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[GSL] Super Tourney ro64 D4 - Page 30

Forum Index > StarCraft 2 Tournaments
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Further balance whining will result in severe bans. Time stamp 21:09 KST.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
May 26 2011 10:26 GMT
#581
i love everyone criticizing ensnares play
Pooka
Profile Blog Joined November 2010
United States140 Posts
May 26 2011 10:26 GMT
#582
Ensnare constantly threw away his units and had 2K in the bank for most of the game... I can't see him winning any game that goes past 10 minutes.
Vorlik
Profile Joined October 2010
1522 Posts
May 26 2011 10:26 GMT
#583
On May 26 2011 19:26 CortoMontez wrote:
Show nested quote +
On May 26 2011 19:25 WindCalibur wrote:
if infestors need to be balanced, it shouldn't be the unit that needs the fix, its the auto clumping mechanic in sc2.

I heard that ghosts are pretty good...


Amen to that. Still underused in TvZ.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 26 2011 10:26 GMT
#584
I dont understand why ensnare keep dropping the main zerg base? He can seige his tank on the low ground, drop at 6 oclock at the zerg 5th base and easily take that out. If he did that he would have won.
Terran
Supamang
Profile Joined June 2010
United States2298 Posts
May 26 2011 10:27 GMT
#585
i love infestors
LightWireEX
Profile Joined September 2010
United States387 Posts
Last Edited: 2011-05-26 10:27:36
May 26 2011 10:27 GMT
#586
On May 26 2011 19:25 hasuterrans wrote:
ensnare let his macro slip and really the BCs were unnecessary. He would have been better off getting some vikings, ghosts, and additional production.



Just a thought, maybe he didnt expect so many broodlords, some zergs like to forge vikings and then do the tech switch into ultras...going straight to BCs counters both, maybe I'm thinking too hard though?
ghOst.3344
LeopoldStotch
Profile Joined April 2011
United States158 Posts
May 26 2011 10:27 GMT
#587
On May 26 2011 19:26 Vorlik wrote:
Show nested quote +
On May 26 2011 19:25 LeopoldStotch wrote:
So many sloppy games in this tournament so far.


Indeed. However that game was actually great until the late game.


Once ensnare's macro slipped he just snowballed.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 26 2011 10:27 GMT
#588
Second game is now starting on Belshir Beach

Revival is positioned at the top

while Ensare is located at the bottom
fant0m
Profile Joined May 2010
964 Posts
May 26 2011 10:27 GMT
#589
Funny to see a Zerg be more cost effective than a T, fighting him and winning on less bases/economy, instead of more.

Shows some of the power of Zerg, especially in ZvT these days. (ZvT is the matchup that has always been the focus of SC2 imo, and has changed so much back and forth between progamers.)
Quotidian
Profile Joined August 2010
Norway1937 Posts
May 26 2011 10:27 GMT
#590
wow, the center of that map looks gooood for zerg

2-0 Revival!
n0ise
Profile Joined April 2010
3452 Posts
May 26 2011 10:27 GMT
#591
Oo

Yamato actually 1shots BLs. Interesting. Still think Ghosts are overall better.
SenorChang
Profile Blog Joined October 2010
Australia4730 Posts
May 26 2011 10:27 GMT
#592
On May 26 2011 19:25 skullhoof wrote:
Anyway why the ace on the first page looks so strange>?

Probably because it's not ace lol, probably just the same error as yesterday where the OP maker put the wrong number in for the image from TLPD or whatever.
ლ(╹◡╹ლ)
LeopoldStotch
Profile Joined April 2011
United States158 Posts
May 26 2011 10:27 GMT
#593
On May 26 2011 19:26 Masq wrote:
i love everyone criticizing ensnares play


Of course we are, he had that game and just pissed it away with bad macro.
Vorlik
Profile Joined October 2010
1522 Posts
May 26 2011 10:27 GMT
#594
On May 26 2011 19:26 Masq wrote:
i love everyone criticizing ensnares play


Are we not allowed to? He made a poor tech choice. Why go BC's against muta/broods. Legitimate criticism.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 26 2011 10:28 GMT
#595
On May 26 2011 19:25 WindCalibur wrote:
if infestors need to be balanced, it shouldn't be the unit that needs the fix, its the auto clumping mechanic in sc2.

Or you could unclump your units manually.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 26 2011 10:28 GMT
#596
On May 26 2011 19:27 Drazerk wrote:
Second game is now starting on Belshir Beach

Revival is positioned at the top

while Ensare is located at the bottom


2:00

Proxy rax at the gold for Ensnare

Hatchery first for Revival
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 26 2011 10:28 GMT
#597
Ensnare had a really beautiful early-earlymid game. Too bad he kept the drops and made BCs
Poopi
Profile Blog Joined November 2010
France12911 Posts
May 26 2011 10:28 GMT
#598
On May 26 2011 19:27 fant0m wrote:
Funny to see a Zerg be more cost effective than a T, fighting him and winning on less bases/economy, instead of more.

Shows some of the power of Zerg, especially in ZvT these days. (ZvT is the matchup that has always been the focus of SC2 imo, and has changed so much back and forth between progamers.)

Since the infestor patch, zerg army is far more cost effective, nothing surprising.
WriterMaru
Mailing
Profile Joined March 2011
United States3087 Posts
May 26 2011 10:28 GMT
#599
On May 26 2011 19:27 LightWireEX wrote:
Show nested quote +
On May 26 2011 19:25 hasuterrans wrote:
ensnare let his macro slip and really the BCs were unnecessary. He would have been better off getting some vikings, ghosts, and additional production.



Just a thought, maybe he didnt expect so many broodlords, some zergs like to forge vikings and then do the tech switch into vikings...going straight to BCs counters both, maybe I'm thinking too hard though?


He had 3/3 marines, all he needed was 3-4 ghosts for EMP and some vikings and he was golden. It was so ahead on bases he could fund anything.

That's ASSUMING he didn't just go fucking kill Revival when he was 20 supply ahead with 2-2 marines and tanks against 3 base zerg.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
R3N
Profile Joined March 2011
740 Posts
May 26 2011 10:29 GMT
#600
On May 26 2011 19:27 fant0m wrote:
Funny to see a Zerg be more cost effective than a T, fighting him and winning on less bases/economy, instead of more.

Shows some of the power of Zerg, especially in ZvT these days. (ZvT is the matchup that has always been the focus of SC2 imo, and has changed so much back and forth between progamers.)


More like shows horrible play from the Terran player.
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