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Alright, its truly time to stop whining. Stop caster bashing also. Be warned. |
On July 31 2011 05:33 gurrpp wrote:Show nested quote +On July 31 2011 05:24 Telcontar wrote: I've noticed that Jinro has been quite susceptible to unorthodox strategies in the past few months. Seems like he just hasn't found the time to sit down and figure these timings and strategies out. Let's hope he can regroup in the lower bracket. Void ray pressure and dt expand are super common in Korea.
3-gate Void Ray pressure should almost be expected when a Terran walls-in on relatively close positions. I get so confused as to why more Toss do not abuse the wall-ins. It is pretty hard for Terran to defend unless they blind counter, or react with Vikings in time. Even then Stalkers can still do decent damage vs the wall.
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John = Yugioh Bonjwa
Milkis = So cute mannered
THERE CAN ONLY BE ONE
Final match BO5 game John vs Milkis
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Poll: Favorite part of Interview?Waiting for Milkis to slip up (21) 78% When crowd cheers (3) 11% Looking at these famous players (2) 7% Hearing answers (1) 4% 27 total votes Your vote: Favorite part of Interview? (Vote): Hearing answers (Vote): Looking at these famous players (Vote): Waiting for Milkis to slip up (Vote): When crowd cheers
Oh Milkis I should make a fan club for you.
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On July 31 2011 05:35 Yubel wrote: I didnt think Koreans were manner. Way to represent your country Choya! Because 1 guy represents a whole country...
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On July 31 2011 05:32 Mawi wrote:Show nested quote +On July 31 2011 05:31 Sina92 wrote: I would love it if you had to connect your TL account to your Bnet account in order to post.
It would:
1. Prevent smurf accounts (or make it harder to get). 2. Make sure none who has never played SC2 makes retarded comments about inbalance. 3. Hopefully enable a feature where you can ignore posts written by Diamond or lower. people would use guest passes because you can still post with them :3
I like this idea! you don't have to force it though, you can just place an image of the player's league in both SC2 and BW and that way you can know if someone is actually masters as they claim.
Same with ICCup or Brain, and if you don't it's not a problem but people won't believe your claims of belnging to a certain league or ranking.
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despite everything, I hope teeler takes the set from Choya. too many koreans up in this hizzy
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I'm interested to see how much Tyler has improved recently
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Lol, just tuning in, and I love the qxc-bandana Choya is wearing
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On July 31 2011 05:35 Zaxro wrote:Show nested quote +On July 31 2011 05:24 Zinthar wrote:On July 31 2011 05:21 Hybris wrote:
No... it wasn't all in. How would Jinro have pushed across the map if he had no scans. It would have taken him at least 3 scans to get across the map and even more than that to kill the nexus... Totally impossible to save that many without getting behing. The DT's aren't free -- you trade 125/125 to make your opponent lose 270 minerals, which isn't exactly a favorable trade for Protoss. If you can get a marine kill on the way then maybe that tilts the balance into your favor, but you still had to build that expensive Dark Shrine in the first place, so it's probably still not worth it. DT's are only cost effective if you get free kills with them. Except your analysis ignores all of the turrets your opponent has to put up after he sees those DTs and all of the map control you gain from the DTs
All one turret.
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On July 31 2011 05:35 Talin wrote:Show nested quote +On July 31 2011 05:30 Jibba wrote:On July 31 2011 05:26 Talin wrote:On July 31 2011 05:24 brutality wrote:On July 31 2011 05:19 Talin wrote:On July 31 2011 05:18 Whole wrote: Why are people calling a DT expand cheese? Because it wasn't a DT expand. It kindof was lol Choya didn't need much of an army b/c he scouted gasless expand. If Jinro would have thrown down 3 more barracks and pulled all scv's then it would have been a successful mindgame cheese. So all Choya's build was was a greedy expand into harrass b/c he took a good guess what Jinro was doing. The point is that Jinro could have had Turrets up in time with his build, which makes choya's choice all in and cheese (because he had no way of knowing whether Jinro will be safe or not). It's not. Even if they do no damage, the DTs turn into archons which become the core of your army. He had one Gateway, one Stalker and 3 DTs iirc, Archons or no Archons there's just not enough production behind it to make it safe. If DTs did no damage (and Jinro actually saw them, which you'd expect from a progamer), closing that game would be fairly trivial for Jinro. yeah cos u totally warp 3 dts from 1 gate at a time. dude...
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On July 31 2011 05:35 BlueSpace wrote: I'm sorry but could MLG please provide a locker for Milkis. Why does that poor guy has to carry around a backpack the whole day?! Maybe he wants his backpack for drink n' food n' stuff, can't really know.
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If Tyler wins, he will end up in Group A.
