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MLG Anaheim Day 2 RED Live Report Thread - Page 158

Forum Index > StarCraft 2 Tournaments
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Prev 1 156 157 158 159 160 614 Next
Alright, its truly time to stop whining. Stop caster bashing also. Be warned.
Grettin
Profile Joined April 2010
42400 Posts
July 30 2011 20:38 GMT
#3141
Duckload-White-Ra (P) wins 2-0 vs. 211. Travelers (P)
"If I had force-fields in Brood War, I'd never lose." -Bisu
Flanq
Profile Joined July 2011
United Kingdom2694 Posts
July 30 2011 20:38 GMT
#3142
45. Duckload-White-Ra (P) wins 2-0 vs. 211. Travelers (P) in OLR2 #MLG
Azulock
Profile Joined August 2010
United Kingdom58 Posts
July 30 2011 20:38 GMT
#3143
"45. Duckload-White-Ra (P) wins 2-0 vs. 211. Travelers (P) in OLR2 #MLG"

Gogo White-ra!
Nighthawks28
Profile Joined June 2011
United States232 Posts
July 30 2011 20:38 GMT
#3144
if alicia whens his next match, he will have to play ToD again and alicia would be down 0-2 at start (best of 7)
Yew
Profile Blog Joined July 2011
United States940 Posts
July 30 2011 20:38 GMT
#3145
On July 31 2011 05:37 AntiGrav1ty wrote:
Marineking is out. Did I see that right?

MarineKngXPn, a NA player.
Zaxro
Profile Joined November 2009
United States261 Posts
July 30 2011 20:38 GMT
#3146
On July 31 2011 05:36 Medrea wrote:
Show nested quote +
On July 31 2011 05:35 Zaxro wrote:
On July 31 2011 05:24 Zinthar wrote:
On July 31 2011 05:21 Hybris wrote:

No... it wasn't all in. How would Jinro have pushed across the map if he had no scans. It would have taken him at least 3 scans to get across the map and even more than that to kill the nexus... Totally impossible to save that many without getting behing.


The DT's aren't free -- you trade 125/125 to make your opponent lose 270 minerals, which isn't exactly a favorable trade for Protoss. If you can get a marine kill on the way then maybe that tilts the balance into your favor, but you still had to build that expensive Dark Shrine in the first place, so it's probably still not worth it. DT's are only cost effective if you get free kills with them.

Except your analysis ignores all of the turrets your opponent has to put up after he sees those DTs and all of the map control you gain from the DTs


All one turret.

Um no, one turret does not prevent DTs because they can slip in past the turret and hit the other mineral lines that do not have turrets unless the terran parks a large part of their army right at the ramp with the one turret, which gives the map control to the protoss
Cubeface
Profile Joined April 2011
965 Posts
July 30 2011 20:38 GMT
#3147
I dont' really mind who wins this, but it'd be pretty cool if Tyler could win just for the foreigner scene :D
DystopiaX
Profile Joined October 2010
United States16236 Posts
Last Edited: 2011-07-30 20:39:10
July 30 2011 20:38 GMT
#3148
On July 31 2011 05:35 Talin wrote:
Show nested quote +
On July 31 2011 05:30 Jibba wrote:
On July 31 2011 05:26 Talin wrote:
On July 31 2011 05:24 brutality wrote:
On July 31 2011 05:19 Talin wrote:
On July 31 2011 05:18 Whole wrote:
Why are people calling a DT expand cheese?


Because it wasn't a DT expand.


It kindof was lol

Choya didn't need much of an army b/c he scouted gasless expand. If Jinro would have thrown down 3 more barracks and pulled all scv's then it would have been a successful mindgame cheese. So all Choya's build was was a greedy expand into harrass b/c he took a good guess what Jinro was doing.


The point is that Jinro could have had Turrets up in time with his build, which makes choya's choice all in and cheese (because he had no way of knowing whether Jinro will be safe or not).

