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[IEM] Guangzhou - Day 2 - Page 74

Forum Index > StarCraft 2 Tournaments
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Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2011-10-02 07:38:40
October 02 2011 07:32 GMT
#1461
On October 02 2011 16:28 Zeon0 wrote:
i do respect Jinros opinion, but i do also respect facts. And Protoss got manhandled by Terrans prepatch, saying it was favored for Protoss is just wrong imho.

And I dont think Jinro ever said P>T, he is just saying his T<P


Exactly, and that is the case for a lot of people. including other pros. I'm not a pro (high masters) but I always get raped in TvP because I either get caught with my pants down not being ready for a specific unit or specific engagement, or I get raped late game by Colossus/storms. Terran is just super fragile in TvP because bio dies so easily. This has nothing to do with balance, just a fact.

edit: also the reason why Koreans do so well in TvP is because of their high multitask / micro skills IMO. They are able to control marine/marauder+ghost+vikings+medivacs very well (this is HUGE in 200/200 battles especially) , and do drops while attacking a different point.
All we have to decide is what to do with the time that is given to us.
Corrik
Profile Joined September 2010
United States1416 Posts
October 02 2011 07:32 GMT
#1462
On October 02 2011 16:31 Grettin wrote:
Show nested quote +
On October 02 2011 16:30 Corrik wrote:
No one responded to me, but I guess the OP results are wrong in some places.


He clearly apologizes for delayed results. You can find results faster here:
http://www.esl-world.net/masters/season6/guangzhou/sc2_groupstage/
http://wiki.teamliquid.net/starcraft2/IEM_Season_VI_-_Global_Challenge_Guangzhou



The results said Strelok 2-0 jaguz while this map was going on. That's why I was asking if the stream was behind the OP results. = )
Hierarch
Profile Joined February 2011
United States2197 Posts
October 02 2011 07:33 GMT
#1463
On October 02 2011 16:31 Jehct wrote:
Show nested quote +
On October 02 2011 16:29 Hierarch wrote:
On October 02 2011 16:27 Jehct wrote:
On October 02 2011 16:25 Hierarch wrote:
On October 02 2011 16:21 Jehct wrote:
On October 02 2011 16:15 Hierarch wrote:
On October 02 2011 16:15 Jehct wrote:
On October 02 2011 16:13 Hierarch wrote:
On October 02 2011 16:12 Jehct wrote:
On October 02 2011 16:11 Hierarch wrote:
[quote]

The 7 range np probably will still only matter when there are like 4+ collosi, since roach/ling buffers enough for 6-7 infesters to move up and nab the couple collosi. Without the collosi the protoss army folds like a cheap tent.

Not with blink stalkers.


2 range won't change the kill radius a blink forward can do, the reason people didn't do it before was because the zerg fungals most of the time and blinking onto mass roach/ling is suicide since stalkers are made of paper when in actual combat.

Yes it does, what are you talking about. Stalkers have 7 range; if the colossus is underneath stalkers, the stalkers can shoot the infestor. Even if you don't have blink now you can deny the neurals, it's ridiculous.


Stalkers have 6 range, which means they will still get fungaled and then implode under the wave of roach/ling since the collosi will be taken out of the battle for atleast 5-8 seconds which is enough to crush a protoss army.

How slow are the protoss players you're watching?

At the amateur level neuraling colossi is a lot easier than the micro involved to counter it, but that isn't imbalance. How easy something is has no relevance to how powerful/balanced it is.


How slow are the zergs you're watching? I'm talking about scenarios i've seen in pro matches, I've yet to see one protoss player offensive blink to kill infesters in a major confrontation, to be fair most protoss die before that happens anyway to a multitude of things, ie: DRG vs Yonghwa where he died to ling/infested terran/roach

There hasn't been a PvZ in the GSL since the patch where colossi have been neuraled, has there? From what I've been watching, the protoss either all-ins or the zerg hits a timing with infestors. Doesn't show the impact of the change at all.


Which was my point all along, it's stupid to say the matchup has been broken by the patch when there's no evidence to support that statement.

The 2 tanks shooting hellions for Strelok definitely didn't help him in that engagement.

