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On August 11 2011 16:49 Applesmack wrote:Show nested quote +On August 11 2011 16:48 SxYSpAz wrote:On August 11 2011 16:46 bokeevboke wrote: zeal/sentry/stalker/immortal composition beats 1/1/1. bad strategy choice by Tassadar -_- vod? He just got that from a recent guide on TL that is nothing more than just one of the many theories that go around on how to defeat the 1/1/1. The void ray all in was also one. lol. strategy forum really lacking it seems. and i asked that question with 99% belief that it actually had no answer.
i've just decided that everyone that says this build has an answer i'll say "vod?" and they'll have to stfu or give me a link to 2 bronze players duking it out with their 10 apms
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On August 11 2011 16:52 covetousrat wrote:Show nested quote +On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker. isnt a 4gate before 6 minutes pretty much impossible with the nerf to warp gate research?
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On August 11 2011 16:51 ZenithM wrote:Show nested quote +On August 11 2011 16:48 Jacobs Ladder wrote:On August 11 2011 16:47 Yang Wenli wrote: Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1. That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ So, they could include a thor in there and use mass repair? Yipee! (j/k, maybe that would be easier to hold, I don't really know ^^) It would buy another 1-2 minutes probably. That's enough to make 2 base v 1 base much stronger for the P player. Also give them a bit more time to get out key units/upgrades to defend it.
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On August 11 2011 16:51 skrzmark wrote: Make PDD an upgrade maybe? Maybe remove the raven all together? Why would I pay 200 gas for a unit that does less job than an overseer which Blizzard wants to redo completely.
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On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.
Like they have anything in their mineral lines to drop on...
But I agree, FE is your best chance, even if it's hard  I would like to see how fares a 2 gate stargate phoenix expand opening, still...
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On August 11 2011 16:50 eScaper-tsunami wrote:Show nested quote +On August 11 2011 16:44 NExt wrote:On August 11 2011 16:42 eScaper-tsunami wrote:On August 11 2011 16:40 NExt wrote:On August 11 2011 16:38 Toadvine wrote:On August 11 2011 16:37 NExt wrote:On August 11 2011 16:36 Razyel wrote:On August 11 2011 16:34 stuchiu wrote: I don't understand why these toss keep falling for this, Artosis solved this build 2-3months ago. I'm so sick of guys like you, saying that is solved but you dont tell how. one base colossus pretty much. You kill the ground army (maybe) and then lose to Banshees. yay lets argue over a hypothical game. i'll say stalkers, you say, tanks, i say immortals, you say marines, i say colossus, you say banshee.. yaaaaaaaaaaay. please. one base colossus is ur BEST shot. obviously you'll have to do some targetting...... ... If you attempt to tech to colossus off 1 base and not get twilight then you're essentially limiting the amount of observers you have... in the engagement against terran with cloak banshees... marines will shoot down obs and you're screwed even if you destroy the ground army :/ bro.. even in diamond you know the control your observers for this purpose. you also know to make at least two. and thats diamond. again...... its a hypothetical game so this will go around in circles. Even Artosis made a video on how to counter this... Artosis... 111 isn't new but the hate is spreading like wildfire. why! If you were right, we wouldn't have seen all the toss getting owned by now, because 1 base colossus was an old build and any pro-gamer would've tried it against the 1-1-1. But obviously it isn't as easy as you've described since every toss is dying out there.
open up the quote tags and see how i say its the BEST shot.. not the easy shot to beat it. and i havent yet seen one of the pros whos been 111 go for colossus.
any all in is hard to hold.
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On August 11 2011 16:44 youngminii wrote:Show nested quote +On August 11 2011 16:43 tuho12345 wrote:On August 11 2011 16:41 taLbuk wrote: Just as Zergs cried over stupid protoss builds, they eventually learned to deal with them, the same will happen with Protoss, so stop filling LR threads with bullshit balance complaints. bullshit, without infestor buff, Zerg can't never beat that!!! lol this is true i fucking hate it when people pull out the "zerg figured out how to deal with x" THEY DIDN'T THEY GOT BUFFED jesus christ there's a difference
To be fair, it's easy for them to forget because we also got a huge nerf. The 20 second warpgate nerf was meant to effect PvP, but it was a HUGE (and retarded) setback in the other matchups.