It's not. Even if they do no damage, the DTs turn into archons which become the core of your army.


He had one Gateway, one Stalker and 3 DTs iirc, Archons or no Archons there's just not enough production behind it to make it safe. If DTs did no damage (and Jinro actually saw them, which you'd expect from a progamer), closing that game would be fairly trivial for Jinro.

Again, I'd love to see anyone who thinks this build was a "DT expand" show me a high level replay (or preferably several) where a DT expand looks even slightly similar to what choya did and it transitions into a normal midgame.

Yeah, cause Jinro can end the game after a 1 Rax expand, while DTs are hitting his army and Jinro has only 2 scans max, and has to watch out for DT backstabs going back into his base.
edit- if you think with detection that winning the game is easy, I suggest you watch some GSL. Korean toss do this build all the time.
Andamanen
Profile Joined October 2010
Netherlands915 Posts
July 30 2011 20:38 GMT
#3149
On July 31 2011 05:37 Tantaburs wrote:
Show nested quote +
On July 31 2011 05:36 2par wrote:
If Tyler wins, he will end up in Group A.


I wonder if Ret Feels left out?

I wouldn't mind the lack of attention if I was tearing up my group.
Synwave
Profile Joined July 2009
United States2803 Posts
July 30 2011 20:38 GMT
#3150
Cruncher in the who of who but we must say to him
♞Nerdrage is the cause of global warming♞
Animostas
Profile Blog Joined August 2009
United States568 Posts
July 30 2011 20:39 GMT
#3151
Wait, Day9 said the winner of Tyler vs Choya goes to Pool A... What happens to the people in the Loser's Bracket?
oogieogie
Profile Joined June 2011
United States3657 Posts
July 30 2011 20:39 GMT
#3152
On July 31 2011 05:38 Moragon wrote:
Show nested quote +
On July 31 2011 05:28 LlamaNamedOsama wrote:
*Sigh*, non-protoss players everywhere feel Jinro's pain. Stupid DTs.

On July 31 2011 05:24 mikyaJ wrote:
If Jinro had beaten Choya with a Banshee FE because Choya had no detection due to not scouting it, people would be fine. So biased, it's pathetic really, and I hate Protoss.


Cloaked banshees are nowhere comparable to DTs.
DTs have unlimited cloak, banshees do not.
DTs start with cloak, banshees need them researched.
DTs kill workers in one shot, banshees in two.
DTs are produced by the very beginning production building, making higher number production [like 3 at once to split everywhere] far easier than starport production of banshees.

I'm not saying anything about overall game balance, but it's just absurd to put banshees on the same level.


Cloaked banshees are nowhere comparable to DTs.
DTs cannot fly over supply depot walls, banshees can.
DTs cannot float in the empty space in back of your mineral line, banshees can.
DTs can be revealed by Command Center, banshees cannot be revealed by Nexus.
DTs can be hit by melee units, banshees cannot.

I'm not saying anything about overall game balance, but its just absurd to put banshees on the same level.

ugh they both have their pros n cons we get it.
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
July 30 2011 20:39 GMT
#3153
no calorie............haha smooth
Irave
Profile Joined October 2010
United States9965 Posts
July 30 2011 20:39 GMT
#3154
On July 31 2011 05:38 Nighthawks28 wrote:
if alicia whens his next match, he will have to play ToD again and alicia would be down 0-2 at start (best of 7)

I think Alicia will remember how the matches went with him before, and should be able to climb to a win in a bo7.
Ojahh
Profile Blog Joined February 2010
Ireland728 Posts
July 30 2011 20:39 GMT
#3155
ohh nooo MLG dont drop on me now PLEEEEEEEEAAAZE
===== Barcraft Münster ===== www.teamliquid.net/forum/viewmessage.php?topic_id=282905! ////// ♥ Nyovne is the new Manifesto
DigitalisDestructi
Profile Joined November 2010
United States488 Posts
July 30 2011 20:39 GMT
#3156
On July 31 2011 05:35 Talin wrote:
Show nested quote +
On July 31 2011 05:30 Jibba wrote:
On July 31 2011 05:26 Talin wrote:
On July 31 2011 05:24 brutality wrote:
On July 31 2011 05:19 Talin wrote:
On July 31 2011 05:18 Whole wrote:
Why are people calling a DT expand cheese?


