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[IEM] Guangzhou - Day 2 - Page 35

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 33 34 35 36 37 87 Next
backtoback
Profile Joined March 2010
Canada1276 Posts
October 02 2011 04:15 GMT
#681
no wonder 18 mutas lost to 6-8 marines with a missle turret... ROFL! and the banelings exploding so fast
hayata2.0
Profile Joined January 2010
Canada655 Posts
October 02 2011 04:15 GMT
#682
15 Damage marines. Why.
SeRenExZerg
Profile Blog Joined August 2010
United States401 Posts
October 02 2011 04:15 GMT
#683
On October 02 2011 13:14 lardroom wrote:
What kind of sick fuck designs a map like that?


loooooollllll so true
One thing about deer: They have good vision. One thing about me: I am better at hiding than they are at vision.
Barburas
Profile Joined September 2011
United Kingdom247 Posts
October 02 2011 04:15 GMT
#684
Range 7 on those marines too LOL.
Insurrectionist
Profile Joined February 2011
Norway141 Posts
October 02 2011 04:16 GMT
#685
On October 02 2011 13:12 acker wrote:
Show nested quote +
On October 02 2011 13:11 Insurrectionist wrote:

It certainly makes you think for a bit. That kind of stuff isn't unprecedented, there were some map rigging scandals to subtly make one race stronger in WC3 maps.


Show nested quote +
On October 02 2011 13:11 Insurrectionist wrote:
Yeah, but that was completely different because it was actually subtle - while you might suspect something was wrong you had to check the map settings in the editor to actually confirm anything was wrong. If you're rigging something you don't do it in a way which is completely obvious in a significant number of games. The only way to take advantage of this fault would be by making more than 200 supply's worth of units, which also exposes it to everyone viewing.


Well, it's more like the map population bug made people realize someone screwed around with the maps and are wondering what else they might have screwed around with.

Yes, it's certainly possible there were other faults with the map; I just find it hard to believe that someone wanting to rig the map for this tournament would, on purpose or accidentally, put in such an obvious tell. Even the other issues were obvious enough to draw a lot of attention, but didn't instantly give away that something was definitely wrong. Compared to things like the 5 second increased build time or reduced regeneration rate from the rigged WC3 maps that's just way too obvious to get away with.
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
October 02 2011 04:16 GMT
#686
yeah it makes a ton of sense, in the beginning revival flew in with 6 mutas and 1 INSTANTLY died against a bunker with 2 marines.
Plexa: "It's not [caster] bashing when its the truth."
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-10-02 04:16:30
October 02 2011 04:16 GMT
#687
On October 02 2011 13:15 tholyc wrote:

Like I said before, ~1 minute before the supply thing got noticed, I thought that the stimmed marines seem to move much faster than normal.. and then the >200 thing made me really curious. I think nobody should make any accusations yet, could be just a human error, but it would be nice if a ref could take a look at that game.


I'm pretty sure that this wasn't part of the original maps, double marine damage...I mean, how do you accidentally add that?

Hope maps were from independent source or something.
Faranth
Profile Blog Joined December 2009
933 Posts
October 02 2011 04:16 GMT
#688
--- Nuked ---
HolydaKing
Profile Joined February 2010
21254 Posts
October 02 2011 04:16 GMT
#689
On October 02 2011 13:15 Zhang wrote:
OH SHIT

Same exact thing happened to the WC3 scene

+ Show Spoiler +
which effectively killed competitive WC3

for korea yeah, it did
backtoback
Profile Joined March 2010
Canada1276 Posts
Last Edited: 2011-10-02 04:16:52
October 02 2011 04:16 GMT
#690
On October 02 2011 13:14 lardroom wrote:
What kind of sick fuck designs a map like that?


A terran. I am serious... LOL

edit: anyone know the map name so i can play it against my freinds? D:
Zzoram
Profile Joined February 2008
Canada7115 Posts
October 02 2011 04:16 GMT
#691
are they checking ALL the replays played to verify if this has been happening all tournament?
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
October 02 2011 04:16 GMT
#692
On October 02 2011 13:15 SeRenExZerg wrote:
Show nested quote +
On October 02 2011 13:14 lardroom wrote:
What kind of sick fuck designs a map like that?


loooooollllll so true

A sick fuck that happens to play Terran. ^^
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2011-10-02 04:17:17
October 02 2011 04:16 GMT
#693
On October 02 2011 13:04 ZeaL. wrote:
So why was revival invited? Korea has a much better player pool than this
On October 02 2011 13:04 Flowjo wrote:
Revival is so so so so so so bad
On October 02 2011 13:05 ptbl wrote:
Why was this player invited. Revival just sucks.

