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Do I need to pay to watch the vods? I can't find anything after TLO vs Losira
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Aotearoa39261 Posts
On June 04 2011 17:12 youngminii wrote:Show nested quote +On June 04 2011 17:10 Nolot wrote:On June 04 2011 17:08 youngminii wrote:On June 04 2011 17:04 Dingobloo wrote:On June 04 2011 16:59 Plexa wrote:On June 04 2011 16:57 youngminii wrote:On June 04 2011 16:55 Dingobloo wrote:On June 04 2011 16:46 Plexa wrote:On June 04 2011 16:43 sc14s wrote:On June 04 2011 16:41 Plexa wrote:[quote] No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg  you either need to timing push to kill them, or expand at a similar timing. the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response). On June 04 2011 16:46 Devolved wrote:On June 04 2011 16:41 Plexa wrote:[quote] No it's because Terran and Protoss don't expand aggressively enough against a macro oriented zerg, leading to them falling behind in worker count and income  you either need to timing push to kill them, or expand at a similar timing. Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases. idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time. Build 5 cannons per expansion. I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons. Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.- Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated. Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway. The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished this is true what can i say, you just gotta have some good force fields and simcity that is why I always sac my first zealot to scout if im not planning on being aggressive - if i notice more units than is normal ill throw up a bunch of cannons.
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Yes ghosts are amazing, but wish it was as easy as snipe and emp infestors/broods/ultras. You realize Terrans have to do other things like run away from your banelings, leapfrog our tanks/ CONTROL our tanks. we cant just set up a flank 1a our army and hope for the best
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On June 04 2011 17:14 Bleak wrote: Do I need to pay to watch the vods? I can't find anything after TLO vs Losira
Losira and TLO wasn't there when I first noticed the vods at the bottom and then it was randomly there so I assume they are slowly uploading them right now.
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On June 04 2011 17:15 Plexa wrote:Show nested quote +On June 04 2011 17:12 youngminii wrote:On June 04 2011 17:10 Nolot wrote:On June 04 2011 17:08 youngminii wrote:On June 04 2011 17:04 Dingobloo wrote:On June 04 2011 16:59 Plexa wrote:On June 04 2011 16:57 youngminii wrote:On June 04 2011 16:55 Dingobloo wrote:On June 04 2011 16:46 Plexa wrote:On June 04 2011 16:43 sc14s wrote: [quote] the issue with expoing as fast them is they can swap over to pure army much faster than you and overrun your expos. this especially goes for P idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response). On June 04 2011 16:46 Devolved wrote: [quote] Well, by the design of the game, it's impossible not to fall behind in worker count vs. Zerg since they can create multiple workers at a time, a feature that grows exponentially throughout the game as their hatch count increases. idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time. Build 5 cannons per expansion. I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons. Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.- Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated. Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway. The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished this is true what can i say, you just gotta have some good force fields and simcity that is why I always sac my first zealot to scout if im not planning on being aggressive - if i notice more units than is normal ill throw up a bunch of cannons. interesting..
