PuMa honestly played like shit mechanically, got hugely supply blocked at least three times. But I guess drops are pretty good even if all the units die.
MLG Raleigh Day 2 RED Live Report Thread - Page 433
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The following is a list of behaviors that will get immediate bans: 1. Whining about stream 2. Bashing other games 3. Flaming other users 4. Bashing players 5. Complaining about imbalance Basically just be respectful. Aside from that, enjoy the games, make sure you bring an umbrella and have some delicious waffles! (#) | ||
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Toadvine
Poland2234 Posts
PuMa honestly played like shit mechanically, got hugely supply blocked at least three times. But I guess drops are pretty good even if all the units die. | ||
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AzurewinD
United States569 Posts
On August 28 2011 10:48 Kettchup wrote: So painful still seeing Protoss warp in stalkers against drops. It's just suicide. Lose 4 stalkers and then 15 probes for no reason. Kiwi's strategy there seems to rely on massive amounts of stalkers to neutralize the vikings before they can kill the Collosus. The more zealots he warps in, the less stalkers he has in that big battle. Just an idea. | ||
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Simplicity_zj
Sweden38 Posts
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Shellshock
United States97276 Posts
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VenerableSpace
United States463 Posts
On August 28 2011 10:47 Philip2110 wrote: How can he come back when constantly supply blocked and behind in workers..? its like a retro sc2 game, this is similar to how it was played way back when the game was first released/beta when P went fast collosus mass stalker (minus the third base). Kiwi's strat is dependant on doing heavy damage on the 2 base push. | ||
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FrostShadow
United States335 Posts
On August 28 2011 10:49 SPQR13 wrote: one trick pony ... i liked the old kiwikaki better Calling Kiwikaki a one trick pony is so wrong. He's a fantastic 1000 trick pony. | ||
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feelo
Australia19 Posts
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wats0n
United States509 Posts
On August 28 2011 10:49 Daralii wrote: In all honesty, cannons don't do enough damage to justify building them when you can warp in a round of lots instead. They take damage instead of your probes dying. They do a lot. | ||
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Sackings
Canada457 Posts
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Vadrigar
Bulgaria2379 Posts
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VTPerfect
United States487 Posts
On August 28 2011 10:48 Netsky wrote: Damn nice work by Puma...Kiwi's 2 base all-in colo a+click couldn't carry him through again ![]() you sure ur watching? | ||
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leungwk01
United Kingdom1260 Posts
Maybe 1-1-1 vs 3 gate vray | ||
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Korlinni
125 Posts
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CKHound
United States142 Posts
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Elvedeta
Portugal395 Posts
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Rarak
Australia631 Posts
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Grettin
42381 Posts
On August 28 2011 10:49 DoomsVille wrote: That's no surprise... ridiculous number of games played today. This is like his 8th BO3 series today after getting probably less than 7 hours of sleep last night. MLGs schedule really is quite brutal. These guys can handle it. They practice so hard anyway. Still, no surprise if he is tired! | ||
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stlh2opolo
United States189 Posts
On August 28 2011 10:49 youngminii wrote: This is one of the many reasons gold bases don't belong in SC2. Blizzard royally fucked up in this one. That's my only gripe with SC2 gameplay. I like the strategic element it adds, really. I just don't like mules (and I play terrran). Terran should have had a different macro mechanic to get more income (such as toss probe chrono and zerg being able to make 5 drones at once). | ||
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TT1
Canada10011 Posts
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N1k0
Uruguay1075 Posts
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