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On May 27 2011 13:21 AndAgain wrote: I'm convinced that they did something to FFs to make them more difficult to use. I seem to remember it being much easier to space perfectly.
One day when Minigun was streaming, David Kim asked him if he noticed something different about FFs.
Seems wierd, but I used to be able to place a lot better on ramps on main ramps, these days I've had a few situations where i'll be 1 square off so marines and lings can get up or out down, I feel like they've lowered the size of the grid that the ff's snap to a little bit, but it's not a big deal.
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worst FF's I have ever seen
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On May 27 2011 13:05 1Eris1 wrote:Show nested quote +On May 27 2011 13:04 TYJ.Aoy wrote: Cruncher was quite the nobody in wc3, in fact I only remember one good american wc3 player that is LongWalk. I looked up Cruncher's profile. 49% win rate, no major tournaments or anything. That Longwalk guy definetely looked better.
k, maybe not THE best but still he was pretty good, and it's not like Naniwa was some super gosu in Wc3 either.
http://www.vvv-gaming.com/forum/topic/44290-cruncher-wc3-lan-player/
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forcefields are the same, they were just badly done.
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On May 27 2011 13:19 TYJ.Aoy wrote:Show nested quote +On May 27 2011 13:14 Serpico wrote:On May 27 2011 13:13 travis wrote:On May 27 2011 13:12 TYJ.Aoy wrote: Those were terribad ffs. but maaan, didn't u hear the ppl during the cruncher game? its soooooo easy to lay perfect forcefields in pvz it is easy, does that mean every toss will lay down ok forcefields every game ever? No. Well, tt1 was pushing in a very open area whilst cruncher was defending in a tiny area, but when a player can actually place perfect ffs(alicia)it feels hopeless, so its an ability that doesn't require that much skill for you to do okay and pays dividends exponentially the better you get.
this pretty much goes for all micro that doesnt have a true "counter micro". Splitting marines against banelings is basically the same, the cost efficiancy grows with your skill and has alot less to do with the opponents. This is the problem imo. Forcefield works in a way that nulifies the micro opportunities for the opponent thus lessening the effect the players skill has on the game and unless you have tunneling claws w/o obs there is not much you can do to counter it done perfectly. This makes the MU more about decisions and counterattacking then microing 2 armies against each other, something I find sad.
I would much rather see a total rebalance in the strength of the units so that forcefields was not as good and not necessery for the toss to early expand while at the same time not making GW units to strong that the deathorb (agree, it sounds more horrifying) gets even stronger. I have not thought this through at all but of the top of my head (not considering other MUs) Make stalkers stronger, hydras stronger and easier to get and collosi significantly weaker. I dont know if this would work but I hope people get my main point.
And I hope all the zergs out there (zerg was my main race aswell, now im mostly random, diamond/master somewhere, dont really ladder much anymore) realize that forcefields is a MUST for protoss before collosi unless you are doing some kind of rush/cheese. There is absolutely no safe way to expand early w/o sentries. The only options that dont include sentries that I can think of is, the obvious proxy, 1gas 4gate and maybe blinkstalker rushes although I do think that includes atleast one sentry before blink is done?
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On May 27 2011 12:59 Dommk wrote: ^^
People only complain about situations where FF's are used to win for Protoss, whenever Protoss uses decent FF's are still losses the thread goes silent It's because force fields are the opposite of the battlecruiser effect. You can substitute 'battlecruiser' with 'carrier' or 'mothership' if you prefer to think of things in terms of Protoss.
Whenever a Terran drops a fusion core, everyone goes "OH EM GEE CATTLEBRUISERS THIS IS THE BEST DAY OF MY LIFE". Whenever battlecruisers are the deciding factor in a battle, such as Mvp vs. Ryung, the crowd goes wild. Why is that? It's certainly not because they're inherently cool, or visually impressive. That sort of hype didn't exist in BW when a carrier or battlecruiser popped out, and some universally reviled units (coughcollosuscough) are more visually impressive. The reason everyone loves seeing battlecruisers is because they're underpowered and rarely used because of it. They're a defining unit that's been around since SC1 but which never gets used because they're just generally bad at stuff, and so when they do get used people get super excited.
