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MLG Anaheim Day 2 RED Live Report Thread - Page 162

Forum Index > StarCraft 2 Tournaments
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Alright, its truly time to stop whining. Stop caster bashing also. Be warned.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
July 30 2011 20:43 GMT
#3221
On July 31 2011 05:42 Pyskee wrote:
Show nested quote +
On July 31 2011 05:42 FarbrorAbavna wrote:
a bit off topic but what is DongRaeGu called in this tourney? couldnt find him when searching for dongraegu or drg

Pretty sure it's FXOMVPDRG (lots of acronyms)


You mean COLMVPDRG.
My dick has shrunk to the point where it looks like I have 3 balls.
hysterial
Profile Joined April 2011
United States2044 Posts
July 30 2011 20:44 GMT
#3222
Choya faking a 4 gate with very high chrono. Tyler doing a defensive one. So much meta gaming going on.
LowChucky
Profile Joined March 2011
United Kingdom243 Posts
July 30 2011 20:44 GMT
#3223
that was super sexy mind trickery
"I feel like i'm watching two guys take turns at falling down the stairs" - Tasteless
Mawi
Profile Joined August 2010
Sweden4365 Posts
July 30 2011 20:44 GMT
#3224
Choya JEDI MIND TRICKS prevails
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 30 2011 20:44 GMT
#3225
On July 31 2011 05:43 MrCon wrote:
Choya is already dead :D

Bleh, Tyler 4 gate then tech to blink when choya had 3 very late gates.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 30 2011 20:44 GMT
#3226
tyler falls for the fake 4gate , so he's behind
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
July 30 2011 20:44 GMT
#3227
Choya's id should've been Trickster
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
Logros
Profile Joined September 2010
Netherlands9913 Posts
July 30 2011 20:44 GMT
#3228
Hah right as he saw those stalkers he starts an immortal, looks bad for Tyler.
Pyskee
Profile Joined April 2011
United States620 Posts
July 30 2011 20:44 GMT
#3229
On July 31 2011 05:42 Tommie wrote:
We used to have past present , present, gerund, future, and past perfect. Now we also have ' JP/Husky '

x is going to be y-ing z.
WE are going to be joining this game
Jinro is gonna be lifting his command centre.

It does not even look like English. It is awful.

You are either joining a game, you are going to join a game, but you are not going to be joining a game.

Holy shit, I'm going to take a screenshot of this post so my friends get some perspective and stop getting mad when I correct them when they use "good" as an adjective.
"If you really don't give a shit what brand you chew, chew Stride." - Liquid'Tyler. Gives shoutouts like a boss.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2011-07-30 20:45:17
July 30 2011 20:44 GMT
#3230
On July 31 2011 05:40 dookudooku wrote:
Show nested quote +
On July 31 2011 05:28 LlamaNamedOsama wrote:
*Sigh*, non-protoss players everywhere feel Jinro's pain. Stupid DTs.

On July 31 2011 05:24 mikyaJ wrote:
If Jinro had beaten Choya with a Banshee FE because Choya had no detection due to not scouting it, people would be fine. So biased, it's pathetic really, and I hate Protoss.


Cloaked banshees are nowhere comparable to DTs.
DTs have unlimited cloak, banshees do not.
DTs start with cloak, banshees need them researched.
DTs kill workers in one shot, banshees in two.
DTs are produced by the very beginning production building, making higher number production [like 3 at once to split everywhere] far easier than starport production of banshees.

I'm not saying anything about overall game balance, but it's just absurd to put banshees on the same level.


IMO, as a Terran player, I think Banshees are better than DTs. Even though you listed reasons why you think DTs are better, it doesn't overcome the fact that DTs are melee units, and melee units will always be easier to kill than a flying ranged unit.

Banshees have more potential than DTs ever will. They can be extremely effective when micro'd well. A Banshee is really really good even without cloak.


