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[GSL] Oct Code S RO32 Day 1 - Page 92

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 90 91 92 93 94 106 Next
Biane
Profile Joined April 2011
Australia645 Posts
September 20 2011 13:09 GMT
#1821
On September 20 2011 22:07 DaRKMaTT3r wrote:
Show nested quote +
On September 20 2011 22:03 GhostFall wrote:
Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage.


Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom.


You speak like as if supply drop cost nothing......god.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
September 20 2011 13:09 GMT
#1822
The number of terrans vs the number of toss and zergs will be really skewed this GSL. I at least hope some of the toss/zerg will make it to RO4. I don't really see more than 8 non-terrans making it into the RO16.
- TEAM LIQUID - doctorbeat on LoL
Sqq
Profile Joined August 2010
Norway2023 Posts
September 20 2011 13:09 GMT
#1823
I remember half a year ago, I thought TvTs where fun to watch. Now ? Big fucking bore fest. 15 minutes of vikings \ bcs flying back and forth. Two siege lines standing still for 15 more minutes, holy hell, no action, no fun.
Dead girls don't say no.
labbe
Profile Joined October 2010
Sweden1456 Posts
September 20 2011 13:09 GMT
#1824
On September 20 2011 22:07 DaRKMaTT3r wrote:
Show nested quote +
On September 20 2011 22:03 GhostFall wrote:
Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage.


Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom.

Please don't question the logic behind starcraft mechanics, because believe me, there are none.
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2011-09-20 13:10:28
September 20 2011 13:09 GMT
#1825
--- Nuked ---
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-20 13:10:31
September 20 2011 13:09 GMT
#1826
--- Nuked ---
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
Last Edited: 2011-09-20 13:10:23
September 20 2011 13:10 GMT
#1827
You guys always choose mule, you're so mean

edit: OMG JUST AS I SAID THAT INSANE ARTOSIS LAUGH
memes are a dish best served dank
branflakes14
Profile Joined July 2010
2082 Posts
September 20 2011 13:10 GMT
#1828
On September 20 2011 22:06 Yaotzin wrote:
Show nested quote +
On September 20 2011 22:05 Mithriel wrote:
On September 20 2011 22:04 SuperFanBoy wrote:
im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S..


How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol

Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.


Is there a single map that you can definitively say is anti-Terran though? Terran has so many strong ways of being played that just about anything is fine for them.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 20 2011 13:10 GMT
#1829
(P)MarineKing P3 < Terminus RE 1.1 > (T)Bomber P7
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Gotmog
Profile Joined October 2010
Serbia899 Posts
September 20 2011 13:10 GMT
#1830
Is there any valid cheese/quick kill in TvT ? or is it just to hard to brake the Terran ?
"When you play the game of drones, you win or you die. There is no middle ground"
markz4
Profile Joined March 2011
180 Posts
September 20 2011 13:10 GMT
#1831
tvts are making me tired
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
September 20 2011 13:10 GMT
#1832
On September 20 2011 22:07 DaRKMaTT3r wrote:
Show nested quote +
On September 20 2011 22:03 GhostFall wrote:
Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage.


Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom.


omfg it's just sad that you're that ignorant.

These players time builds past 10min to the fucking 'T', not getting a mule delays so many timing attacks, and what are the chances he actually has 50 energy...

come on man Puzzle lost get over it.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
s3rp
Profile Joined May 2011
Germany3192 Posts
September 20 2011 13:10 GMT
#1833
On September 20 2011 22:06 Yaotzin wrote:
Show nested quote +
On September 20 2011 22:05 Mithriel wrote:
On September 20 2011 22:04 SuperFanBoy wrote:
im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S..


How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol

Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.


There are no Anti-Terran Maps if a Map is bad for TvP it's good for TvZ and the other way around. Unless you force Terrans to play Maps that are bad for them in specific matchups this does nothing. Wide open = good for TvP but bad for TvZ. Very Narrow and alot of chokes good for TvZ and bad for TvP.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
September 20 2011 13:10 GMT
#1834
On September 20 2011 22:09 zeru wrote:
Show nested quote +
On September 20 2011 22:09 MrCon wrote:
MKP fighting for 2nd place. µI don't know why, but I see him winning this game.

i dont see mkp winning unless he does some cheese or all in.

the silver gods decreed it
DamNoam
Profile Joined August 2011
Singapore19 Posts
September 20 2011 13:10 GMT
#1835
On September 20 2011 22:06 Yaotzin wrote:
Show nested quote +
On September 20 2011 22:05 Mithriel wrote:
On September 20 2011 22:04 SuperFanBoy wrote:
im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S..


How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol

Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.


I'm genuinely curious here. What sort of maps are anti-Terran? Close rush encourages 11/11 rax against zerg and 1/1/1 against toss. Lack of easy third hinders zerg somewhat. But what sort of map can be considered anti-Terran?
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
September 20 2011 13:10 GMT
#1836
On September 20 2011 22:09 Biane wrote:
You speak like as if supply drop cost nothing......god.


Yeah they cost 50 energy. Ohmagawd.
I have a beard. I'm unprofessional.
Darksoldierr
Profile Joined May 2010
Hungary2014 Posts
September 20 2011 13:10 GMT
#1837
On September 20 2011 22:09 Sated wrote:
Show nested quote +
On September 20 2011 22:09 Biane wrote:
On September 20 2011 22:07 DaRKMaTT3r wrote:
On September 20 2011 22:03 GhostFall wrote:
Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage.


Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom.


You speak like as if supply drop cost nothing......god.

If you're supply blocked, the time you spend in that supply block is what deals damage to you (can't build army or workers in that time). Because of this, wasting a mule to get out of a supply block instantly is probably worth it...


He was being sarcastic, i think
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 20 2011 13:10 GMT
#1838
On September 20 2011 22:10 branflakes14 wrote:
Show nested quote +
On September 20 2011 22:06 Yaotzin wrote:
On September 20 2011 22:05 Mithriel wrote:
On September 20 2011 22:04 SuperFanBoy wrote:
im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S..


How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol

Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.


Is there a single map that you can definitively say is anti-Terran though? Terran has so many strong ways of being played that just about anything is fine for them.

Well by anti-Terran I just mean "as bad as possible for Terran". You're right, that may well be using maps with a "mere" 55% winrate. Better than some of the messed up ones that they have 70+% on though!
Biane
Profile Joined April 2011
Australia645 Posts
September 20 2011 13:11 GMT
#1839
On September 20 2011 22:09 Sated wrote:
Show nested quote +
On September 20 2011 22:09 Biane wrote:
On September 20 2011 22:07 DaRKMaTT3r wrote:
On September 20 2011 22:03 GhostFall wrote:
Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage.


Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom.


You speak like as if supply drop cost nothing......god.

If you're supply blocked, the time you waste in that supply block is what deals damage to you. Wasting a mule to get out of a supply block is probably worth it...


true, to some extend, but of course best not to get yourself into that situation in the first place, cause either way, you've lost something
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 20 2011 13:11 GMT
#1840
On September 20 2011 22:06 Yaotzin wrote:
Show nested quote +
On September 20 2011 22:05 Mithriel wrote:
On September 20 2011 22:04 SuperFanBoy wrote:
im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S..


How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol

Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.

That's what they did for code A qualifiers.
+ the fix on 2 maps so they're more P favored (or balanced)
But I agree about that, they should do more than what they're doing.
µProblem is that they introduced a lot of Z favored maps, and those maps were found to be terrible for protoss in both matchups.
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