[IEM] Gamescom - Day 2 - Page 95
Forum Index > StarCraft 2 Tournaments |
Absentia
United Kingdom973 Posts
| ||
Phats
Australia534 Posts
| ||
JKira
Canada1002 Posts
HuK joins EG: loses to semi-active teamless Moonglade I'm seeing a pattern... | ||
snotboogie
Australia3550 Posts
| ||
syllogism
Finland5948 Posts
| ||
Derez
Netherlands6068 Posts
| ||
eggs
1011 Posts
i don't go to where you work and tell you what not to hate, so dont tell me what to do bro. | ||
vrok
Sweden2541 Posts
I can do both at the same time thank you very much. Contrary to the hipster EG haters, I did it before it was cool. ![]() | ||
rastaban
United States2294 Posts
HAHA, Yeah silly noobs thinking there are things older than Artosis! | ||
JKira
Canada1002 Posts
On August 18 2011 22:14 Absentia wrote: Just me who thought that Huk's unit composition was a bit weak then? 5 Colossi and more archons seems like it would've fared far better in that big confrontation than the 3 Colossi and zealot heavy army Huk had. Seriously dunno why he kept warping in zealots even after his core was remade. | ||
Dfgj
Singapore5922 Posts
On August 18 2011 22:14 Absentia wrote: Just me who thought that Huk's unit composition was a bit weak then? 5 Colossi and more archons seems like it would've fared far better in that big confrontation than the 3 Colossi and zealot heavy army Huk had. Too many zeals, not enough stalkers, not enough storms. I agree, his army wasn't well-set to handle Infestor play in general and brood/infestor especially. | ||
jjmmtt
Australia995 Posts
On August 18 2011 22:14 Absentia wrote: Just me who thought that Huk's unit composition was a bit weak then? 5 Colossi and more archons seems like it would've fared far better in that big confrontation than the 3 Colossi and zealot heavy army Huk had. Less archons and more colossi would be better. Makes neural parasite much more difficult and much more dangerous. (And obviously more High Templars with Storms) | ||
dc302
Australia576 Posts
On August 18 2011 22:14 Absentia wrote: Just me who thought that Huk's unit composition was a bit weak then? 5 Colossi and more archons seems like it would've fared far better in that big confrontation than the 3 Colossi and zealot heavy army Huk had. Not just you! | ||
MrSexington
United States1768 Posts
On August 18 2011 22:08 Blurio wrote: Everything Liquid members do is cool, if it's the same thing on a different team it's BM. I don't get it either: Either you're a Liquid fan, than you could be sad, that a good player is leaving, but you still have the flipping rest of the team. It's life, players come and go, you still support the team. Or you're a HuK fan, then nothing really changed. Don't try to make sense of it. The reverse can be said about the venom that was spewing from the mouths of TL members when Sheth left Korea/FXO. And then he was picked up by Liquid and suddenly all is forgiven/forgotten. This can be a very fickle place. | ||
thopol
Japan4560 Posts
On August 18 2011 22:09 Dfgj wrote: ....except glade didn't have to remax in game 3's midgame because he didn't have any major engagements after he maxed out and still waited until 20+ for greater spire That's not revolutionary, that's the most basic 'lets make roaches forever on 50 droens' style that zergs have used for ages That was certainly not some old strategy. If it was, it was executed in a deliberate and mechanical fashion. The point is, Glade decided that endless swarms of roaches was his answer to the Protoss army. He built hatches and macroed slickly to achieve his plan. Every battle there were plenty of larvae when Glade engaged so that he could remacro instantly. This is not an old strategy on the competitive scene, at least not at this level. Because it isn't something in the modern meta, it worked well. | ||
Logros
Netherlands9913 Posts
| ||
![]()
Jibba
United States22883 Posts
On August 18 2011 22:11 orz.fail wrote: You are right that this site is teamliquid.net, the largest SC2 community outside of Korea (and to my best guess inside it as well), but as expressed multiple times by the staff of this site, they are not exactly the same as Team Liquid the actual team (for that, you can go to teamliquidpro.com). Yes, TL.net is the home site of the actual team, but at the same time it has grown to become a collection of everything. Just so people are clear, tlpro.com is the home site of the team, tl.net is a forum/community that sometimes works with tlpro. Don't be afraid to be an EG/mouz/Dignitas/etc. fan here. As long as you <3 SC2 (and don't bitch about balance), that's fine by us. Also, everyone should keep in mind that 'fan' is short for 'fanatic.' | ||
KingPaddy
1053 Posts
On August 18 2011 22:14 Telcontar wrote: Koreans are immune to stupid curses. The Tastosis-Curse might want to have a word with you | ||
Grettin
42381 Posts
On August 18 2011 22:14 Telcontar wrote: Koreans are immune to stupid curses. MKP, YellOw... ![]() But yes, those are stupid. | ||
MrCon
France29748 Posts
On August 18 2011 22:13 vrok wrote: Sadly, I don't think the EG curse applies to Puma, at least not when facing foreigners, but I can always hope! Need DRG in this tournament too. Oh it will apply. Perhaps not vs foreigners, but yesterday MC rofltsomped him 2-0. Joining EG implies an instant skill malus of 30%, then a -3% skil decrease each month. There are scientific studies about that, I have proofs. :D | ||
| ||