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ASUS ROG Stars Invite, $10 000 - Page 193
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Leave off the casterbashing please. ~Nyovne | ||
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Shellshock
United States97276 Posts
liquipedia | ||
blobrus
4297 Posts
On November 06 2011 00:17 -_- wrote: I don't understand why T is favored v Z on this map? Easy third? What? Pretty clueless about zvt 00. Its not as bad as Xnc by any means, but the fact that everything funnels through the middle and the easily defendable bases makes it hard to deny terran bases. | ||
Taf the Ghost
United States11751 Posts
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HwangjaeTerran
Finland5967 Posts
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FairForever
Canada2392 Posts
On November 06 2011 00:17 -_- wrote: I don't understand why T is favored v Z on this map? Easy third? What? Pretty clueless about zvt 00. Why it's good for Z - Easy 3rd - Lots of bases - Nicely defendable ramp vs hellion harass - No gold bases for terran Why it's good for T - Easy Split Map Situations - Nice drop locations - Access to back of zerg via rocks/tanks - One attack path that can be occupied by tanks - Natural ramp helps vs ling attacks I'd say it is slightly T-favoured (Select said as much as well yesterday), but it isn't as one-sided as Xel'Naga Caverns. | ||
SafeAsCheese
United States4924 Posts
On November 06 2011 00:19 Mosquitow wrote: To show you can win in a different manner? Zerg can win with roaches in TvZ ..... when the terran is bad | ||
rasnj
United States1959 Posts
On November 06 2011 00:17 zul wrote: this is only true if there are no sieged tanks/marines/helions to coutner the lings. Obviously lings only work as part of a decent composition of various units. Just like anything else late game. With brood lord support, spreading lings, banelings and infestors targeting marines, mutas taking on medivacs and ghosts, etc. it seems that lings are pretty good against ghosts with marine-medivac-tank support. If tanks are the main problem increase bl count, if marines are the main problem increase infestor count and spread + build banelings. | ||
Sh1FTy_
32 Posts
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poorcloud
Singapore2748 Posts
On November 06 2011 00:19 Ahelvin wrote: The more I watch Idra play, the less I am shocked by some basic Zerg stuff he is not doing (flanking systematically, spreading lings on different tanks...). I have the impression that so far his out of this world macro was enough to win him game, but now that Zerg micro is getting more and more important he may need to upgrade his playstyle. What do you think? No zerg in sc2 other than DRG does that to a proper level. It's quite appalling actually. Maybe the APM required is too high, and maybe thats why nada said it be really scary when BW zergs transfer over to the game. | ||
[17]Purple
United Kingdom3489 Posts
On November 06 2011 00:19 Mosquitow wrote: To show you can win in a different manner? Or lose with something that dosen't work? | ||
sixfour
England11061 Posts
On November 06 2011 00:19 Mosquitow wrote: To show you can win in a different manner? hahaha oh wow idra 5, select 11, antiga | ||
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Pandemona
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Charlie Sheens House51490 Posts
On November 06 2011 00:20 FairForever wrote: Why it's good for Z - Easy 3rd - Lots of bases - Nicely defendable ramp vs hellion harass - No gold bases for terran Why it's good for T - Easy Split Map Situations - Nice drop locations - Access to back of zerg via rocks/tanks - One attack path that can be occupied by tanks - Natural ramp helps vs ling attacks I'd say it is slightly T-favoured (Select said as much as well yesterday), but it isn't as one-sided as Xel'Naga Caverns. Dont forget the 3 bunker on the natural xD | ||
Mosquitow
England510 Posts
On November 06 2011 00:20 SafeAsCheese wrote: Zerg can win with roaches in TvZ ..... when the terran is bad Stephano disagrees | ||
FairForever
Canada2392 Posts
On November 06 2011 00:20 SafeAsCheese wrote: Zerg can win with roaches in TvZ ..... when the terran is bad Well Moon beat Bomber with it, I use it only if I sense it's going to be a huge mech play (eg. I sac overlord and scout two early factories and no starport). You can get some good drop scenarios with nydus play on some maps. | ||
DusTerr
2520 Posts
On November 06 2011 00:16 oogieogie wrote: yea he really should spend his minerals to go over 200/200. he said micro, not macro. I don't think anyone has EVER called IdrA's macro shitty ![]() | ||
FakeDeath
Malaysia6060 Posts
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Grettin
42381 Posts
On November 06 2011 00:19 Mosquitow wrote: To show you can win in a different manner? They don't need to show you different ways to win. They play the way they see best and which suits them best. They aren't playing to entertain us. | ||
sparklyresidue
United States5523 Posts
On November 06 2011 00:18 sirreginold wrote: Even when winning, people will still find something to cry about. Flavors! I always thought that this map was Terrran oriented if they can hold the middle, but if they can't then, clearly, that advantage falls away. It also seems like a good map to drop on, if you can manage that. | ||
sirreginold
United States557 Posts
On November 06 2011 00:19 Ahelvin wrote: The more I watch Idra play, the less I am shocked by some basic Zerg stuff he is not doing (flanking systematically, spreading lings on different tanks...). I have the impression that so far his out of this world macro was enough to win him game, but now that Zerg micro is getting more and more important he may need to upgrade his playstyle. What do you think? micro for zerg? what gives you the impression of that? | ||
Asha
United Kingdom38255 Posts
On November 06 2011 00:19 deadjawa wrote: The four early bases are really easy to defend and the last 4 are extremely open and hard to defend. A zerg player wants to take his advantage after he takes his third base, and it can be really difficult to do that on this map. And its a pretty narrow map so tanks can hold down the middle pretty effectively. It's had to break a terran if they get the middle of the map secure, but if you've got decent muta control it's amazingly hard for the Terran to actually take their third securely and without suffering enough losses that they are miles behind economically like SeleCT ended up being. | ||
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