[GSL] Super Tourney ro64 D4 - Page 30
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Further balance whining will result in severe bans. Time stamp 21:09 KST. | ||
Masq
Canada1792 Posts
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Pooka
United States140 Posts
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Vorlik
1522 Posts
Amen to that. Still underused in TvZ. | ||
Caphe
Vietnam10817 Posts
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Supamang
United States2298 Posts
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LightWireEX
United States387 Posts
On May 26 2011 19:25 hasuterrans wrote: ensnare let his macro slip and really the BCs were unnecessary. He would have been better off getting some vikings, ghosts, and additional production. Just a thought, maybe he didnt expect so many broodlords, some zergs like to forge vikings and then do the tech switch into ultras...going straight to BCs counters both, maybe I'm thinking too hard though? | ||
LeopoldStotch
United States158 Posts
On May 26 2011 19:26 Vorlik wrote: Indeed. However that game was actually great until the late game. Once ensnare's macro slipped he just snowballed. | ||
Drazerk
United Kingdom31255 Posts
Revival is positioned at the top while Ensare is located at the bottom | ||
fant0m
964 Posts
Shows some of the power of Zerg, especially in ZvT these days. (ZvT is the matchup that has always been the focus of SC2 imo, and has changed so much back and forth between progamers.) | ||
Quotidian
Norway1937 Posts
2-0 Revival! | ||
n0ise
3452 Posts
Yamato actually 1shots BLs. Interesting. Still think Ghosts are overall better. | ||
SenorChang
Australia4729 Posts
On May 26 2011 19:25 skullhoof wrote: Anyway why the ace on the first page looks so strange>? Probably because it's not ace lol, probably just the same error as yesterday where the OP maker put the wrong number in for the image from TLPD or whatever. | ||
LeopoldStotch
United States158 Posts
On May 26 2011 19:26 Masq wrote: i love everyone criticizing ensnares play Of course we are, he had that game and just pissed it away with bad macro. | ||
Vorlik
1522 Posts
On May 26 2011 19:26 Masq wrote: i love everyone criticizing ensnares play Are we not allowed to? He made a poor tech choice. Why go BC's against muta/broods. Legitimate criticism. | ||
Yaotzin
South Africa4280 Posts
On May 26 2011 19:25 WindCalibur wrote: if infestors need to be balanced, it shouldn't be the unit that needs the fix, its the auto clumping mechanic in sc2. Or you could unclump your units manually. | ||
Drazerk
United Kingdom31255 Posts
On May 26 2011 19:27 Drazerk wrote: Second game is now starting on Belshir Beach Revival is positioned at the top while Ensare is located at the bottom 2:00 Proxy rax at the gold for Ensnare Hatchery first for Revival | ||
MrCon
France29748 Posts
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Poopi
France12758 Posts
On May 26 2011 19:27 fant0m wrote: Funny to see a Zerg be more cost effective than a T, fighting him and winning on less bases/economy, instead of more. Shows some of the power of Zerg, especially in ZvT these days. (ZvT is the matchup that has always been the focus of SC2 imo, and has changed so much back and forth between progamers.) Since the infestor patch, zerg army is far more cost effective, nothing surprising. | ||
Mailing
United States3087 Posts
On May 26 2011 19:27 LightWireEX wrote: Just a thought, maybe he didnt expect so many broodlords, some zergs like to forge vikings and then do the tech switch into vikings...going straight to BCs counters both, maybe I'm thinking too hard though? He had 3/3 marines, all he needed was 3-4 ghosts for EMP and some vikings and he was golden. It was so ahead on bases he could fund anything. That's ASSUMING he didn't just go fucking kill Revival when he was 20 supply ahead with 2-2 marines and tanks against 3 base zerg. | ||
R3N
740 Posts
On May 26 2011 19:27 fant0m wrote: Funny to see a Zerg be more cost effective than a T, fighting him and winning on less bases/economy, instead of more. Shows some of the power of Zerg, especially in ZvT these days. (ZvT is the matchup that has always been the focus of SC2 imo, and has changed so much back and forth between progamers.) More like shows horrible play from the Terran player. | ||
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