• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:38
CEST 09:38
KST 16:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors ASL21 General Discussion Why there arent any 256x256 pro maps? BW General Discussion
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1122 users

MLG Day1 LR Thread - Page 391

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 389 390 391 392 393 401 Next
Recordings of todays games are playing on http://www.teamliquid.net/video/streams/MLG_Columbus_Red and http://www.teamliquid.net/video/streams/MLG_Columbus_Blue - http://www.teamliquid.net/forum/viewmessage.php?topic_id=229478&currentpage=389#7772 for how to skip to games
Svizcy
Profile Joined May 2010
Slovenia300 Posts
June 04 2011 08:02 GMT
#7801
On June 04 2011 17:00 yawnoC wrote:
Show nested quote +
On June 04 2011 16:54 Svizcy wrote:
How do you skip intro and stuff? I had to refresh the blue stream once and now i'm watching everything all over again. =__=
Show nested quote +
On June 04 2011 16:52 yawnoC wrote:
[image loading]
Click on Idra vs MC to skip the whole introduction

TLO vs Losira is also there


There you go :D


It redirects me to red stream if i click on that no matter what, and i want to see blue one, lol.
Any other possibilities?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 04 2011 08:03 GMT
#7802
On June 04 2011 17:02 youngminii wrote:
Show nested quote +
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
On June 04 2011 16:25 dc302 wrote:
Are people forgetting that part of the reason why Zergs are 'dominating' right now may be because its Losira, Moon and Idra playing? As in, it's more to do with the players themselves, rather than the race imho.

Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
On June 04 2011 16:25 dc302 wrote:
Are people forgetting that part of the reason why Zergs are 'dominating' right now may be because its Losira, Moon and Idra playing? As in, it's more to do with the players themselves, rather than the race imho.

Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-

I do ^_^_^_^
In fact, I think almost every high level Protoss on SEA has Hallucination as part of their staple PvZ.

I usually just try roll in and outright kill the Zerg when they take a really fast third, but I guess this way works too
Not to sound cocky, but SEA is generally on the cutting edge of strategy >.> too bad SEA mechanics suck too much for them to be more dominant hah.
Administrator~ Spirit will set you free ~
yawnoC
Profile Joined December 2010
United States3704 Posts
June 04 2011 08:03 GMT
#7803
On June 04 2011 17:02 Svizcy wrote:
Show nested quote +
On June 04 2011 17:00 yawnoC wrote:
On June 04 2011 16:54 Svizcy wrote:
How do you skip intro and stuff? I had to refresh the blue stream once and now i'm watching everything all over again. =__=
On June 04 2011 16:52 yawnoC wrote:
[image loading]
Click on Idra vs MC to skip the whole introduction

TLO vs Losira is also there


There you go :D


It redirects me to red stream if i click on that no matter what, and i want to see blue one, lol.
Any other possibilities?


Pick Losira vs TLO ?
worked for me
GG - UNiVeRsE is the best player in the WORLD
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
June 04 2011 08:04 GMT
#7804
On June 04 2011 16:59 Plexa wrote:
Show nested quote +
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
On June 04 2011 16:25 dc302 wrote:
Are people forgetting that part of the reason why Zergs are 'dominating' right now may be because its Losira, Moon and Idra playing? As in, it's more to do with the players themselves, rather than the race imho.

Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
On June 04 2011 16:25 dc302 wrote:
Are people forgetting that part of the reason why Zergs are 'dominating' right now may be because its Losira, Moon and Idra playing? As in, it's more to do with the players themselves, rather than the race imho.

Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.
naolin
Profile Joined March 2011
United States81 Posts
June 04 2011 08:04 GMT
#7805
On June 04 2011 16:52 yawnoC wrote:
[image loading]
Click on Idra vs MC to skip the whole introduction

TLO vs Losira is also there




awesome thanks! only missed the idra select match and didn't want to have to leave it running for like an 2 hours.
Jim7
Profile Joined December 2010
United States154 Posts
June 04 2011 08:04 GMT
#7806
Did anyone see any ghosts vs Zerg? Seems like zerg are finally using them to their potential with fg AND np.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 04 2011 08:06 GMT
#7807
On June 04 2011 17:02 xbankx wrote:
Show nested quote +
On June 04 2011 16:49 youngminii wrote:
On June 04 2011 16:48 xbankx wrote:
On June 04 2011 16:37 Plexa wrote:
On June 04 2011 16:36 xbankx wrote:
On June 04 2011 16:33 Devolved wrote:
On June 04 2011 16:22 SundeR. wrote:
On June 04 2011 16:20 nAgeDitto wrote:
On June 04 2011 16:19 wei2coolman wrote:
On June 04 2011 16:17 Nolot wrote:
Not surprised zergs are owning, after all the insane buffs they got recently. I'm thinking a ZvZ final for this one, IdrA vs july

I wouldn't say its the insane buff. If you think about it they're last buff was like 2 patches ago. I just think they're finally figuring out how to play Zerg, just like Protoss players finally figured out how to play protoss despite the constant nerf ever since the beginning of the release of wings of liberty.


