[GSL] Super Tourney ro64 D4 - Page 29
Forum Index > StarCraft 2 Tournaments |
Further balance whining will result in severe bans. Time stamp 21:09 KST. | ||
Lord_J
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Kenya1085 Posts
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WindCalibur
Canada938 Posts
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Skawuscha
Austria110 Posts
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R3N
740 Posts
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Vorlik
1522 Posts
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MrCon
France29748 Posts
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LeopoldStotch
United States158 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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skullhoof
Korea (North)835 Posts
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hasuterrans
United States614 Posts
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pieman819
Australia457 Posts
On May 26 2011 19:24 andaylin wrote: this map wont be nice for terran just put PFs everywhere should be fine | ||
dirtydrunk
Northern Ireland109 Posts
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CortoMontez
Australia608 Posts
On May 26 2011 19:25 WindCalibur wrote: if infestors need to be balanced, it shouldn't be the unit that needs the fix, its the auto clumping mechanic in sc2. I heard that ghosts are pretty good... | ||
Vorlik
1522 Posts
On May 26 2011 19:25 LeopoldStotch wrote: So many sloppy games in this tournament so far. Indeed. However that game was actually great until the late game. | ||
GP
United States1056 Posts
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MrCon
France29748 Posts
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Drazerk
United Kingdom31255 Posts
Thank god none of them can build Assimilators | ||
VictorX
United States773 Posts
They can emp the infestors and mass-snipe overseers and then take advantage of cloaked ghosts to snipe out BroodLords and Mutalisks when they come close. Cost for cost ghosts are so very cost efficient against muta/infestor/BL Battlecruisers are just so bad unupgraded vs. corruptors I don't know what he was thinking... even if the mutas weren't there they would've been shut down by 8-10 corruptors | ||
FuzzyJAM
Scotland9300 Posts
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BuzZoo
Australia1468 Posts
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