3:40 Bomber double gas teching up to factory. MKP going for reaper expand.
[GSL] Oct Code S RO32 Day 1 - Page 93
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Demonace34
United States2493 Posts
3:40 Bomber double gas teching up to factory. MKP going for reaper expand. | ||
zeru
8156 Posts
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9001
771 Posts
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Sated
England4983 Posts
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S2Lunar
1051 Posts
On September 20 2011 22:07 DaRKMaTT3r wrote: Terrans don't get supply block, they look to the sky calldown "Suplyyyy" and some sort of roof falls out of the sky over his supply depot and magically the supply goes up. Its some sort of divine power, dont ask for the science behind that phenomenom. Holy shit now people in LR threads are actually whining about Calldown Supplies... WTF?... -_- I swear LR Threads get worse every day. | ||
Demonace34
United States2493 Posts
On September 20 2011 22:11 Demonace34 wrote: 3:40 Bomber double gas teching up to factory. MKP going for reaper expand. 4:45 Reaper sees everything in the main, MKP going for stim and getting and engineering bay up. Cloak and banshee on the way from Bomber. | ||
zyzq
United States3123 Posts
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Goibon
New Zealand8185 Posts
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clusen
Germany8702 Posts
On September 20 2011 22:08 dabom88 wrote: Group Stages that are Best of One aren't exactly a good indication of skill. MKP just does better in Bo3s. Which isn't uncommon. I don't think anybody will disagree with that :p In fact MKP only managed to pass the group stages once(second place of course), the open seasons didn't have group stages aswell. MKP hates group stages. | ||
Striding Strider
United Kingdom787 Posts
How much do drones cost then? | ||
Yaotzin
South Africa4280 Posts
On September 20 2011 22:10 DamNoam wrote: I'm genuinely curious here. What sort of maps are anti-Terran? Close rush encourages 11/11 rax against zerg and 1/1/1 against toss. Lack of easy third hinders zerg somewhat. But what sort of map can be considered anti-Terran? Well I'm not Zerg so can't comment for that matchup, but for PvT I think a map with a good mix of open areas combined with key choke points is good. That allows Protoss to FF those key points, while also using zealots in a more open area when required. Obviously it must - for now - also be big to stop 1/1/1s. Add in other stuff like making drops harder to do and whatnot, and I'm sure you can come up with a really tough map for Terrans. Oh, and replace gold bases with blue mins + rich vespene. Terran is the most adept at using minerals while both Protoss and Zerg rely heavily on gas. Flip that balance and it'll help tons. | ||
Darksoldierr
Hungary2012 Posts
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Demonace34
United States2493 Posts
On September 20 2011 22:12 Demonace34 wrote: 4:45 Reaper sees everything in the main, MKP going for stim and getting and engineering bay up. Cloak and banshee on the way from Bomber. 6:20 Bomber scouts with rax, bomber's banshee runs into missile turret and scouts around base. Bomber transitioning into BFH. MKP getting combat shields. | ||
labbe
Sweden1456 Posts
On September 20 2011 22:12 Toppp wrote: Holy shit now people in LR threads are actually whining about Calldown Supplies... WTF?... -_- I swear LR Threads get worse every day. This! Honestly this is just starting to get pathetic. This thread looks like something we could see on the battle.net forums during the beta. | ||
Demonace34
United States2493 Posts
On September 20 2011 22:13 Darksoldierr wrote: Demonance, i think you placed toss icon next to mkp in your opening report post I'll change it after it is over, I replaced it on my other one. I just got lazy I guess. Soz. | ||
Headnoob
Australia2108 Posts
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zyzq
United States3123 Posts
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Maghetti
United States2429 Posts
On September 20 2011 22:06 Badfatpanda wrote: omg why so much MKP hate in this LR what did he do??? He gained his fan base through extremely gimmicky play, and constant allins. Where most other players who play is this fashion are now in code B MKP remains. Probably because he has actual skill unlike them, but he just looooves to play cheesy and gimmicky. I don't know why he has any fans. | ||
thoradycus
Malaysia3262 Posts
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whirlpool
2788 Posts
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