You mean COLMVPDRG.
MLG Anaheim Day 2 RED Live Report Thread - Page 162
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Alright, its truly time to stop whining. Stop caster bashing also. Be warned. | ||
Steveling
Greece10806 Posts
You mean COLMVPDRG. | ||
hysterial
United States2044 Posts
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LowChucky
United Kingdom243 Posts
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Mawi
Sweden4365 Posts
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MrCon
France29748 Posts
On July 31 2011 05:43 MrCon wrote: Choya is already dead :D Bleh, Tyler 4 gate then tech to blink when choya had 3 very late gates. | ||
sjschmidt93
United States2518 Posts
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kckkryptonite
1126 Posts
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Logros
Netherlands9913 Posts
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Pyskee
United States620 Posts
On July 31 2011 05:42 Tommie wrote: We used to have past present , present, gerund, future, and past perfect. Now we also have ' JP/Husky ' x is going to be y-ing z. WE are going to be joining this game Jinro is gonna be lifting his command centre. It does not even look like English. It is awful. You are either joining a game, you are going to join a game, but you are not going to be joining a game. Holy shit, I'm going to take a screenshot of this post so my friends get some perspective and stop getting mad when I correct them when they use "good" as an adjective. | ||
LlamaNamedOsama
United States1900 Posts
On July 31 2011 05:40 dookudooku wrote: IMO, as a Terran player, I think Banshees are better than DTs. Even though you listed reasons why you think DTs are better, it doesn't overcome the fact that DTs are melee units, and melee units will always be easier to kill than a flying ranged unit. Banshees have more potential than DTs ever will. They can be extremely effective when micro'd well. A Banshee is really really good even without cloak. You do realize that that statement, in context, was about those units when there is lack of detection? "DTs being easier to kill" doesn't matter in that scenario, and the "really good without cloak" part is irrelevant either, it was just a comment on how quickly they can do damage when there's no detection, which is why Jinro left so quickly. It's okay though, because Jinro can power through the loser's bracket, Liquid fights on! | ||
Mangix
United States115 Posts
On July 31 2011 05:42 karpo wrote: So much whine. How can a progamer forget the ONE thing that saves him from a instant loss? It's on Jinro to defend against that, Choya made a good choice. So tired of all the whining here, i'm starting to root for koreans only now cause the bias is huge. Agreed, even if it was cheese, who cares...a win is a win. Jinro wasnt prepared. And besides Jinro was going for the 1-1-1 all-in during game 2... I was rooting for Jinro too but stop hating on Choya just because Jinro wasn't safe. | ||
vrok
Sweden2541 Posts
On July 31 2011 05:44 MrCon wrote: Bleh, Tyler 4 gate then tech to blink when choya had 3 very late gates. Never underestimate how bad Tyler is! | ||
Moonwrath
United States9568 Posts
On July 31 2011 05:42 Tommie wrote: We used to have past present , present, gerund, future, and past perfect. Now we also have ' JP/Husky ' x is going to be y-ing z. WE are going to be joining this game Jinro is gonna be lifting his command centre. It does not even look like English. It is awful. You are either joining a game, you are going to join a game, but you are not going to be joining a game. Of all the things to complain about...really? Are we that addicted to whining about something that we have to resort to grammatical structure? FYI it's correct usage of the language. | ||
LiamTheZerg
United States523 Posts
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b_unnies
3579 Posts
On July 31 2011 05:36 Zinthar wrote: The terran simply has to wait for a few scans, which isn't problematic because the cost of each DT roughly equals that of the lost mule minerals, and you'll know that Protoss will have fewer gateway units to defend once you arrive. Jinro wasn't ready to move out at that point anyway, so choya didn't have to be concerned about that timing. As he already had secured his natural, the DT timing was somewhat premature (if you want map control and know terran isn't ready to push, add the DT's later when you want to take the third). On the other hand, Terran knows that you don't have the gas to tech to colossi quickly and they can delay their starport a bit (get the ghost academy first and attack upgrades) and then get only medivacs when they do get the starport up. That is, assuming the scenario where the first DT runs into a missile turret to its death with no damage. It's not a great build for P, and I imagine it will slowly die as the metagame of the matchup becomes more refined. DT roughly equals a mule is why protoss comes out ahead, P still has the chrono boost mechanic while T lost his macro mechanic. The whole point of DT's is that it delays pushes, you say that T simply has to wait for scans, and that by definition of waiting is delaying a push. By the time a push does arrive at your natural, you will have a bigger army than T because he isnt able to reinforce his army as quicker due to no mules. Whenever a Protoss expands, he will be getting his infrastructure at the same time so that gateways are being timed to finish when your 2nd nexus finishes. That means you will have tons of units in time DT wasnt premature. Early game you have less scvs and naturally that means less income, DT's forces scans (rather than mules) which means even less income, Otherwise, DT forces turrets, which means 1 less scv mining and you thats 1 marine less being produced (because ur spending that mineral on making a turret). The later the game goes the more scv T has and the lesser impact the DT causes. | ||
itsjuspeter
United States668 Posts
On July 31 2011 05:39 The Final Boss wrote: You're crazy if you think Jinro didn't play well in Game 1. His micro wasn't spot on, but it was also a ridiculously long game. He completely outplayed Choya in that game. Jinro's real weakness is his early game, but a cheesy player like Choya would never be able to win a macro game against Jinro. And Game 2 Jinro made a few mistakes, but Choya's micro wasn't super good. He got some lucky pick ups, but the real reason why it was so effective is that that build on Metalopolis is broken. It's stupidly powerful and anyone who disagrees obviously hasn't played against it. Also regarding the difference between DTs and Banshees, detection for Terran requires you to get a Techlab Starport, which is not that common due to the fact that reactors are far more efficient and basically early game you never get one unless it's a very specific blind build. For Protoss Robo should be a part of every build, and if you don't have one when Cloaked banshees push, it's probably because you either : A). are playing super greedy (super early Nexus) or B). You're 4 Gating. And as far as Jinro goes, he needs to use all his MULES because otherwise there's no way to keep up with Chronoboost. It's just stupid that if you forget a missile turret at the start you lose, no questions asked. If a Banshee flies into a Protoss base and cloaks no Protoss is going to immediately leave the game, because Banshees will never completely kill a Protoss like DTs will. I can easily say an ENGINEERING BAY should be standard for every Terran around the 7 minute mark due to the fact you do want upgrades right? Yes, cloaked banshees can end a game as well, you have never watched gsl games with hero banshees that kill 20+ workers? Please, your bias is so apparent it makes me sick. I don't like to argue with a a gold league like you, but banshee and DT both have the POTENTIAL to do MASSIVE amounts of damage, if not prepared for it correctly. It is not cheese but a huge risk, with a huge pay off. Hell, if people also want to argue that the protoss would die if the DT was shut down and terran pushes out, well map control is provided and terran has to continue to scan to get to the protoss base, same can be said of a banshee, if it is shut down with minimal damage, we can also say the terran has to rely heavily on bunker/repair or he will also die straight out to a frontal attack by a bigger army. Stop fighting, enjoy the games. | ||
Monocle
United States1509 Posts
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Benjef
United Kingdom6921 Posts
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xXFireandIceXx
Canada4296 Posts
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megapants
United States1314 Posts
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