Because it wasn't a DT expand.


It kindof was lol

Choya didn't need much of an army b/c he scouted gasless expand. If Jinro would have thrown down 3 more barracks and pulled all scv's then it would have been a successful mindgame cheese. So all Choya's build was was a greedy expand into harrass b/c he took a good guess what Jinro was doing.


The point is that Jinro could have had Turrets up in time with his build, which makes choya's choice all in and cheese (because he had no way of knowing whether Jinro will be safe or not).

It's not. Even if they do no damage, the DTs turn into archons which become the core of your army.


He had one Gateway, one Stalker and 3 DTs iirc, Archons or no Archons there's just not enough production behind it to make it safe. If DTs did no damage (and Jinro actually saw them, which you'd expect from a progamer), closing that game would be fairly trivial for Jinro.

Damn, warping in 3 DTs at once with one gateway. That takes serious skills!
Deus Ex is awesome -- soundcloud.com/user9260191 -- soundclick.com/ekarinsm -- purevolume.com/ekarinsm
Medrea
Profile Joined May 2011
10003 Posts
July 30 2011 20:39 GMT
#3157
On July 31 2011 05:37 Hybris wrote:
Show nested quote +
On July 31 2011 05:36 Medrea wrote:
On July 31 2011 05:34 Hybris wrote:
On July 31 2011 05:28 Denzil wrote:
On July 31 2011 05:27 Hybris wrote:
On July 31 2011 05:24 adeptz wrote:
Calling it here first.

Incontrol loses and writes an essay as a gg statement for Boxer.

ROFL. My thoughts exactly. Love how he smiles and looks pretty for the camera... So hypocritical

I am speaking of incontrol, not boxer. Boxer is a god tyvm

Are you telling me you wouldn't if you got to play against Boxer?

Oh I definately would, but he is completely different on the internet and on the forums than he is in real life. The guy is a two faced prick. Wake up.



your not...... talking about boxer.

Right?

I am speaking of Incontrol not boxer. Boxer is a god i love him


OH THANK GOD.

Phew

We dodged a real bullet there.
twitch.tv/medrea
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-30 20:40:16
July 30 2011 20:39 GMT
#3158
On July 31 2011 05:35 Talin wrote:
Show nested quote +
On July 31 2011 05:30 Jibba wrote:
On July 31 2011 05:26 Talin wrote:
On July 31 2011 05:24 brutality wrote:
On July 31 2011 05:19 Talin wrote:
On July 31 2011 05:18 Whole wrote:
Why are people calling a DT expand cheese?


Because it wasn't a DT expand.


It kindof was lol

Choya didn't need much of an army b/c he scouted gasless expand. If Jinro would have thrown down 3 more barracks and pulled all scv's then it would have been a successful mindgame cheese. So all Choya's build was was a greedy expand into harrass b/c he took a good guess what Jinro was doing.


The point is that Jinro could have had Turrets up in time with his build, which makes choya's choice all in and cheese (because he had no way of knowing whether Jinro will be safe or not).

It's not. Even if they do no damage, the DTs turn into archons which become the core of your army.


He had one Gateway, one Stalker and 3 DTs iirc, Archons or no Archons there's just not enough production behind it to make it safe. If DTs did no damage (and Jinro actually saw them, which you'd expect from a progamer), closing that game would be fairly trivial for Jinro.

Again, I'd love to see anyone who thinks this build was a "DT expand" show me a high level replay (or preferably several) where a DT expand looks even slightly similar to what choya did and it transitions into a normal midgame.