You do realize that that statement, in context, was about those units when there is lack of detection? "DTs being easier to kill" doesn't matter in that scenario, and the "really good without cloak" part is irrelevant either, it was just a comment on how quickly they can do damage when there's no detection, which is why Jinro left so quickly. It's okay though, because Jinro can power through the loser's bracket, Liquid fights on!
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Mangix
Profile Joined June 2011
United States115 Posts
July 30 2011 20:44 GMT
#3231
On July 31 2011 05:42 karpo wrote:
Show nested quote +
On July 31 2011 05:39 The Final Boss wrote:
On July 31 2011 05:28 Mellon wrote:
On July 31 2011 05:25 Lorizean wrote:
On July 31 2011 05:22 The Final Boss wrote:
On July 31 2011 05:16 Topdoller wrote:

Punished for being to greedy, i dont why Terrans blow all the CC energy on mules so early when they are vulnerable to DT rush


Terran needs MULES early game. If a Terran player isn't MULing properly and a good Gateway Timing push comes, they'll lose the game. You can say that Jinro lost because he was greedy or didn't scout enough, but what it comes down to is that Dark Templar are the stupidest thing in the game. They give free wins to Protoss players who don't deserve them, such as Choya over Jinro. Or how about Puzzle beating MMA. Puzzle would have lost first round were it not for the stupidity of a unit that instantly wins you the game (anybody who didn't watch those, basically Puzzle DT rushed two games in a row, MMA forgot Missile Turrets, and later in the game despite MMA microing far better and outplaying Puzzle, he was too far behind.

Basic recap of those games:
Game 1: Jinro plays far better than Choya and wins with great play and NUKES!!!
Game 2: Choya abuses Metalopolis and wins because of a map imbalance and cheesy play.
Game 3: Dark Templar.

Only one of those games is worth watching, I bet you can all guess which one it is.

wait what ... you are saying that it's the DTs fault that MMA forgot missile turrets?
There are a ton of things in this game that can make you lose outright if you aren't prepared for it. That's why you scout. Sometimes you take risks and it pays off, sometimes it doesn't. But you can't complain that taking risks (like not scouting the opponents tech path & not preparing for the eventualities) is actually, you know... risky.


Game 1: Jinro didn't play that well tbh. He did nice drops, but his m&m control was quite bad tbh. He landed double nukes which won him the game. That however was both bad and strange by Choya. G2 he didn't get abused as much as he did bad decisions. Walling off his ramp = bad, finishing cloak = bad, Losing viking = bad... And so forth.

Game 3: He was greedy, Choya got lucky and he won. I wouldn't say that Jinro played that much better than Choya, if at all.

You're crazy if you think Jinro didn't play well in Game 1. His micro wasn't spot on, but it was also a ridiculously long game. He completely outplayed Choya in that game. Jinro's real weakness is his early game, but a cheesy player like Choya would never be able to win a macro game against Jinro.

And Game 2 Jinro made a few mistakes, but Choya's micro wasn't super good. He got some lucky pick ups, but the real reason why it was so effective is that that build on Metalopolis is broken. It's stupidly powerful and anyone who disagrees obviously hasn't played against it.

Also regarding the difference between DTs and Banshees, detection for Terran requires you to get a Techlab Starport, which is not that common due to the fact that reactors are far more efficient and basically early game you never get one unless it's a very specific blind build. For Protoss Robo should be a part of every build, and if you don't have one when Cloaked banshees push, it's probably because you either : A). are playing super greedy (super early Nexus) or B). You're 4 Gating. And as far as Jinro goes, he needs to use all his MULES because otherwise there's no way to keep up with Chronoboost.

It's just stupid that if you forget a missile turret at the start you lose, no questions asked. If a Banshee flies into a Protoss base and cloaks no Protoss is going to immediately leave the game, because Banshees will never completely kill a Protoss like DTs will.


So much whine. How can a progamer forget the ONE thing that saves him from a instant loss? It's on Jinro to defend against that, Choya made a good choice. So tired of all the whining here, i'm starting to root for koreans only now cause the bias is huge.


Agreed, even if it was cheese, who cares...a win is a win. Jinro wasnt prepared. And besides Jinro was going for the 1-1-1 all-in during game 2...
I was rooting for Jinro too but stop hating on Choya just because Jinro wasn't safe.
vrok
Profile Joined August 2009
Sweden2541 Posts
July 30 2011 20:44 GMT
#3232
On July 31 2011 05:44 MrCon wrote:
Show nested quote +
On July 31 2011 05:43 MrCon wrote:
Choya is already dead :D

Bleh, Tyler 4 gate then tech to blink when choya had 3 very late gates.