Yeah, why was Revival invited? He couldn't even beat Strelok, a really good player,....

...

... when Strelok's marines do double damage.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
ScaringKids
Profile Joined November 2010
Portugal819 Posts
Last Edited: 2011-10-02 04:17:01
October 02 2011 04:16 GMT
#694
On October 02 2011 13:12 Lunas wrote:
God, TL worse then a kinder garden it was properly an overview bug and the reason the mutas died so fast was because Strelok was upgrading so fast he had 2-1 while the mutas was at 0-0

wow I look stupid now


Now u just look silly
MC | NesTea | Jaedong | PartinG | Liquid'HerO | MvP | Flash | White-Ra | Polt | Squirtle |
Insurrectionist
Profile Joined February 2011
Norway141 Posts
October 02 2011 04:16 GMT
#695
On October 02 2011 13:16 Insurrectionist wrote:
Show nested quote +
On October 02 2011 13:12 acker wrote:
On October 02 2011 13:11 Insurrectionist wrote:

It certainly makes you think for a bit. That kind of stuff isn't unprecedented, there were some map rigging scandals to subtly make one race stronger in WC3 maps.


On October 02 2011 13:11 Insurrectionist wrote:
Yeah, but that was completely different because it was actually subtle - while you might suspect something was wrong you had to check the map settings in the editor to actually confirm anything was wrong. If you're rigging something you don't do it in a way which is completely obvious in a significant number of games. The only way to take advantage of this fault would be by making more than 200 supply's worth of units, which also exposes it to everyone viewing.


Well, it's more like the map population bug made people realize someone screwed around with the maps and are wondering what else they might have screwed around with.

Yes, it's certainly possible there were other faults with the map; I just find it hard to believe that someone wanting to rig the map for this tournament would, on purpose or accidentally, put in such an obvious tell. Even the other issues were obvious enough to draw a lot of attention, but didn't instantly give away that something was definitely wrong. Compared to things like slightly increased/decreased build time or reduced regeneration rate from the rigged WC3 maps that's just way too obvious to get away with.

tholyc
Profile Joined September 2010
Germany116 Posts
October 02 2011 04:16 GMT
#696
On October 02 2011 13:16 acker wrote:
Show nested quote +
On October 02 2011 13:15 tholyc wrote:

Like I said before, ~1 minute before the supply thing got noticed, I thought that the stimmed marines seem to move much faster than normal.. and then the >200 thing made me really curious. I think nobody should make any accusations yet, could be just a human error, but it would be nice if a ref could take a look at that game.


I'm pretty sure that this wasn't part of the original maps, double marine damage...I mean, how do you accidentally add that?

Hope maps were from independent source or something.


yeah come on, I wrote that post before they rewatched the replay :p
Heavenly
Profile Joined January 2011
2172 Posts
October 02 2011 04:17 GMT
#697
Hahaha they had 7 range? I went "wtf" when the baneling counter attack all just completely exploded, I thought there were more tanks around but there was only one in range. Lmao at no one noticing that until the end.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Daralii
Profile Joined March 2010
United States16991 Posts
October 02 2011 04:17 GMT
#698
On October 02 2011 13:16 Ludwigvan wrote:
Show nested quote +
On October 02 2011 13:15 SeRenExZerg wrote:
On October 02 2011 13:14 lardroom wrote:
What kind of sick fuck designs a map like that?


loooooollllll so true

A sick fuck that happens to play Terran. ^^

And hates everyone.

Must be Cloud. :p
Fear is freedom! Subjugation is liberation! Contradiction is truth!
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
October 02 2011 04:17 GMT
#699
On October 02 2011 13:15 Zhang wrote:
OH SHIT

Same exact thing happened to the WC3 scene

+ Show Spoiler +
which effectively killed competitive WC3

Lol, there's a big difference between picking a wrong map because you don't understand nothing about the language and rigging maps to make one race stronger. Strelok made a mistake, deal with it
Zooper31
Profile Joined May 2009
United States5714 Posts
October 02 2011 04:17 GMT
#700
On October 02 2011 13:16 Zzoram wrote:
are they checking ALL the replays played to verify if this has been happening all tournament?


Idk Strelok insisted to host that game. Unless he was sharing his map pool with everyone else then this shouldn't be a problem.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
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