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[GSL] Aug Code A RO16 Day 1 - Page 143

Forum Index > StarCraft 2 Tournaments
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ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 07:51 GMT
#2841
On August 11 2011 16:48 Jacobs Ladder wrote:
Show nested quote +
On August 11 2011 16:47 Yang Wenli wrote:
Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1.

That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ


So, they could include a thor in there and use mass repair? Yipee!

(j/k, maybe that would be easier to hold, I don't really know ^^)
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 11 2011 07:51 GMT
#2842
On August 11 2011 16:43 andaylin wrote:
i love protoss tears . eat the 1-1-1 protoss 3 gate stargate all inners

You know what he most likely did that all in, because he saw no other way to stop 1-1-1.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
August 11 2011 07:51 GMT
#2843
On August 11 2011 16:48 skrzmark wrote:
I still think Archon Zealot is the counter to 1-1-1 feed back on raven?? banshees?

Cloak.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 11 2011 07:51 GMT
#2844
On August 11 2011 16:48 JKira wrote:
Show nested quote +
On August 11 2011 16:46 bokeevboke wrote:
zeal/sentry/stalker/immortal composition beats 1/1/1. bad strategy choice by Tassadar -_-


You haven't watched much GSL these days, huh?


I watched. Protoss players lost because they played bad.
Its grack
Flowjo
Profile Joined March 2011
United States928 Posts
August 11 2011 07:51 GMT
#2845
To everyone saying he was all in, he had no choice.... he knew it was coming and attempted to bust the buunker and end the game as everyone has theory crafted....so retarded if you guys really think it was just a blind all in from the protoss
IMNestea's biggest fan.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2011 07:51 GMT
#2846
Well, the problem with this build at a high level is that the pros actually target fire stalkers with their tanks rather than just having their marines get splashed when the tanks hit the zealots.
Pyre
Profile Joined July 2010
United States1940 Posts
August 11 2011 07:51 GMT
#2847
banshee/tank/marine all high dps with the PDD and scv buffer

zealot low dps/slow/cant hit air/
sentry low dps
stalker low dps for cost/ pdd owns it

I'm not sure what tech path toss should go because gateways alone has no chance
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-08-11 07:52:13
August 11 2011 07:51 GMT
#2848
On August 11 2011 16:47 simbot wrote:
I think a lot of people in this thread would do well to step back and realise how much they are complaining and getting all riled up over a video game.


you mean a video game that pays for food and a roof over the pro players heads? I get it that to just about anyone in this thread it doesnt matter you can still be upset over how it affects people to whom it's very much real

Edit: I agree though that for some it's just out of control
Do you really want chat rooms?
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 11 2011 07:51 GMT
#2849
Blizzard can try and patch that, but Terran will just 1/1/1 and break it.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
August 11 2011 07:51 GMT
#2850
On August 11 2011 16:50 Razyel wrote:
Show nested quote +
On August 11 2011 16:40 youngminii wrote:
On August 11 2011 16:40 NExt wrote:
On August 11 2011 16:38 Toadvine wrote:
On August 11 2011 16:37 NExt wrote:
On August 11 2011 16:36 Razyel wrote:
On August 11 2011 16:34 stuchiu wrote:
I don't understand why these toss keep falling for this, Artosis solved this build 2-3months ago.

I'm so sick of guys like you, saying that is solved but you dont tell how.


one base colossus pretty much.

You kill the ground army (maybe) and then lose to Banshees.


yay lets argue over a hypothical game. i'll say stalkers, you say, tanks, i say immortals, you say marines, i say colossus, you say banshee.. yaaaaaaaaaaay.

please. one base colossus is ur BEST shot. obviously you'll have to do some targetting......

...

stop spreading misinformation please

Dude stop with the colossus build, it's the most stupid buid you could agains this ...he makes bansches and a raven puts down the PDD and you stalkers suck and he kills the colosus withe the banshes and he focurs fire the colusus with the tanks too, all you manage to do at most is kill some marines with the colosus.