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On August 11 2011 16:51 bokeevboke wrote:Show nested quote +On August 11 2011 16:48 JKira wrote:On August 11 2011 16:46 bokeevboke wrote: zeal/sentry/stalker/immortal composition beats 1/1/1. bad strategy choice by Tassadar -_- You haven't watched much GSL these days, huh? I watched. Protoss players lost because they played bad.
Yeah, these protoss players who have devoted their lives to this game and have probably spent the last month practicing vs nothing but this build are just playing bad. It just looks like they’re playing bad because they’re losing by such a huge margin thanks to 1-1-1 being fucking retarded.
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On August 11 2011 16:53 tuho12345 wrote:Show nested quote +On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. lol, the best part is they pull all the SCVs like Yoda did, so what chu gonna drop in his mineral line anyway?
no thats even better. if he does that then you completely stop his economy and you can just forcefield your ramp and get an insane economy advantage
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On August 11 2011 16:52 bennyaus wrote:Show nested quote +On August 11 2011 16:51 Pyre wrote: banshee/tank/marine all high dps with the PDD and scv buffer
zealot low dps/slow/cant hit air/ sentry low dps stalker low dps for cost/ pdd owns it
I'm not sure what tech path toss should go because gateways alone has no chance Zealot is high dps, not sure where you got this misinformation from. People seriously underrate how well Zealots do against marine/tank, once they have charge.
zealot costs 2 marines and i believe 2 marines out dps a zealot. Not to mention they will be 1/2 dead before they even reach terrans units.
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On August 11 2011 16:51 bokeevboke wrote:Show nested quote +On August 11 2011 16:48 JKira wrote:On August 11 2011 16:46 bokeevboke wrote: zeal/sentry/stalker/immortal composition beats 1/1/1. bad strategy choice by Tassadar -_- You haven't watched much GSL these days, huh? I watched. Protoss players lost because they played bad.
Well, I agree in a way. It's not like this build is unstoppable, it's just it's much more forgiving for the players doing it than the players trying to defend it.
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On August 11 2011 16:49 snafoo wrote:Show nested quote +On August 11 2011 16:43 VictorX wrote:On August 11 2011 16:38 DrNK.Zeal wrote: Anyone else get annoyed by how condescending wolf can be towards the players...??? Not even b/c i think he's factually wrong, but b/c he's not on their level at all... yea I know he's a pro - but he's a joke compared to these guys so for him to flat out say what Tass is doing is the 'worst possible thing to do' feels pretty bm/bad/dumb/silly
at least cast it like 'this might be bad for tass!!!!' But that was the worst thing you can do 1/1/1 tank/marine/viking stomps all over gateway army + voidray It's so one-sided that expanding ontop of that leaves you vulnerable to a counterattack. Voidrays cost 250/150 each, and if you don't do significant damage with them, they are a liability in your army. It seems that every single 1-1-1 game protoss does the "worst thing you can do" to stop it, then someone comes in and says oh he should of done this and this then when another protoss does that it is also the worst thing to do. Just seems like the best response to this is different every day  The reason it seems this way is because there are so many variations of the 1-1-1, none of which are distinguishable from each other (from a scouting perspective) until it actually hits. There is the 1-1-1 without cloak, which means that a stargate opening is the only viable one... or so we thought until today. But if the terran gets cloak, if you haven't gotten a robo, you lose. Then there are the raven variations, where even if you get enough stalkers to kill the terran air units, they are rendered useless until they are destroyed by the terran's ground army.
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On August 11 2011 16:52 bennyaus wrote:Show nested quote +On August 11 2011 16:51 Pyre wrote: banshee/tank/marine all high dps with the PDD and scv buffer
zealot low dps/slow/cant hit air/ sentry low dps stalker low dps for cost/ pdd owns it
I'm not sure what tech path toss should go because gateways alone has no chance Zealot is high dps, not sure where you got this misinformation from. People seriously underrate how well Zealots do against marine/tank, once they have charge.
Once they have charge being the key thing here. Good luck having enough army and also having the charge upgrade. BTW Tassadar did have charge in game 2.
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On August 11 2011 16:50 Proko wrote:Show nested quote +On August 11 2011 16:45 liam33 wrote: protoss fails all in and does worst possible follow up Terran pushes them. imba. yeah the worst possible follow up.. slow the push and get your second running while massing units including collosus for mass marine. A horrible response. wait.... wut?
well he lost so yes "a horrible response."
