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MLG Day1 LR Thread - Page 392

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Recordings of todays games are playing on http://www.teamliquid.net/video/streams/MLG_Columbus_Red and http://www.teamliquid.net/video/streams/MLG_Columbus_Blue - http://www.teamliquid.net/forum/viewmessage.php?topic_id=229478&currentpage=389#7772 for how to skip to games
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
June 04 2011 08:14 GMT
#7821
Do I need to pay to watch the vods? I can't find anything after TLO vs Losira
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-06-04 08:15:31
June 04 2011 08:15 GMT
#7822
On June 04 2011 17:12 youngminii wrote:
Show nested quote +
On June 04 2011 17:10 Nolot wrote:
On June 04 2011 17:08 youngminii wrote:
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
On June 04 2011 16:41 Plexa wrote:
[quote]
No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg you either need to timing push to kill them, or expand at a similar timing.

the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
On June 04 2011 16:41 Plexa wrote:
[quote]
No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income you either need to timing push to kill them, or expand at a similar timing.

Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished

this is true

what can i say, you just gotta have some good force fields and simcity

that is why I always sac my first zealot to scout if im not planning on being aggressive - if i notice more units than is normal ill throw up a bunch of cannons.
Administrator~ Spirit will set you free ~
-UMADIMSTYLIN-
Profile Blog Joined May 2011
Cuba292 Posts
June 04 2011 08:15 GMT
#7823
Yes ghosts are amazing, but wish it was as easy as snipe and emp infestors/broods/ultras. You realize Terrans have to do other things like run away from your banelings, leapfrog our tanks/ CONTROL our tanks. we cant just set up a flank 1a our army and hope for the best
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2011-06-04 08:16:26
June 04 2011 08:16 GMT
#7824
On June 04 2011 17:14 Bleak wrote:
Do I need to pay to watch the vods? I can't find anything after TLO vs Losira


Losira and TLO wasn't there when I first noticed the vods at the bottom and then it was randomly there so I assume they are slowly uploading them right now.
GG - UNiVeRsE is the best player in the WORLD
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 04 2011 08:16 GMT
#7825
On June 04 2011 17:15 Plexa wrote:
Show nested quote +
On June 04 2011 17:12 youngminii wrote:
On June 04 2011 17:10 Nolot wrote:
On June 04 2011 17:08 youngminii wrote:
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
On June 04 2011 16:43 sc14s wrote:
[quote]
the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P

idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
On June 04 2011 16:46 Devolved wrote:
[quote]
Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases.

idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished

this is true

what can i say, you just gotta have some good force fields and simcity

that is why I always sac my first zealot to scout if im not planning on being aggressive - if i notice more units than is normal ill throw up a bunch of cannons.

interesting..

the zealot becomes nothing more than deadweight past the early game so you use it to scout

/steal
lalala
naolin
Profile Joined March 2011
United States81 Posts
Last Edited: 2011-06-04 08:18:30
June 04 2011 08:17 GMT
#7826
Edit: nevermind
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 04 2011 08:18 GMT
#7827
On June 04 2011 17:16 youngminii wrote:
Show nested quote +
On June 04 2011 17:15 Plexa wrote:
On June 04 2011 17:12 youngminii wrote:
On June 04 2011 17:10 Nolot wrote:
On June 04 2011 17:08 youngminii wrote:
On June 04 2011 17:04 Dingobloo wrote:
On June 04 2011 16:59 Plexa wrote:
On June 04 2011 16:57 youngminii wrote:
On June 04 2011 16:55 Dingobloo wrote:
On June 04 2011 16:46 Plexa wrote:
[quote]
idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response).
[quote]
idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals


I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time.

Build 5 cannons per expansion.

I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons.

Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.-


Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated.

Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway.