the zealot becomes nothing more than deadweight past the early game so you use it to scout
/steal
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Aotearoa39261 Posts
On June 04 2011 17:16 youngminii wrote:Show nested quote +On June 04 2011 17:15 Plexa wrote:On June 04 2011 17:12 youngminii wrote:On June 04 2011 17:10 Nolot wrote:On June 04 2011 17:08 youngminii wrote:On June 04 2011 17:04 Dingobloo wrote:On June 04 2011 16:59 Plexa wrote:On June 04 2011 16:57 youngminii wrote:On June 04 2011 16:55 Dingobloo wrote:On June 04 2011 16:46 Plexa wrote: [quote] idk game 2 of idra vs mc seems to disagree. both players similar bases all games long, and idras gets the edge because he gets tech (infestors) whereas MC avoids templar (which is the proper response). [quote] idk i disagree with that. I think that most of the "zerg needs to be one base ahead' mentality is a consequence of BW where that was the case, but in SC2 if the Zerg is one base ahead they actually have an advantage (economically). Lots of players just seem to accept the one base ahead rule which puts them behind. You'd be surprised at how chronoboosted probes can keep up with larvae inject, and how (using the 1 mule = +4 scvs rule) Terran don't fall behind with 3 orbitals I think game one of Idra vs MC is a greater example of why no protoss do it, you just get too spread out if you want anything to do with collosus. While I agree that "Zerg needs to be 1 base ahead always!" is really stupid, i've just yet to see a strategy that keeps a third safe at a similar timing to a zerg even when you get your natural up at a similar time. Build 5 cannons per expansion. I wish I was joking, as a Protoss you usually end up with too many minerals that you can't dump into units since Zealots are *almost* useless in PvZ, so you just wall off your expansions as best you can and mass cannons. Even better... research hallucination and when you see the zerg expanding, expand yourself because you know you're going to be safe. Why do protoss refuse to use a maphack like hallucination? I'll never know... at least huk does -.- Because as we've seen from all this roach/ling vs 3 gate business, throwing down a hatchery is no indication that it's going to be saturated. Send another phoenix and check the harvester count. It's literally BETTER than scans in terms of maphack, except that you need a lot of sentries, but that's a non issue since PvZ is all about sentries now anyway. The thing is, if you go for a 3gate expand, the roachling allin hits just before your hallucination is finished this is true what can i say, you just gotta have some good force fields and simcity that is why I always sac my first zealot to scout if im not planning on being aggressive - if i notice more units than is normal ill throw up a bunch of cannons. interesting.. the zealot becomes nothing more than deadweight past the early game so you use it to scout /steal Also useful if you decide to FE
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On June 04 2011 17:08 sc14s wrote:Show nested quote +On June 04 2011 17:07 blade55555 wrote:On June 04 2011 17:04 Jim7 wrote: Did anyone see any ghosts vs Zerg? Seems like zerg are finally using them to their potential with fg AND np. nah none of the terrans wanted to use ghosts sadly. They will realize it eventually ^^ meta game is always evolving :D
We need to see more of Brat_OK. That guy is always making good use of ghosts... that's one of the main reasons I love to see him play.
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So... I didn't see anything (europe time, I had to sleep :D).
Was the IdrA vs MC match good?
And why does a few players (TLO, Tyler) have only 2 played matches?
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I have been trying to watch TLO vs Losira for over 20 minuts now. First I got 5 minuts of Tastosis. Then 5 minuts black screen, then 10 minuts of Dr. Pepper commercials...now black screen again.
Is this normal?
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I was wondering, how many people go through from each pool?
Edit: through not thourgh
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On June 04 2011 17:18 Clafou wrote: So... I didn't see anything (europe time, I had to sleep :D).
Was the IdrA vs MC match good?
And why does a few players (TLO, Tyler) have only 2 played matches?
http://www.teamliquid.net/video/streams/MLG_Columbus_Red
There are rebroadcasting idra vs mc right now.
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On June 04 2011 17:07 blade55555 wrote:Show nested quote +On June 04 2011 17:04 Jim7 wrote: Did anyone see any ghosts vs Zerg? Seems like zerg are finally using them to their potential with fg AND np. nah none of the terrans wanted to use ghosts sadly. They will realize it eventually ^^
Because it only took zergs 6 months or so to stop using roach/hydra/corruptor against protoss "deathball" while they constantly qq'ed how op it is while never even bothering to change the army compositions untill zerg got buffed and/or protoss got nerfed.
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On June 04 2011 17:25 Deckkie wrote: I was wondering, how many people go through from each pool?
Edit: through not thourgh
All of them end up in the champion bracket, how far ahead you end up depends on where you placed in the pool. 1st from each pool goes into round of 4 winners, then 1 place back in losers for each position under.
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Too bad I cant watch all of it. I just watched Idra vs MC & TLO vs Losira and those were amazing. But its from 11:00 pm - 7 am here and on monday / tuesday im writing abitur
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God the Sony xperia commercial is horrible.
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Why can't I fast forward the stream? I just want to watch some select matches, not the whole thing...
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On June 04 2011 17:41 spacer wrote: Why can't I fast forward the stream? I just want to watch some select matches, not the whole thing... + Show Spoiler +Don't know if you want that, Select didn't take a match.
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They have the replays released I believe, just download them if you want to watch specific games.
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