• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:41
CEST 02:41
KST 09:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon65.0.16 Hotfix (June 30) - Balance + Bug Fixes15Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5528 users

[NASL] Day 7-2 - Page 53

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 51 52 53 54 55 56 Next
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 27 2011 06:39 GMT
#1041
Ohh interesting results.

American Protoss carrying

Chinese Protoss who!?
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
Last Edited: 2011-05-27 06:47:57
May 27 2011 06:46 GMT
#1042
On May 27 2011 15:06 HolyArrow wrote:
Calling something "common" and "super-powerful" easily implies easiness of use.

Force fields are common. They are super-powerful. That's not opinion, I'm stating facts. I also specifically said that force fields are not overpowered. It feels like you're trying to take offense here, because I never implied they were imbalanced. Furthermore, you seem to feel that, since I never explicitly stated it, I don't think that force fields require skill. They do. That doesn't make them any less powerful.

On May 27 2011 15:06 HolyArrow wrote:
Notice that he didn't ever acknowledge the fact that we actually see forcefields fail quite often as well, either with the Toss army not winning the engagement, or the forcefields actually hurting the Toss army more than helping it. This isn't because Toss players are so retarded that they can't use such a "easy" ability well - it's because it's actually not as easy people think. But Ezekyle only focused on the "soul-crushing" strength of the forcefield without acknowledging anything on the flip side. Hence, my interpretation of his post.

Because I was talking specifically about situations in which force fields destroy an army. I also didn't mention the disappointment everyone experiences when someone going battlecruisers dies horribly, because it's completely irrelevant to my point. Why should I take failfields into account when I'm only talking about the effective ones?

On May 27 2011 15:06 HolyArrow wrote:
Also, he uses terms like "impossible odds" to describe the situation playing against a Protoss, and although it's not directly attributed to a XvP situation, it's easy to read between the lines and see that his post isn't just some objective analysis of what people think of forcefields. He's projecting tons of his own beliefs and opinions into it with some subtle (and not-so-subtle) rhetoric.

I never said that playing against Protoss was a case of impossible odds. I said that people like seeing the underdog triumph against impossible odds, and that many people consider Protoss to be dominant. Clearly XvP isn't an impossible situation, since it's been won many times, so we can assume that either 1) I wasn't calling XvP a battle against impossible odds or 2) I'm an idiot who doesn't understand the words he's using. If you wish to believe the latter than I can't stop you, but that certainly wasn't what I was trying to say.

I personally feel that Protoss is a balanced race. I also feel that they are a terribly designed race from a spectator's perspective, and the incredible power of force fields is one of the factors that contribute to that. Those are not mutually exclusive opinions, and saying that a race is poorly designed or boring to watch does not necessarily mean "I want it nerfed". I am not trying to insinuate or imply anything balance-related. I am trying to explain, with as few implications as possible so people can't misinterpret what I say, why not everyone finds Cruncher's force fields to be an impressive highlight of today's games.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 27 2011 06:47 GMT
#1043
On May 27 2011 15:39 On_Slaught wrote:
Ohh interesting results.

American Protoss carrying

Chinese Protoss who!?


What do Chinese Protosses have to do with anything?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 27 2011 06:49 GMT
#1044
On May 27 2011 15:46 Ezekyle wrote:
Show nested quote +
On May 27 2011 15:06 HolyArrow wrote:
Calling something "common" and "super-powerful" easily implies easiness of use.

Force fields are common. They are super-powerful. That's not opinion, I'm stating facts. I also specifically said that force fields are not overpowered. It feels like you're trying to take offense here, because I never implied they were imbalanced. Furthermore, you seem to feel that, since I never explicitly stated it, I don't think that force fields require skill. They do. That doesn't make them any less powerful.

Show nested quote +
On May 27 2011 15:06 HolyArrow wrote:
Notice that he didn't ever acknowledge the fact that we actually see forcefields fail quite often as well, either with the Toss army not winning the engagement, or the forcefields actually hurting the Toss army more than helping it. This isn't because Toss players are so retarded that they can't use such a "easy" ability well - it's because it's actually not as easy people think. But Ezekyle only focused on the "soul-crushing" strength of the forcefield without acknowledging anything on the flip side. Hence, my interpretation of his post.

Because I was talking specifically about situations in which force fields destroy an army. I also didn't mention the disappointment everyone experiences when someone going battlecruisers dies horribly, because it's completely irrelevant to my point. Why should I take failfields into account when I'm only talking about the effective ones?