The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished

this is true

what can i say, you just gotta have some good force fields and simcity

that is why I always sac my first zealot to scout if im not planning on being aggressive - if i notice more units than is normal ill throw up a bunch of cannons.

interesting..

the zealot becomes nothing more than deadweight past the early game so you use it to scout

/steal

Also useful if you decide to FE
Administrator~ Spirit will set you free ~
Chicane
Profile Joined November 2010
United States7875 Posts
June 04 2011 08:18 GMT
#7828
On June 04 2011 17:08 sc14s wrote:
Show nested quote +
On June 04 2011 17:07 blade55555 wrote:
On June 04 2011 17:04 Jim7 wrote:
Did anyone see any ghosts vs Zerg? Seems like zerg are finally using them to their potential with fg AND np.


nah none of the terrans wanted to use ghosts sadly. They will realize it eventually ^^

meta game is always evolving :D


We need to see more of Brat_OK. That guy is always making good use of ghosts... that's one of the main reasons I love to see him play.
Clafou
Profile Joined November 2010
Belgium921 Posts
June 04 2011 08:18 GMT
#7829
So... I didn't see anything (europe time, I had to sleep :D).

Was the IdrA vs MC match good?

And why does a few players (TLO, Tyler) have only 2 played matches?
Lann555
Profile Joined February 2010
Netherlands5173 Posts
June 04 2011 08:25 GMT
#7830
I have been trying to watch TLO vs Losira for over 20 minuts now. First I got 5 minuts of Tastosis. Then 5 minuts black screen, then 10 minuts of Dr. Pepper commercials...now black screen again.

Is this normal?
Fantasy Fan! Gogogo vultures
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2011-06-04 08:26:24
June 04 2011 08:25 GMT
#7831
I was wondering, how many people go through from each pool?

Edit: through not thourgh
Always look on the bright side of life
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
June 04 2011 08:26 GMT
#7832
On June 04 2011 17:18 Clafou wrote:
So... I didn't see anything (europe time, I had to sleep :D).

Was the IdrA vs MC match good?

And why does a few players (TLO, Tyler) have only 2 played matches?


http://www.teamliquid.net/video/streams/MLG_Columbus_Red

There are rebroadcasting idra vs mc right now.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
SuperStyle
Profile Joined March 2011
United States976 Posts
June 04 2011 08:28 GMT
#7833
On June 04 2011 17:07 blade55555 wrote:
Show nested quote +
On June 04 2011 17:04 Jim7 wrote:
Did anyone see any ghosts vs Zerg? Seems like zerg are finally using them to their potential with fg AND np.


nah none of the terrans wanted to use ghosts sadly. They will realize it eventually ^^


Because it only took zergs 6 months or so to stop using roach/hydra/corruptor against protoss "deathball" while they constantly qq'ed how op it is while never even bothering to change the army compositions untill zerg got buffed and/or protoss got nerfed.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-06-04 08:36:06
June 04 2011 08:28 GMT
#7834
On June 04 2011 17:25 Deckkie wrote:
I was wondering, how many people go through from each pool?

Edit: through not thourgh


All of them end up in the champion bracket, how far ahead you end up depends on where you placed in the pool. 1st from each pool goes into round of 4 winners, then 1 place back in losers for each position under.
Clafou
Profile Joined November 2010
Belgium921 Posts
June 04 2011 08:29 GMT
#7835
On June 04 2011 17:26 zerglingsfolife wrote:
Show nested quote +
On June 04 2011 17:18 Clafou wrote:
So... I didn't see anything (europe time, I had to sleep :D).

Was the IdrA vs MC match good?

And why does a few players (TLO, Tyler) have only 2 played matches?


http://www.teamliquid.net/video/streams/MLG_Columbus_Red

There are rebroadcasting idra vs mc right now.




Thanks!
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
June 04 2011 08:34 GMT
#7836
Too bad I cant watch all of it. I just watched Idra vs MC & TLO vs Losira and those were amazing.
But its from 11:00 pm - 7 am here and on monday / tuesday im writing abitur
This is our town, scrub
WhiteraCares
Profile Joined April 2011
Sweden339 Posts
June 04 2011 08:36 GMT
#7837
God the Sony xperia commercial is horrible.
spacer
Profile Joined March 2011
Netherlands2786 Posts
June 04 2011 08:41 GMT
#7838
Why can't I fast forward the stream? I just want to watch some select matches, not the whole thing...
FairForever
Profile Joined February 2011
Canada2392 Posts
June 04 2011 08:42 GMT
#7839
On June 04 2011 17:41 spacer wrote:
Why can't I fast forward the stream? I just want to watch some select matches, not the whole thing...

+ Show Spoiler +
Don't know if you want that, Select didn't take a match.
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
June 04 2011 08:45 GMT
#7840
They have the replays released I believe, just download them if you want to watch specific games.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
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