Compare this to the force field. Force fields are incredibly common and are the strongest ability in the game (when you take availability into account, obviously one fungal is stronger than one force field). Am I saying they're overpowered? Well, kinda. In a vacuum the force field is an overpowered ability, but in the context of the Protoss race, with their rather lame basic units, it's balanced. Whenever anyone sees a rare and underpowered battlecruiser emerge they get super hyped, but when they see the opposite, a super-common and incredibly powerful force field, it's kinda depressing. When yamato cannons destroy half a Viking fleet in seconds the commentators and audience start shouting OHMYGODMVPIWANTYOURBABIES. When force fields trap and neuter an army, causing it to be torn apart without the Protoss taking any casualties, it's soul-crushing to watch, and people with crushed souls tend to complain about it on the internet.
Yes, some people get excited when they see good force fields. I'm willing to bet the vast majority of these people play Protoss, because people like to see their own race winning. I enjoy watching a flood of roaches tear through a Protoss base, because I play Zerg and like watching them win games, but it's not an inherently exciting thing to watch. But what almost everyone enjoys seeing is the underdog triumph against impossible odds, and, whether you agree with it or not, Protoss is currently considered by most (or at least most non-Protoss players) to be the overdog. When people see the incredibly powerful and extremely common force fields win games, they don't cheer or get excited, just like no one gets super-excited because a stimmed MMM ball kills some stalkers. But when Protoss loses a game, especially when they used force fields and still lost, anyone who doesn't play Protoss gets excited, because the underdog managed to pull through and win. It's not bias as such, it's just that seeing a fight go exactly as you thought it would and watching the super-powerful ability win battles isn't interesting or exciting.
On May 27 2011 13:18 Xxavi wrote: What's so stupid about "FFs are easy" comment is the fact that you could pick a feature like that for any race and bring it up every fucking time.
It's not too difficult to a move when you have 50-60 supply advantage as a zerg player either. So what do you expect from protoss? How are they supposed to defend? There're broken things about every race. Deal with it. Casters very rarely scream "BEAUTIFUL A-MOVE OMG BEST 1a2a3a EVER!".
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I hope July wins his division.
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On May 27 2011 13:52 Ezekyle wrote:Show nested quote +On May 27 2011 12:59 Dommk wrote: ^^
People only complain about situations where FF's are used to win for Protoss, whenever Protoss uses decent FF's are still losses the thread goes silent It's because force fields are the opposite of the battlecruiser effect. You can substitute 'battlecruiser' with 'carrier' or 'mothership' if you prefer to think of things in terms of Protoss. Whenever a Terran drops a fusion core, everyone goes "OH EM GEE CATTLEBRUISERS THIS IS THE BEST DAY OF MY LIFE". Whenever battlecruisers are the deciding factor in a battle, such as Mvp vs. Ryung, the crowd goes wild. Why is that? It's certainly not because they're inherently cool, or visually impressive. That sort of hype didn't exist in BW when a carrier or battlecruiser popped out, and some universally reviled units (coughcollosuscough) are more visually impressive. The reason everyone loves seeing battlecruisers is because they're underpowered and rarely used because of it. They're a defining unit that's been around since SC1 but which never gets used because they're just generally bad at stuff, and so when they do get used people get super excited. Compare this to the force field. Force fields are incredibly common and are the strongest ability in the game (when you take availability into account, obviously one fungal is stronger than one force field). Am I saying they're overpowered? Well, kinda. In a vacuum the force field is an overpowered ability, but in the context of the Protoss race, with their rather lame basic units, it's balanced. Whenever anyone sees a rare and underpowered battlecruiser emerge they get super hyped, but when they see the opposite, a super-common and incredibly powerful force field, it's kinda depressing. When yamato cannons destroy half a Viking fleet in seconds the commentators and audience start shouting OHMYGODMVPIWANTYOURBABIES. When force fields trap and neuter an army, causing it to be torn apart without the Protoss taking any casualties, it's soul-crushing to watch, and people with crushed souls tend to complain about it on the internet. Yes, some people get excited when they see good force fields. I'm willing to bet the vast majority of these people play Protoss, because people like to see their own race winning. I enjoy watching a flood of roaches tear through a Protoss base, because I play Zerg and like watching them win games, but it's not an inherently exciting thing to watch. But what almost everyone enjoys seeing is the underdog triumph against impossible odds, and, whether you agree with it or not, Protoss is currently considered by most (or at least most non-Protoss players) to be the overdog. When people see the incredibly powerful and extremely common force fields win games, they don't cheer or get excited, just like no one gets super-excited because a stimmed MMM ball kills some stalkers. But when Protoss loses a game, especially when they used force fields and still lost, anyone who doesn't play Protoss gets excited, because the underdog managed to pull through and win. It's not bias as such, it's just that seeing a fight go exactly as you thought it would and watching the super-powerful ability win battles isn't interesting or exciting.
