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On August 16 2011 20:07 supdubdup wrote: Lol, Artosis sounded so mad when Tasteless said, "Artosis pylon."
He had a right to be - that Pylon only powered THREE GATES! You need to power at least 4-5 in order to be deemed worthy of being called an Artosis Pylon.
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Some of these new Protoss have good strategy/game sense but sub par micro compared to Huk/MC other existing protoss.
I havn't seen so many Templar/Sentries stacked and easiliy EMPed. With Zealots behind army lines, immortals hardly microed.
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On August 16 2011 20:07 wats0n wrote: This is sickening. Protoss is so fragile it's disgusting. If you invest that much into sentries you better make it work. Like the game before.
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argh puzzle get +1 attack you have a ton of archons and zealots.
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On August 16 2011 20:07 Probe1 wrote:Show nested quote +On August 16 2011 20:07 wats0n wrote: This is sickening. Protoss is so fragile it's disgusting. It's all about the engagement and Puzzles was an extremely bad one. It wasn't that bad, just tech wise he was in big trouble. Only charge vs medivacs+ghosts, bad bad situation to be in. Thought he'd die instantly to that attack.
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I'm pretty surprised puzzle didn't outright die then.
Also man... asd is actually at like 1/1 vs ?/2, and he's still melting stuff left and right.
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shouldn't asd be trying to drop the third? =/
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On August 16 2011 20:07 supdubdup wrote: Lol, Artosis sounded so mad when Tasteless said, "Artosis pylon."
He wasn't - he was replying to the tease with - "3 gates only?". Pretty sure he responded to that jest positively
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the ramp just destroyed our protoss hope - or not, asd didnt push his "advantage"
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On August 16 2011 20:08 constantqt wrote: tbh i like mana's pvt more than all gsl tosses (with few exceptions) He's not playing against Korean Terrans though. They're on a whole other level than foreigner Terrans.
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On August 16 2011 20:08 PeggyHill wrote:x2, he needs to transition soon
I am convinced Zealot Archon is for grabbing 4th base. Then you need to get off that tech immediately.
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Byun 0-2 goes to the up and byun matches. Mistake?
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On August 16 2011 20:06 Probe1 wrote:Show nested quote +On August 16 2011 20:06 Probe1 wrote:On August 16 2011 20:05 Probe1 wrote:On August 16 2011 20:04 Probe1 wrote:On August 16 2011 20:03 Probe1 wrote:On August 16 2011 20:03 Probe1 wrote:On August 16 2011 20:02 Probe1 wrote:On August 16 2011 20:00 Probe1 wrote:On August 16 2011 19:58 Probe1 wrote:On August 16 2011 19:57 Probe1 wrote: [quote] 4:00 Factory on the way for asd while a quick robo goes down for Puzzle (1 gate robo) 5:00The factory is actually proxiedand is scouting Puzzles main with the factory. asd expands behind this. 7:003 rax with two tech labs and a reactor pumping out fast bio while asd takes his natural and builds a starport. If you've never played Daybreak infront of the base is a marquee that says "Now playing- Brokeback Mining Station" 9:00asds factory finally burns down, limiting asds ability to make additional starports but that hardly matters, Puzzle is pushing! Puzzle goes teeth first into asds natural and after a brief snafu retreat he forcefields the bunkers and takes down one. But with most force fields expended, Puzzle retreats to reinforce his army. 11:30Puzzle refuses to leave that natural alone. He continues to harass the frront, refusing to commit but killing bunkers. He's adding on additional gateways and researching charge/+2 armor. 13:00Templar archive on the way but again ghosts are coming out at the same time that Puzzle goes HT. 14:00Big bio army heavy marine but 1000 minerals of marauders walks out on the map and destroys the rocks in the center of the map. 14:30Charge completes and both players decide its time. Big EMPS take away the entire armies shields and asds bio powers right through it. 15:40asd builds a command center b ehind his successful attack but Puzzle is in a lot of trouble. A feedback stops one ghost but anothers emp takes away the shields of the army again. Puzzle is fighting tooth and nail, with probes and zealots lead by one big blue cotton ball of HOPE. 17:00asd drops in the main, kills an artosis pylon and unpowers 3 gateways. 19:30 With Puzzle only 10 supply behind the match is very close as Puzzle adds more gateways on and
Huge storms but the HT are sacrifical. Without the HT asd pretends he's a lawnmower and mulches through Puzzles army, dropping 6 emps on the same units.
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And that's the game. EMP for president
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How can he have so many emp 'oh i missed one emp, just spam 5 moar till i hit.
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On August 16 2011 20:08 constantqt wrote: tbh i like mana's pvt more than all gsl tosses (with few exceptions)
Mana plays toss like it was played one year ago - fast expand into ridiculously fast colossi.
Trust me, this will get figured out soon (again)
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this was the perfect opportunity to switch into colossi god damn puzzle man
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United Kingdom38255 Posts
On August 16 2011 20:07 FuzzyJAM wrote: Why didn't asd just go fucking kill him? I'd guess he was afraid, but did he think Puzzle was pulling all his probes because he had some hidden army?
Probably unsure as to Puzzle's gateway + resource count and didn't want to overextend if there was the chance of a big warp in on top of him?
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Jesus the Protoss whining starting back up after Puzzle loses his army wandering around in the middle of the map while he tries to tech up into storm? lol
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nice warp prism harass from the Puzzler.
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