I don't think the matchup is broken at all (and I didn't say so). I was explaining why the macro games we've seen in IEM look like they were played 6 months ago (with better expansion & drone timings from the zerg).


lol, I understand that

This whole conversation started from me responding to Asha on "How the patch broke PvZ"

♥
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
ALPINA
Profile Joined May 2010
3791 Posts
October 02 2011 07:33 GMT
#1464
I just hope it won't be idra vs dimaga ;/
You should never underestimate the predictability of stupidity
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
October 02 2011 07:34 GMT
#1465
On October 02 2011 16:33 Hierarch wrote:
Show nested quote +
On October 02 2011 16:31 Jehct wrote:
On October 02 2011 16:29 Hierarch wrote:
On October 02 2011 16:27 Jehct wrote:
On October 02 2011 16:25 Hierarch wrote:
On October 02 2011 16:21 Jehct wrote:
On October 02 2011 16:15 Hierarch wrote:
On October 02 2011 16:15 Jehct wrote:
On October 02 2011 16:13 Hierarch wrote:
On October 02 2011 16:12 Jehct wrote:
[quote]
Not with blink stalkers.


2 range won't change the kill radius a blink forward can do, the reason people didn't do it before was because the zerg fungals most of the time and blinking onto mass roach/ling is suicide since stalkers are made of paper when in actual combat.

Yes it does, what are you talking about. Stalkers have 7 range; if the colossus is underneath stalkers, the stalkers can shoot the infestor. Even if you don't have blink now you can deny the neurals, it's ridiculous.


Stalkers have 6 range, which means they will still get fungaled and then implode under the wave of roach/ling since the collosi will be taken out of the battle for atleast 5-8 seconds which is enough to crush a protoss army.

How slow are the protoss players you're watching?

At the amateur level neuraling colossi is a lot easier than the micro involved to counter it, but that isn't imbalance. How easy something is has no relevance to how powerful/balanced it is.


How slow are the zergs you're watching? I'm talking about scenarios i've seen in pro matches, I've yet to see one protoss player offensive blink to kill infesters in a major confrontation, to be fair most protoss die before that happens anyway to a multitude of things, ie: DRG vs Yonghwa where he died to ling/infested terran/roach

There hasn't been a PvZ in the GSL since the patch where colossi have been neuraled, has there? From what I've been watching, the protoss either all-ins or the zerg hits a timing with infestors. Doesn't show the impact of the change at all.


Which was my point all along, it's stupid to say the matchup has been broken by the patch when there's no evidence to support that statement.

The 2 tanks shooting hellions for Strelok definitely didn't help him in that engagement.

I don't think the matchup is broken at all (and I didn't say so). I was explaining why the macro games we've seen in IEM look like they were played 6 months ago (with better expansion & drone timings from the zerg).


lol, I understand that

This whole conversation started from me responding to Asha on "How the patch broke PvZ"

♥


Am I being misconstrued on balance issues? I'm talking purely from a watchability perspective. It was infinitely more dynamic pre-patch.
Zeon0
Profile Joined September 2010
Austria2995 Posts
October 02 2011 07:36 GMT
#1466
On October 02 2011 16:32 Scila wrote:
Show nested quote +
On October 02 2011 16:28 Zeon0 wrote:
i do respect Jinros opinion, but i do also respect facts. And Protoss got manhandled by Terrans prepatch, saying it was favored for Protoss is just wrong imho.

And I dont think Jinro ever said P>T, he is just saying his T<P


Exactly, and that is the case for a lot of people. including other pros. I'm not a pro (high masters) but I always get raped in TvP because I either get caught with my pants down not being ready for a specific unit or specific engagement, or I get raped late game by Colossus/storms. Terran is just super fragile in TvP because bio dies so easily. This has nothing to do with balance, just a fact.

P is also fragile. clump up your sentries/ht, get emp'd once and u get steamrolled by the incredible dmg output of stim'd bio.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Hierarch
Profile Joined February 2011
United States2197 Posts
October 02 2011 07:36 GMT
#1467
On October 02 2011 16:34 Asha` wrote:
Show nested quote +
On October 02 2011 16:33 Hierarch wrote:
On October 02 2011 16:31 Jehct wrote:
On October 02 2011 16:29 Hierarch wrote:
On October 02 2011 16:27 Jehct wrote:
On October 02 2011 16:25 Hierarch wrote:
On October 02 2011 16:21 Jehct wrote:
On October 02 2011 16:15 Hierarch wrote:
On October 02 2011 16:15 Jehct wrote:
On October 02 2011 16:13 Hierarch wrote:
[quote]

2 range won't change the kill radius a blink forward can do, the reason people didn't do it before was because the zerg fungals most of the time and blinking onto mass roach/ling is suicide since stalkers are made of paper when in actual combat.

Yes it does, what are you talking about. Stalkers have 7 range; if the colossus is underneath stalkers, the stalkers can shoot the infestor. Even if you don't have blink now you can deny the neurals, it's ridiculous.


Stalkers have 6 range, which means they will still get fungaled and then implode under the wave of roach/ling since the collosi will be taken out of the battle for atleast 5-8 seconds which is enough to crush a protoss army.