Pretty spot on imo.

If you look at the play style of zergs of early sc2 and zergs of now, theres a MASSIVE difference.

think thats what is leading to a huge 'rise' of zergs in major tourneys (of course players that were great even w/ the 'wrong' playstyle pretty much performed well.)


I would like to know about this 'insane' buff and where I can read up on it.

There's a big difference between Protoss figuring out how to exploit various ridiculousness versus particular races and Zerg figuring out how to adapt to all of those ridiculous exploitations, just saying.

I'd say Roach range and Fungal damage/time were some pretty huge buffs. You can read up on them in the patch notes. I'm not saying it's OP, but it definitely increased Zerg's chances of winning. Helions and Reapers can no longer kite Roaches and any type of bio play or drop play is much harder now due to the Fungal buff.


I start with 40-50 marines by the time I get to a zergs base Im down to like 20 marines. Fungal is the storm that just keeps giving.
No doubt fungal is a really good spell, but it's not like there are equally good things in the Terran arsenal. Blue flame hellions? Medivac drops? Too early to conclude that the fungal buffs made it imba, especially considering the investment that infestors are.


Its defintely weaker compared to storm in context since storm+colossus was just luls but yea it is a strong spell and if you compare it out of context it is definitely stronger than storm. I am just quite surprised why I haven't seen infestor drops in mineral line cause when zerg explores that I think the game is gonna be silly.

Because baneling drops are stronger/more cost efficient.



You can run from a baneling drop. You can't run from a fungal.

If you're doing drops when there's no battles going on, then the protoss army is probably at home. If he spots your drop he'll go and kill it before your infestors get 2 fungals off. If you do it during a battle, not only does that heavily tax your multitasking, it takes that infestor (or two) away from the battle where it's actually needed. Also, every fungal you use on the mineral line is one less fungal you can use in battle.

If you do a baneling drop while a battle's going on, free probes for you. Everything about a baneling drop can be done via shift queuing so it doesn't even take up your multitasking at all. Banelings with +2 will also one shot probes. Missing 4 banelings in battle for PvZ is really not a worry at all.
lalala
Nolot
Profile Joined December 2010
United Kingdom271 Posts
June 04 2011 08:07 GMT
#7808
Was just watching idra vs mc, my firefox crashed and now I have to watch game1 all over again just to watch game2?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 04 2011 08:07 GMT
#7809
On June 04 2011 17:04 Jim7 wrote:
Did anyone see any ghosts vs Zerg? Seems like zerg are finally using them to their potential with fg AND np.


nah none of the terrans wanted to use ghosts sadly. They will realize it eventually ^^
When I think of something else, something will go here
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 04 2011 08:08 GMT
#7810
On June 04 2011 17:04 Dingobloo wrote:
Show nested quote +
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
On June 04 2011 16:25 dc302 wrote:
Are people forgetting that part of the reason why Zergs are 'dominating' right now may be because its Losira, Moon and Idra playing? As in, it's more to do with the players themselves, rather than the race imho.

Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
On June 04 2011 16:25 dc302 wrote:
Are people forgetting that part of the reason why Zergs are 'dominating' right now may be because its Losira, Moon and Idra playing? As in, it's more to do with the players themselves, rather than the race imho.

Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.
lalala
sc14s
Profile Joined March 2011
United States5052 Posts
June 04 2011 08:08 GMT
#7811
On June 04 2011 17:07 blade55555 wrote:
Show nested quote +
On June 04 2011 17:04 Jim7 wrote:
Did anyone see any ghosts vs Zerg? Seems like zerg are finally using them to their potential with fg AND np.


nah none of the terrans wanted to use ghosts sadly. They will realize it eventually ^^

meta game is always evolving :D
Kettchup
Profile Joined October 2010
United States1911 Posts
June 04 2011 08:10 GMT
#7812
Hm, so the highest seed of the 4 open bracket winners gets placed into pool A? If so, that's pretty good news for July. Just has to hope AxSlav, KawaiiRice, Fenix or Vibe don't make it through. Think he could roll through pool A pretty easily, especially with Naniwa already dropping a series.