Circuitous and unnecessarily verbose this text wall may be, it speaketh the truth.
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Play more protoss and you might have more appreciation with how well cruncher uses FF.
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No WhiteRa! You need to be in the top 2 of your division! Either way, congrats to Incontrol.
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Gretorp is pretty much just Tobias from Arrested Development.
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On May 27 2011 14:08 Lochat wrote: Gretorp is pretty much just Tobias from Arrested Development. Greatest post in an NASL-related thread. You win.
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if July wins next week he clinches 1st in the division ~
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july just too good. always play to win.
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On May 27 2011 13:52 Ezekyle wrote:Show nested quote +On May 27 2011 12:59 Dommk wrote: ^^
People only complain about situations where FF's are used to win for Protoss, whenever Protoss uses decent FF's are still losses the thread goes silent It's because force fields are the opposite of the battlecruiser effect. You can substitute 'battlecruiser' with 'carrier' or 'mothership' if you prefer to think of things in terms of Protoss. Whenever a Terran drops a fusion core, everyone goes "OH EM GEE CATTLEBRUISERS THIS IS THE BEST DAY OF MY LIFE". Whenever battlecruisers are the deciding factor in a battle, such as Mvp vs. Ryung, the crowd goes wild. Why is that? It's certainly not because they're inherently cool, or visually impressive. That sort of hype didn't exist in BW when a carrier or battlecruiser popped out, and some universally reviled units (coughcollosuscough) are more visually impressive. The reason everyone loves seeing battlecruisers is because they're underpowered and rarely used because of it. They're a defining unit that's been around since SC1 but which never gets used because they're just generally bad at stuff, and so when they do get used people get super excited. Compare this to the force field. Force fields are incredibly common and are the strongest ability in the game (when you take availability into account, obviously one fungal is stronger than one force field). Am I saying they're overpowered? Well, kinda. In a vacuum the force field is an overpowered ability, but in the context of the Protoss race, with their rather lame basic units, it's balanced. Whenever anyone sees a rare and underpowered battlecruiser emerge they get super hyped, but when they see the opposite, a super-common and incredibly powerful force field, it's kinda depressing. When yamato cannons destroy half a Viking fleet in seconds the commentators and audience start shouting OHMYGODMVPIWANTYOURBABIES. When force fields trap and neuter an army, causing it to be torn apart without the Protoss taking any casualties, it's soul-crushing to watch, and people with crushed souls tend to complain about it on the internet. Yes, some people get excited when they see good force fields. I'm willing to bet the vast majority of these people play Protoss, because people like to see their own race winning. I enjoy watching a flood of roaches tear through a Protoss base, because I play Zerg and like watching them win games, but it's not an inherently exciting thing to watch. But what almost everyone enjoys seeing is the underdog triumph against impossible odds, and, whether you agree with it or not, Protoss is currently considered by most (or at least most non-Protoss players) to be the overdog. When people see the incredibly powerful and extremely common force fields win games, they don't cheer or get excited, just like no one gets super-excited because a stimmed MMM ball kills some stalkers. But when Protoss loses a game, especially when they used force fields and still lost, anyone who doesn't play Protoss gets excited, because the underdog managed to pull through and win. It's not bias as such, it's just that seeing a fight go exactly as you thought it would and watching the super-powerful ability win battles isn't interesting or exciting. Show nested quote +On May 27 2011 13:18 Xxavi wrote: What's so stupid about "FFs are easy" comment is the fact that you could pick a feature like that for any race and bring it up every fucking time.