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On July 31 2011 05:32 b_unnies wrote: Are people still debating whether DT early game is cheese? Why? Because protoss has limited units? Let's say he Jinro had a turret up and 1 DT dies. Choya still has map control with DTs (deny unit scouting, control watch towers etc). If Jinro wants to move out to attack, he either has to get himself a Raven. Early on that delays his tech a lot, which means later stim/combat shield/factory/ghost tech etc. Otherwise, P can split his DT's up and force T to drop mules, that means T's reinforcements is slower, if T has no scans remaining, he MUST retreat to wait for another scan. While doing all this, DT's buys tons of times for the additional gateways P makes to increase his army count fast.
The terran simply has to wait for a few scans, which isn't problematic because the cost of each DT roughly equals that of the lost mule minerals, and you'll know that Protoss will have fewer gateway units to defend once you arrive. Jinro wasn't ready to move out at that point anyway, so choya didn't have to be concerned about that timing. As he already had secured his natural, the DT timing was somewhat premature (if you want map control and know terran isn't ready to push, add the DT's later when you want to take the third).
On the other hand, Terran knows that you don't have the gas to tech to colossi quickly and they can delay their starport a bit (get the ghost academy first and attack upgrades) and then get only medivacs when they do get the starport up.
That is, assuming the scenario where the first DT runs into a missile turret to its death with no damage. It's not a great build for P, and I imagine it will slowly die as the metagame of the matchup becomes more refined.
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TYLER! Avenge your fallen Liquid BROTHER.
Turn your sorrow into anger, your anger into wrath, your wrath into NERD STOMPING.
CRUSH HIS CREATIVITY WITH THE IRON FIST OF CONSERVATIVE PLAY.
GOGOGO.
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Choya can't be eliminated in this match...
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I feel this will be tylers chance for a great tourney - GO TYLER!
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On July 31 2011 05:31 oogieogie wrote:Show nested quote +On July 31 2011 05:29 Topdoller wrote:On July 31 2011 05:22 The Final Boss wrote:On July 31 2011 05:16 Topdoller wrote:
Punished for being to greedy, i dont why Terrans blow all the CC energy on mules so early when they are vulnerable to DT rush Terran needs MULES early game. If a Terran player isn't MULing properly and a good Gateway Timing push comes, they'll lose the game. You can say that Jinro lost because he was greedy or didn't scout enough, but what it comes down to is that Dark Templar are the stupidest thing in the game. They give free wins to Protoss players who don't deserve them, such as Choya over Jinro. Or how about Puzzle beating MMA. Puzzle would have lost first round were it not for the stupidity of a unit that instantly wins you the game (anybody who didn't watch those, basically Puzzle DT rushed two games in a row, MMA forgot Missile Turrets, and later in the game despite MMA microing far better and outplaying Puzzle, he was too far behind. Basic recap of those games: Game 1: Jinro plays far better than Choya and wins with great play and NUKES!!! Game 2: Choya abuses Metalopolis and wins because of a map imbalance and cheesy play. Game 3: Dark Templar. Only one of those games is worth watching, I bet you can all guess which one it is. DTs are no different than cloaked banshees, you can call it a build order lose, but all the same, if you are playing an opponent who is known for this sort of tactic then you have no one to blame but yourself Jinro is fantastic player and he plays the game the "right way", but sometimes he is frustrating to watch cause he keeps dying to what most people meet in gold\p[lat division. His late game is fantastic to watch if he makes it that far I don't watch GSL much, but hasn't Nestea lost to bunker play from terrans? I mean you meet that in gold/plat division and it doesn't mean at all that Nestea is a bad player.
All players lose to this sort of play, but Jinro whenever i see him getting bombed out of a tourney seems to lose to this stuff a little too much. His strength is mid\late game, he really should just focus on making it to that stage. Just an observation
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On July 31 2011 05:35 Azarkon wrote:Show nested quote +On July 31 2011 05:26 b_unnies wrote:On July 31 2011 05:23 Azarkon wrote: DT expand is pretty cheesy, but it's not an all-in.
From the looks of it, Jinro was going for a fast ghost timing build. That's why he didn't have an engineering bay. the 9 minute 2 ghost attack has a +1 weapons Doesn't mean he was going for that exact attack. Jinro was cutting upgrades for units. That indicates to me that he was either expecting an all-in from Choya or was preparing some kind of stim + ghost timing, and the fast ghost academy makes the latter a bit more likely.
I said: the 9 minute 2 ghost attack has a +1 weapons.
You said: preparing some kind of stim + ghost timing, and the fast ghost academy makes the latter a bit more likely.
We're talking about the exact same timing attack.
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On July 31 2011 05:36 Mawi wrote: John = Yugioh Bonjwa
Milkis = So cute mannered
THERE CAN ONLY BE ONE
Final match BO5 game John vs Milkis winner is the highlandertranslator?
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