Show nested quote +
On May 27 2011 15:06 HolyArrow wrote:
Also, he uses terms like "impossible odds" to describe the situation playing against a Protoss, and although it's not directly attributed to a XvP situation, it's easy to read between the lines and see that his post isn't just some objective analysis of what people think of forcefields. He's projecting tons of his own beliefs and opinions into it with some subtle (and not-so-subtle) rhetoric.

I never said that playing against Protoss was a case of impossible odds. I said that people like seeing the underdog triumph against impossible odds, and that many people consider Protoss to be dominant. Clearly XvP isn't an impossible situation, since it's been won many times, so we can assume that either 1) I wasn't calling XvP a battle against impossible odds or 2) I'm an idiot who doesn't understand the words he's using. If you wish to believe the latter than I can't stop you, but that certainly wasn't what I was trying to say.

I personally feel that Protoss is a balanced race. I also feel that they are a terribly designed race from a spectator's perspective, and the incredible power of force fields is one of the factors that contribute to that. Those are not mutually exclusive opinions, and saying that a race is poorly designed or boring to watch does not necessarily mean "I want it nerfed". I am not trying to insinuate or imply anything balance-related. I am trying to explain, with as few implications as possible so people can't misinterpret what I say, why not everyone finds Cruncher's force fields to be an impressive highlight of today's games.


Fair enough. I misinterpreted you, and I apologize. I suppose I'm simply too much on edge because the TL forums are littered with thinly veiled and not-so-thinly veiled whining about Protoss and forcefields. It's been going on for ages and I'm really sick of it, so it has kind of infected my mind at this point.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 27 2011 06:52 GMT
#1045
great day of games today. loved mr bitters's casting!
https://twitter.com/#!/IrisAnother
dormer
Profile Joined October 2010
United States1314 Posts
May 27 2011 06:57 GMT
#1046
On May 27 2011 15:49 HolyArrow wrote:
Show nested quote +
On May 27 2011 15:46 Ezekyle wrote:
On May 27 2011 15:06 HolyArrow wrote:
Calling something "common" and "super-powerful" easily implies easiness of use.

Force fields are common. They are super-powerful. That's not opinion, I'm stating facts. I also specifically said that force fields are not overpowered. It feels like you're trying to take offense here, because I never implied they were imbalanced. Furthermore, you seem to feel that, since I never explicitly stated it, I don't think that force fields require skill. They do. That doesn't make them any less powerful.

On May 27 2011 15:06 HolyArrow wrote:
Notice that he didn't ever acknowledge the fact that we actually see forcefields fail quite often as well, either with the Toss army not winning the engagement, or the forcefields actually hurting the Toss army more than helping it. This isn't because Toss players are so retarded that they can't use such a "easy" ability well - it's because it's actually not as easy people think. But Ezekyle only focused on the "soul-crushing" strength of the forcefield without acknowledging anything on the flip side. Hence, my interpretation of his post.

Because I was talking specifically about situations in which force fields destroy an army. I also didn't mention the disappointment everyone experiences when someone going battlecruisers dies horribly, because it's completely irrelevant to my point. Why should I take failfields into account when I'm only talking about the effective ones?

On May 27 2011 15:06 HolyArrow wrote:
Also, he uses terms like "impossible odds" to describe the situation playing against a Protoss, and although it's not directly attributed to a XvP situation, it's easy to read between the lines and see that his post isn't just some objective analysis of what people think of forcefields. He's projecting tons of his own beliefs and opinions into it with some subtle (and not-so-subtle) rhetoric.

I never said that playing against Protoss was a case of impossible odds. I said that people like seeing the underdog triumph against impossible odds, and that many people consider Protoss to be dominant. Clearly XvP isn't an impossible situation, since it's been won many times, so we can assume that either 1) I wasn't calling XvP a battle against impossible odds or 2) I'm an idiot who doesn't understand the words he's using. If you wish to believe the latter than I can't stop you, but that certainly wasn't what I was trying to say.

I personally feel that Protoss is a balanced race. I also feel that they are a terribly designed race from a spectator's perspective, and the incredible power of force fields is one of the factors that contribute to that. Those are not mutually exclusive opinions, and saying that a race is poorly designed or boring to watch does not necessarily mean "I want it nerfed". I am not trying to insinuate or imply anything balance-related. I am trying to explain, with as few implications as possible so people can't misinterpret what I say, why not everyone finds Cruncher's force fields to be an impressive highlight of today's games.


