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On August 11 2011 16:48 Jacobs Ladder wrote:Show nested quote +On August 11 2011 16:47 Yang Wenli wrote: Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1. That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ
So, they could include a thor in there and use mass repair? Yipee!
(j/k, maybe that would be easier to hold, I don't really know ^^)
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On August 11 2011 16:43 andaylin wrote:i love protoss tears  . eat the 1-1-1 protoss 3 gate stargate all inners  You know what he most likely did that all in, because he saw no other way to stop 1-1-1.
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On August 11 2011 16:48 skrzmark wrote: I still think Archon Zealot is the counter to 1-1-1 feed back on raven?? banshees? Cloak.
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On August 11 2011 16:48 JKira wrote:Show nested quote +On August 11 2011 16:46 bokeevboke wrote: zeal/sentry/stalker/immortal composition beats 1/1/1. bad strategy choice by Tassadar -_- You haven't watched much GSL these days, huh?
I watched. Protoss players lost because they played bad.
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To everyone saying he was all in, he had no choice.... he knew it was coming and attempted to bust the buunker and end the game as everyone has theory crafted....so retarded if you guys really think it was just a blind all in from the protoss
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Well, the problem with this build at a high level is that the pros actually target fire stalkers with their tanks rather than just having their marines get splashed when the tanks hit the zealots.
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banshee/tank/marine all high dps with the PDD and scv buffer
zealot low dps/slow/cant hit air/ sentry low dps stalker low dps for cost/ pdd owns it
I'm not sure what tech path toss should go because gateways alone has no chance
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On August 11 2011 16:47 simbot wrote: I think a lot of people in this thread would do well to step back and realise how much they are complaining and getting all riled up over a video game.
you mean a video game that pays for food and a roof over the pro players heads? I get it that to just about anyone in this thread it doesnt matter you can still be upset over how it affects people to whom it's very much real
Edit: I agree though that for some it's just out of control
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United Kingdom16710 Posts
Blizzard can try and patch that, but Terran will just 1/1/1 and break it.
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On August 11 2011 16:50 Razyel wrote:Show nested quote +On August 11 2011 16:40 youngminii wrote:On August 11 2011 16:40 NExt wrote:On August 11 2011 16:38 Toadvine wrote:On August 11 2011 16:37 NExt wrote:On August 11 2011 16:36 Razyel wrote:On August 11 2011 16:34 stuchiu wrote: I don't understand why these toss keep falling for this, Artosis solved this build 2-3months ago. I'm so sick of guys like you, saying that is solved but you dont tell how. one base colossus pretty much. You kill the ground army (maybe) and then lose to Banshees. yay lets argue over a hypothical game. i'll say stalkers, you say, tanks, i say immortals, you say marines, i say colossus, you say banshee.. yaaaaaaaaaaay. please. one base colossus is ur BEST shot. obviously you'll have to do some targetting...... ... stop spreading misinformation please Dude stop with the colossus build, it's the most stupid buid you could agains this ...he makes bansches and a raven puts down the PDD and you stalkers suck and he kills the colosus withe the banshes and he focurs fire the colusus with the tanks too, all you manage to do at most is kill some marines with the colosus.
Killing some marines is pretty damn good to me. Opens up ALL your other units to do something else.
wtf... 111 has been around since forever why has everyone suddenly.. i dont know. i just dont know.
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Make PDD an upgrade maybe?
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On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.
Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker.
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On August 11 2011 16:48 Jacobs Ladder wrote:Show nested quote +On August 11 2011 16:47 Yang Wenli wrote: Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1. That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ
I'm not even sure that would stop the push from succeeding. There's a variant which is just as effective without the Raven, just one more banshee, one more tank, or cloak.
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On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.
But if they bring all their scvs the zealots would not be too useful
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On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. Dude, you forgot the Mothership ! It's very important to be able to cloack your expo.
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On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.
You can't ff ramp infinitely long because of cloak banshees. With warp prism and sentries for FF I'm going to make the assumption you have very little stalkers to hold the ramp.
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On August 11 2011 16:51 Pyre wrote: banshee/tank/marine all high dps with the PDD and scv buffer
zealot low dps/slow/cant hit air/ sentry low dps stalker low dps for cost/ pdd owns it
I'm not sure what tech path toss should go because gateways alone has no chance
Zealot is high dps, not sure where you got this misinformation from. People seriously underrate how well Zealots do against marine/tank, once they have charge.
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On August 11 2011 16:43 taLbuk wrote:Show nested quote +On August 11 2011 16:41 bittman wrote: Yeeeeah. I'm sorry, I don't care how much theory-crafting goes on here, but TvP is BS. I see that the 1-1-1 can be held, but the skill in holding is far higher than the skill of executing.
In my opinion, this is the definition of imbalance. Same exact thing was said for the original 5 gate +1 and the 6 gate +2 in ZvP, Zerg cried Imba, 3 months later they learned to deal with it, Protoss players should be trying to learn to deal with it instead of looking just like the zerg QQ'ers 2 months ago.
Except in those case, when Zerg actually knows it is coming, they can hold it easily. The problem with Zerg was always knowing which timing attack is coming so that they know when to stop droning. The warpgate nerf also made Protoss hesitant to do an economic opening due to the fear of the roach all-in. And that economic opening was what made the timing attack. This and the infestor buff helped Zerg so I think you really overestimated how much Zerg "figured out". So the Zerg propaganda and QQ did work. If you look at the stats, Protoss should have complained probably months ago but the prominent Protoss players are not big whiners unlike the Zerg players.
In this game, Tassadar knows exactly what is coming all the time. He probably even knows it is coming at the start of the match. He plays the build that he thinks hard counters it even before he send his first probe to mine, and he still fucking loses.
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On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. lol, the best part is they pull all the SCVs like Yoda did, so what chu gonna drop in his mineral line anyway?
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On August 11 2011 16:52 covetousrat wrote:Show nested quote +On August 11 2011 16:50 travis wrote: the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time. Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker.
I tried that a lot I don't think it's good. marines + whatever else + scvs easily stop it.
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