It's not too difficult to a move when you have 50-60 supply advantage as a zerg player either. So what do you expect from protoss? How are they supposed to defend? There're broken things about every race. Deal with it. Casters very rarely scream "BEAUTIFUL A-MOVE OMG BEST 1a2a3a EVER!".
The problem with this entire post is the underlying assumption that Protoss is indeed the "overdog" (nice euphemism for "overpowered'", by the way - funny thing is that almost every statistical analysis I've seen of games at the top level show that Toss players are actually not really winning as much as everyone thinks they are. I'm so sick of Toss players winning = race is OP, Toss players losing = massively outplayed), and the assumption that forcefields are indeed easy to use. Sure, people don't get excited when a stimmed MMM ball rolls a Toss army, but when it's MKP's MMM ball, they sure as hell do. Why? Because there's lots of subtle micro going on that makes the commonplace MMM ball all the more powerful. Just like with MC's or Alicia's forcefields - there's a pretty clear difference between the quality of their forcefields from the average Toss player's. Forcefields require lots of army positioning awareness, timing, and precision to pull off at MC's and Alicia's levels. I can't tell you how many times I've tried to forcefield like them and ended up with forcefields coming down late because my sentries weren't in quite the right position, or forcefields simply not splitting an army like I expected. Forcefields can work against you just as badly as they can help you, and it's actually quite common for it to happen to even professional Toss players (for example, GuineaPig vs. MKP in the recent teamleague where he blocked his Zealots more than trapped MKP's army).
If forcefields were so easy to use well as you claim, we wouldn't be seeing mess-ups from professional gamers like that, nor would we only see MC as the overwhelmingly dominant Toss player in Korea. Don't just write up a big sophisticated paragraph talking about another race when you have no idea what you're talking about.
Somehow, with all this discussion about how "difficult" it is to pull off certain things, I remember in the MC vs. July finals, people were bitching and moaning about how easy it was to FF, but when July won a game by dropping Hydras in MC's main, everyone was praising July for how good that move was. Yes, it was a good move - but the bias is ridiculous. Just as you can simplify forcefields to F+click, you can simplify July's Hydra drop as move Overlords to MC's main -> press drop key. But nobody was listening to reason when I made that point. Derp.