Fair enough. I misinterpreted you, and I apologize. I suppose I'm simply too much on edge because the TL forums are littered with thinly veiled and not-so-thinly veiled whining about Protoss and forcefields. It's been going on for ages and I'm really sick of it, so it has kind of infected my mind at this point.


This has nothing to do with the game, and might sound a bit odd, but this is why I love HolyArrow -- I rarely see anyone on the forums say "Oh, sorry, I was wrong / I misunderstood." Polite posters make me happy :-p
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Coolwhip
Profile Joined March 2011
927 Posts
May 27 2011 08:52 GMT
#1047
How did Whitera lose? Was he afk or something
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 27 2011 09:07 GMT
#1048
Wow. July is just rolling NASL since he lost to ensnare.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
doffe
Profile Joined June 2010
Sweden636 Posts
May 27 2011 09:33 GMT
#1049
On May 27 2011 15:46 Ezekyle wrote:
Show nested quote +
On May 27 2011 15:06 HolyArrow wrote:
Calling something "common" and "super-powerful" easily implies easiness of use.

Force fields are common. They are super-powerful. That's not opinion, I'm stating facts. I also specifically said that force fields are not overpowered. It feels like you're trying to take offense here, because I never implied they were imbalanced. Furthermore, you seem to feel that, since I never explicitly stated it, I don't think that force fields require skill. They do. That doesn't make them any less powerful.

Show nested quote +
On May 27 2011 15:06 HolyArrow wrote:
Notice that he didn't ever acknowledge the fact that we actually see forcefields fail quite often as well, either with the Toss army not winning the engagement, or the forcefields actually hurting the Toss army more than helping it. This isn't because Toss players are so retarded that they can't use such a "easy" ability well - it's because it's actually not as easy people think. But Ezekyle only focused on the "soul-crushing" strength of the forcefield without acknowledging anything on the flip side. Hence, my interpretation of his post.

Because I was talking specifically about situations in which force fields destroy an army. I also didn't mention the disappointment everyone experiences when someone going battlecruisers dies horribly, because it's completely irrelevant to my point. Why should I take failfields into account when I'm only talking about the effective ones?

Show nested quote +
On May 27 2011 15:06 HolyArrow wrote:
Also, he uses terms like "impossible odds" to describe the situation playing against a Protoss, and although it's not directly attributed to a XvP situation, it's easy to read between the lines and see that his post isn't just some objective analysis of what people think of forcefields. He's projecting tons of his own beliefs and opinions into it with some subtle (and not-so-subtle) rhetoric.

I never said that playing against Protoss was a case of impossible odds. I said that people like seeing the underdog triumph against impossible odds, and that many people consider Protoss to be dominant. Clearly XvP isn't an impossible situation, since it's been won many times, so we can assume that either 1) I wasn't calling XvP a battle against impossible odds or 2) I'm an idiot who doesn't understand the words he's using. If you wish to believe the latter than I can't stop you, but that certainly wasn't what I was trying to say.

I personally feel that Protoss is a balanced race. I also feel that they are a terribly designed race from a spectator's perspective, and the incredible power of force fields is one of the factors that contribute to that. Those are not mutually exclusive opinions, and saying that a race is poorly designed or boring to watch does not necessarily mean "I want it nerfed". I am not trying to insinuate or imply anything balance-related. I am trying to explain, with as few implications as possible so people can't misinterpret what I say, why not everyone finds Cruncher's force fields to be an impressive highlight of today's games.

I really like how you approach this. Its somewhat what I myself feel is the "issue" with protoss. I wont say its imbalanced since I personally do not have the skill to make such an asumption nor do the topresults actually lean heavily towards any race. I do however completly agree that protoss feels, from a spectators point of view(and somewhat from a players aswell) pretty poorly designed. Forcefields can be used beautifully, I recall Alicia against some terran on xelnaga doing som awsome stuff that leaved me in aw but in most situationas FFs makes battles quite boring to watch. It can completly remove the option for micro for the opponent if used as they should and thus reducing the match to more one of decision making the microing skill.

