[GSL] August Up&Down Day 3 - Page 58
Forum Index > StarCraft 2 Tournaments |
Have fun everyone and enjoy todays games! <3 ~Nyovne | ||
Ghoststrikes
Canada1356 Posts
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Medrea
10003 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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Gamegene
United States8308 Posts
Ghosts feedback'd. Taeja stims and commits. JYP's army melts. | ||
redloser
Korea (South)1725 Posts
User was warned for this post | ||
Krossfire
Australia1071 Posts
On September 08 2011 19:57 bittman wrote: Man, Taeja's ghost control isnt very good.... clearly doesn't matter lol | ||
caradoc
Canada3022 Posts
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OMGKEI
Australia590 Posts
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ZergBonjwa
Canada104 Posts
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zeru
8156 Posts
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Gamegene
United States8308 Posts
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redloser
Korea (South)1725 Posts
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Gary Oak
Canada2381 Posts
On September 08 2011 19:57 NExt wrote: yup definately something to improve upon for him. 3-3 bio is FIERCE. its not over yet! take it back. emp range is too strong. gg gg gg Having a 1 range handicap in the caster wars of Templar vs Ghosts isn't doing JYP any favours. Despite some great Feedbacks a ton of EMPs still did too much damage to his army. | ||
luke3920
United Kingdom182 Posts
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sixfour
England11061 Posts
On September 08 2011 19:52 aebriol wrote: Nah, the reason is that - unlike brood:war where I liked him, he simply doesn't understand the game very well. you do not need two players that understand the game at a super high level, just the one. wolf can provide the analysis, moletrap can provide the play by play. as long as he knows the difference between an emp and a psi storm, it's all good. the problems come when you have two players who don't know anything, which is obviously horrible, or two that know too much, which makes one player's knowledge redundant, and if they don't offer anything in the way of humour etc, you wonder why they're there. | ||
Tryxtira
Sweden572 Posts
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Joseph123
Bulgaria1144 Posts
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Adreme
United States5574 Posts
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CruelZeratul
Germany4588 Posts
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Pandemona
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Charlie Sheens House51484 Posts
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