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On May 27 2011 14:44 HolyArrow wrote:Show nested quote +On May 27 2011 13:52 Ezekyle wrote:On May 27 2011 12:59 Dommk wrote: ^^
People only complain about situations where FF's are used to win for Protoss, whenever Protoss uses decent FF's are still losses the thread goes silent It's because force fields are the opposite of the battlecruiser effect. You can substitute 'battlecruiser' with 'carrier' or 'mothership' if you prefer to think of things in terms of Protoss. Whenever a Terran drops a fusion core, everyone goes "OH EM GEE CATTLEBRUISERS THIS IS THE BEST DAY OF MY LIFE". Whenever battlecruisers are the deciding factor in a battle, such as Mvp vs. Ryung, the crowd goes wild. Why is that? It's certainly not because they're inherently cool, or visually impressive. That sort of hype didn't exist in BW when a carrier or battlecruiser popped out, and some universally reviled units (coughcollosuscough) are more visually impressive. The reason everyone loves seeing battlecruisers is because they're underpowered and rarely used because of it. They're a defining unit that's been around since SC1 but which never gets used because they're just generally bad at stuff, and so when they do get used people get super excited. Compare this to the force field. Force fields are incredibly common and are the strongest ability in the game (when you take availability into account, obviously one fungal is stronger than one force field). Am I saying they're overpowered? Well, kinda. In a vacuum the force field is an overpowered ability, but in the context of the Protoss race, with their rather lame basic units, it's balanced. Whenever anyone sees a rare and underpowered battlecruiser emerge they get super hyped, but when they see the opposite, a super-common and incredibly powerful force field, it's kinda depressing. When yamato cannons destroy half a Viking fleet in seconds the commentators and audience start shouting OHMYGODMVPIWANTYOURBABIES. When force fields trap and neuter an army, causing it to be torn apart without the Protoss taking any casualties, it's soul-crushing to watch, and people with crushed souls tend to complain about it on the internet. Yes, some people get excited when they see good force fields. I'm willing to bet the vast majority of these people play Protoss, because people like to see their own race winning. I enjoy watching a flood of roaches tear through a Protoss base, because I play Zerg and like watching them win games, but it's not an inherently exciting thing to watch. But what almost everyone enjoys seeing is the underdog triumph against impossible odds, and, whether you agree with it or not, Protoss is currently considered by most (or at least most non-Protoss players) to be the overdog. When people see the incredibly powerful and extremely common force fields win games, they don't cheer or get excited, just like no one gets super-excited because a stimmed MMM ball kills some stalkers. But when Protoss loses a game, especially when they used force fields and still lost, anyone who doesn't play Protoss gets excited, because the underdog managed to pull through and win. It's not bias as such, it's just that seeing a fight go exactly as you thought it would and watching the super-powerful ability win battles isn't interesting or exciting. On May 27 2011 13:18 Xxavi wrote: What's so stupid about "FFs are easy" comment is the fact that you could pick a feature like that for any race and bring it up every fucking time.
It's not too difficult to a move when you have 50-60 supply advantage as a zerg player either. So what do you expect from protoss? How are they supposed to defend? There're broken things about every race. Deal with it. Casters very rarely scream "BEAUTIFUL A-MOVE OMG BEST 1a2a3a EVER!". The problem with this entire post is the underlying assumption that Protoss is indeed the "overdog" (nice euphemism for "overpowered'", by the way - funny thing is that almost every statistical analysis I've seen of games at the top level show that Toss players are actually not really winning as much as everyone thinks they are. I'm so sick of Toss players winning = race is OP, Toss players losing = massively outplayed), and the assumption that forcefields are indeed easy to use. Sure, people don't get excited when a stimmed MMM ball rolls a Toss army, but when it's MKP's MMM ball, they sure as hell do. Why? Because there's lots of subtle micro going on that makes the commonplace MMM ball all the more powerful. Just like with MC's or Alicia's forcefields - there's a pretty clear difference between the quality of their forcefields from the average Toss player's. Forcefields require lots of army positioning awareness, timing, and precision to pull off at MC's and Alicia's levels. I can't tell you how many times I've tried to forcefield like them and ended up with forcefields coming down late because my sentries weren't in quite the right position, or forcefields simply not splitting an army like I expected. Forcefields can work against you just as badly as they can help you, and it's actually quite common for it to happen to even professional Toss players (for example, GuineaPig vs. MKP in the recent teamleague where he blocked his Zealots more than trapped MKP's army). If forcefields were so easy to use well as you claim, we wouldn't be seeing mess-ups from professional gamers like that, nor would we only see MC as the overwhelmingly dominant Toss player in Korea. Don't just write up a big sophisticated paragraph talking about another race when you have no idea what you're talking about. Somehow, with all this discussion about how "difficult" it is to pull off certain things, I remember in the MC vs. July finals, people were bitching and moaning about how easy it was to FF, but when July won a game by dropping Hydras in MC's main, everyone was praising July for how good that move was. Yes, it was a good move - but the bias is ridiculous. Just as you can simplify forcefields to F+click, you can simplify July's Hydra drop as move Overlords to MC's main -> press drop key. But nobody was listening to reason when I made that point. Derp. Firstly he didn't say that protoss were the overpowered race but that they are seen that way.