Never underestimate how bad Tyler is!
"Starcraft 2 very easy game" - White-Ra
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 30 2011 20:44 GMT
#3233
On July 31 2011 05:42 Tommie wrote:
We used to have past present , present, gerund, future, and past perfect. Now we also have ' JP/Husky '

x is going to be y-ing z.
WE are going to be joining this game
Jinro is gonna be lifting his command centre.

It does not even look like English. It is awful.

You are either joining a game, you are going to join a game, but you are not going to be joining a game.

Of all the things to complain about...really? Are we that addicted to whining about something that we have to resort to grammatical structure? FYI it's correct usage of the language.
화이탱!! @moonsoshi9
LiamTheZerg
Profile Joined March 2011
United States523 Posts
July 30 2011 20:45 GMT
#3234
Everyone needs to stop complaining about Jinro/Choya. The result is choya won because Jinro didnt have detection. Whether he lost to Choya or someone else, he would still have lost because he's not the best there. So what if he's your favorite player? Suck it up, there will be other tournaments and everyone loses eventually. Even NesTea loses and Jinros nowhere near Nestea's level. Stop arguing and enjoy the games
Jjakji | Sage | Seal | Shuttle | DongRaeGu | oGsTheSTC | Bomber | Curious | Oz
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 30 2011 20:45 GMT
#3235
On July 31 2011 05:36 Zinthar wrote:
Show nested quote +
On July 31 2011 05:32 b_unnies wrote:
Are people still debating whether DT early game is cheese? Why? Because protoss has limited units? Let's say he Jinro had a turret up and 1 DT dies. Choya still has map control with DTs (deny unit scouting, control watch towers etc). If Jinro wants to move out to attack, he either has to get himself a Raven. Early on that delays his tech a lot, which means later stim/combat shield/factory/ghost tech etc. Otherwise, P can split his DT's up and force T to drop mules, that means T's reinforcements is slower, if T has no scans remaining, he MUST retreat to wait for another scan. While doing all this, DT's buys tons of times for the additional gateways P makes to increase his army count fast.


The terran simply has to wait for a few scans, which isn't problematic because the cost of each DT roughly equals that of the lost mule minerals, and you'll know that Protoss will have fewer gateway units to defend once you arrive. Jinro wasn't ready to move out at that point anyway, so choya didn't have to be concerned about that timing. As he already had secured his natural, the DT timing was somewhat premature (if you want map control and know terran isn't ready to push, add the DT's later when you want to take the third).

On the other hand, Terran knows that you don't have the gas to tech to colossi quickly and they can delay their starport a bit (get the ghost academy first and attack upgrades) and then get only medivacs when they do get the starport up.

That is, assuming the scenario where the first DT runs into a missile turret to its death with no damage. It's not a great build for P, and I imagine it will slowly die as the metagame of the matchup becomes more refined.


DT roughly equals a mule is why protoss comes out ahead, P still has the chrono boost mechanic while T lost his macro mechanic.

The whole point of DT's is that it delays pushes, you say that T simply has to wait for scans, and that by definition of waiting is delaying a push. By the time a push does arrive at your natural, you will have a bigger army than T because he isnt able to reinforce his army as quicker due to no mules. Whenever a Protoss expands, he will be getting his infrastructure at the same time so that gateways are being timed to finish when your 2nd nexus finishes. That means you will have tons of units in time

DT wasnt premature. Early game you have less scvs and naturally that means less income, DT's forces scans (rather than mules) which means even less income, Otherwise, DT forces turrets, which means 1 less scv mining and you thats 1 marine less being produced (because ur spending that mineral on making a turret). The later the game goes the more scv T has and the lesser impact the DT causes.
itsjuspeter
Profile Joined November 2010
United States668 Posts
July 30 2011 20:45 GMT
#3236
On July 31 2011 05:39 The Final Boss wrote:
Show nested quote +
On July 31 2011 05:28 Mellon wrote:
On July 31 2011 05:25 Lorizean wrote:
On July 31 2011 05:22 The Final Boss wrote:
On July 31 2011 05:16 Topdoller wrote:

Punished for being to greedy, i dont why Terrans blow all the CC energy on mules so early when they are vulnerable to DT rush


Terran needs MULES early game. If a Terran player isn't MULing properly and a good Gateway Timing push comes, they'll lose the game. You can say that Jinro lost because he was greedy or didn't scout enough, but what it comes down to is that Dark Templar are the stupidest thing in the game. They give free wins to Protoss players who don't deserve them, such as Choya over Jinro. Or how about Puzzle beating MMA. Puzzle would have lost first round were it not for the stupidity of a unit that instantly wins you the game (anybody who didn't watch those, basically Puzzle DT rushed two games in a row, MMA forgot Missile Turrets, and later in the game despite MMA microing far better and outplaying Puzzle, he was too far behind.