Killing some marines is pretty damn good to me. Opens up ALL your other units to do something else.

wtf... 111 has been around since forever why has everyone suddenly.. i dont know. i just dont know.
Waiting for Protoss Jesus
skrzmark
Profile Joined November 2010
United States1528 Posts
August 11 2011 07:51 GMT
#2851
Make PDD an upgrade maybe?
We got them GOM TvT's and them mlGG's
covetousrat
Profile Joined October 2010
2109 Posts
August 11 2011 07:52 GMT
#2852
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.


Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker.
Worldatlarge
Profile Joined June 2011
United States649 Posts
August 11 2011 07:52 GMT
#2853
On August 11 2011 16:48 Jacobs Ladder wrote:
Show nested quote +
On August 11 2011 16:47 Yang Wenli wrote:
Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1.

That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ


I'm not even sure that would stop the push from succeeding. There's a variant which is just as effective without the Raven, just one more banshee, one more tank, or cloak.
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
August 11 2011 07:52 GMT
#2854
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.


But if they bring all their scvs the zealots would not be too useful
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-08-11 07:53:00
August 11 2011 07:52 GMT
#2855
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.

Dude, you forgot the Mothership ! It's very important to be able to cloack your expo.
The legend of Darien lives on
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
August 11 2011 07:52 GMT
#2856
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.


You can't ff ramp infinitely long because of cloak banshees. With warp prism and sentries for FF I'm going to make the assumption you have very little stalkers to hold the ramp.
RuhRoh is my herO
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
August 11 2011 07:52 GMT
#2857
On August 11 2011 16:51 Pyre wrote:
banshee/tank/marine all high dps with the PDD and scv buffer

zealot low dps/slow/cant hit air/
sentry low dps
stalker low dps for cost/ pdd owns it

I'm not sure what tech path toss should go because gateways alone has no chance


Zealot is high dps, not sure where you got this misinformation from. People seriously underrate how well Zealots do against marine/tank, once they have charge.
I play Random - HuK, DRG + Liquid fan
kheldorin
Profile Joined April 2010
Singapore539 Posts
August 11 2011 07:52 GMT
#2858
On August 11 2011 16:43 taLbuk wrote:
Show nested quote +
On August 11 2011 16:41 bittman wrote:
Yeeeeah. I'm sorry, I don't care how much theory-crafting goes on here, but TvP is BS. I see that the 1-1-1 can be held, but the skill in holding is far higher than the skill of executing.

In my opinion, this is the definition of imbalance.


Same exact thing was said for the original 5 gate +1 and the 6 gate +2 in ZvP, Zerg cried Imba, 3 months later they learned to deal with it, Protoss players should be trying to learn to deal with it instead of looking just like the zerg QQ'ers 2 months ago.


Except in those case, when Zerg actually knows it is coming, they can hold it easily. The problem with Zerg was always knowing which timing attack is coming so that they know when to stop droning. The warpgate nerf also made Protoss hesitant to do an economic opening due to the fear of the roach all-in. And that economic opening was what made the timing attack. This and the infestor buff helped Zerg so I think you really overestimated how much Zerg "figured out". So the Zerg propaganda and QQ did work. If you look at the stats, Protoss should have complained probably months ago but the prominent Protoss players are not big whiners unlike the Zerg players.

In this game, Tassadar knows exactly what is coming all the time. He probably even knows it is coming at the start of the match. He plays the build that he thinks hard counters it even before he send his first probe to mine, and he still fucking loses.
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 11 2011 07:53 GMT
#2859
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.

lol, the best part is they pull all the SCVs like Yoda did, so what chu gonna drop in his mineral line anyway?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 11 2011 07:53 GMT
#2860
On August 11 2011 16:52 covetousrat wrote:
Show nested quote +
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.


Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker.


I tried that a lot I don't think it's good. marines + whatever else + scvs easily stop it.
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