How slow are the protoss players you're watching?

At the amateur level neuraling colossi is a lot easier than the micro involved to counter it, but that isn't imbalance. How easy something is has no relevance to how powerful/balanced it is.


How slow are the zergs you're watching? I'm talking about scenarios i've seen in pro matches, I've yet to see one protoss player offensive blink to kill infesters in a major confrontation, to be fair most protoss die before that happens anyway to a multitude of things, ie: DRG vs Yonghwa where he died to ling/infested terran/roach

There hasn't been a PvZ in the GSL since the patch where colossi have been neuraled, has there? From what I've been watching, the protoss either all-ins or the zerg hits a timing with infestors. Doesn't show the impact of the change at all.


Which was my point all along, it's stupid to say the matchup has been broken by the patch when there's no evidence to support that statement.

The 2 tanks shooting hellions for Strelok definitely didn't help him in that engagement.

I don't think the matchup is broken at all (and I didn't say so). I was explaining why the macro games we've seen in IEM look like they were played 6 months ago (with better expansion & drone timings from the zerg).


lol, I understand that

This whole conversation started from me responding to Asha on "How the patch broke PvZ"

♥


Am I being misconstrued on balance issues? I'm talking purely from a watchability perspective. It was infinitely more dynamic pre-patch.


Oh... I thought you were saying ruined on balance not on spectating, whoops T_T

Context what a wonderful thing, yet so hard to discern on the internet.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 02 2011 07:36 GMT
#1468
<3 Iagustus Gloop
FOOTBALL
ThePowerHour
Profile Blog Joined July 2010
United States834 Posts
October 02 2011 07:36 GMT
#1469
Idra looks ripped.
chanseyy
Profile Joined November 2010
224 Posts
October 02 2011 07:37 GMT
#1470
Hey Idra, you know what they call Chinese food there? Food! Ahaha, I'm precious.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 02 2011 07:37 GMT
#1471
Strelok's control is really good. It's hard to think AND micro against him AND remember to purchase shit.

GG
ProgamerAustralian alcohol user follow @iaguzSC2
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-10-02 07:38:57
October 02 2011 07:37 GMT
#1472
On October 02 2011 16:36 Hierarch wrote:
Show nested quote +
On October 02 2011 16:34 Asha` wrote:
On October 02 2011 16:33 Hierarch wrote:
On October 02 2011 16:31 Jehct wrote:
On October 02 2011 16:29 Hierarch wrote:
On October 02 2011 16:27 Jehct wrote:
On October 02 2011 16:25 Hierarch wrote:
On October 02 2011 16:21 Jehct wrote:
On October 02 2011 16:15 Hierarch wrote:
On October 02 2011 16:15 Jehct wrote:
[quote]
Yes it does, what are you talking about. Stalkers have 7 range; if the colossus is underneath stalkers, the stalkers can shoot the infestor. Even if you don't have blink now you can deny the neurals, it's ridiculous.


Stalkers have 6 range, which means they will still get fungaled and then implode under the wave of roach/ling since the collosi will be taken out of the battle for atleast 5-8 seconds which is enough to crush a protoss army.

How slow are the protoss players you're watching?

At the amateur level neuraling colossi is a lot easier than the micro involved to counter it, but that isn't imbalance. How easy something is has no relevance to how powerful/balanced it is.


How slow are the zergs you're watching? I'm talking about scenarios i've seen in pro matches, I've yet to see one protoss player offensive blink to kill infesters in a major confrontation, to be fair most protoss die before that happens anyway to a multitude of things, ie: DRG vs Yonghwa where he died to ling/infested terran/roach

There hasn't been a PvZ in the GSL since the patch where colossi have been neuraled, has there? From what I've been watching, the protoss either all-ins or the zerg hits a timing with infestors. Doesn't show the impact of the change at all.


Which was my point all along, it's stupid to say the matchup has been broken by the patch when there's no evidence to support that statement.

The 2 tanks shooting hellions for Strelok definitely didn't help him in that engagement.

I don't think the matchup is broken at all (and I didn't say so). I was explaining why the macro games we've seen in IEM look like they were played 6 months ago (with better expansion & drone timings from the zerg).


lol, I understand that

This whole conversation started from me responding to Asha on "How the patch broke PvZ"

♥


Am I being misconstrued on balance issues? I'm talking purely from a watchability perspective. It was infinitely more dynamic pre-patch.


Oh... I thought you were saying ruined on balance not on spectating, whoops T_T

Context what a wonderful thing, yet so hard to discern on the internet.


