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[GSL] July Code S ro32 Day 3 - Page 44

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 42 43 44 45 46 107 Next
bbQ4Aiur
Profile Joined March 2011
Hong Kong2752 Posts
July 05 2011 10:46 GMT
#861
On July 05 2011 19:46 DisaFear wrote:
So sc vs Byun, if sc wins, sc rematch with MVP?

yup
BlindDruid
Profile Joined August 2010
Germany653 Posts
July 05 2011 10:46 GMT
#862
On July 05 2011 19:42 SafeAsCheese wrote:
So many terrans have made the same freaking mistake on this map.

sC was owning nestea, lets 2 orbitals die to muta

MVP ahead in supply, lets his orbital die to mutas -.-


It's easier said then done to be honest.
Rushing back to the base over potential baneling landmines..
Ot beeing caught with unsieged tanks.
I can feel him
omegaslast
Profile Joined May 2011
223 Posts
July 05 2011 10:47 GMT
#863
On July 05 2011 19:46 DoX.) wrote:
How do you deal with the huge 20+ muta ball?


qxc discussed it yesterday, people need to start using hunter seekers...
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 05 2011 10:47 GMT
#864
On July 05 2011 19:46 DoX.) wrote:
How do you deal with the huge 20+ muta ball?


You use fungal growth
Revolutionist fan
MechKing
Profile Blog Joined March 2011
United States3004 Posts
July 05 2011 10:47 GMT
#865
On July 05 2011 19:45 SafeAsCheese wrote:
Show nested quote +
On July 05 2011 19:44 Mercury- wrote:
On July 05 2011 19:42 SafeAsCheese wrote:
So many terrans have made the same freaking mistake on this map.

sC was owning nestea, lets 2 orbitals die to muta

MVP ahead in supply, lets his orbital die to mutas -.-

And how would you like them to do that against huge Muta clouds like that?


Make turrets in the mineral lines (not behind) so you can repair

always keep a healthy marine counter in wait at home

build a thor?

Jeeez are you really trying to say terrans can't deal with mutalisks now?

Umm, didn't Line get really far on his super heavy mutalisk style? Mutas are extremely hard to deal with. Once you get to around 25-30 turrets literally do nothing. Thors can be magic boxed, and groups of marines can lose too.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
July 05 2011 10:47 GMT
#866
--- Nuked ---
pdd
Profile Blog Joined November 2010
Australia9933 Posts
July 05 2011 10:47 GMT
#867
On July 05 2011 19:46 Switchy wrote:
Wonder if Zenio will actually get far this time, hes always been a good code s player but i dont think he has any notable results so far. Pretty good play by him today.

Both Byun and Mvp lost their matches more than Zenio won them. Wasn't really impressed by him to be honest.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
ooni
Profile Blog Joined March 2010
Australia1498 Posts
July 05 2011 10:47 GMT
#868
On July 05 2011 19:46 DoX.) wrote:
How do you deal with the huge 20+ muta ball?

mutaballs are fine... less banelings... However mutaling trend is not so fine.
I believe in time Terran will find a good way to deal with this style.
Hi!
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 05 2011 10:47 GMT
#869
On July 05 2011 19:46 Switchy wrote:
Wonder if Zenio will actually get far this time, hes always been a good code s player but i dont think he has any notable results so far. Pretty good play by him today.


But he is doing well in NASL right? He may have improved
How devious | http://anartisticanswer.blogspot.com.au/
Nastiness
Profile Joined February 2011
Sweden275 Posts
July 05 2011 10:47 GMT
#870
On July 05 2011 19:45 Szubie wrote:
Show nested quote +
On July 05 2011 19:42 SafeAsCheese wrote:
So many terrans have made the same freaking mistake on this map.

sC was owning nestea, lets 2 orbitals die to muta

MVP ahead in supply, lets his orbital die to mutas -.-


I like how everyone tries to justify the perception that crossfire favours terran by saying that every pro terran is doing it wrong.

It seems really impossible for terran to defend from a huge muta ball on that map while also pushing, and taking 3rd base also seems difficult. Hopefully MVP still gets through the group stages, would be sad to see him go out because of this.


You make is sound like what zenio just pulled of is easy.. MVP own fault for being greedy with immobile army
There is no rest in the dark realm.
ragealot
Profile Joined July 2011
432 Posts
Last Edited: 2011-07-05 10:49:14
July 05 2011 10:47 GMT
#871
Crossfire is zerg favored, but whatever, Zenio for the swarm!!
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-07-05 10:49:02
July 05 2011 10:48 GMT
#872
On July 05 2011 19:45 SafeAsCheese wrote:
Show nested quote +
On July 05 2011 19:44 Mercury- wrote:
On July 05 2011 19:42 SafeAsCheese wrote:
So many terrans have made the same freaking mistake on this map.

sC was owning nestea, lets 2 orbitals die to muta

MVP ahead in supply, lets his orbital die to mutas -.-

And how would you like them to do that against huge Muta clouds like that?