Second he doesn't say that FF's are easy he says they are super common and powerful.
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On May 27 2011 14:52 pieman819 wrote:Show nested quote +On May 27 2011 14:44 HolyArrow wrote:On May 27 2011 13:52 Ezekyle wrote:On May 27 2011 12:59 Dommk wrote: ^^
People only complain about situations where FF's are used to win for Protoss, whenever Protoss uses decent FF's are still losses the thread goes silent It's because force fields are the opposite of the battlecruiser effect. You can substitute 'battlecruiser' with 'carrier' or 'mothership' if you prefer to think of things in terms of Protoss. Whenever a Terran drops a fusion core, everyone goes "OH EM GEE CATTLEBRUISERS THIS IS THE BEST DAY OF MY LIFE". Whenever battlecruisers are the deciding factor in a battle, such as Mvp vs. Ryung, the crowd goes wild. Why is that? It's certainly not because they're inherently cool, or visually impressive. That sort of hype didn't exist in BW when a carrier or battlecruiser popped out, and some universally reviled units (coughcollosuscough) are more visually impressive. The reason everyone loves seeing battlecruisers is because they're underpowered and rarely used because of it. They're a defining unit that's been around since SC1 but which never gets used because they're just generally bad at stuff, and so when they do get used people get super excited. Compare this to the force field. Force fields are incredibly common and are the strongest ability in the game (when you take availability into account, obviously one fungal is stronger than one force field). Am I saying they're overpowered? Well, kinda. In a vacuum the force field is an overpowered ability, but in the context of the Protoss race, with their rather lame basic units, it's balanced. Whenever anyone sees a rare and underpowered battlecruiser emerge they get super hyped, but when they see the opposite, a super-common and incredibly powerful force field, it's kinda depressing. When yamato cannons destroy half a Viking fleet in seconds the commentators and audience start shouting OHMYGODMVPIWANTYOURBABIES. When force fields trap and neuter an army, causing it to be torn apart without the Protoss taking any casualties, it's soul-crushing to watch, and people with crushed souls tend to complain about it on the internet. Yes, some people get excited when they see good force fields. I'm willing to bet the vast majority of these people play Protoss, because people like to see their own race winning. I enjoy watching a flood of roaches tear through a Protoss base, because I play Zerg and like watching them win games, but it's not an inherently exciting thing to watch. But what almost everyone enjoys seeing is the underdog triumph against impossible odds, and, whether you agree with it or not, Protoss is currently considered by most (or at least most non-Protoss players) to be the overdog. When people see the incredibly powerful and extremely common force fields win games, they don't cheer or get excited, just like no one gets super-excited because a stimmed MMM ball kills some stalkers. But when Protoss loses a game, especially when they used force fields and still lost, anyone who doesn't play Protoss gets excited, because the underdog managed to pull through and win. It's not bias as such, it's just that seeing a fight go exactly as you thought it would and watching the super-powerful ability win battles isn't interesting or exciting. On May 27 2011 13:18 Xxavi wrote: What's so stupid about "FFs are easy" comment is the fact that you could pick a feature like that for any race and bring it up every fucking time.