Hahaha, I like how it spawned so many pages of discussion too =p

Nono I don't think balance is an issue, I just feel the patch made the match up regress a bit and it's disappointing because it's much staler from a spectators PoV ^^

----

I really hope Revival doesn't get a ZvZ, he's utterly hopeless at it =p
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 02 2011 07:37 GMT
#1473
baneling drops aren't as good since the patch? I thought the rumor about those getting nerfed was false?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 02 2011 07:38 GMT
#1474
On October 02 2011 16:37 iaguz wrote:
Strelok's control is really good. It's hard to think AND micro against him AND remember to purchase shit.

GG

Shoutout to TA. ;]
FOOTBALL
Hierarch
Profile Joined February 2011
United States2197 Posts
October 02 2011 07:38 GMT
#1475
On October 02 2011 16:37 iaguz wrote:
Strelok's control is really good. It's hard to think AND micro against him AND remember to purchase shit.

GG


You played very well in game 2, showed a high level of skill. Losing to strelok is nothing to hang your head on.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Mioraka
Profile Blog Joined October 2010
Canada1353 Posts
October 02 2011 07:38 GMT
#1476
"but i 4-0ed him"

LOLOLOL
Hrrrrm
Profile Joined March 2010
United States2081 Posts
October 02 2011 07:39 GMT
#1477
Rofl Idra "Tons of luck in ZvZ"

Nerchio would like to have a word...
alot = a lot (TWO WORDS)
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 02 2011 07:39 GMT
#1478
On October 02 2011 16:37 Asha` wrote:
Show nested quote +
On October 02 2011 16:36 Hierarch wrote:
On October 02 2011 16:34 Asha` wrote:
On October 02 2011 16:33 Hierarch wrote:
On October 02 2011 16:31 Jehct wrote:
On October 02 2011 16:29 Hierarch wrote:
On October 02 2011 16:27 Jehct wrote:
On October 02 2011 16:25 Hierarch wrote:
On October 02 2011 16:21 Jehct wrote:
On October 02 2011 16:15 Hierarch wrote:
[quote]

Stalkers have 6 range, which means they will still get fungaled and then implode under the wave of roach/ling since the collosi will be taken out of the battle for atleast 5-8 seconds which is enough to crush a protoss army.

How slow are the protoss players you're watching?

At the amateur level neuraling colossi is a lot easier than the micro involved to counter it, but that isn't imbalance. How easy something is has no relevance to how powerful/balanced it is.


How slow are the zergs you're watching? I'm talking about scenarios i've seen in pro matches, I've yet to see one protoss player offensive blink to kill infesters in a major confrontation, to be fair most protoss die before that happens anyway to a multitude of things, ie: DRG vs Yonghwa where he died to ling/infested terran/roach

There hasn't been a PvZ in the GSL since the patch where colossi have been neuraled, has there? From what I've been watching, the protoss either all-ins or the zerg hits a timing with infestors. Doesn't show the impact of the change at all.


Which was my point all along, it's stupid to say the matchup has been broken by the patch when there's no evidence to support that statement.

The 2 tanks shooting hellions for Strelok definitely didn't help him in that engagement.

I don't think the matchup is broken at all (and I didn't say so). I was explaining why the macro games we've seen in IEM look like they were played 6 months ago (with better expansion & drone timings from the zerg).


lol, I understand that

This whole conversation started from me responding to Asha on "How the patch broke PvZ"

♥


Am I being misconstrued on balance issues? I'm talking purely from a watchability perspective. It was infinitely more dynamic pre-patch.


Oh... I thought you were saying ruined on balance not on spectating, whoops T_T

Context what a wonderful thing, yet so hard to discern on the internet.


Hahaha, I like how it spawned so many pages of discussion too =p

Nono I don't think balance is an issue, I just feel the patch made the match up regress a bit and it's disappointing because it's much staler from a spectators PoV ^^

It's a ton less fun to play too =( Hopefully people will figure things out more, though. Roach/hydra/corruptor is such a shitty playstyle =(
"You seem to think about this game a lot"
Scila
Profile Joined October 2010
Canada1849 Posts
October 02 2011 07:39 GMT
#1479
On October 02 2011 16:37 iaguz wrote:
Strelok's control is really good. It's hard to think AND micro against him AND remember to purchase shit.

GG


Well-said, lol.
All we have to decide is what to do with the time that is given to us.
moofang
Profile Joined June 2011
508 Posts
Last Edited: 2011-10-02 07:42:14
October 02 2011 07:40 GMT
#1480
Edit - accidental late post and others have already made my point, so editting out to prevent more pointless discussion
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