Jinro would have had to wait for about 4-6 scans before moving out and by that time Choyas are would have been way bigger. How is it trivial for Jinro to finish the game? He has to trek across the map with invisible units spread out slowing him down the whole way with the only detection he has is scans.

I find it pathetic that people have preconceived notions of how things should be and how units can be used.
excel305
Profile Joined June 2011
18 Posts
July 30 2011 20:39 GMT
#3159
Cant understand the hate on Choya, this is what makes DRG look beastly, He saw the DTs coming from Huk through the fog by his game-sense and scouting skill.
The Final Boss
Profile Joined February 2011
United States1839 Posts
July 30 2011 20:39 GMT
#3160
On July 31 2011 05:28 Mellon wrote:
Show nested quote +
On July 31 2011 05:25 Lorizean wrote:
On July 31 2011 05:22 The Final Boss wrote:
On July 31 2011 05:16 Topdoller wrote:

Punished for being to greedy, i dont why Terrans blow all the CC energy on mules so early when they are vulnerable to DT rush


Terran needs MULES early game. If a Terran player isn't MULing properly and a good Gateway Timing push comes, they'll lose the game. You can say that Jinro lost because he was greedy or didn't scout enough, but what it comes down to is that Dark Templar are the stupidest thing in the game. They give free wins to Protoss players who don't deserve them, such as Choya over Jinro. Or how about Puzzle beating MMA. Puzzle would have lost first round were it not for the stupidity of a unit that instantly wins you the game (anybody who didn't watch those, basically Puzzle DT rushed two games in a row, MMA forgot Missile Turrets, and later in the game despite MMA microing far better and outplaying Puzzle, he was too far behind.

Basic recap of those games:
Game 1: Jinro plays far better than Choya and wins with great play and NUKES!!!
Game 2: Choya abuses Metalopolis and wins because of a map imbalance and cheesy play.
Game 3: Dark Templar.

Only one of those games is worth watching, I bet you can all guess which one it is.

wait what ... you are saying that it's the DTs fault that MMA forgot missile turrets?
There are a ton of things in this game that can make you lose outright if you aren't prepared for it. That's why you scout. Sometimes you take risks and it pays off, sometimes it doesn't. But you can't complain that taking risks (like not scouting the opponents tech path & not preparing for the eventualities) is actually, you know... risky.


Game 1: Jinro didn't play that well tbh. He did nice drops, but his m&m control was quite bad tbh. He landed double nukes which won him the game. That however was both bad and strange by Choya. G2 he didn't get abused as much as he did bad decisions. Walling off his ramp = bad, finishing cloak = bad, Losing viking = bad... And so forth.

Game 3: He was greedy, Choya got lucky and he won. I wouldn't say that Jinro played that much better than Choya, if at all.

You're crazy if you think Jinro didn't play well in Game 1. His micro wasn't spot on, but it was also a ridiculously long game. He completely outplayed Choya in that game. Jinro's real weakness is his early game, but a cheesy player like Choya would never be able to win a macro game against Jinro.

And Game 2 Jinro made a few mistakes, but Choya's micro wasn't super good. He got some lucky pick ups, but the real reason why it was so effective is that that build on Metalopolis is broken. It's stupidly powerful and anyone who disagrees obviously hasn't played against it.

Also regarding the difference between DTs and Banshees, detection for Terran requires you to get a Techlab Starport, which is not that common due to the fact that reactors are far more efficient and basically early game you never get one unless it's a very specific blind build. For Protoss Robo should be a part of every build, and if you don't have one when Cloaked banshees push, it's probably because you either : A). are playing super greedy (super early Nexus) or B). You're 4 Gating. And as far as Jinro goes, he needs to use all his MULES because otherwise there's no way to keep up with Chronoboost.

It's just stupid that if you forget a missile turret at the start you lose, no questions asked. If a Banshee flies into a Protoss base and cloaks no Protoss is going to immediately leave the game, because Banshees will never completely kill a Protoss like DTs will.
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