Basic recap of those games:
Game 1: Jinro plays far better than Choya and wins with great play and NUKES!!!
Game 2: Choya abuses Metalopolis and wins because of a map imbalance and cheesy play.
Game 3: Dark Templar.

Only one of those games is worth watching, I bet you can all guess which one it is.

wait what ... you are saying that it's the DTs fault that MMA forgot missile turrets?
There are a ton of things in this game that can make you lose outright if you aren't prepared for it. That's why you scout. Sometimes you take risks and it pays off, sometimes it doesn't. But you can't complain that taking risks (like not scouting the opponents tech path & not preparing for the eventualities) is actually, you know... risky.


Game 1: Jinro didn't play that well tbh. He did nice drops, but his m&m control was quite bad tbh. He landed double nukes which won him the game. That however was both bad and strange by Choya. G2 he didn't get abused as much as he did bad decisions. Walling off his ramp = bad, finishing cloak = bad, Losing viking = bad... And so forth.

Game 3: He was greedy, Choya got lucky and he won. I wouldn't say that Jinro played that much better than Choya, if at all.

You're crazy if you think Jinro didn't play well in Game 1. His micro wasn't spot on, but it was also a ridiculously long game. He completely outplayed Choya in that game. Jinro's real weakness is his early game, but a cheesy player like Choya would never be able to win a macro game against Jinro.

And Game 2 Jinro made a few mistakes, but Choya's micro wasn't super good. He got some lucky pick ups, but the real reason why it was so effective is that that build on Metalopolis is broken. It's stupidly powerful and anyone who disagrees obviously hasn't played against it.

Also regarding the difference between DTs and Banshees, detection for Terran requires you to get a Techlab Starport, which is not that common due to the fact that reactors are far more efficient and basically early game you never get one unless it's a very specific blind build. For Protoss Robo should be a part of every build, and if you don't have one when Cloaked banshees push, it's probably because you either : A). are playing super greedy (super early Nexus) or B). You're 4 Gating. And as far as Jinro goes, he needs to use all his MULES because otherwise there's no way to keep up with Chronoboost.

It's just stupid that if you forget a missile turret at the start you lose, no questions asked. If a Banshee flies into a Protoss base and cloaks no Protoss is going to immediately leave the game, because Banshees will never completely kill a Protoss like DTs will.



I can easily say an ENGINEERING BAY should be standard for every Terran around the 7 minute mark due to the fact you do want upgrades right? Yes, cloaked banshees can end a game as well, you have never watched gsl games with hero banshees that kill 20+ workers? Please, your bias is so apparent it makes me sick. I don't like to argue with a a gold league like you, but banshee and DT both have the POTENTIAL to do MASSIVE amounts of damage, if not prepared for it correctly. It is not cheese but a huge risk, with a huge pay off. Hell, if people also want to argue that the protoss would die if the DT was shut down and terran pushes out, well map control is provided and terran has to continue to scan to get to the protoss base, same can be said of a banshee, if it is shut down with minimal damage, we can also say the terran has to rely heavily on bunker/repair or he will also die straight out to a frontal attack by a bigger army. Stop fighting, enjoy the games.
Monocle
Profile Joined February 2011
United States1509 Posts
July 30 2011 20:45 GMT
#3237
Choya going for my favorite pvp build, robo into blink.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
July 30 2011 20:45 GMT
#3238
Very odd PvP. Both playing so defensive.
<3 | Dota 2 | DayZ | <3
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
July 30 2011 20:45 GMT
#3239
oh man cannon going down for tyler. lol, he doesn't want to lose to DTs haha
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2011-07-30 20:45:35
July 30 2011 20:45 GMT
#3240
choya with much faster tech, gonna be able to get a bunch of immortals out to combat this blink play
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