Also looks pretty good for Thorzain getting the 3rd seed and pool C, if Cruncher or Major can take a spot. A rematch with MC would amazing.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
June 04 2011 08:10 GMT
#7813
On June 04 2011 17:08 youngminii wrote:
Show nested quote +
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
[quote]
Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
[quote]
Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


Then we're back to throwing up the expansion later than the zerg due to scouting.
Nolot
Profile Joined December 2010
United Kingdom271 Posts
June 04 2011 08:10 GMT
#7814
On June 04 2011 17:08 youngminii wrote:
Show nested quote +
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
[quote]
Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
[quote]
Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished
sc14s
Profile Joined March 2011
United States5052 Posts
June 04 2011 08:10 GMT
#7815
On June 04 2011 17:08 youngminii wrote:
Show nested quote +
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
[quote]
Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
On June 04 2011 16:28 Plexa wrote:
[quote]
Sorry but that's a crap argument ... by implication are you saying that there are no talented players playing other races

http://www.teamliquid.net/video/streams/MLG_Columbus_Red/ game 2 of idra vs MC coming up

The reason protoss are losing against zerg at the moment is that they are all being outmacroed really really badly.


That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.

its sort of a matter of opinion.. i mean hallu does cost precious sentry mana.. and we all know a protoss lacking in FF is pretty much 100% a dead toss since you wont have jack for tech anyways with sentrys and expanding.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 04 2011 08:11 GMT
#7816
On June 04 2011 17:10 Dingobloo wrote:
Show nested quote +
On June 04 2011 17:08 youngminii wrote:
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
[quote]

That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
[quote]

That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


Then we're back to throwing up the expansion later than the zerg due to scouting.

??
You still throw down the expansion. You just throw down cannons, a full wall off and position your army if you scout an all in.
lalala
SundeR.
Profile Joined March 2011
Australia112 Posts
June 04 2011 08:11 GMT
#7817
On June 04 2011 17:10 Nolot wrote:
Show nested quote +
On June 04 2011 17:08 youngminii wrote:
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
[quote]

That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
[quote]

That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished


Practice your forcefields, they are there for a reason.
Dantat
Profile Joined April 2011
170 Posts
June 04 2011 08:12 GMT
#7818
Man... Select has been playing too many 2 v 2's
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 04 2011 08:12 GMT
#7819
On June 04 2011 17:10 Nolot wrote:
Show nested quote +
On June 04 2011 17:08 youngminii wrote:
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
[quote]

That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
On June 04 2011 16:39 SuperStyle wrote:
[quote]

That is because both Terran and Protoss cant match zergs macro as a race in the late game, their goal is simple... Kill the zerg before he gets 4-5 bases because from that point ur only chance of winning is if the zerg makes some really bad mistakes.

No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished

this is true

what can i say, you just gotta have some good force fields and simcity
lalala
yawnoC
Profile Joined December 2010
United States3704 Posts
June 04 2011 08:14 GMT
#7820
Thank you to whoever added the shortcut to the table at the top of the thread ^_^
GG - UNiVeRsE is the best player in the WORLD
Prev 1 389 390 391 392 393 401 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 162
StarCraft: Brood War
Sea 3641
Killer 252
Aegong 79
Mind 66
910 52
scan(afreeca) 46
Shinee 42
ZergMaN 22
Dewaltoss 16
NotJumperer 10
[ Show more ]
Bale 8
League of Legends
JimRising 601
Counter-Strike
m0e_tv873
Super Smash Bros
Mew2King84
Other Games
summit1g7064
ceh9501
C9.Mang0412
Happy269
monkeys_forever168
NeuroSwarm63
Organizations
Other Games
gamesdonequick703
Dota 2
PGL Dota 2 - Main Stream42
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• practicex 28
• LUISG 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1586
• TFBlade856
• Stunt517
Upcoming Events
Sparkling Tuna Cup
2h 22m
Afreeca Starleague
2h 22m
Snow vs Flash
WardiTV Invitational
3h 22m
SHIN vs Nicoract
Solar vs Nice
PiGosaur Cup
16h 22m
GSL
1d 1h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
2 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
GSL
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.