On November 05 2011 19:02 freetgy wrote: what this tells me is harassing terran isn't worth shit.
we see elfi up 20-40 workers, but the mining of terran with mules doubling protoss, how is this balanced... Select well played the strenghts of his race.
constantly denying bases, while squeezing more economy on less mining bases thanks to mules.
This isn't entirely true. Fact is, even if the Terran has less bases and significantly less SCV's, they can manage to keep up with a Zerg or Protoss economy quite well with Mules. Thus harassing a Terran for the purpose of killing workers won't do as much damage as harassing a Zerg or Protoss to kill workers, though it still does damage. Sometimes it is better to focus your harass on supply depots, add-ons, ect.
The picture below is from a game between Attero and Spades. Attero has almost double the worker the count...
it's what mules do, same with Chrono boost it allows you to get enough workers to be at an even gathering rate as terran, same with zerg larvae mechanics , lets not forget mules mine out patches much faster and the need to deny bases means so much more
On November 05 2011 19:10 Tachion wrote: For the people who caught White-Ra vs Ret games 3-5, how were they? I turned it off when White-ra went down 0-2 after that terribly unfortunate pylon block, really surprised to see he came back.
Us loyal fans of the WhiteRa watched as he began his destined win in the next three games. I actually have them all jumbled up in my head:
Game 3: Ret goes for drop all-ins and WhiteRa opens phoenix and scouts it and snipes an overlord with 6-7 lings in it. He also makes some void rays and more gateways and rather easily holds off the waves of drops, which later included hydras on Terminus (the map with the free third). Ret GGs as he cannot kill WhiteRa.
Game ???: WhiteRa goes for 7 gate, but throws in a warp prism and Ret has very few units to deal with 7 warp ins of zealots every now and then. It was kind of poorly played by ret, he started roach/ling production at 45 drones and thought that WhiteRa had given up the scouted attack, and began redroning like mad, then he has ridiculous amounts of units in his main.
Game 5?: WhiteRa goes for economic Stargate build again and Ret goes for fast third. Longest game, by far with whitera warp prisming all of Ret's expansions, Ret is forced to allin with his entire army of 10-15 broodlords and lings lings lings, but that's really all he can manage with all his mining bases gone. WhiteRa meanwhile has a large stalker force and 4 or so colossus and defends well enough to win the game.
10-15 Broodlords [neo]whoah[/neo] Thanks for the write-up
On November 05 2011 19:02 freetgy wrote: what this tells me is harassing terran isn't worth shit.
we see elfi up 20-40 workers, but the mining of terran with mules doubling protoss, how is this balanced... Select well played the strenghts of his race.
constantly denying bases, while squeezing more economy on less mining bases thanks to mules.
This isn't entirely true. Fact is, even if the Terran has less bases and significantly less SCV's, they can manage to keep up with a Zerg or Protoss economy quite well with Mules. Thus harassing a Terran for the purpose of killing workers won't do as much damage as harassing a Zerg or Protoss to kill workers, though it still does damage. Sometimes it is better to focus your harass on supply depots, add-ons, ect.
The picture below is from a game between Attero and Spades. Attero has almost double the worker the count...
it's what mules do, same with Chrono boost it allows you to get enough workers to be at an even gathering rate as terran, same with zerg larvae mechanics , lets not forget mules mine out patches much faster and the need to deny bases means so much more
Lol at the people going "elfi lost 3-1? rofl this proves elfi is bad". But when elfi crushed huk 3-1, it was more like "nooo huk<3<3<3 elfi so bm for 4gating in a pvp..." rather than "huk so bad"
On November 05 2011 19:10 Tachion wrote: For the people who caught White-Ra vs Ret games 3-5, how were they? I turned it off when White-ra went down 0-2 after that terribly unfortunate pylon block, really surprised to see he came back.
Us loyal fans of the WhiteRa watched as he began his destined win in the next three games. I actually have them all jumbled up in my head:
Game 3: Ret goes for drop all-ins and WhiteRa opens phoenix and scouts it and snipes an overlord with 6-7 lings in it. He also makes some void rays and more gateways and rather easily holds off the waves of drops, which later included hydras on Terminus (the map with the free third). Ret GGs as he cannot kill WhiteRa.
Game ???: WhiteRa goes for 7 gate, but throws in a warp prism and Ret has very few units to deal with 7 warp ins of zealots every now and then. It was kind of poorly played by ret, he started roach/ling production at 45 drones and thought that WhiteRa had given up the scouted attack, and began redroning like mad, then he has ridiculous amounts of units in his main.
Game 5?: WhiteRa goes for economic Stargate build again and Ret goes for fast third. Longest game, by far with whitera warp prisming all of Ret's expansions, Ret is forced to allin with his entire army of 10-15 broodlords and lings lings lings, but that's really all he can manage with all his mining bases gone. WhiteRa meanwhile has a large stalker force and 4 or so colossus and defends well enough to win the game.
10-15 Broodlords [neo]whoah[/neo] Thanks for the write-up
On November 05 2011 19:27 NKsc2 wrote: Lol at the people going "elfi lost 3-1? rofl this proves elfi is bad". But when elfi crushed huk 3-1, it was more like "nooo huk<3<3<3 elfi so bm for 4gating in a pvp..." rather than "huk so bad"
There's more to games than just the numerical results
On November 05 2011 19:02 freetgy wrote: what this tells me is harassing terran isn't worth shit.
we see elfi up 20-40 workers, but the mining of terran with mules doubling protoss, how is this balanced... Select well played the strenghts of his race.
constantly denying bases, while squeezing more economy on less mining bases thanks to mules.
This isn't entirely true. Fact is, even if the Terran has less bases and significantly less SCV's, they can manage to keep up with a Zerg or Protoss economy quite well with Mules. Thus harassing a Terran for the purpose of killing workers won't do as much damage as harassing a Zerg or Protoss to kill workers, though it still does damage. Sometimes it is better to focus your harass on supply depots, add-ons, ect.
The picture below is from a game between Attero and Spades. Attero has almost double the worker the count...
it's what mules do, same with Chrono boost it allows you to get enough workers to be at an even gathering rate as terran, same with zerg larvae mechanics , lets not forget mules mine out patches much faster and the need to deny bases means so much more
Mules dont take supply like workers dude
That doesn't answer his point.
What I posted had nothing to do with balanced or chronoboost or larva mechanics, it had to do how the game works. Fact is harassing a Terran for the purpose of killing workers won't do as much damage as harassing a Zerg or Protoss to kill workers, though it still does damage. Mules allow Terran to produce far less SCV's and still be relatively even in economy.
Terran can often throw away half their SCV's in an all-in and still be in the game economically. Below is a screenshot from a game between Attero vs Pride (the cheesy Terran Pride) after Pride throws away a good chunk of mineral line in a failed all-in...
I didn't say this was imbalanced, just stated that non-Terran players (especially Protoss ones) should consider harassing worker lines carefully, as they won't do as much damage as you think.
On November 05 2011 19:27 NKsc2 wrote: Lol at the people going "elfi lost 3-1? rofl this proves elfi is bad". But when elfi crushed huk 3-1, it was more like "nooo huk<3<3<3 elfi so bm for 4gating in a pvp..." rather than "huk so bad"
Clearly huk is so bad squared, and could never win a big offline tourney like MLG.
Or of course people could stop being retarded and claiming a single set as evidence of players being good or bad. However elfi's PvP seems to be much better than his other matchups.