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On September 20 2011 22:07 DaRKMaTT3r wrote:Show nested quote +On September 20 2011 22:03 GhostFall wrote: Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage. Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom.
You speak like as if supply drop cost nothing......god.
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The number of terrans vs the number of toss and zergs will be really skewed this GSL. I at least hope some of the toss/zerg will make it to RO4. I don't really see more than 8 non-terrans making it into the RO16.
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I remember half a year ago, I thought TvTs where fun to watch. Now ? Big fucking bore fest. 15 minutes of vikings \ bcs flying back and forth. Two siege lines standing still for 15 more minutes, holy hell, no action, no fun.
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On September 20 2011 22:07 DaRKMaTT3r wrote:Show nested quote +On September 20 2011 22:03 GhostFall wrote: Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage. Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom. Please don't question the logic behind starcraft mechanics, because believe me, there are none.
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You guys always choose mule, you're so mean
edit: OMG JUST AS I SAID THAT INSANE ARTOSIS LAUGH
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On September 20 2011 22:06 Yaotzin wrote:Show nested quote +On September 20 2011 22:05 Mithriel wrote:On September 20 2011 22:04 SuperFanBoy wrote: im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S.. How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.
Is there a single map that you can definitively say is anti-Terran though? Terran has so many strong ways of being played that just about anything is fine for them.
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Is there any valid cheese/quick kill in TvT ? or is it just to hard to brake the Terran ?
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On September 20 2011 22:07 DaRKMaTT3r wrote:Show nested quote +On September 20 2011 22:03 GhostFall wrote: Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage. Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom.
omfg it's just sad that you're that ignorant.
These players time builds past 10min to the fucking 'T', not getting a mule delays so many timing attacks, and what are the chances he actually has 50 energy...
come on man Puzzle lost get over it.
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On September 20 2011 22:06 Yaotzin wrote:Show nested quote +On September 20 2011 22:05 Mithriel wrote:On September 20 2011 22:04 SuperFanBoy wrote: im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S.. How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.
There are no Anti-Terran Maps if a Map is bad for TvP it's good for TvZ and the other way around. Unless you force Terrans to play Maps that are bad for them in specific matchups this does nothing. Wide open = good for TvP but bad for TvZ. Very Narrow and alot of chokes good for TvZ and bad for TvP.
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On September 20 2011 22:09 zeru wrote:Show nested quote +On September 20 2011 22:09 MrCon wrote: MKP fighting for 2nd place. µI don't know why, but I see him winning this game. i dont see mkp winning unless he does some cheese or all in. the silver gods decreed it
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On September 20 2011 22:06 Yaotzin wrote:Show nested quote +On September 20 2011 22:05 Mithriel wrote:On September 20 2011 22:04 SuperFanBoy wrote: im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S.. How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field.
I'm genuinely curious here. What sort of maps are anti-Terran? Close rush encourages 11/11 rax against zerg and 1/1/1 against toss. Lack of easy third hinders zerg somewhat. But what sort of map can be considered anti-Terran?
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On September 20 2011 22:09 Biane wrote: You speak like as if supply drop cost nothing......god.
Yeah they cost 50 energy. Ohmagawd.
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On September 20 2011 22:09 Sated wrote:Show nested quote +On September 20 2011 22:09 Biane wrote:On September 20 2011 22:07 DaRKMaTT3r wrote:On September 20 2011 22:03 GhostFall wrote: Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage. Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom. You speak like as if supply drop cost nothing......god. If you're supply blocked, the time you spend in that supply block is what deals damage to you (can't build army or workers in that time). Because of this, wasting a mule to get out of a supply block instantly is probably worth it...
He was being sarcastic, i think
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On September 20 2011 22:10 branflakes14 wrote:Show nested quote +On September 20 2011 22:06 Yaotzin wrote:On September 20 2011 22:05 Mithriel wrote:On September 20 2011 22:04 SuperFanBoy wrote: im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S.. How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field. Is there a single map that you can definitively say is anti-Terran though? Terran has so many strong ways of being played that just about anything is fine for them. Well by anti-Terran I just mean "as bad as possible for Terran". You're right, that may well be using maps with a "mere" 55% winrate. Better than some of the messed up ones that they have 70+% on though!
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On September 20 2011 22:09 Sated wrote:Show nested quote +On September 20 2011 22:09 Biane wrote:On September 20 2011 22:07 DaRKMaTT3r wrote:On September 20 2011 22:03 GhostFall wrote: Puzzle played bad and didn't deserve to win, but I'd like to point out in the past we've seen games in GSL where the Terran supply block themselves twice, and still won with a massive advantage. Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom. You speak like as if supply drop cost nothing......god. If you're supply blocked, the time you waste in that supply block is what deals damage to you. Wasting a mule to get out of a supply block is probably worth it...
true, to some extend, but of course best not to get yourself into that situation in the first place, cause either way, you've lost something
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On September 20 2011 22:06 Yaotzin wrote:Show nested quote +On September 20 2011 22:05 Mithriel wrote:On September 20 2011 22:04 SuperFanBoy wrote: im tired of TvT's. something really needs to be done about this madness, they need to put a cap on how many Terran's are allowed to qualify for code S.. How would that be more interesting? Yeh you'll have more TvZ's and TvP's, but because those players are not at the same level as the terrans. Instead of a TvT party it'll be one big gigantic SLAUGHTERHOUSE which will overflood the forums with balancewhining lol Better solution would be just using as many anti-Terran maps as they can muster up - the best Terrans will still go through but it'll be a more fair playing field. That's what they did for code A qualifiers. + the fix on 2 maps so they're more P favored (or balanced) But I agree about that, they should do more than what they're doing. µProblem is that they introduced a lot of Z favored maps, and those maps were found to be terrible for protoss in both matchups.
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