It's not too difficult to a move when you have 50-60 supply advantage as a zerg player either. So what do you expect from protoss? How are they supposed to defend? There're broken things about every race. Deal with it. Casters very rarely scream "BEAUTIFUL A-MOVE OMG BEST 1a2a3a EVER!". The problem with this entire post is the underlying assumption that Protoss is indeed the "overdog" (nice euphemism for "overpowered'", by the way - funny thing is that almost every statistical analysis I've seen of games at the top level show that Toss players are actually not really winning as much as everyone thinks they are. I'm so sick of Toss players winning = race is OP, Toss players losing = massively outplayed), and the assumption that forcefields are indeed easy to use. Sure, people don't get excited when a stimmed MMM ball rolls a Toss army, but when it's MKP's MMM ball, they sure as hell do. Why? Because there's lots of subtle micro going on that makes the commonplace MMM ball all the more powerful. Just like with MC's or Alicia's forcefields - there's a pretty clear difference between the quality of their forcefields from the average Toss player's. Forcefields require lots of army positioning awareness, timing, and precision to pull off at MC's and Alicia's levels. I can't tell you how many times I've tried to forcefield like them and ended up with forcefields coming down late because my sentries weren't in quite the right position, or forcefields simply not splitting an army like I expected. Forcefields can work against you just as badly as they can help you, and it's actually quite common for it to happen to even professional Toss players (for example, GuineaPig vs. MKP in the recent teamleague where he blocked his Zealots more than trapped MKP's army). If forcefields were so easy to use well as you claim, we wouldn't be seeing mess-ups from professional gamers like that, nor would we only see MC as the overwhelmingly dominant Toss player in Korea. Don't just write up a big sophisticated paragraph talking about another race when you have no idea what you're talking about. Somehow, with all this discussion about how "difficult" it is to pull off certain things, I remember in the MC vs. July finals, people were bitching and moaning about how easy it was to FF, but when July won a game by dropping Hydras in MC's main, everyone was praising July for how good that move was. Yes, it was a good move - but the bias is ridiculous. Just as you can simplify forcefields to F+click, you can simplify July's Hydra drop as move Overlords to MC's main -> press drop key. But nobody was listening to reason when I made that point. Derp. Firstly he didn't say that protoss were the overpowered race but that they are seen that way. Second he doesn't say that FF's are easy he says they are super common and powerful.
Calling something "common" and "super-powerful" easily implies easiness of use. Notice that he didn't ever acknowledge the fact that we actually see forcefields fail quite often as well, either with the Toss army not winning the engagement, or the forcefields actually hurting the Toss army more than helping it. This isn't because Toss players are so retarded that they can't use such a "easy" ability well - it's because it's actually not as easy people think. But Ezekyle only focused on the "soul-crushing" strength of the forcefield without acknowledging anything on the flip side. Hence, my interpretation of his post.
Also, he uses terms like "impossible odds" to describe the situation playing against a Protoss, and although it's not directly attributed to a XvP situation, it's easy to read between the lines and see that his post isn't just some objective analysis of what people think of forcefields. He's projecting tons of his own beliefs and opinions into it with some subtle (and not-so-subtle) rhetoric.
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Yay Incontrol and Sjow won ! And TT1 lost!
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On May 27 2011 13:28 Kentakky wrote:Show nested quote +On May 27 2011 13:05 1Eris1 wrote:On May 27 2011 13:04 TYJ.Aoy wrote: Cruncher was quite the nobody in wc3, in fact I only remember one good american wc3 player that is LongWalk. I looked up Cruncher's profile. 49% win rate, no major tournaments or anything. That Longwalk guy definetely looked better. k, maybe not THE best but still he was pretty good, and it's not like Naniwa was some super gosu in Wc3 either. http://www.vvv-gaming.com/forum/topic/44290-cruncher-wc3-lan-player/
The best American player hands down in terms of achievements was mTw.Shortround, for sure. (Dennis "ShortRound" Chan), and the second best player was mTw.WiZarD (aka RuSHWiZard from BW). ShortRound had so many top 4 finishes (Blizzcon, WEG, WEF, WCG, ESWC) and also a 2nd place finish in WCG 2005 losing to Sky after eliminating Grubby in the Semi-Finals (and he was inactive for almost 7-8 months before he just tried to qualify for that WCG). He was an amazingly talented player.
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July is a beast. Hoping he gets a top 3 finish.
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