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On July 19 2011 13:38 DoomsVille wrote:Show nested quote +On July 19 2011 13:37 Newguy wrote:On July 19 2011 13:34 HolyArrow wrote:On July 19 2011 13:33 Newguy wrote: They are going to have to patch ghosts, mark my words.....when you have like 9 of them there is literally no way to fight the terran, and they can snipe/emp any number of broods and infestors you mame. So tired of seeing the phrase "literally no way" when I see Zerg complaints... 2000/1000 of ghosts just killed 3000/3000 of tier 3 zerg units and none of them died.... if terrans didn't make so many mistakes they are very difficult to kill also, and even if you do manage it, the economic cost isn't nearly equal to the damage ghosts can deal in 5 seconds of using snipe. They aren't "very difficult to kill". Bling/sling actually do very well against them. I don't think either are imba. Just requires a ton of precision from both sides. It's awesome to watch. They aren't "very difficult to kill" when the terran doesn't use his medivacs to ferry them away and when he doesn't bother with ghost cloaking...
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United Kingdom16710 Posts
Oh that baneling suicide on that planetary will cost curious the game.
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Aotearoa39261 Posts
On July 19 2011 13:40 DoomsVille wrote: God damn every game should be played on tal'darim. Almost every single tal'darim game turns into something epic. PvP ?
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Stop the whining already fuck.
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Wow come back after playing 2 CSS matches and the stream still has 5k?
Glad to see iccup doing well now.
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3030 Posts
I want to see the number of kills on those infestors, that was LOLs.
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On July 19 2011 13:41 Plexa wrote:Show nested quote +On July 19 2011 13:40 DoomsVille wrote: God damn every game should be played on tal'darim. Almost every single tal'darim game turns into something epic. PvP  ? The greatest 4gates known to man.
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On July 19 2011 13:43 forgottendreams wrote: Wow come back after playing 2 CSS matches and the stream still has 5k?
Glad to see iccup doing well now. The games in Group B have been outstanding. Almost everything is some sort of special epic.
You'd be crazy to leave if you're watching
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On July 19 2011 13:40 Newguy wrote:Show nested quote +On July 19 2011 13:38 DoomsVille wrote:On July 19 2011 13:37 Newguy wrote:On July 19 2011 13:34 HolyArrow wrote:On July 19 2011 13:33 Newguy wrote: They are going to have to patch ghosts, mark my words.....when you have like 9 of them there is literally no way to fight the terran, and they can snipe/emp any number of broods and infestors you mame. So tired of seeing the phrase "literally no way" when I see Zerg complaints... 2000/1000 of ghosts just killed 3000/3000 of tier 3 zerg units and none of them died.... if terrans didn't make so many mistakes they are very difficult to kill also, and even if you do manage it, the economic cost isn't nearly equal to the damage ghosts can deal in 5 seconds of using snipe. They aren't "very difficult to kill". Bling/sling actually do very well against them. I don't think either are imba. Just requires a ton of precision from both sides. It's awesome to watch. They aren't "very difficult to kill" when the terran doesn't use his medivacs to ferry them away and when he doesn't bother with ghost cloaking...
Typical Zerg theorycraft + defeatist attitude. And people wonder why the stereotype exists... Sometimes, certain units are just ridiculously cost-effective against others. It's just how the game works. Ghost cloaking is indeed strong - as a Toss player, I can assure you I know of the pain of having cloaked ghosts run up to your army and bathe it in EMPs, but people just need to learn to have detection (overseers, observers) on hand more often, and keep them safe. Explore possible solutions instead of looking at something strong and declaring it needs a nerf...
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That game should be show in every balance discussion about TvZ. It's so perfect.
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On July 19 2011 13:44 DoomsVille wrote:Show nested quote +On July 19 2011 13:43 forgottendreams wrote: Wow come back after playing 2 CSS matches and the stream still has 5k?
Glad to see iccup doing well now. The games in Group B have been outstanding. Almost everything is some sort of special epic. You'd be crazy to leave if you're watching 
I tried to find a sub, I'm pretty sad I missed puma and sage
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Aotearoa39261 Posts
Curious is doing a good job of looking a lot stronger than he really is...
Also byun will kill him now
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Australia8532 Posts
Ghosts + Byun make that game amazing haha 
I love hearing that pew pew sound! So so much!
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United Kingdom16710 Posts
Love seeing ghost play in TvZ. Well done byun.
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Wow, epic game. Beautiful use of Ghosts from Byun.
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It must be tough to be curious right now. After those epic games against PuMa, he runs into another TvZ monster. And all of these games look so physically taxing.
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PEW PEW PEW was the story of that game.
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im confused
who are the final players now??
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On July 19 2011 13:45 HolyArrow wrote:Show nested quote +On July 19 2011 13:40 Newguy wrote:On July 19 2011 13:38 DoomsVille wrote:On July 19 2011 13:37 Newguy wrote:On July 19 2011 13:34 HolyArrow wrote:On July 19 2011 13:33 Newguy wrote: They are going to have to patch ghosts, mark my words.....when you have like 9 of them there is literally no way to fight the terran, and they can snipe/emp any number of broods and infestors you mame. So tired of seeing the phrase "literally no way" when I see Zerg complaints... 2000/1000 of ghosts just killed 3000/3000 of tier 3 zerg units and none of them died.... if terrans didn't make so many mistakes they are very difficult to kill also, and even if you do manage it, the economic cost isn't nearly equal to the damage ghosts can deal in 5 seconds of using snipe. They aren't "very difficult to kill". Bling/sling actually do very well against them. I don't think either are imba. Just requires a ton of precision from both sides. It's awesome to watch. They aren't "very difficult to kill" when the terran doesn't use his medivacs to ferry them away and when he doesn't bother with ghost cloaking... Typical Zerg theorycraft + defeatist attitude. And people wonder why the stereotype exists... Sometimes, certain units are just ridiculously cost-effective against others. It's just how the game works. Ghost cloaking is indeed strong - as a Toss player, I can assure you I know of the pain of having cloaked ghosts run up to your army and bathe it in EMPs, but people just need to learn to have detection (overseers, observers) on hand more often, and keep them safe. Explore possible solutions instead of looking at something strong and declaring it needs a nerf...
This. Tired of seeing some Zerg players whine everywhere about everything. It's rather annoying. Especially when it's widely agreed that Zergs have an advantage in TvZ late game.
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