Make turrets in the mineral lines (not behind) so you can repair

always keep a healthy marine counter in wait at home

build a thor?

Jeeez are you really trying to say terrans can't deal with mutalisks now?



magic box versus thors. Making in in ur mineral lines has its flaws as well when muta cloud get that big their glave splash will devastate mineral lines while repairing. When terran split army thier army gets expoentially weaker. Terran is the race in this game where they need their units together. MVP played the best but you just can't beat zerg. Timing pushes like that leaves you open to counter attacks. Zerg before just try to engage army when tis get to their base but now they are getting smarter. Obviously there is no point to play late game against brood/infestors.
Spiner
Profile Joined February 2011
United States360 Posts
July 05 2011 10:48 GMT
#873
On July 05 2011 19:47 omegaslast wrote:
Show nested quote +
On July 05 2011 19:46 DoX.) wrote:
How do you deal with the huge 20+ muta ball?


qxc discussed it yesterday, people need to start using hunter seekers...


Pretty sure qxc was being sarcastic
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
July 05 2011 10:48 GMT
#874
On July 05 2011 19:47 omegaslast wrote:
Show nested quote +
On July 05 2011 19:46 DoX.) wrote:
How do you deal with the huge 20+ muta ball?


qxc discussed it yesterday, people need to start using hunter seekers...

I assume that was a joke. Mutas can out run/micro Hunter Seeker with ease.
Innovation | Flash | Mvp | Byun | TY
StimMarine
Profile Joined March 2011
723 Posts
July 05 2011 10:48 GMT
#875
Does anyone have a HQ gif of scfOu's intro?
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2011 10:48 GMT
#876
I feel for Artosis... The man needs to head to a waterpark.

eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2011-07-05 10:49:58
July 05 2011 10:49 GMT
#877
On July 05 2011 19:47 ooni wrote:
Show nested quote +
On July 05 2011 19:46 DoX.) wrote:
How do you deal with the huge 20+ muta ball?

mutaballs are fine... less banelings... However mutaling trend is not so fine.
I believe in time Terran will find a good way to deal with this style.

It's not the muta ball itself that is a problem for terrans, it really is the map. There are just too many shortcuts for mutas to take beween bases and long paths that ground units can't take.

Back when this map got added, Zerg players were however too busy photoshopping smiley faces into screenshots with tanks placements to notice. Hence the myth of a 'terran favored' map was born.
Switchy
Profile Joined June 2011
343 Posts
July 05 2011 10:49 GMT
#878
On July 05 2011 19:45 SafeAsCheese wrote:
Show nested quote +
On July 05 2011 19:44 Mercury- wrote:
On July 05 2011 19:42 SafeAsCheese wrote:
So many terrans have made the same freaking mistake on this map.

sC was owning nestea, lets 2 orbitals die to muta

MVP ahead in supply, lets his orbital die to mutas -.-

And how would you like them to do that against huge Muta clouds like that?


Make turrets in the mineral lines (not behind) so you can repair

always keep a healthy marine counter in wait at home

build a thor?

Jeeez are you really trying to say terrans can't deal with mutalisks now?



Ok so turrets, marines at home, thor at home. --> push gets rolled because its not strong enough If only the game was that simple
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
July 05 2011 10:49 GMT
#879
On July 05 2011 19:47 Huragius wrote:
Show nested quote +
On July 05 2011 19:45 SafeAsCheese wrote:
On July 05 2011 19:44 Mercury- wrote:
On July 05 2011 19:42 SafeAsCheese wrote:
So many terrans have made the same freaking mistake on this map.

sC was owning nestea, lets 2 orbitals die to muta

MVP ahead in supply, lets his orbital die to mutas -.-

And how would you like them to do that against huge Muta clouds like that?


Make turrets in the mineral lines (not behind) so you can repair

always keep a healthy marine counter in wait at home

build a thor?

Jeeez are you really trying to say terrans can't deal with mutalisks now?


Sure, it's so easy to deal with it. I wonder why world's top Terrans are so bad, I guess it's due to zerg supa ninja skills lol.


Mutalisks are impossible to deal with

Broodlord/Infestor impossible to death with

bane mines too strong

etc

Terran still dominating all of korean ladder, gsl, and foreign tourneys.....

I don't understand you people
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
Last Edited: 2011-07-05 10:49:47
July 05 2011 10:49 GMT
#880
On July 05 2011 19:42 Rarak wrote:
I dont think i've ever seen a terran win on this map.

lol

TheBest vs min g3 of ST IIRC

he show exactly how you're supposed to play TvZ on crossfire.
Prev 1 42 43 44 45 46 107 Next
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