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On August 11 2011 16:47 Noocta wrote:Show nested quote +On August 11 2011 16:44 youngminii wrote:On August 11 2011 16:43 tuho12345 wrote:On August 11 2011 16:41 taLbuk wrote: Just as Zergs cried over stupid protoss builds, they eventually learned to deal with them, the same will happen with Protoss, so stop filling LR threads with bullshit balance complaints. bullshit, without infestor buff, Zerg can't never beat that!!! lol this is true i fucking hate it when people pull out the "zerg figured out how to deal with x" THEY DIDN'T THEY GOT BUFFED jesus christ there's a difference Infestor buff has nothing to do in zerg learning how to deal with stargate opening into colossus, or heavy gatewya agression. The only thing that was fix by Finfextor buff was the unbeatable VR Colossus ball. These games make me sad. I hope Blizzard don't nerf fix this in the wrong way, making stalker too powerfull, or making raven be use even less. Don't know if you know this but..
The Roach got a range buff (this was the most helpful Zerg buff imo), Warp Gate got several pretty huge nerfs, Spore Crawlers got a nice buff (this was instrumental into dealing with Stargate openings), the Infestor buff comes into play against deathballs AND remember the buff regarding fungaled Blink Stalkers? Let's not forget the cannon increase time, the Zealot build increase time, the HT nerf (this was mostly for PvT). All the while we've gotten what, a Phoenix build decrease time and a Sentry build decrease time that only affects pre-Warp Gate tech, both of which are barely used?
You guys complained for almost an entire fucking year and you got what you wanted, now people are laughing at us for complaining about one build? A build that makes SC2 extremely unpleasant to watch? I couldn't care less how it affects me in ladder, I only care because I keep seeing Protoss players getting mercilessly slaughtered in GSL which is meant to be the epitome of SC2 skill.
Oh yeah, I completely forgot about the repeated Void Ray nerfs. I'm not saying these were unwarranted, I'm saying these happened for a reason and you Zerg players didn't just magically 'adapt' to the OP shit that went around.
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On August 11 2011 16:51 FarbrorAbavna wrote:Show nested quote +On August 11 2011 16:47 simbot wrote: I think a lot of people in this thread would do well to step back and realise how much they are complaining and getting all riled up over a video game.
you mean a video game that pays for food and a roof over the pro players heads? I get it that to just about anyone in this thread it doesnt matter you can still be upset over how it affects people to whom it's very much real Edit: I agree though that for some it's just out of control
Man have you seen other sports like football and European soccer? People go burn stuff down in the streets.
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On August 11 2011 16:53 travis wrote:Show nested quote +On August 11 2011 16:52 covetousrat wrote:On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker. I tried that a lot I don't think it's good. marines + whatever else + scvs easily stop it. Not to mention the 1-1-1 all in is a transition from cloak banshee when they see a toss expands. If you don't expand... the terran most likely won't force a 1-1-1 unless they're desperate and cheesy.
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On August 11 2011 16:52 eScaper-tsunami wrote:Show nested quote +On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. You can't ff ramp infinitely long because of cloak banshees. With warp prism and sentries for FF I'm going to make the assumption you have very little stalkers to hold the ramp.
why would cloaked banshees (rare in 1/1/1 allins anyways) stop you from forcefielding the ramp over and over? why wouldn't you have enough to kill some banshees?
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On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. why would dropping zealots in their mineral line matter? They pull a majority of their scvs and really with a decent amount of banshees and siege tanks I don't see how you would pull this off
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On August 11 2011 16:53 Orpheusz wrote:Show nested quote +On August 11 2011 16:51 bokeevboke wrote:On August 11 2011 16:48 JKira wrote:On August 11 2011 16:46 bokeevboke wrote: zeal/sentry/stalker/immortal composition beats 1/1/1. bad strategy choice by Tassadar -_- You haven't watched much GSL these days, huh? I watched. Protoss players lost because they played bad. Yeah, these protoss players who have devoted their lives to this game and have probably spent the last month practicing vs nothing but this build are just playing bad. It just looks like they’re playing bad because they’re losing by such a huge margin thanks to 1-1-1 being fucking retarded.
Lmao its hilarious how they can even say this shit with a straight face. Yoda doesn't 1/1/1, he gets crushed decisively. Yoda realizes 1/1/1 all he can do to win against a superior player and just 1/1/1's his way into the up/down matches which he doesn't deserve. Yet somehow the protoss players play "bad".
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