok pulled off. I'll be interested what mind games they play now.
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On October 03 2011 13:21 rdj107 wrote: So how come terrans don't get the medivac energy upgrade? Seems like it would be useful as the match goes on; do they need the reactored port that much?
It's just always better to make another medivac, and yes having the reactored starport is insanely important
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