I do not think protoss is overpowered and FFs most certinly takes skill, its not like mmm micro is hard either nor is fungal etc so in relativity I certinly think they take skill. To be fair protoss is probably my worst race but in an semiopen field (non choke) I find forcefielding alot harder then alot of the micro needed by other races. But again, when used to perfection its an extremly powerful ability that can make battles look silly onesided and from a spectator the match terribly unintresting. I would very much want to see a complete rework of FFs in the upcoming expansion and maybe instead make the sentry stronger in other aspects. I have no solutions to this, Its extremly complicated to rework an ability that is so much necessery for the race (tbh protoss would be terrible midgame w/o FFs against both T and Z) without ruining it. an extreme example would be to completly remove FFs ---> you need to buff gateway units to be able to hold certain timings, mostly from terrans, and that would in turn probably make the 1gas 4gate more or less impossible for zerg to hold. I dunno what could be done but thats up to blizzard to decide but from my point of view its like t his. FFs make protoss less intresting to both watch and to play.
Vapaach
Profile Joined February 2011
Finland994 Posts
Last Edited: 2011-05-27 09:35:57
May 27 2011 09:35 GMT
#1050
Lol I got 4/5 wrong. July was the onlly one I got right ^^
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
May 27 2011 10:13 GMT
#1051
so white-ra finally lost his first game :-/
TLT07 ===> *winner* <===TLT08
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
May 27 2011 12:44 GMT
#1052
Ehh thought White-Ra will go through undefeated.
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
Elvedeta
Profile Joined November 2010
Portugal395 Posts
May 27 2011 12:45 GMT
#1053
wow didn't expected White-ra to lose that match... :/
Zuor
Profile Joined September 2010
Finland377 Posts
May 27 2011 14:12 GMT
#1054
On May 27 2011 19:13 Art_of_Kill wrote:
so white-ra finally lost his first game :-/


White-ra has lost to July already, like in week 1 or something. So that was his second loss.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
May 27 2011 14:15 GMT
#1055
On May 27 2011 23:12 Zuor wrote:
Show nested quote +
On May 27 2011 19:13 Art_of_Kill wrote:
so white-ra finally lost his first game :-/


White-ra has lost to July already, like in week 1 or something. So that was his second loss.

That was a WO because of DreamHack invitational yo.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
May 27 2011 14:15 GMT
#1056
White-Ra didn't show in the first week, so it was a W.O.
A backwards poet writes inverse.
Gumbos
Profile Joined March 2011
Canada55 Posts
May 27 2011 14:28 GMT
#1057
I really liked that last PvP game 3 between INcontrol and White-Ra. I was quite surprised that those charge zlots were actually able to overcome the army of White-Ra... well done indeed!
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
Last Edited: 2011-05-27 14:49:21
May 27 2011 14:47 GMT
#1058
how did the 3 games of White-ra vs Incontrol go? All collussus wars????
Live and Let Die!
Causality~
Profile Joined May 2011
Norway150 Posts
May 27 2011 14:57 GMT
#1059
Why no Eu event up
Jaedong <3
ishboh
Profile Joined October 2010
United States954 Posts
May 27 2011 15:14 GMT
#1060
On May 27 2011 23:47 Tommylew wrote:
how did the 3 games of White-ra vs Incontrol go? All collussus wars????

nope, actually i don't think they both got collosus in any of the games. definitely check out game 3 though, it was pretty awesome.

--
Mr. Bitter is quite an awesome caster. I love how he can synergize with gretorp (i think that incontrol and gretorp aren't as good a casting duo as Mr. Bitter and Gretorp)
Prev 1 51 52 53 54 55 56 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#88
PiGStarcraft540
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft540
ViBE178
oGsTOP 88
Temp0 45
StarCraft: Brood War
GuemChi 3272
Rain 2886
Artosis 635
Shuttle 228
sSak 61
Bale 7
Dota 2
capcasts154
Super Smash Bros
hungrybox305
AZ_Axe192
Other Games
summit1g10322
C9.Mang01508
shahzam624
JimRising 405
ToD111
Sick89
Maynarde81
UpATreeSC60
JuggernautJason17
Organizations
Other Games
gamesdonequick827
Dota 2
PGL Dota 2 - Main Stream287
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 131
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21099
League of Legends
• Scarra1058
Upcoming Events
Kung Fu Cup
10h 19m
Replay Cast
23h 19m
CrankTV Team League
1d 10h
Bombastic Starleague
1d 19h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.